Showing Posts For Sovngarde.7502:
Hi, here is my mesmer…
… before… and today
Which one do you prefer ?
What shoulders are you using in the “Before” picture?
There’s actually been 3 releases so far, but no you’re not locked out of them.
If you’ve logged on at least once every 2 weeks since 1st July then you’ll have unlocked the story, even if you’re not level 80 and can’t start it yet. You can check by looking at your story tab, they’ll show up if they’re unlocked.
If not then you have two options:
1) Buy the releases for 200 gems each,
2) Play though the story with someone who has it. You won’t get the rewards at the end but you can see the story.
Thank you for the information!
Hi! I looked through the first five pages of this section of the forums and couldn’t find an answer, so I’m making a thread. So, here’s the backstory: I stopped playing GW2 last year just before the Flame and Frost thing started up. I understand that was the beginning of a series of temporary content patches which lasted until early 2014 and were all interlinked into one overarching narrative.
I missed them, boo hoo! (But seriously, my own fault. :P)
Anyway. I started playing again, but I’m not going to reach level 80 before Tuesday when the second part of the Dragon’s Reach goes live. Does this mean I’ll never be able to experience the first part? Am I locked into not really knowing what’s going on because I turned the tv on, as it were, halfway through the show?
And yeah tbh i dont want to reroll collecting all laurels and relearn a new profession again… maybe i should just do daily each day and take a break from the game.
Laurels are account wide, thankfully. Karma, however, is not. :/
I come here looking for useful information for my low-level alt and… the entire place is almost nothing but QQ. It’s either people saying thieves are op (hint: it’s not the class but the player behind it that makes something OP)… or it’s people crying over nerfs.
There’s no useful threads about playing thieves in the first five pages, and only about four or five threads of non-QQ – all of which have devolved into either circlejerk QQ or flamewars. Usually both at once. 99% of posters just QQ without even offering alternatives.
This isn’t the Blizzard official forums; smarten up. If your thread can be summed up with someone mashing their q key, refrain from hitting that post button, for the sake of the very health and reputation of this forum.
And since yes, I do realize the mild irony inherent to this post, I shall follow it up with the following: My thief is pretty low level (ie. still in Caledon Forest). When I’m fighting mobs, I do alright against single target, even veterans, as long as they are alone. But send in a couple adds and I usually get turned into delicious thiefburger. Is it a failure of my playing? It is an intrinsic failing of the class that it can’t handle multiple targets from an incoming damage perspective? Is it because I’m only level 11 still? Have I been coddled by the powerful necromancer downed-state lifedrain? (Seriously, what even is that 1 key skill on thief downed state? Am I throwing my internal organs at them?)
Disappointed you will be. There is no permastealth on the thief like the Shadow, or rogues in WoW.
Tybalt was always awesome in my books, right from that first letter where he’s like “Get rid of this letter… eat it or something, I dunno.” Playing my Necromancer, after the cutscene where the doors shut on Claw Island behind him, I spent ten minutes screaming “VESTRAE VITAE MORTIS DEAE!” [Your lives for the death goddess!] at my monitor while throwing wells and marks into the undead horde with reckless abandon.
I miss Tybalt :’(
Minor Typo: Tarnished Coast has an extraneous ‘k’ at the end in the server list.
This seems to be a general hit-box issue rather than being Necro-specific. I get the same problem with paired weapons of any kind on my warrior (though 2-handed melee attacks seem to be a little more forgiving for some reason). Was kind of surprised to catch scepters having the same issue, hadn’t run into it with a ranged attack yet.
Oddly, I find that staying in motion while on-target seems to help, even if you’re just alternately strafe-stepping left and right repeatedly. It’s especially common with large objects; I wonder if the game engine isn’t getting a little confused as to when they count as targets versus when they count as cover.
The problem is that it seems some destructible objects have a point rather than a box for a hitbox. 2h weapons are more forgiving because you don’t need to be so close to hit – if this problem occurs, you have to stand more or less inside the object to hit it.
Necromancers (and rangers, if, for some inexplicable reason, they use only their pet and don’t shoot the object) run into the problem where the minion/pet ai isn’t smart enough to stand right against the object to hit the hitbox which is smaller than it should be for hitting purposes, but normally sized for purposes of targeting and combat distances.
You need to keep moving constantly. Just standing in front of a mob letting it hit you will not work in this game. You can strafe mobs around in this game and keep yourself out of their frontal arc attacks relatively easily.
This is something most people don’t realize. In just about every other RPG game ever, you can’t do this. That mob turns to face you 500 times faster than you can possibly strafe or run in a circle around it.
Not so in GW2. Mobs can only rotate as fast as characters – so you can circle strafe a PvE mob in the same way you can circlestrafe an opponent in PvP.
I do it all the time when my endurance (the dodge bar, really) is too low to doubletap and evade.
While I’m not super concerned story-wise with which Order (Durmand Priory, OoW, Vigil) to go with, as I plan on making alt(s) in the future – is there anywhere I can go to find out, or does anyone know first-hand what the benefits are to choosing one over the others, if any?
Are there gear upgrades, stat bonuses, etc?
Not that I’ve used a sword & board in PvP, but dual wielding actually only gets you one other damaging skill – the second OH skill is actually a channeled parry that gives adrenaline. I don’t think its CD is 30s, though.
I expect that, as servers settle, the hacking issue is dealt with, more people hit max level and start to PvP, we’ll see huge amounts of skill balance changes in the near future.
i love the combat but reluctantly have to agree with OP, in the middle of a lot of fights, i suddenly notice ive lost my target and have to retab for it. its not super annoying me atm but it does happen a lot.
As a horrifyingly reckless low level (17) warrior, I find that I can kill entire groups without ever actually targeting something. Depending on my location relative to mobs, my autoattack and burst skills when either dual wielding or using a 2H sword often hit more than one mob.