Showing Posts For Squarelycircle.6287:

[Audio Glitch] Two audio devices at once

in Bugs: Game, Forum, Website

Posted by: Squarelycircle.6287

Squarelycircle.6287

I have my windows default audio device set to my monitor speakers, but I use a gaming headset for gaming audio. So, in GW2, I have the headset selected as the audio device, and most audio comes through the headset. However, during cutscenes (specifically the “Remembering Scarlet” cutscene) the music came through my monitor speakers, while the dialogue came through my headset.

Yet again, patcher stuck at 0KB/sec

in Account & Technical Support

Posted by: Squarelycircle.6287

Squarelycircle.6287

However, this solution doesn’t seem to be working on my windows 7 PC, where I’m trying to install the game. Running the installer with -assetsrv isn’t fixing it.

Yet again, patcher stuck at 0KB/sec

in Account & Technical Support

Posted by: Squarelycircle.6287

Squarelycircle.6287

Of note, another post suggested the following, and it seems to have worked:

Add -assetsrv 93.188.135.37:80 to your gw2 shortcut’s target line with a space between the " at the end of what’s there, and the -. Fixed it for me.

Can't Patch?

in Account & Technical Support

Posted by: Squarelycircle.6287

Squarelycircle.6287

This seems to have worked, getting speeds of 150 kb/s, now. Not great, but at least it’s moving

Can't Patch?

in Account & Technical Support

Posted by: Squarelycircle.6287

Squarelycircle.6287

How do you set up a proxy in the UK?

Yet again, patcher stuck at 0KB/sec

in Account & Technical Support

Posted by: Squarelycircle.6287

Squarelycircle.6287

I’m getting the same problem. 0kb/s. If I wait long enough, I can get as much as 300 kb downloaded, but it takes a really long time, and happens in bursts. Then, inevitably, it gets to the point that it says “Connection error(s) detected. Retrying…” At this point, the program seems to be frozen. I’ve tried:
-Closing the launcher. It will not close by normal means.
-Restart the computer
-Searched for local.dat in “documents/guild wars 2/” (but the file wasn’t there, so couldn’t delete it)
-ran cmd, then ipconfig -flushdns and ipconfig -registerdns
-Set my network DNS settings to 8.8.8.8 and 8.8.4.4 (I undid this after it didn’t work)
-Ran as administrator
-Ran the windows compatibility troubleshooter
-Tried running in windows xp compatibility
-Ran a shortcut with -repair
- Checked windows firewall for exceptions to GW2, which were present and active.
-Turned off windows firewall and windows defender (antivirus)
-Ran an antivirus/malware scan (nothing found)
-ctrl-shift-esc, then end program and restart… like a majillion times.
-Checked for any recent software installations that might have an effect. Mozilla has updated, and Zoodles was installed. Otherwise, nothing but games for the past month.

In contrast, my other computer is accessing the game just fine. The computer having the problems is windows 8, intel core i7, geforce GT 650M. No other internet problems are present, and all other software seems to be running just great.

Of note, I was getting this problem last month, but it just… went away. And now it’s back. Furthermore, my sister (in a neighboring city) is getting the same problem, and is unable to install the game.

I would guess that there are a lot of people getting the problem right now, who just haven’t taken the time to post. About a month ago, I saw many forum posts about this, but they all seem to have vanished…

Update Problems: Server-Side Issues?

in Bugs: Game, Forum, Website

Posted by: Squarelycircle.6287

Squarelycircle.6287

My wife and I, and my sister in a neighboring city, have all had this problem. We begin downloading with 30-50 kb/s, and it steadily decreases to 0. Sometimes, for my wife, after reaching 0kb/s the client would freeze so that she had to close it from the task manager. It’s very frustrating. I was thinking about buying two copies of this game for my bro-in-law and my son, but I can’t really justify buying it when I can’t even play it.

Why Skin Wardrobe should be a high-priority

in Suggestions

Posted by: Squarelycircle.6287

Squarelycircle.6287

I was lying down to take a nap and a very similar idea formed in my head. It was so obvious to me that this was needed that I popped up to suggest it on the forums. I’m glad to hear it was suggested in the past, but I’m so very, very sad to know that it has not been implemented after 5 months. Think of all the wardrobe items that could’ve been unlocked in the past 5 months!!! And keeping track of the new ones… oh the slightly effeminate but acceptable gamer joy that could be had.

I will never buy a wardrobe item from the trading post. I appreciate their work, but, psychologically speaking, I feel too poor to waste money on something that is disposable/replaceable. However, if they were to make it so that I could unlock and withdraw items from a personal wardrobe closet… I would be likely to buy something (even several things) from the appearance altering content available on the gem market.

I’m going to continue searching, just in case. But for now, I have a rhetorical, somewhat scolding, but in the end entirely light-hearted question.

“Anet, why haven’t you commented on this idea? It’s good business, and it’s good gaming. Who is hesitant here?”

And by the way, I’m quite manly.
<.<
>.>

(edited by Squarelycircle.6287)

My opinion why GW 2 sux

in Suggestions

Posted by: Squarelycircle.6287

Squarelycircle.6287

“Dear A-net. I’m trying to bot as much as I can, then sell that gold on guildwars2shoppingcenterextremeforgoodpricedgold.com. I find it frustrating that I can’t sell gold more efficiently. Please remove spam filters entirely so that I can spam better.”

An alternative to -removing- a spam filter would be to make a party interface that leaves chat entirely out of the picture. Why not state your problem, instead of a crazy suggestion?
For example, you could say:

“1) Its hard to make a party without spamming chat.
2) Chat filter catches me, even though my intent is harmless.

I would suggest altering the chat spam filter to ameliorate these problems."

However, I think my party interface suggestion makes a whole lot more sense than messing with the spam filter.

Voting forum suggestions up or down.

in Suggestions

Posted by: Squarelycircle.6287

Squarelycircle.6287

I find that 75% of the suggestion forum posts fit one of the following descriptions:

1) Strange suggestions that I personally hope never to see
2) Suggestions that are obvious or repeated inumerable times
3) Suggestions that are already publicly known to be in the works
4) Unhelpful complaints, especially about any changes that have already been made.

So, my suggestion is a voting system. Players get to vote thumbs up or thumbs down on each suggestion.

Suggestions that get sufficient thumbs ups will appear in a frame on the side of the screen, so we can easily navigate the most popular suggestions.

Finally, players will receive a Suggestion Rating, which will be displayed in a collumn of the forum next to the post title. This way, people will be encouraged to make their suggestions a little more professional or at the least understandable.

Any opinions on such a system?

Forum for Server discussions

in Suggestions

Posted by: Squarelycircle.6287

Squarelycircle.6287

So, Henge of Denravi has seen the spectrum of greatness. From the start where we had hackers and skilled guilds running the server, leaving the majority of players unable to join WvW, dropping us soundly on the top of the server ranks. Dungeons could be entered in no time, since groups were constantly forming. Overflow was the norm in every zone (of course, that has been affected by people moving through out the world, as well).

Now, bots roam the server like its a server made for bots where people sometimes play. The population is small, and it can take hours to get a group together if you have some specific dungeon you want to do. And is talking about WvW even worth it? We’re set on cruise down the ranks, now. Guilds that left HoD now focus it down; we are also the target of hackers and pranksters, not to mention “spies”. Those who still play WvW do it for the monthly kills, and the majority don’t care to enter WvW at all. We have a few good leaders, but they really are few, and we make about 1 decent attack a day. Very few bother going to any of the borderlands other than our own.

Beyond that, I’m told that HoD has a reputation for being jerks. I’m surprised, because the server population isn’t anything like it was. Is it the leftovers that are considered jerks, or is it those that left that left the jerk label with HoD? One way or the other, how has it retained that reputation through all the changes? Is someone doing something notably jerky?

I’ve joined fun guild. We’ve got some solid players, and I feel like I benefit from being in the guild. Now, the guild is discussing changing servers. After all, the population is lower than other servers, so recruiting is decreasingly effective. WvW is a “monthly kill” grind. Dungeon groups can get together, but it can be difficult during less busy hours.

So, to the point, I believe that HoD would benefit from a server wide discussion forum, where people could make plans to keep our server strong. It may be too little too late at this point, and I believe my guild WILL leave HoD, and I’ll go with them. They aren’t the first by a very long shot, and I’m aware of other guilds having similar discussions.

Other ideas that might benefit weakening servers:

1) Complete LFG interface (similar to the trading post in quality). This way players could queu for dungeon groups while completing different content, then, when the group is ready, they go. This way, nobody would have to spam in lions arch to get a group going, or wait outside the dungeon for other people to have the same idea. Furthermore, this would decrease the majority of non gold-seller spam in LA, allowing for improved discussions outside of the forums.

2) Ban the bots

3) Give benefits to small servers, so people will transfer to them. Something like, the bottom 5 population servers get a gold bonus. The worst gets a 2.5% gold bonus, the 2nd lowest 2% gold bonus, then 1.5%, 1%, and 0.5%. Notice that I’m saying “something like”.

Thoughts?

Notifying downed players

in Suggestions

Posted by: Squarelycircle.6287

Squarelycircle.6287

I had this exact same idea, glad to see you posted it. Double-clicking a downed character on the minimap should add your character’s location marker to their minimap.

A new purpose for towns

in Suggestions

Posted by: Squarelycircle.6287

Squarelycircle.6287

I’m all for towns being end-game areas, since like 99.9% of our time playing the game is considered “end game” content. This is one interesting way of doing that. Someone else mentioned player housing, which is a cool thought, but I’m guessing servers are way too packed to allow players to have physical house locations.

Basically anything that makes towns come alive sounds cool to me. So +1.

Mobs becoming invulnerable and healing halfway through fight

in Bugs: Game, Forum, Website

Posted by: Squarelycircle.6287

Squarelycircle.6287

Add me to the list. This game is so engrossing, and makes you feel like you’re really involved in everything that happens. I can get lost in it for hours, and feel like I’m a real adventurer.

But then the 4th wall disappears, the disbelief sets in, and some stupid creature becomes invincible and regains health and I die…

not because I was trying to exploit something
not because the creature was magical in some way
not because the creature was skilled at dodging

but because…

…the fight was on a larger scale than the allowed “vulnerability zone”
…I was smart about attacking an enemy from a ledge or such.
…the enemy is fighting something (mesmer clones or such) that dies, and I’m outside the “vulnerability zone”

So, my question is… what exploit exactly is this stopping?

The exploit where you kill things without taking damage? Then make things have in game ways of countering. It reminds me of how they say, “Don’t report a skill as imbalanced until you’ve tried countering it.” I’d say the same to them. Don’t treat it as an exploit until you’re sure there is absolutely no other way to deal with it.

Edit: I would much rather have it so that every creature would pull you to them and knock you down, rather than every creature becoming invulnerable. I’m sure there are better solutions than this, but it would be a step up.

(edited by Squarelycircle.6287)