Showing Posts For St Nap Yppah.1752:

"Death From Above"

in Warrior

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

A little bit of an older video but since nothing has changed with the skill still relevant.
https://www.youtube.com/watch?v=ToslqRK4gew

It is a great way to start of a fight if it is available and also just plain fun.

warrior rifle auto dodge

in Warrior

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

Can we revert every change that was made to rifle in the past month … I think they were trying to buff rifle … ? Probably ??? I found it much more playable before the update.

With the piercing removed from most skills they are making it even more of a 1 trick pony. They have removed the cleave component of it so it is basically gunflame, volley, wait for recharges and repeat. When all skills could pierce you could feel like you were actually doing something with the other skills. Now they are just fillers.

I wasn’t a fan of the auto dodge on brutal shot but the jump cancel was a good solution. It allowed me to choose when I wanted the dodge roll backwards and when I didn’t. In most cases I didn’t want it. Now with there being no cancel it greatly reduces the usability of the skill.

Wasn’t the warrior update a month ago suppose to be about opening up warrior weapon skills and making them feel more impactful and active? So the weapon they they gave the most update to ended up actually being worse? Is this the way anyone else sees it?

A problem with Warrior's design.

in Warrior

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

I would like to see everything else getting massive nerfs rather than warrior getting huge buffs. Right now everything has such high burst damage, then depending on your class you have the options of evade/block spam, dodge spam, blind spam, stealth spam, protection spam, teleports and so on. Because of these warrior simply does not work.

For a dual melee warrior to work they have to stick to their targets like glue. Before the update this was kind of possible. After the update other classes are jumping all over the place and there is more stealth. Skills like rush and savage leap simply don’t cut it when most other have superior skills. Further, add to that that these skills have after cast animations. Not only do they miss a lot of the time but due to the after cast animations is actually allows the enemies to recreate distance. So while they are used to close distance a lot of time they are not effective in even doing that, regardless of that they did no damage because they missed.

If they choose to go the route of giving warrior huge buffs instead of nerfing other classes then they pretty much will have to give warriors what the other classes have. This means teleport skills instead of crappy leap skills, pulls, and more active defenses.

If they want to give the class a unique feel they should tie more benefits into the use of adrenaline, and there should be benefits regardless of a target is hit with a skill. With all the buffs on other classes it is now severly outdated that these skills have to hit. So maybe you add it in different skill trees that have to be spec’d into but you would have things like heals, boon removal, boon application, condi removal, +stats, or whatever on adrenaline use.

If they don’t want to give warriors teleports then the leap skills need to be better. This would be something like giving them stability and/or condi immunity while they are in leap animations. Maybe through a trait with a lower (8’s) internal cooldown to prevent abuse with it.

Just some ideas but they need to do a complete 180 and basically reverse all the nerfs that they have been piling on warrior the last year and a half. The nerfs to make skill animations slower and have big tells and requiring adrenaline skills to his to gain the benefits would be a start. They just don’t make sense anymore.

(edited by St Nap Yppah.1752)

Rampage OP and overused

in Warrior

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

Rampage is extremely week vs someone who can effectively use conditions or someone who can effectively dodge or block its front loaded power. I have literally lost to people with rampage but beat them with signet of rage in its place. It is quite strong in team fights though.

It would be cool if peak performance was for something other than making rampage good. All of the other skills do laughable damage so the increase from peak performance is negligible.

Improve rip please

in Warrior

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

(WvW perspective)

As many people know the range listed on weapons may exceed the range listed in the hot tip. This is most common with the auto attack skills (skill 1) but may be true for other skills as well.

Impale is considered a skill for a condition build thus we do not see s/s played on a power warrior that often. It does however have a decent power attack build into it with rip.

I play s/s gs power build, but even with this I never use rip when fighting other players because it has bad range, is slow, and interrupts the fluidity of auto attacks. You might look at it and say, but it has 150 range, that is more than your other skills. That is in fact wrong. Going back to the first paragraph, while sword auto attack and final thrust are listed at 130 range they exceed that range. Video proof:

Please rework rip so that it activates faster, has a better range, has a small leap, or just something that makes it more usable. I play s/s power and the only time i use rip is on npcs because they don’t move so i know it will hit.

Oh, and another reason not to use rip is because if you start the animation and impale expires on your target you do absolutely nothing. It makes sense that this happens, but it just makes it an even a higher risk skill aside from its other flaws.

Give the GS it's DMG back...

in Warrior

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

The GS is a mobility weapon and no dmg weapon. If you need dmg than use an axe

And this is an ignorant / misinformed post.

OP you’re right; I posted a thread here that addresses the problem as well. Take a look at it and see if you like my proposed solution: https://forum-en.gw2archive.eu/forum/professions/warrior/Guide-For-A-Net-How-To-Fix-Warriors-in-PvE/first

I would just like to point out that that post that you say is ignorant and misinformed is in fact a direct quote of a dev. Pretty sure.

If true then this gives the post more credibility. We all know the devs have no clue what is going on.

Beautiful Kaineng Need Your Help

in Looking for...

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

Saturday afternoon, home border land, build 2 catas on hills, advise in mapchat, for 20 minutes, not a single person shows up kind of help.

But, but, but, its costs exactly the same to transfer to a T1 sever as it does to a sever with 10 people playing in WvW. AKA quit the game, spend your money else were and send a kitten you ticket to to support letting them know that as much as your like their game there is to much incompetence for you to stick around.

Reduce cooldown on Rampage

in Warrior

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

Rampage is better than Elixir X, even with the cooldown difference. As an Engi, I’d trade any day, but I believe both of them need some polish.

Your comments as an engineer are so useful in a warrior forum discussing a warrior skill.

Rampage is a useless skill and a reduced cool down will not help it. The skill needs to be totally reworked, not just tweak some of the attributes of it as they have done. It also needs to feel like it has smooth play not some trash chucking handicap giant.

rampage should be physical

in Warrior

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

If I had the choice between rampage and another utility skill and I would take another utility skill. Sad when literally any utility skill is better than the elite.

axw/axe gs build

in Warrior

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

Not viable in PvP. You can kill scrubs with it but what you really need is some defense and cc on you offhand. All other off hands are a better alternative. It was possibly better before they increased the damage on it when you could dodge roll and continue channelling. With roll damage you could actually get a spike with it and it allowed you to catch up or keep pace with who you were chasing, plus the actual dodge.

[Discussion]Base Health doesn't cut?

in Warrior

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

Naw warriors have Heavy armor their life need to be the same as a guardian.

A her pa deep a hero a durpa her pa.

Next patch. Anet logic.

How about just a more creative heal than healing Sig. Pretty much any other heal skill and the warrior is instantly kitten.

Anet plans to counter the nerf?

in Warrior

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

Next update you are going to seem them change combustive shots to only proc cleansing ire when it damage target on initial hit and they will remove adrenaline gain from cleansing ire.

They will do this because:

1) people are saying they are forced to play long bow because it is the only half effective/reliable condition clear

2) They are stupid.

Ok so since the warrior gutting...?

in Warrior

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

Build1: Hambow. This, as mentioned before, is kinda unexpected because the nerfs are targeted at nerfing Hambow, yet somehow making it the most, if not only viable build.

Build2: Sw/Sw and LB. See how the build is using LB again? And go full condi gear for that OPness we call condition damage.

PVE: basically still anything goes since its a 11111111 feast anyway.

However, an OP build is playing a ranger, trait for max damage and max range, and rapid fire away for free loot-bags. Or just play whatever professions that is good at dealing condi. You’ll be kinda useless at World Bosses, but hey, free loot-bags in WvW!

I’ve never been able to make sw/sw LB work, but I had a pretty successful sw/wh LB build for WvW before the nerf. It’s now unusable because it’s so hard to land a combustive shot at full adrenaline. Back to playing thief/guardian for me until ANET makes some sensible changes by giving a 10 sec count down before adrenaline starts draining.

Offhand sword is just to stack that torment (which also got nerfed) and provides a good to have block just in case. Pretty much we are shafted into playing condi-based in WvW now to be able to get some lootbags. Hambow is pretty much used everywhere from PvP to WvW, most would know how to counter it.

Well combustive shot is still “landable” – just try to shoot it closer to you, which reduces the long telegraphed attack pattern, and make that travel animation less noticed. And hope it doesn’t bug for whatever reason cause I had combustive shots disappear into thin air and my adrenaline gone (and no its not been reflected, blocked, etc). If you miss, just curse the game and use the fire field to get some might.

Stealth nerf to ham bow they never mentioned (or long bow in general). 10% chance of broken bow sting when using long bow skills, shots don’t fire.

(this is sarcasm, but just another bug warriors have to deal with)

PVT gear for wvw warriors?

in Warrior

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

Pros: Tanky. Works in zerg play where damage come from team.

Cons: You are sub-par for small skirmishes. While you have a lot of power warriors do not do sufficient damage unless they critical. You will also want some critical damage then as well. That is why people don’t play full PTV unless they are newer to warrior and running around in zergs.

You could go full PTV armor and then mix knights/caviler/zerker weapons and trinkets to get to an acceptable amount of critical change/damage.

Communicating with you

in Guild Wars 2 Discussion

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

Before this change, it was the case that the Warrior Dogged/Cleansing specs were able to pretty much just spam their burst skills and remove condies. We had a lot of players (on forums and in person, talking to them at Gamescom) talking about how they wanted to have more play/skill to this, and they also wanted (if they were players who played AGAINST this type of Warrior) to have more counter-play.

This change means that Warriors need to be thinking ahead to their condition cleanse, as they will no longer be able to get them without risk. It also means that missing a burst skill can hurt the Warrior more than it did before, so even if you’re not running Cleansing, an opponent making you miss your burst skill can be a really big, really impactful moment in a fight.

This change means that some Warrior specs will need to shift/adjust, and you’ll need to do more “setting up” of your burst skill (to give it a higher chance to land) if you’re relying on Cleansing for condie clears.

By this you mean shift/adjust to a different class?

Warriors have always had to set-up their burst skills thanks to the massive tells that you gave them, they also come with some nice bugs. Combustive shot being fired but nothing happening (no, it is not being blocked/reflected), earth shaker on a different x axis having no effect, eviscerate being buggy and jumping backwards then forwards and missing if someone is to close, flurry having a nice precast which makes the skill bug and people being immobilized that were never hit.

Not to mention that 1/2 of the traits are completely useless because of the adrenaline changes.

Outside of sPvP, where people have to stand in a confined area, warriors also suffer from the fact pretty much all of damaging weapons come from melee which makes conditions all the worse. Rifle is borderline useless and only “good” as a gimmick trying to 1 shot people. Longbow is good, but it is a control weapon, damage comes in sPvP from people having to stand on a point where those slow moving missiles can hit them and do damage over time.

This makes conditions all the worse for warriors, trying to chase someone down while crippled and chilled, once you actually get in range maybe a blind. Poison extremely effective because warriors only viable heal is healing signet. Warriors, while they have gap closers, do not have any that are not affected by conditions. Try rushing while crippled and see how far you make it.

Yup, warriors did have good condition clear with cleansing ire … with long bow. Remind me how that was changed? Oh, its still the same, every other weapon was just made less viable. Versus a true condition build played by someone who understands their skills (i.e. not using signet of spite when zerker stance is up) even a warrior who was speced for anti-condition was already at a disadvantage. Some people might read that and bulk. Those are the people that probably just try and cast every condition on their opponent as fast as possible without giving a care to what their opponent is doing and considering when would be the right time to cast them.

Warrior in PvP/WvW is borderline a liability right now. Have fun zerging in your PTV shout heal build. The build is a joke and only severs as a build for noobs to play so they don’t become rally bait.

PvE is no better. By the time you have enough adrenaline to actually use an effective burst skill the battle is over and your adrenaline is instantly gone as long. Unless you are using them when they are at 1 bar … they feel pretty underwhelming when doing that. The only time when they are not an afterthought is when fighting veterans, champions and bosses.

The warrior feels like it should be in an alpha testing phase right now, not like the game has been out for 2 years.

/rant

[WvW] Warrior QQrushing - Video

in Warrior

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

Just fyi this thread is a month old. Before rangers got buffed and warriors got nerfed.

Combustive shot bug

in Warrior

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

I guess that part of it makes sense but it also happens to me when I am clearing a camp and there is no one else around.

Combustive shot bug

in Warrior

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

It happens to me all the time where I use the skill, it goes on full recharge, takes my adrenaline, and makes the firing animation but the skill does nothing. This was happening before the patch as well.

Does anyone know what causes this or how to avoid it?

Warrior must have been epic

in Warrior

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

Rampage is thoroughly underrated. Granted this skill did not need any form of nerf, it is still completely useable as traits allow a zerk hambow to have increased run speed. The extra 20k hp, extra stab, and a new skill bar full of cc (which as zerker hits upwards of 5k-6k on glass and is aoe) is not to be underestimated.

Rampage is still one of the worst elites in the game. I equipped it yesterday, just for fun. Ran into a camp and stacked it. Proceeded to try and kill stuff … nothing died and by the time rampage ran out I was at 1/3 health and everything in the camp was at 1/2 or above.

Clearing a camp without it would have been 2x faster and I would have taken 1/2 the damage.

Yes this is a specific instance where it was terrible, in fact made me far worse, but as a whole the skill just doesn’t work. It will make you tankier, give you some swiftness and stability but everything it can do I can do better out of the rampage form.

Why Signet of Rage? Adrenaline decaystoofast

in Warrior

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

I can just imagine the meeting they had.

“let make missed burst skills use adrenaline and have adrenaline decay immediately outside of combat”

“Okay, maybe we should give them something to make their adrenaline gain faster when in combat”

“What about increasing the adrenaline gain on signet of rage”

“Hmm, maybe to strong, must reduce boon durations for this”

For anyone who doesn’t play warriors, I’m here to tell you that the passive adrenaline gain from the skill was useless before the patch and is useless after the patch. The only reason most warriors take it is because there is literally nothing else to take unless you are in a large WvW group and then war banner is viable.

Juggernaut is still a joke, it literally make you worse.

Adrenalins "Nerf" and QQing

in Warrior

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

“.If you miss, things still go on CD”

I thought adrenaline skills had a recharge when you missed just like the skills of every other class when they are used. Yes, it was a short recharge, but that functionality skill existed so your point is moot.

Pretty much every other classes skills recharge whether in combat or out of combat, warrior will be the only class where their best skills “de-charge” while out of combat.

Just stating the facts here.

Arcing slice fire field

in Warrior

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

No to the fire field.

I would like to point out that the base damage on Arcing slice after the update will the lower than it was before the update. With its cleave and double damage to targets below 50% health the skill will be usable now but I don’t think it is going to be as good as people expect. It will need to crit to be good. People will complain when they get crit by it and warriors will complain about it being 150 range.

phalanx strength user? you dont need 100 Gold

in Warrior

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

Maybe in pve but in wvw I’m not going to run an inferior version of a build because it costs more gold.

Liadri the Concealing Dark Guide

in Queen's Jubilee

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

Is anyone else having the problem of seeing the red grid that is suppose to tell you where the death is falling from. I have tried tons of different graphic settings and have the most up to date driver but it doesn’t show up for me. I have watched youtube videos and seen it on other peoples but not on my own.