I would LOVE if you brought back the Toxic Mantle so I can complete my Mesmer’s outfit…
hate to break it to you, but they did already, it was in the march sales :/ tough luck
Guess its not a highly requested add on :/
So, i saw this on a youtube video, but i wanted to share the idea in any chance that devs would see it. Would it be out of the question to make a particle effect unlockable like outfits and skins? It would be so cool that we wouldnt have to spend so much gold and money and grinding time to get these particle effects if there was a way to unlock them and have me in wardrobe. Just passing this idea a long if it hasnt already been considered!
I know you dont want to hear this, but silver wastes, yeah i hate it, but i did make 100g in a day when i did it for 6 hours a year ago, i will never go back because fracs are the way to go, but thats one way
Alright, so for some reason, the super adventure box is not giving me a completion check for the achievement for zone 2 world 2. Its very annoying, anything to fix this?
does it have to be done in regular mode?
Alright, so for some reason, the super adventure box is not giving me a completion check for the achievement for zone 2 world 2. Its very annoying, anything to fix this?
ha ha or not, i tried ha ha
Lets see those new bunny ear screenshots!
Alright, GOING OUT ON A LIMB HERE, but remember the holographic dragon wings?
I know it says you shouldnt try to fly with them, but i think it would be a great idea if we could get them as a glider skin!
or even a light of dwayna skin! that would be beautiful!
Hey there! So this is the best i could do from your request. Out of all the armor this is the closest thing to that in the picture.
The Head is a dry top is the Adventure’s Scarf.
The Shoulders are the typical medium ones that are sold at the Ascalonian dungeon token exchanger.
The Coat is Krytan Medium Armor Skin from the gemstore, it may or may not still be there.
The pants are inquest ones from the dungeon token exchanger but those dont really matter any pants work.
The Gloves are also Krytan Medium Armor Skin from the gemstore
And the Boots are Kodan medium armor skin from the dungeon token exchanger
The back piece is the Fervid censer just to add some sparkle!
Hope i was able to help
Any pros/cons and tips on how to fight each class. Any suggested builds are welcome to.
So, i want to know how i cant tell what day it is in game time. If im on pacific standard time, at 12:00pm, will it be monday in game, or do i have to wait till the time resets itself on monday at 4:00pm PST for it to be monday?
Exactly how do they work? And whats this reward track and how can i check it? im very confused about it all…..
Im wondering, if im going to buy lodestones, is there any way i cant get them cheaper, yes im aware of the conversion recipe, but if im making 250, it doesnt really save much. Any methods of farming or any advice that may help deflate the cost?
It’s both. Ive put to much time and effort learning how to master thief to just abandon it. There is so much potential in the class that they arent really using. If you love thief, ya stick with it. Plus, they are sexy!
Do we really want to know with which “amazing” balancing ideas they came up this time?
Well, as of today, they seem promising!
Not promising, they are vague as usual
Better than nothing
Do we really want to know with which “amazing” balancing ideas they came up this time?
Well, as of today, they seem promising!
You know what……..If i can finally play Thief without getting destroyed and mauled, I’m Happy.
MAKE THEIF PLAYABLE AND VIABLE WOOOOT! HAVE HOPE!
Yeah, thats not going to happen. Thats the point of the expansion. Although, i do pray with you that they will fix the specilizations because its getting out of hand that you need to buy the expansion to actually enjoy the game versus getting kicked because you arent specilized.
Most of your worries are unfunded.
Thief has indeed some problems at high End content. But only at high end content.
Lastly, have in mind that any classes at the rock bottom are the first candidates for godhood. Take Mesmer and Elementarist as examples.
i agree, ive been playing theif since launch as my main. Never switch. It’s a little rough right now without any real hold on pvp or pve. But just wait, the glory days of thief and daredevil will soon be found as we are at the bottom. and “The first canidadtes for godhood” as soulsin said.
Alright, its been a month or so since ive played thief competitively in pvp. Im wondering when the next patch will be so its not filled with specilization classes and that everyone has a fair fighting chance! THEIF WILL BE RESURRECTED!
Im just hoping that there will be a major patch almost like a second expansion fixing a lot of things that would be marvelous. It would bring joy and be a great christmas present!
That is true, i might as well go on reddit then in this case ha ha.
From reading all of your comments, yes i know i am complaining about complaining, but its given me much more view into all the problems. A lot of valid points are made as well for how they felt HoT was like it gave content but retracted old content.
And i know the forums are mostly filled with complaining, but they are more than ever with HoT. I just miss the little posts like “Screen Shots Halloween 2015!” vs “blah blah i hate this game”.
Its comforting to see this response and just reassures me of how sweet it will be when profession,map and various other problems will be balanced and fixed.
Reddit is far better than the forums for that sort of posting. The forums are partlly populated by disenfranchised people, partly populated by trolls, partly populated by people who want the game to be different and partly by a few people who love the game and think people are over-reacting. That’s the forums.
Reddit is a far better place, because posts that make no sense or are unnecessary or are not constructive tend to get downvoted pretty fast.
True, i just want the devs to see it
Im eager to fix thief and other affairs in the game.
Anyone know? i need to mark it on my calendar!
From reading all of your comments, yes i know i am complaining about complaining, but its given me much more view into all the problems. A lot of valid points are made as well for how they felt HoT was like it gave content but retracted old content.
And i know the forums are mostly filled with complaining, but they are more than ever with HoT. I just miss the little posts like “Screen Shots Halloween 2015!” vs “blah blah i hate this game”.
Its comforting to see this response and just reassures me of how sweet it will be when profession,map and various other problems will be balanced and fixed.
So i remember when the forums used to be a place for advice or ways to interact with players. Now its just a festival of complaining.
When will all the major problems that are flooding the forums be fixed?
I want to come back to the old forums!
Boy don’t we all miss the days when thieves could fight a zerg single handedly?
I mean… all these nerfs are so unjustified.
This video is a 5man group fighting a zerg, not just a single thief…
90% of the people in the video stood still or didnt even fight back.
What daggers does he have in this video?
They are Wintersday 2012 daggers, wintersbite or something
And as far as the first point, its true. I miss the good ole days when everyone had a fair chance, now i get one shot for one hit before i die instantly. #bringthiefback
Bump. This needs to be seen by the developers! really good points and i agree! i can only play one build in Spvp and i cant even 1v1 people anymore!
just stop lol, i just want my main thief fixed so i can have a 50 50 chance against all classes in pvp!
I know there is a similar thread that is apologetic for thieves, but even if the build designers for the classes could provide an answer, it would be awesome. I main thief and i was super stoked about daredevil. The problem i face is that there is only one viable build for daredevil i can use against people in pvp. I’ve resorted to using trickery and deadly arts along with the daredevil line.
Two Questions:
1. Does anyone have any other build tips or tricks to use? After playing thief main for 3 years, its super difficult to get out of a fight without being stunned and killed
2. Will there be a balance change to thief and if so what could/would get changed?
I just want to feel like i have a 50% chance against all the classes vs having to run away every time im in a fight for 5 seconds.
Thanks!
legendary precursor revolve around Deldrimor
in Guild Wars 2: Heart of Thorns
Posted by: Steel Courage.1250
61 Deldrimor costs about 330g to craft considering that’s the main cost of pre crafting and Spark sells for 750g on the TP it’s not bad. The costly part of pre crafting is making the 1st weapon and 2nd collection, the 2nd and 3rd weapons only cost a few gold to make and the 1st and 3rd collections are just quests.
Some tips: Do NOT buy Deldrimor off the TP it costs almost 2x as much to buy as it does to make.
Craft mithrilium every day you dont have to make ingots just the time gated part.Park your alts at rich iron and platinum veins and mine them every day.
Take your time don’t rush, it’s alot if you want it tomorrow but over 2 months its more manageable.
I bought the ingot. i got through the first tier and im on the second one, im going to need more deldrimor but its manageable if i just buy it. its easier and its not THAT cheap
I encountered this bug about a week ago as well. I’ve been hesitant against wasting more resources to check if it’s been fixed. Seems like it hasn’t.
Bump its happening to me to as of today!
legendary precursor revolve around Deldrimor
in Guild Wars 2: Heart of Thorns
Posted by: Steel Courage.1250
Its for the full thing its a lot lol
legendary precursor revolve around Deldrimor
in Guild Wars 2: Heart of Thorns
Posted by: Steel Courage.1250
ill be crying in a corner than lol
legendary precursor revolve around Deldrimor
in Guild Wars 2: Heart of Thorns
Posted by: Steel Courage.1250
Is there any way pvp can help the process?
legendary precursor revolve around Deldrimor
in Guild Wars 2: Heart of Thorns
Posted by: Steel Courage.1250
Well this is very uplifting, i guess ill just have to make one of each a day
legendary precursor revolve around Deldrimor
in Guild Wars 2: Heart of Thorns
Posted by: Steel Courage.1250
You could always farm the ore.
What ore? for what? its the ingot i need and its time gated
legendary precursor revolve around Deldrimor
in Guild Wars 2: Heart of Thorns
Posted by: Steel Courage.1250
So, my dream which has been going on for three years has been crushed once again. Someone made the spark experiment and new information was told to me that i need a total of 61DELDRIMOR INGOT in total to make my precursor which ive been trying at for 3 years
Anyone have any tips and tricks on how to get 600g now with dungeons nerfed or just a system to get a steady rate!
Thanks!
I totally agree with everything that has been said. Ive mained thief for the whole game. Literally only play thief. So far ive stayed away from the specialization tab because im not exactly sure how to use it right. I do really agree with the point made by Potato that it didnt really benefit us a lot or even at all for pvp or pve. Its a great idea and i still need to learn how to use it but when i go against any other class, the damage is ridiculous and i really dont have anything to counter it. I hope there is a balance change because thief really did drop to the low end. Ill still play it forever regardless, but its making game play a lot harder than it needs to be! What ever happened to thief being the op stealth class……….
Fastest ways to level up for mastery points?
in Guild Wars 2: Heart of Thorns
Posted by: Steel Courage.1250
By playing the game.
No, please give a valid answer to this, ive been looking for the same answer and this needs a bump. There is only spider farm for HoT farm but there must be another way something we can calculate!
So ive been seeing all of these glorious numbers next to characters names. What gets me is that the number is ‘161’. What do people do to get this level so high, im only 45% there but im not sure how im supposed to farm or achieve this goal. Is there any way where i can calculate a consistent amount of exp or some event that allows me to pop one of these tracks at a time? all tips are appreciated
Welp just like everyone thus far ( or at least I think. ) I can load into the character screen but after than no go. I get an error about my network. LMAO It was working just fine about 1HOUR AGO.
Same, i just want to play my ending, says the exact same glitches and it sucks! please make it kitten again anet!
Another Patch Another Horrible Glitch
in Guild Wars 2: Heart of Thorns
Posted by: Steel Courage.1250
After fixing all the glitches with Heart and Mind, no one can get into it now and those that do get disconnected and it shows a network error not allowing anyone to log in without restarting their computer. Please can you guys fix this! i want to finish the glorious story everyone has worked so kitten without glitches! Thank you!
Do not read if you havnt gotten this far
There are a lot of glitches concerning two boss fights. The first one is the Canach boss battle, his invulnrability will get stuck because there is no shield to deflect grenades. Then the final boss fight, you can glide at one point and it breaks and oyu die on the floor or parts of the scene platform are missing and a bunch of other stuff i have not experienced but have been stated by other players.
Please fix so we can finish thank you!
So I’ve been waiting a year now to get spark for incin. I havnt farmed to get gold to buy it off of to when I found out I could earn it in hot. With the update coming out, will my three gifts that I have painstakingly earned be absolutely not worth it? Did I just waste a bunch of time and money or am I safe to get the pre in hot and finish my legendary dagger
GUYS, its just a place holder! Its not going to actually be the dodge, devs know about this, they ares till figuring it all out
Answering OPs questions
- Practicality of skills. Is a certain skill reliable? Does it do enough damage or perform it’s function well? How’s the cast time?
Mechanic wise, Daredevil feels like the old Acrobatics Thief. It’s DPS is higher with the new dodges and Dash is pretty fun to use. I don’t think our sustain went up enough to match the current power-creep meta of HoT.
- Trait synergy and effectiveness. Do traits work well with each other and with traits from other lines? Do they perform well in practice, not just on paper? Do they define builds well?
Our traits aren’t exciting. Having the dodges on our grandmaster trait line instead of being baseline like Rev legends is a pretty big let down for most people.
- Does daredevil feel unique from thief (given that acro has changed, please avoid comparing to pre June thief)? Can you create fun and useful builds with the tools it provides?
It’s like Thief and a half. It’s good enough to be considered useful but doesn’t offer us anything we didnt really already have access to.
- How does thief (not daredevil) fare against daredevil and other classes introduced in HoT. Keep in mind, all elites and even base specs have received significant changes since the last BWE. Please give feedback based on this weekend and not past experiences.
I fought quite a few traditional and HoT meta builds as a Staff Daredevil. The weapon doesn’t provide the sustain we need. I tried it out as a sustain DPS style since that what it’s apparently designed for but Vault was too dangerous to use consistently.
- State one thing you really like about daredevil.
The animation’s are much cleaner (dodges aside) – I’m not in the camp that it should look like Naruto… No martial artist will ever run with a staff behind their back. The only thing I wish was different was the fantasy-style abilities should be more martial arts looking. Ex. Staff auto-chain #3 should be a whirling spin that an actual martial artist does instead of the weird helicopter thing.
- State one thing you dislike/want changed about daredevil.
I wish we had more sustain. I was hoping this would bring us up to group fight potential or better 1v1 that didn’t require pure burst and run tactics. If that was the goal it’s not quite there. The worst is probably that the trait’s are messy and our elite spec mechanic is on the trait line instead of baseline like everyone elses. The last 3 traits could add the sustain we need.
Thoughts on Daredevil
We’ve beaten this dead horse a few thousand times and at this point I’m not even sure it’s corpse resembles a horse anymore… but Daredevil needs to have the dodges selectable outside of combat as a baseline selection box similar to rev’s legends. We need the grandmaster line traits to be well thought our, grandmaster quality traits.Staff
People sent me /whispers very often in sPvP telling me that they tried staff in PvP and it sucked. These notes are a result of those convos.Staff is just not quite there. It doesn’t give us the sustain we need to be effective in mass scale fights. So many other professions have invulnerability and strong stunbreaks/condi cleanse. Daredevil could be our sustain/off-tank quality spec line. To prevent our other meta builds from going crazy, IMO this survivability can be put on Staff.
- The auto chain is nice as is. Projectile reflections cool, though a little hard to time since it’s on the third move. Maybe if you add very short projectile reflect to the first two so we can use it like a baseball bat on purpose, that’d be cool. A combination of this and a larger vault distance can make Staff a great option to replace Shortbow.
- AoE weakness just isn’t great. It’s no where near powerful enough to help Thief with it’s baseline weaknesses. Putting something like transferring condi’s to a nearby enemy would be something more helpful – though obviously too powerful for a spammable skill.
- #3 is in a good place. It doesn’t have any umph to it, but as it works in the weapon I’d say it’s pretty good.
- #4 needs a darkness or smoke field. 4 initiative for just a small AoE blind is too expensive to keep going with. If it’s going to remain without a combo field I think the initiative should be dropped to 3.
- I think Vault needs a buff. The distance is too short and it needs evasion frames. 6 Initiative will be too much to keep it competitive. The distance should be 900 and the aftercast should be removed so that we can use it instead of Infiltrator’s shot.
Additional Staff Notes
- I found it a little more difficult to stay on people using staff compared to most other weapon sets.
- When we need DPS in PvE, D/D and D/P provide it better.
- When we need to stack for PvE content, S/P and D/P do it better.
- When we need survivability, S/P and S/D provide it better.
- When we need control, S/P provides it better.
- When we need mobility SB provides it better.
I can’t think of any content where Staff is a better option than something else we already have.
Bug
To add to the bug’s listed in posts before mine:
- Vault doesn’t go the max distance. If you put the vault ground placement as far as you can and use the ability you’ll stop short about 50-100 units shorter than where you intended. When the ring’s close it works fine and you land exactly where the center is – only far away does this issue occur.
- Pulmonary Impact on interrupt trait doesn’t trigger on mobs with breakbars. I know you guys made other effects-on-trigger traits that don’t work on breakbars work, such as Reaper’s chill effect traits work against break bars so in all likelihood this is just an oversight.
- The animation for the heal is bugged if you cast it while moving. While still you float up in the air and look all fancy. if you cast it while moving your legs stay on the ground and it looks like you break your neck lol. Just update it so that you float around while moving and it’ll be fixed.
- The heal casting time was supposed to be 3/4 sec this BWE instead of 2 and 1/4. It’s still 2 and 1/4.
I totally agree with this, this is great addition to all that has been said!
Alright, the daredevil is very great, i do know improvements are coming which also is exciting.
Utilities
Impact Strike: One thing i wanted to ask/add is the finisher animation for the elite skill. When you use it to finish the enemy it drops a regular Wooden Flag on them. I was wondering if it could be changed to the custom finisher we have equipped but it might no be possible.
Fist flurry: I feel needs an immobilize or something of the sort since its pretty hard to hit them, of course using a trait or the venom could solve this problem,but thats just opinion.
Bandit’s Defense: Very well done, love that we will get a block. Just need to learn how to use it!
Impairing Daggers: This skill is very nice, the conditions are quite useful. My only problem is they are very hard to use when every time you throw them, its blocked most of the time. And unblockable part added to this would be pretty nice, but im not sure if that would make them OP. Otherwsie very cool addition!
Distracting Daggers: This skill is very great as it’s a great little stun. I feel as though it should be increased to having them for 20 seconds instead of 15, 15 is a very limited time. Otherwise AMAZING love the dagger animation around the arm!
Channeled Vigor: Great skill, need to learn how to use it to advantage me but its very cool!
Traits
Evasive Empowerment: Love the skill, only had to comment to say it might be more useful to be increased to 3 seconds but im not sure if its fair to.
Lotus Training: This from using it gave me a hard time because it would take me out of stealth. I was wondering if it would let us stay in stealth since its hard to evade an attack in stealth if it throws a dagger.
Bounding Dodger: Great skill, only concern is about where the strike goes. I was thinking it would be a little more useful if the damage was done in the area from where you evaded not the area that you land in.Unless you use the dodge to enter the combat, it’s kinda okittenward to use. Of course, i could be wrong to the usefulness of that but i just wanted to throw it out there.
The traits in the second Line are perfect and don’t require any comments!
Staff
My only comment on the staff as a whole(since im not sure about the skills yet) is that its very hard to use. This might be me just not having enough practice but its very hard to use against other’s in PvP. It does give great physical skills but it seems very stiff when using it against an opponent which makes it hard to run around. Other than that, its great damage and very fun to use, but the mobility of it and the stiffness are problematic for me personally.
Class Icon
The icon used for daredevil is interesting, i was just wondering what other variations it comes in or if it can be changed to something else. No problem with it, but it looks a little less visually attractive than the other specials.
Overall
Great class, and i can see the potential. I just wanted to give feed back as i feel that this will be great when everything is sorted.I cant wait to see how all of this feedback is taken into account! Great job guys, looking forward to see the cool things to come for this specialization!