Showing Posts For Steven K C.6731:

4 More? How Do You Know That?

in Living World

Posted by: Steven K C.6731

Steven K C.6731

Magister Ela Makkay during Hidden Arcana Says the following.
“In conclusion, let’s recap. The five confirmed dragons are Kralkatorrik, Jormag, Primordus, Mordemoth, and Zhaitan. We believe there is another deep in the oceans, but its entry in the Scroll of the Five True Gods is partially missing..”

I don’t know if there was anything in game before that like one of the older races mentioning how many dragons there were but this scroll is the only thing I remember as something that says there’s only 6 in total.

Resource Nodes in BLC.

in Guild Wars 2 Discussion

Posted by: Steven K C.6731

Steven K C.6731

The person in their right mind who would pay so much for these nodes is me!!!

Attachments:

Tier 1 & 2 Cultural weapons

in Guild Wars 2 Discussion

Posted by: Steven K C.6731

Steven K C.6731

The first 2 tier of cultural weapons for each race are actually the skins you can get from the area I.E the Charr tier 1 and 2 are steam and flame weapons that can drop anywhere in Ascalon. Since the Sylvari and Asura are both located in Magguma they have identical tier 1 + 2 skins.

Husks & Nightmare Court

in Living World

Posted by: Steven K C.6731

Steven K C.6731

The nightmare court are still connected to the dream so as far as we know right now they’re protected like other Sylvari by the pale tree since they need to stay connected to the dream to spread nightmare to it.

It’s possible they could willing become corrupted while remaining connected to the dream and the pale tree but right now we don’t enough really.

Vines at Waypoints...

in Guild Wars 2 Discussion

Posted by: Steven K C.6731

Steven K C.6731

True I still think we could solve the whole problem by just using logging axes on the vines, but that might just be the obsessive gatherer in me talking.

Honestly I think they might pop a few more way points (like 1 ever couple of maps) for the sake of the story (to maybe make some other races notice the waypoints are under attack) but no doubt they’d be returned after the living story or whatever tiami is making for them.

Vines at Waypoints...

in Guild Wars 2 Discussion

Posted by: Steven K C.6731

Steven K C.6731

I wouldn’t be too sure the murkvale waypoint in Brisban is completly shattered you can look at the shattered parts on the ground if you go visit.

Ascalon Catacombs RANDOM quit

in Bugs: Game, Forum, Website

Posted by: Steven K C.6731

Steven K C.6731

Did the instance owner try changing characters? Swapping characters as the instance owner has the same effect as leaving the party. If this isn’t the case then I don’t know I’m afraid.

4 winds bug.. pls fix for achivment Pickup

in Bugs: Game, Forum, Website

Posted by: Steven K C.6731

Steven K C.6731

The pick up completionist acheivment is in the sanctum sprint by what you put in this post it sounds like you’re in the bazaar. Hope this helps

6/28 Maguuma/Tarnished Coast/Sea of Sorrows

in Match-ups

Posted by: Steven K C.6731

Steven K C.6731

That SOS minon commander is me :P

Obsidian Sanctum - Players griefing.

in WvW

Posted by: Steven K C.6731

Steven K C.6731

I agree it’s annoying but it’s a PvP area. I’m a massive PvE player i only go to WvW to grind out badges and stuff that I need for legendaries, so PvP fight are not something I’m used to so I go into OS with that in mind. I’m in SoS and right now Mag have a ton of people at the entrance farming and like people have said before it’s a PvP so they have every right to be there killing who ever they please as unfair as it may seem to people. My only issue with them doing so is that it’s possible to be pulled off and killed before you even finish loading in I think our starting ledge should have at least an invunerabilty effect on and of course players can’t attack while on the ledge so it’s not exploited. PvP in a WvW area is fair been dead before you even finish loading isn’t IMO.

Something odd happened with my Shroud

in Necromancer

Posted by: Steven K C.6731

Steven K C.6731

I notice this alot in the under-water fractal. If I let my DS degen to empty I can re-enter DS in only 5 seconds. I’ve only got 20 in SR so I know I don’t have near to death on, I use a trident spectral walk/armor and signet of the locust. The only DS related traits I run is the minor spite trait that makes life/plauge blast grant might on use and the minor SR trait that makes Life/plauge blast pierce and cause vunerabilty. Since I don’t run anything that affects the cool-down of DS I just assume it’s a bug

I'd like Life Blast...

in Necromancer

Posted by: Steven K C.6731

Steven K C.6731

You aren’t a Corruption build by bringing Corrupt Boon. You don’t become a well build by bringing well of suffering. Bringing Signet of Undeath does not make you a signet build. You can not bring them for other completely legitimate reasons, and even say that we should do things about that, but bringing bone minions does not make you an MM.

This is a true and valid point, I think the reason he said not everyone plays MM in responce to your post is becuase all the combo finishers you suggested were minon skills and the trait was a GM death magic trait mostly used for minion builds. I know you were just suggesting them but that’s just how i saw it.