Showing Posts For Stormbringer.5867:
Thanks! I’m glad it will get fixed!
I saved up my karma to get 6 runes of lyssa from the temple in Malchor’s leap and the sixth effect will not work with supply crate when it is traited with Elite supplies, a trait in masters tier in Inventions. Please fix it!
My changes:
Cool down: 25 seconds (20 traited)
Confusion per attack: 5 Stacks for 3 seconds
Retaliation per attack: 4 seconds
Attack: Every 6 seconds
Projectile: Increase speed by 50%
This would just be completely overpowered, with condition duration you would have 5 stacks of confusion on enemies at all times. No way Anet is going to do that.
Honestly all the stances are fine how they are. Learn to work with them.
Dueling at FABL , windmill.
They are great condition weapons as is. I don’t understand why you want to change them. What need’s to be fixed?
No, it needs to be right where it is.
Why does mesmer need retaliation?
Hope to see some fight clubs happening on FA BL throughout the week. ( closest spawns for CD and SOS + waypoints for FA )
So all these people think it’s totally 100% ok for anyone to be immune to ALL conditions ( current and incoming because its bugged) for 10 seconds. That the right direction for necro’s who’s only defence is DS and ACTIVE conditions (fear) is to tank (in light armor) the damage. Really?
My problem is that it is currently bugged.
Description:
Grants immunity to unmodified conditions and gain 5 strikes of adrenaline per second.
Bug:
Grants full immunity to conditions regardless of condition duration modifiers.
Complete immunity to conditions for 8 seconds +25% duration with adept trait in defence. Are you kidding me? When is this getting fixed?
Who wants to make a campaign video for Evon? My video skills are terrible so here is some lines. :
Vote for Evon Gnashblade for Lions Arch Council! Bring racial diversity to Lions Arch.
Vote Evon Gnashblade, bring prosperity to Lions Arch.
Nice creative comic!
4 Mad King, 2 Lyssa = +20% condi duration, +15% bleeding
Looks like this is where large server multi-guilding comes in. This can promote larger server community guilds which can bring the server community together. See it’s not all bad right?
Thanks for the help, and I’m thinking a pve and maybe wvw build.
No one wants to help a brother out?
I’m looking for a strong bomb and rifle based build if you have one please share. Also:
1) Does Elixir-Infused Bombs Gm trait heal me like other badly labeled traits?
2) Why does my flame thrower miss all the time!
(edited by Stormbringer.5867)
I’m really disheartened that the playlists aren’t more intelligent. Please fix arenanet! The sound can really detract from a players experience and immersion in the game.
Looks like their cannon thief wasn’t with them.
A guild officer was telling me that every class has a fall trait reduction and I’d better have it in WvW. I had to inform him after spending 30 minutes thinking I was missing something that no, in fact elementalists don’t have one. I am now leveling a necro and warrior.
Also you’d think that being a cloud of gas would protect your internal organs from fall damage but no….
I agree with staying in Orr only because its the best place to farm and get money. I think that if I have a lvl 80 character I should be getting lvl 80 drops at the same rate as in Orr, wasn’t the whole world supposed to be Endgame? So far the rest of the world hasn’t been worth it.
Ele’s been a broken class for quite some time now, now that we have all had time beyond 72 hrs of playtime is ridiculously apparent that Elementalists have some serious problems.
I think a telling trait of the Elementalits weakness is what you see on about 95% of elementalists utility bars. ALL cantrips because your doomed to die if you don’t compare that to a warrior or a thief who can afford offensive options.
Do all you other eles just lay down and die to thieves? Yes. Frankly I don’t really see the focus of an elementalist in the first place anymore. Would it truly break the game if Elementalists could do some damage? I feel like everytime I play as Ele I’m waiting for someone to save me.
Looks like Lightning Surge became another waste of space just like Drake’s Breath.
I’ve been watching my friend play a thief and its truly unbelievable how little effort it takes to do damage and to not be forced to spec into survival.
To me it is clearly an exploit. The Keep Lord cannot attack back and this totally invalidates a reason to even have a keep lord. There is no point any of the defense if its totally useless. Lets just remove the keep lord entirely and just have the tower control cap?
What about towers? Is it fair that I can shoot a mortar or treb. from another tower or keep and kill the tower lord; no that’s why the Lord regen’s health if that happens.
To me the grid is completely artistic in design.