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Selling on the LFG

in Guild Wars 2 Discussion

Posted by: StrongForce.8657

StrongForce.8657

Selling items using the LFG Tool is a very bad idea. The tool was not intended for that purpose, and those who use it are not protected from scams, rip-offs, and general heartbreak.

Sure, if someone rips you off and CS can verify it, they’ll take action against the scammer. But they cannot return the item.

I know I sound all rah-rah when I say “Use the TP” but I’m a player too, and I pay the fees, and darn it, it’s a small price to pay — literally — to avoid the ripoffs that happen when someone decides to take a risk to avoid the fees.

Today is one example of the badness of using the LFG Tool: I got a very heartfelt PM this afternoon from someone who had The Flameseeker Prophecies — yes, a bloomin’ Flameseeker! — stolen from him by a scammer using the LFG Tool to identify potential victims. He knows now and will never forget: You should never, ever, ever use the LFG tool for trades.

Whether it’s the two-copper piece of junk or the legendary of your dreams, please sell it through the safe, secure, and intended methods offered within the game.

Here’s the one problem though Gaile, the listing fees.

Some people can’t afford to list an expensive item they get, it can cost 50 gold or more to list an item you might have gotten as a drop There should be a cap on listing fees and the rest would just be taken out of sale profits.

50 gold oO that is crazy.. 1 gold should be max uh. for a 50 gold item ?.

How can they sell if there is no trading player to player though.. that’s what I don’t get.

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: StrongForce.8657

StrongForce.8657

Personally I just think the stats damage and armors should be a bit more randomized, it feels like everyone have the same damage items, which make it feels not really unique.

Hey I’m not asking for a Diablo-like itemization, that’s the extreme, and I don’t like it, but a bit more uniqueness in stats wouldn’t hurt…

And if the problem for that is PVP then why not just set a damage standard just for PVP..

Just my 2 cents.

Feedback on Skills and Itemization

in Guild Wars 2 Discussion

Posted by: StrongForce.8657

StrongForce.8657

For balancing issue they should just listen to the forums as to what people think, if there are some skills that are regarded as too powerful “nerf” it like they used to do in guildwars 1, I never minded having skills nerfed as long as it keeps the balance.

I think if they added those features I mentioned they would attract players from other MMO’s and get a much bigger community!

Yesterday I looked up how many sales Guildwars 2 did and I read that Guildwars 1 did more sales than Guildwars 2, why do you think??

The player base was disapointed by the reviews, and personally I know the best marketing is word of mouth, if players look at a game and know it’s the best, they gonna tell their friends, that’s how games become so popular, because they are awesome !

Anyway Just my thoughts.

Feedback on Skills and Itemization

in Guild Wars 2 Discussion

Posted by: StrongForce.8657

StrongForce.8657

Hello,

As an old Guildwars 1 player who recently started playing this game, which I like alot, I wanted to share my thoughts on 2 main things that I think could be greatly improved.

This is constructive criticism, not bashing.

I would love to try and make this game even more awesome than it already is !

First the skills, while the system is innovative and interesting at first, for instance I made an elementalist, and I have access to like 20 skills by the push of a button, that’s really cool.

Though I think it lacks that build customization that Guildwars 1 had and I believe made it so unique for alot of people : the ability to make countless different builds, try and bring new build ideas that nobody tryed before, that was really exciting, and it made even more sense in PvP, which I was a big fan of !

I think one way to improve that would simply be by adding new skills, letting the people the ability to choose their skills (for the primary skill bar of course..) and leave everything else as it is now.

Of course I know that is alot of work, but I can’t help but imagine how epic the game would be if they did that, imagine 20+skills to choose from for each different weapons that the class can use..

Perhaps some kind of crowdfunding could help fund such a project if ArenaNet doesn’t have enough ressources, I know I would gladly donate personally.

The itemization gave me that same feeling as for the lack of uniqueness of weapons, sure the stats are a bit different, and there are different skins for each weapons, but I believe it would be even better if they added more and make them even more unique, also add “epic” items, I believe there are already some epic-style items, but I mean for all levels, not just level 80, and dozens of epic items for each item style..

One thing that would be awesome is adding more randomized stats and damage for the weapons.

I know it feels like I’m asking alot but like I said crowdfunding could be an idea.

Also I’m not saying the way things currently are is bad, I’m just saying it could be so much better, and like I said for the skills, they could keep the itemization as it is now and just add more items with those things I mentioned.

Just some thoughts, I’m a big fan of Guildwars 2, I would love to work with the developement team in order to bring such changes come true, so I’m open do no hesitate to contact me.