Showing Posts For Sylvanwood.2746:
You can get PTV (soldier’s) using karma from temples as well. 42,000 karma per piece. If it’s your first character your resources will be limited so I think the best thing to do would be to get some pieces using karma, some pieces using AC/HOTW tokens and badges of honour from wvw. 2 pieces from each source will even balance things out. Karma pieces cost 42,000 for each piece (unless it’s been changed) so get the pieces that will cost more using dungeon tokens (i.e. chest/legs).
I like this idea.
Have anet said we can get any “compensation” with dual legendary after this patch ? No ! So why i spend time on dual legendary before ? If i know this patch before , i will craft ascended weapon and put it into the incinerator skin , it have a low cost . it’s very very unfair to us . kitten
Wait a bit. ANet made a post in this subforum about an hour ago regarding refund for gemstore weapon/armour skins and dyes, they may say something about dual legendaries. Speaking of which…
This was mentioned on April 8th and your post reads two hours ago.
The April 8th announcement that I saw made no mention regarding refunds. Are you relying on some other announcement or post made on that day?
This is about the 1100th post on this topic. As others have said in other threads on this topic, it’s not just dual legendaries being affected. Lots of people have spent lots of gems on multiple copies of the same gemstore skin or armour. Many people bought multiple copies of Kasmeer’s Staff. Lots of people have also spent lots of gems on transmutation tokens which would not have been needed if the wardrobe system existed in the first place – not to mention the countless hours of farming dungeons, gold, karma, etc for multiple pieces of cosmetics, also the lost cosmetics from transmutations. We’re not going to get our gems back – that either cost real money or a significant amount of gold given the gold/gem ratio. Multiple gem store weapon or armour skins would cost gold equivalent to the cost of making a legendary (if I have all 8 characters and I bought 4 Kasmeer’s staff skins I have 3 extra which is 2,400 gems). The number of such people greatly outnumber the people with 2 legendaries, so those people with 2 legendaries, think about that and stop complaining.
Actually anet is refunding duplicate gem store skins… they already said this.
I wrote that post before the announcement. Look at the timestamp? -.-
And as I noted in the announcement threat the dual legendaries people are going to QQ even more now if they don’t get “compensation”.
Massive thank you ANet!
Meanwhile, incoming dual legendaries compensation demands in 3… 2… 1…
This is about the 1100th post on this topic. As others have said in other threads on this topic, it’s not just dual legendaries being affected. Lots of people have spent lots of gems on multiple copies of the same gemstore skin or armour. Many people bought multiple copies of Kasmeer’s Staff. Lots of people have also spent lots of gems on transmutation tokens which would not have been needed if the wardrobe system existed in the first place – not to mention the countless hours of farming dungeons, gold, karma, etc for multiple pieces of cosmetics, also the lost cosmetics from transmutations. We’re not going to get our gems back – that either cost real money or a significant amount of gold given the gold/gem ratio. Multiple gem store weapon or armour skins would cost gold equivalent to the cost of making a legendary (if I have all 8 characters and I bought 4 Kasmeer’s staff skins I have 3 extra which is 2,400 gems). The number of such people greatly outnumber the people with 2 legendaries, so those people with 2 legendaries, think about that and stop complaining.
No, not trolling—————-and any chance of losing a weapon would be on the order of .001%. But, if you’re not willing to invest in your (character) own safety, there should? be a cost for your carelessness—————-shouldn’t there?? After all, the critter/foe DID you, didn’kitten And, you WERE carrying the “shiny”, weren’t you?? And, you didn’t think to bring a backup with you, did you??
Ok, but where’s the risk/reward balance currently in GW2? Whatever we do, gamewise, has little detrimental effect on the character. Yes, it’s a game—ie: NOT REAL——-but it still should require some generic thought process — beyond "look-——target———-kill——-loot"—————to really retain player interest. Just look at the insipid “gatherer” daily—————gee—————-go to ANY home base———-use pick————-get 18 of needed 20———————don’t even break a sweat. Good reward———-no risk!!—————————BOOOORING!! —-————-right?
So what you’re saying is that, just for the sake of making the game “interesting”, there needs to be a risk of losing your stuff JUST FOR essentially playing the game? There’ll be hardly any player interest if that were implemented. Risk can’t involve losing stuff on the level you suggested, OP. It’s no different from saying that if you die, your character is dead forever and you lose your character for good. Sound familiar? Oh yeah: http://diablo.wikia.com/wiki/Hardcore
Thanks for suggesting that Hardcore mode be implemented in GW2 and forced on all players. But no thanks.
There’s enough risk in GW2 to keep it interesting enough. If you want a “more interesting” gathering experience go gather only rich nodes that are guarded by champs for your gathering daily. Maybe some like-minded person will come as your backup. No one’s saying you have to gather those in the home instance for the daily. Then go roam in wvw. Go join/organise a Tequatl or Giant Wurm run. Go do Arah exp. Go. Then come back and tell us there’s no risk in GW2. We won’t hear from you again.
I’ve completed all three maps on Orr 8 times, once on each class, always solo. Here are some things I noticed that may help you:
1. On my first character I would have died a lot if it wasn’t crowded, and it was only crowded since Orr was full of farmers (this was one month after release or so). By the time I did my third or fourth character I could do all 3 maps in one sitting and not die at all. You’ll learn what TYPE of mobs there are and where they are – so you’ll develop a route that is effective and painless. You’ll also discover certain waypoints that are ‘safe zones’ and never contested and you’ll be fine if you plan your route with those safe zones as destinations in mind. Really sounding like zombie apocalypse now eh. You’ll also know where the champs are, which brings me to my next point.
2. Avoid the events if you can, especially if it’s a group event. Some group events are just never, ever done. Temples are usually done even on low population servers but you’ll quickly realise that there are a handful of people who do the pre-event and then suddenly a whole zerg appears for the final boss fight. People trickle in and it takes time to build up the crowd.
3. Equip lots of condition removals. That’s not a problem at all for Eles – you may want to consider traiting for condi removal upon attuning to water. Orrians are incredibly annoying with their crowd control conditions.
4. Temple skill points are best done with uncontested. This would probably involve some guesting especially for Balthazar. You can check this site to see which temples are open on which servers: http://www.gw2state.com/temples.html
5. ASH LEGION SPY KITS. Works like Shadow Refuge. I cannot stress this enough, unless you have a thief buddy. It makes it so much easier to get those skill points which are guarded by champions that are never killed cough champion risen knight in Malchor’s Leap cough
Good luck!
Most people do not mind taking an on-level for AC story, since most people don’t do speed runs for story mode (especially AC even if it’s for the daily). Explore is a different thing. Few people are comfortable with a low level for explore unless you are experienced in the dungeon, which you are not – the moment they see your AP it’s kick. Keep trying to find groups for the story, you’ll get one eventually I’m sure. I cannot imagine why people would insist on max level for story…
No one should need to afk in Lion’s Arch now. If anet creates a 10 minute time out like in wvw and kicks people to the character selection screen after 10 minutes of afk, that will kick most afk players. But it really should be 5 minutes since the LA event isn’t that long. If people put in the effort to run macros or auto click programs to avoid afk kick then well, give them their bags for that effort.
People are here because of the rewards, not because of the league system. Leagues were one of the worst ways they could have implemented all these rewards, but just like you the devs will probably rave about about how it was the leagues that saved WvW.
Truth. The very many achievement whoring PVE warriors (and no I don’t mean the class) will go into WvW just to get their living story achievements done. It will be a zergfest not unlike the zerg trains we’ve seen in Orr/FS. That’s abysmal for WvW. Why is ANet actively encouraging more zerg vs zerg action instead of coordination and strategy (both of which disappeared from WvW a loooooong time ago). Not to mention the horrible queue times for people who regularly go into WvW. League makes WvW worse, not better – people who regularly do it will get sick of the queue times and the zerg full of achievement whoring PVE warriors running in circles with the blob will not be any fun for anyone.
I’m currently doing Arah exp for tokens to get some armour (not to outfit, just the looks) and it’s a really dreadful 10 or so runs to get the 630 tokens I need. Broadly speaking I have seen two types of people who join groups for Arah – people who are doing it for tokens, and people who are doing it for completion.
Yes there are the guild runs but sometimes we do need to pug. While some people who repeat exp (usually paths 2 and 3) are willing to take newbies along, if the lfg says EXPERIENCED ONLY, we mean it. We’ll take the newbies and show them the fights some other time.
Just because you’ve done the path ONCE does NOT make you experienced. Even if you’ve done it ten times but you still have no idea what’s going on or where to go and all you do is follow others, you are NOT experienced.
It matters not how many times you’ve done the path or Lupi, you are only experienced if you know what you need to do and should be doing. I’ve seen way too many self-proclaimed experienced players or groups who make rookie mistakes. If the group is experienced, no one should be getting downed by locusts. No one should be getting downed at the start of phase 2. I’ve been told by no less than three “experienced” people that “there isn’t enough time to dodge when Lupi shadowsteps at the start of phase 2”.
This issue of experience goes beyond knowing the fights. Please at least be aware of your skills and the game mechanics. It’s very annoying when people rez mesmers and thieves only to find that they’ve used their downed skill 2 in the middle of a rez. Not only that, if you do that, you’re a liability in Arah. Some mesmers don’t even know they have Illusion of Life or what it does.
Arah is long. So please, don’t make the lives of other players harder. If someone asks for experienced players only and that’s not you, do not join. Do not represent yourself to be someone experienced, only to be the one who rezzes a downed player in a red circle and run past a downed player when it is safe (yes, that has happened to me before). We really don’t want to spend two hours in Arah and not achieve our tokens.
TL;DR if people ask for experienced players only for Arah, do not join unless you really are experienced (know the fights and your class)
SOR was getting 2v1’d pretty kitten hard inside BG’s EB keep.
I promise you JQ didn’t attack SoR…
That was one epic fight in EB at Valley…
/in and out before the flak
Edit: uh, sorry about the spawn camp
One solution is to drag one of the gravelings from the room outside into the room and let it kill Detha. After reviving Detha, path 2 should progress as normal.
The 7 day limit on transfers seem to be effective at stabilising the wvw population issues. The evolution in points aren’t as big as before. Why do we need a month limit?
well, I have no problem with it. ANet intended legendaries owner to be master of GW2.
WvWvW is part of GW2 so you can’t take out from getting legendaries. Apart from map completion, you’ll need 500 badges of honor anyway.
See what they say on legendaries:
“Legendary Weapons are an impressive meld of art and effects. They show off your accomplishments and allow you to change your character’s footprints, projectiles, and much more. They’re designed to stand out and show everyone that you are a true master of Guild Wars 2.”
source: https://www.guildwars2.com/en/news/my-legend-grows-forging-your-first-legendary-weapon/
This is true about legendaries. But most people who have gotten world completion or even their legendaries now did their wvw completions before the free transfers were changed to 7 days. We used to be able to change servers to get that one or two points we needed to get 100%, then switch back. Right now, it’s 7 days so it’s harder for people to do that anymore. The current requirements for world completion don’t have to be changed, but it’s a bit unfair how people who have yet to do their wvw map completions face a far greater challenge than people who have previously done it, so at the end of the day something should be done to even it out.
While I’m really glad there’s been acknowledgment that free transfers are affecting wvw and something’s been done about it, I don’t think the right thing is being done. What needs to be done is to lock players out from wvw after transferring. Increasing the free transfer limit from 24 hours to 7 days does not solve this problem. As others here have pointed out, there can still be mass transfers on Friday nights. It doesn’t prevent mass transfers midweek to winning servers either, which is one of the biggest problems free transfers have on wvw. I don’t know how guilds which mass transfer do it, since I’ve never transferred servers apart from doing bugged SPs/events in CS/Straits. But it seems logical that mass transfers to winning servers either at the start of a new matchup or midweek do it only once a week. To these people it does not make a difference whether the free transfer limit is once per 24 hours or 7 days. Ergo, we’ll continue to have the same problems as we do now. Doesn’t stop spies or supply dumpers either, who transfer once a week and stay there for the rest of the matchup.
Worse, with the limit now once every 7 days you effectively make it worse for pve people who like to transfer servers to complete bugged events/SPs. Of which there are many. Sure these people can be told to sit it out until server reset, but then why make it worse for them by implementing something that supposedly addresses the free transfers problem for wvw, but does not?
Please reconsider keeping free transfers to once every 24 hours, but putting in a limit on entering wvw after transferring. 14 days is more than reasonable. It makes sure those who transfer intend to stay and eventually contribute to that server. As a pvx player who spends half the time in wvw and the rest in pve I’d gladly just wait for server resets for bugged stuff so I can fight for my server.