Showing Posts For TXinTXe.7563:

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: TXinTXe.7563

TXinTXe.7563

I think that a general chat in each language would be a pretty good solution, One “map chat” per language and each one could select to read/write in whatever channel as they see fit.

it is not a good solution …

try to kill the 3 headed worm or tequatl with 4 different map chats at one map

then you have 4 groups of players at the map … each of them has not enough players for a successful kill

only one good solution … 4 different megaserver for the 4 supported languages at EU

It’s better than having just 20 people or so for the event. And furthermore, if you ended up in a map with a lot of non english speaking people, you allways could try to speak to them via the other language channels (or the english channel) and could try to do the event, not as easy as having all the people in your teamspeak or mumble server, but…

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: TXinTXe.7563

TXinTXe.7563

Something has to be done about the megaserver, I totally agree. I’m spanish and play in baruch bay, but today in rata sum it was a complete mess of players talking in german, french, english and spanish (more or less in decreassing order). I myself understand english and a little french, but de vast mayority of spanish players don’t, and they complain, making the chat completely toxic and useless.
Please, do something about it. (I think that a general chat in each language would be a pretty good solution, One “map chat” per language and each one could select to read/write in whatever channel as they see fit).

Feedback/Questions: The Wardrobe System

in Guild Wars 2 Discussion

Posted by: TXinTXe.7563

TXinTXe.7563

I have a question that I belive is important, but I’m not sure if this is the right place. Anyway, here it goes:
What will happen with our spvp look? Will we lost it when the patch hits? Or we will be able to change or at least select wich look we prefer (between pve and pvp)?
Thank you

A basic guide for the triple trouble event

in Community Creations

Posted by: TXinTXe.7563

TXinTXe.7563

This is a basic guide, in spanish but with english subs if you need them (they were added at the end and get a little in the middle of the action, sorry for that). It’s pretty basic, and we did it just for fun, hope you enjoy it!
http://www.youtube.com/watch?v=JJ7wQm-iEmo
Oh, and very big thanks to dulfy and her team, without her guide ours wouldn’t have been possible (and sorry for my english).

Collaborative Development Topic- Game Modes

in CDI

Posted by: TXinTXe.7563

TXinTXe.7563

What about this:
You take the legacy of the foefire map and make the following changes:
-The map does not have any point limit, just time limit
-The lord is invulnerable or maybe even isn’t there unless you control the three points
-The team that kills the lord wins, if no lord is killed when the time ends, the team with the most points wins (points could be awarded as usual, or maybe give points for each % of life you manage to down the lord and/or just give points only when you control the three capture points).

Sorry if someone has already mentioned this, haven’t read the hole post

Collaborative Development- Request for Topics

in CDI

Posted by: TXinTXe.7563

TXinTXe.7563

1. More game modes
2. Rewards at more or less the same level of pve/wvw
3. More official tournaments

Collaborative Development- Request for Topics

in CDI

Posted by: TXinTXe.7563

TXinTXe.7563

1. Commander revamp
2. Something to counter the zerging
3. Something to balance against night coverage vs same numbers but during the day.

Collaborative Development- Request for Topics

in CDI

Posted by: TXinTXe.7563

TXinTXe.7563

1. RNG and rewards in general (loot)
2. QoL guild improvements and player/guild housing
3. More instanced content for different group numbers (for groups of 2,3,5 or even 10 or 20 people).

(edited by TXinTXe.7563)

I love you Anet

in WvW

Posted by: TXinTXe.7563

TXinTXe.7563

Some additional members of the excellent WvW team, by no means all, and even then remember that countless members of the ArenaNet staff are involved in every piece of content that goes out the door:
John Ryan, writer
Hugh Norfolk, designer
Matt Witter, designer
Patrick “El Capitán de Culling” Mera, programmer
Chris Barrett, programmer
Tirzah Bauer, artist
Brian Cautrell, producer

So, they are okay being called out by name, and they all rock. Like I said, though, that’s just the start of everyone who busts their butts to get WvW made better.

Thanks to all these fine employees of Anet. Your work is appreciated by many, me included. I’m guessing Patrick had a hand in the WvW culling fix as well due to his title :P? Either way, all these people deserve our respect.

Thanks again!

El Capitán had a very large part in fixing culling. He often enters the room with Flash Gordon’s theme song playing.

Uuuu… seriously, Patrick Mera, you don’t want to be called that. I mean… culling just sound in spanish as… “little butt”, so…

Bounty hunts bugged?

in Bugs: Game, Forum, Website

Posted by: TXinTXe.7563

TXinTXe.7563

Attached is a screenshot of the hunt that we tried this afternoon. We had “Deputy” Brooke as a target, but we couldn’t activate her. I don’t know if it was our fault, but yesterday we did it without problems…

Attachments:

Remove Orange Swords and Other Propositions

in WvW

Posted by: TXinTXe.7563

TXinTXe.7563

I think it’s better to not remove them, just change them to appear just when there’s fighting between actual people, and not between people and npcs.

Suggestions Regarding the Mail System

in Suggestions

Posted by: TXinTXe.7563

TXinTXe.7563

I don’t know if this is in the game already, but if it isn’t it would be a good feature:
-Make the mail return to sender automatically if the receiver doesn’t open it in a reasonable amount of time (like 10 days or something).

Wv3 Suggested Fixes and Tweaks. The Reasonabe Ones that Is.

in WvW

Posted by: TXinTXe.7563

TXinTXe.7563

A possible solution to WvW score problem (not just the nightcapping)

in WvW

Posted by: TXinTXe.7563

TXinTXe.7563

Just made the points earned relative to the population of your server on each map.
I think it wouldn’t be so hard to do it, and it can solve the problem of the matches between servers with high differences in population at different times.

What do you salvage, and what do you vendor?

in Players Helping Players

Posted by: TXinTXe.7563

TXinTXe.7563

I usually salvage everything but the green heavy armour and weapons that give metal. That’s because I need the mats to craft. And I allways use the white one with 25 uses, but for the yellows, for them I use the yellow one to try to get the tier 6 mats.

Motivate guilds to transfer to lower populated servers.

in Suggestions

Posted by: TXinTXe.7563

TXinTXe.7563

I came here to suggest basically the same thing. But probably instead of “motivate” guilds to transfer to smaller servers, anet could search for guilds centered in WvW on high population servers and offer them a complete and transparent transfer to a low pop server. That way the issues with queues would be partially resolved, but probably it would be wiser to wait until the free transfers are over and the server population is steadier than now.