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There was a time GW2 was Casual Friendly

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Thrist.9046

It’s a bad conclusion though that HoT didn’t sell well because it’s not casual. It’s just a guess. Maybe it didnt’ sell well because of bad publicity. Maybe it didn’t sell well because of bad promotion. Maybe it didn’t sell well because of the timing of the release. There are tons of reasons why it might not have sold well and you’re saying well it’s not casual content and that’s the reason.

What makes you think the reason isn’t that it doesn’t offer enough content for the price? Because then it would have nothing at all to do with casual or not casual.

At least we finnally agree that HoT didnt sell well. Thats a start i guess.

And I think we all made good points about why HoT didnt seell well. Marketing, promotion, prize, quantyty of content, kind of content… all are reasons enough.

And never forget that the same way i am “guessing” that it was casue it was not casual enough, or you are “guessing” that it is cause they made bad publicty, anet will have to “guess” as well. Thats the only way to fix the problem. trying to identify the reason and fixing it.

Now we all can debate that it was because of A or because of B, but is anet who is the one that has to guess why it was. ANd i hope they dont comit the same mistake that when they decided to create HoT: listen to the wrong people. The result was “weaker than expected sells”.

Some people asked for “an expansion”, they even said they would be glad to pay money. They wanted harder content. Well… that doesnt work, it is clear now. For other games maybe, for other players. But not for GW2 and its player base (as a general term). Im sure anet has learned that by now, wich is key so they can reverse the situation.

I’ve always been vocally against raiding. I don’t think it belongs in this game. I think it pretty much takes away everything that makes this game special. Anet wouldn’t have had to even add the whole healing spec for ranger if not for raids. It wasn’t necessary to go there.

The core value of not having a trinity works pretty much everywhere but raids. The core ideals of playing how you want are shattered by raids. I can’t play fun builds to raid, I have to play a specific build. I never had that issue in dungeons or even fractals.

Raids, to me, are a symptom of the game changing into something I personally don’t want to play. But that also doesn’t mean other people didn’t come back just to raid.

Achievement gated behind people

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Thrist.9046

There’s a guild called Sands that does organized Dry Top runs. Just join up and run it with them, get your achievements, have some fun. Get some T6 maps too.

Who hates this game now because of HoT?

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Thrist.9046

I really like the layout of the new zones. I understand they’re confusing to people at first, but there are all sorts of aspect of games that people have to learn to get better at. Navigating is one of the skills heart of thorns requires.

PvPers don’t have to navigate quite so much, so yeah, I can see how HoT would be overwhelming. Me, I find it challenging and fun.

There was a time GW2 was Casual Friendly

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Posted by: Thrist.9046

Thrist.9046

They attributed weak sales to people who were free to play buying less than they thought they would.

Sorry but you were the one trying to mislead, Thrist.
If they “attributed weak sales” to somehing (doesnt matter what), that means they said sales were weak. and you said they didnt said that. False.
And thats what i said and what I wanted to make clear. Trying to hide it wont benefit in order to be fix the fact.

And that f2p players didnt buy HoT is not actual a reason for weak sales. I dont care they blame them for that.
The real reason is the product. We cant blame f2p of not buying HoT, like if that was an issue (even if someone tell us that is the issue).
We should blame HoT, because that is the product that it was not bought.
We should ask what failed in HoT that made people not to buy it enough.

I agree with you price and marketing played a huge part on HoT rejection. But it is not just that. And there is no danger on express what we think went wrong in HoT (cause it went wrong, it didnt sold as expected, lets make that clear and agree on it).

So just to clarify: CEO did say that sales were weaker than expected. And it is logical, everyone should notice that fact. at this point we should not debate about that anyomer. Figures and statements are out there, and the reality is what it is.

Now it has to be determined why HoT was not attractive and what solutionts they will bring to reverse those weak sells or not make the same mistakes in the future.

I sugested 2 actionts that i believe they will fix the reasons why people dont jump into HoT. prize and kind of content.

I just hope we all erase our predifine believes and just look the things are they are. Specially Anet.

HoT is not casual and it doesnt sell well. There you have my cause and consequence.

It’s a bad conclusion though that HoT didn’t sell well because it’s not casual. It’s just a guess. Maybe it didnt’ sell well because of bad publicity. Maybe it didn’t sell well because of bad promotion. Maybe it didn’t sell well because of the timing of the release. There are tons of reasons why it might not have sold well and you’re saying well it’s not casual content and that’s the reason.

What makes you think the reason isn’t that it doesn’t offer enough content for the price? Because then it would have nothing at all to do with casual or not casual.

There was a time GW2 was Casual Friendly

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Thrist.9046

Ok, so now final figures have been announced.
And HoT has sold “weaker than expected” as NCsoft’s CEO explained.

And when they say that, it means that sells were really low: 37 bn Wons… If you add those sells + the 3Q2016 sells it may be like around 750k copies in total since pre-sells (more or less)… They expected 2 millions or even 3 at the start, lol….

Clearly HoT was not a success and I hope they turn back someday, stop listening to that minority who demands more hardcore gameplay and beacuse of them today we “enjoy” HoT, and we all can play again a casual game, where you log in for 1 hour and you have fun and do a lot of rewarding stuff.

Actually the CEO never used the words “weaker than expected”. What was weaker than expected was the uptake of free to play players. The comments about HoT sales in general were positive not negative.

I agree that it wasn’t as big a success as the company hoped, but the CEO didn’t say what you’re saying he said. More to the point, there was a lot of negativity early on just based on the character slot issue that hurt presales. If that hadn’t happened, if the game had been $10 cheaper, who knows what would have been.

There is a danger in assume you know the reason something happened. It’s probably many reasons, including the dissatisfaction of the casual market.

Oh man..
I have listened to the press event… and yep, I dont speak korean (so i dont know “exactly” what CEO said), but the CEO’s translator clearly said that HoT sells were in deed “weaker than expected” after a person asked about the strategies for GW2 on the light of gw2 bad results.
The only gw2’s positive coment was about the revenue from gem store, in comparison with number of players, that was “ok”. Not “very good”, or “positive” or… whatever: was “ok”. And sells “weaker than expected”.

I recommend all of you to listen to the whole press conference to check what really was said or not.

About the rest… let me differ from you. I would say that the real “danger” is in closing our eyes and ears, and think that something that it is an issue, is not actually an issue.
After the whole numbers and press conference, believing that the coments about HoT sells were positive and try to convince people about that, is the real danger, imo.

Tell me then: why CEO told about creating events or in game advantages to make people buy HoT? Why are they discussing the kind of content the game is going to deliver from now on? If sells are “positive”, why change anything?

Dont you see they are actually trying to fix an issue (weaker than expected sells)?

And my solution is clear: make the game afordable (reduce its prize) and create content people actually demand (casual content).
I know some people like hardcore content as well. But it is clear by now they are not enough, or sells would have been “as expected” instead of “weaker than expected”. Anet must choose what kind of game they want to deliver and to who. and the sooner they decide the better for all, including them.

Right and what did he say before that question was asked about Guild Wars 2’s performance. They didn’t say it was bad, or down or sucked. They attributed weak sales to people who were free to play buying less than they thought they would.

That likely indicated that there are as many or more free players now than there are people who stuck around.

I don’t have any rose colored glasses on. HoT has some serious issues, but the way you phrased your information is misleading. That’s all.

There was a time GW2 was Casual Friendly

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Thrist.9046

Ok, so now final figures have been announced.
And HoT has sold “weaker than expected” as NCsoft’s CEO explained.

And when they say that, it means that sells were really low: 37 bn Wons… If you add those sells + the 3Q2016 sells it may be like around 750k copies in total since pre-sells (more or less)… They expected 2 millions or even 3 at the start, lol….

Clearly HoT was not a success and I hope they turn back someday, stop listening to that minority who demands more hardcore gameplay and beacuse of them today we “enjoy” HoT, and we all can play again a casual game, where you log in for 1 hour and you have fun and do a lot of rewarding stuff.

Actually the CEO never used the words “weaker than expected”. What was weaker than expected was the uptake of free to play players. The comments about HoT sales in general were positive not negative.

I agree that it wasn’t as big a success as the company hoped, but the CEO didn’t say what you’re saying he said. More to the point, there was a lot of negativity early on just based on the character slot issue that hurt presales. If that hadn’t happened, if the game had been $10 cheaper, who knows what would have been.

There is a danger in assume you know the reason something happened. It’s probably many reasons, including the dissatisfaction of the casual market.

Who hates this game now because of HoT?

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Thrist.9046

Did you ever get so mad that you bought a game out of rage?

That was me last night after wasting well over a half hour trying to keep Nobles camp from dying so I could access Axemaster G. There was a total of 4 people that ever appeared and only one helping out.

So, finally, choppers down, and boss time. Axemaster G has me and the one guy asking for help in chat. The rest of the map was busy failmashing on Matriarch, taking a solid 16 minutes to down a single boss. With 4 minutes left, there was no way Axemaster was going down. Nevermind that Axemaster is a horribly designed boss that no one will ever do a second time because of insta-kills and constantly spawning adds. Why bother?

I’ve done it half a dozen times easy. Not sure what you’re on about. Seriously get into an organized map. That’s the only thing that really works. If you can’t help organize a map, find a guild that does VB.

Please adjust overinflated crafting costs

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My guild did the tavern upgrade a while ago already. I agree it’s expensive, but it’s supposed to be a guild project. My guild is currently up to level 41. We’re just about have Further Explorations unlocked, then we’ll probably take a break.

Who hates this game now because of HoT?

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Thrist.9046

well. truly when HOT come out, i hate it the most. not many new stuff, less map, price real high..etc
but after i bought the game on sale. i think $39, its worth it . lots to play.

however i think gw2 need to get better. cause will have a big competitor release the game on this march. its the best mmorpg i ever seen.

gw2 need to catch up. or will lost big number of player again.

Another big competitor, launches another big game. I’m sure Anet is quaking in their boots. Do you know how many big games have come out so far that people have said the same thing about?

If it’s the game I’m thinking of it’s not going to take the bulk of the playerbase anyway.

Alright, I have to point this out.

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I find it odd that someone would pay Gems for a bridal package. What’s next, a pink convertible and a Malibu Dream house?

I find it odd that someone would find this odd. RPers after all do exist. They RP. And sometimes RPers get married. Also some real life couples play this game. Its sells in other games.

When the last time you felt thrilled in PvE?

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My thrill in PvE doesn’t usually come from loot. It comes from getting stuff done. Like when we have a few seconds left to finish a 30 location guild trek and we’re down to 5 seconds and beat it. That’s what thrills me.

Ncsoft's earnings 4Q 2015

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Thrist.9046

Question is, why do people care so much about how much profit NCSoft makes or doesn’t make? Let’s face it. With the current state of the game and the engine it’s built on, I reckon within the next 2 years tops GW2 will be about as popular as Kim Jong Eun’s hair style. Which is pretty fab if I do say so myself.

Because it’s players that care about Guild Wars 2 future.

I’m personally glad Guild Wars 2 is doing well.

But its not doing well based on those figures. They couldn’t sustain ongoing development on the base gem sales and the HOT sales are clearly disappointing and not enough to sustain the game until the next xpac.

Based on what exactly? This is an extraordinary opinion to come to based on this data.

Difficulty was raised too much...

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Why do you have to solo story mode. I run story modes with my guild all the time. Not sure why more people don’t play with friends.

I agree that there’s no need to solo, but people do for various reasons. I’m in a very active group and lots of people are willing to help out with things, however that doesn’t mean someone is always readily available to help (they might be doing fractals or something else etc). People who have less time to play might have a bit more trouble finding someone able to help them out at a specific time. Not to say it can’t be done, just pointing out that sometimes it can be a bit beyond a persons control. The main story content should be soloable for casual players (not saying it isn’t already either, just clearly some people find it quite difficult). I think there are tons of ways to bring in optional challenge without making it difficult for people to complete the story.

All this is true. However, the OP used the words “story mode where you have to solo.”

I assume that he believes that to be true. He didn’t say where I have to solo, or where most people solo, he said you have to.

What you said is correct, but I don’t think the OP realizes you can get help.

Difficulty was raised too much...

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Thrist.9046

Why do you have to solo story mode. I run story modes with my guild all the time. Not sure why more people don’t play with friends.

Story-Here,There,Everywhere, no MasteryPoint

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There’s no reason for each character to give you a mastery point, since masteries by themselves are account bound.

There was a time GW2 was Casual Friendly

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Thrist.9046

I think there is certainly a number of very good points to be made here, if people can avoid casting this argument as some sort of black and white, casual vs hardcore thing.

Rather obviously, how accessible content is, how difficult it is and how long it takes to achieve a certain reward are all sliding scales. Sure, you can have “long term goals,” which players can choose to try and get to as fast as possible or work on casually. But there is also a point where the requirements are so high they become a practical impossibility for players with a casual time allotment to play.

I can think of a few changes over the life of GW2 which really does feel like ANet is turning the screws on the players who enjoyed the more free roaming, non-linear aspect of progression in GW2, because that is pretty much gone.

Note, I am not going to talk about how challenging content is, because I absolutely think varying levels of challenge across the game is a very good thing. That and doing the same task over and over for 100 hours is not challenging, but clearing a single difficult instance over 30 minutes can be.

1. Death of Multiple Ways to get Nice Things
The first is a sharp move away from being able to get the best gear in just about any way. Ascended brought in the age of crafting, where crafting is the only reliable way to ever get anything it seems. Yes, there are the boxes which can drop and for a while were for some unknown reason much nicer when dropped from Fractals (more stat choices) than anything else. But the only sure way is crafting. New guild skins even need 450 crafting.

It doesn’t matter if 450-500 crafting is hard or easy, before ascended I could do what I enjoyed and work my way to BiS gear. Now if I absolutely detest crafting, I force myself to do it or go without. And while there are some skins exclusive to other areas of the game (Glorious comes to mind), crafting has basically become ANet’s catch all way to make something “exclusive” or “hard to get.” Which is silly.

2 The Mighty Zerg Event of Raining Gold
This one started with the first Queen’s Jubilee. Before that was a time where getting the Golden achievement for having 100g was actually something. I made 100g inside a week that event, playing maybe a couple hours a night.

After that, periodically and then repeatedly with places like EotM, SW and so on ANet managed to thow some zerg train into the game that gave far and away better gold return than doing anything else. As in not even remotely close to what you would get doing any other thing.

That lead to a greater wealth gap between those who could and enjoyed surfing a zerg for 8 hours against those who preferred free roaming, taking on harder dungeon paths because they were more interesting and so on. Of course, this meant all the really nice things got more and more expensive on the TP. So you became a TP wizard, joined the zerg surfing, farmed another way or got left behind.

Surfing a zerg is far from hard, but it’s mind numbingly boring after more than 30 minutes for a lot of players.

3 HoT and its love of Checklisting
I call this “checklisting” and it’s something HoT abuses so much.

Masteries, though often complained about, are actually okay. There’s an argument that the XP values might be a bit ridiculous (see above about the zerg trains, that applies to XP too), but at least I can go about doing whatever it is I enjoy and make progress. Much like it was getting to 80 in core GW2. This is a good thing.

Many of the other things in HoT however, you either actively do right now or you get nowhere. Hero Points are the most heinous example. Unlocking a specialization is in no way part of the HoT experience. You don’t just play and explore the content and slowly work your way up to it. You either seek out and complete a list of very specific challenges or you don’t. It’s a checklist of which the only purpose is to delay the player from playing with the elite specialization.

Masteries, though set up well in terms of gaining XP, are guilty in that rather than being something which adds to the experience in HoT are instead a series of locks which gate off content. It’s another checklist of do this before that before that.

There’s nothing to discover, explore or free roam in that. It’s here’s the list with a bucket of XP or HPs to get, now go do it or don’t and get nowhere.

No, getting the HPs isn’t hard. But it is dull, boring and after the first set repetitive to the point of banality (which is a shame because some of the HP fights are pretty fun, at least once). Checklisting and gating this way is a cardinal sin of game design, whether your audience is casual or hardcore.

Conclusions and TL:DR
And I think that is where some of this backlash against HoT comes from. It is not all “it’s too hard” or “it’s too time consuming.” It’s much more this is far too repetitive and uninteresting. Please, absolutely send me on a grand quest which will take 6 months to get my Cool Item 27, by all means. But make it a quest with interesting things to see and do, and not just a list of grind. If you make it fun and engaging to do, the complaints tend to go away even if it still takes a long time.

Core GW2 got around this problem by allowing us to explore a very large world with many different maps, themes and enemy types. Sure leveling was all events and hearts from 0-80, but it felt different being in Snowden compared to Bloodtide; it stayed engaging. HoT does not have that with only 4 maps and honestly, the only reason I can think of for the gates, checklists and general sense of grind is because someone at Anet was acutely aware of the lack of content and decided padding it for launch was the best solution.

This is a really good post. Well thought out and clearly laid out. I agree with everything you’ve said.

HoT trial weekend?

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Thrist.9046

They won’t do that until HoT is fixed. It has some glaring issues. No point in making a demo weekend now.

A Gentle Reminder to Anet

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This would be a nice addition to the game, but I hardly think that everyone wants or needs it. Power players do. But there are people who set a build and never change it also, or almost never change it. I’m one of them. I agree it would be great for people who change builds.

Of course not having this feature may be one of the main causes for this. If you make it hard enough people won’t do it and at the moment changing traits and builds, especially for casuals is just too painful to do.

Guys like me are just lazy. I don’t care how easy it is, I’m not likely to want to learn a bunch of builds. Nothing to do with build saving. Everything to do with saving brain cells.

Who hates this game now because of HoT?

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Boom third time in a row crashing on Auric Basin last ten minutes of meta in a full map… This game just doesn’t actually work.

Are you using the 64 bit cliient?

Move adventure mastery points to normal ap

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Instead of completely changing the adventures = MP equation, how about creating a set of 2 or 3 alternate activities you could do instead?

It would have to be blocked out by tiers of some kind, lest people just do the easiest of each set. And, for each tier, you would have to finish one complete set to get full credit.

A tier might be tied to an area, so for VB you would have to choose between adventures and some other activity. Then, at AB you would have to make a similar choice.

?

This is a great idea.

A Gentle Reminder to Anet

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Thrist.9046

This would be a nice addition to the game, but I hardly think that everyone wants or needs it. Power players do. But there are people who set a build and never change it also, or almost never change it. I’m one of them. I agree it would be great for people who change builds.

Do I need HoT before 80?

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If you want to play a Revenant you’ll need hot. That’s about it.

Unplayable Solo

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i entered TD with my first char there were people around and we could fight our way thru.

(my ranger could fight his way thru without to much troubles where my mesmer has runs into problems)

It seems as you think you have to fight each and every enemy on your way. That’s not true you can just run through them and as a Mesmer you have multiple invisibilities which make that much easier.

If you don’t try to facetank every enemy or run into zergs of enemies the HoT open world is quite easy it just isn’t faceroll on the keyboard easy as core Tyria.

Its like he said, mobs are easy as long as you avoid them. Epic journey where you fight powerful monsters and come out victorious you ask? Sorry you cant have that in the jungle, you gotta run for your life there. HoT in a nutshell, move with the players zerg or hide in the bushes… just make sure there isnt a frog waiting for you there.

He didn’t say you couldn’t defeat enemies, he did say don’t try to facetank them and running past is an option.

I know you don’t like the game, but that doesn’t mean people aren’t running through and killing enemies, yes even solo.

Gliding & Auto Run.

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I have my autorun bound to numlock. Works for me. I think this is probably a QoL improvement that benefits too little of the community to spend time on.

Sky Commander achievement

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Axemaster Gwyllion is relatively easy to do with a small group of 5-6 people when all of them have both the Nuhoch Stealth Detection mastery and enough CC to melt his breakbar. (A Venomous Aura thief with Basilisk Venom can help with the latter.) Any player you add who doesn’t have both of those things will make the event harder by upscaling the breakbar while not being able to contribute anything to melting it.

Rangers with electric wyverns are great at melting breakbars.

Soul destroying...

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They said there will be more elite professions later. You’ll need those Hero Points then.

Would be better to make use of them now than in 1-2 years.

You go ahead and use them up now if they add a way to do so, if you want. I’ll hold on to mine and when they put in more elite specs I’ll use them then, and afterwards I won’t be on the forum posting about what a grind it is to get X number of Hero points on all my alts as they’ll be mostly done by playing on the previous expansion.

Currently they take up space on multiple characters I have maxed Elite Specs for.

I may be misunderstanding something… but how do they take up space? We’re talking about hero points, right? The little number that appears on the skill tab in the hero panel? I’m just confused what space they consume?

He’s talking about the proofs which you get from leveling in WvW which can be trade for hero points.

What Is In the Forseeable Future?

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I think there will be further changes to Fractals which might invigorate them again. I don’t suspect we’ll see that with dungeons. Beyond that, I think Anet has a lot to think about when it comes to the future, based on the vocal reaction to HoT.

Unless Anet has some overwhelming data that hot was successful in spite of complaints, we’re going to see change.

remove timer from HP as they are so OP

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The HP timers are terrible, yeah.

They should just abort challenges if no one is there for a minute or so instead of letting the clock tick all the way to 0:00.

As if the meta event timers aren’t bad enough, you even have to wait to start hero challenges if you arrive at a bad time, like a few minutes after someone started one and decided he couldn’t solo it.

Or there should be a way to restart them like an adventure.

Many people left because of HoT?

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I tend to agree with Manasa on this. Not enough variety. Too many eggs in one basket. If you like that particular basket, you’re gold. But if you don’t like that basket you’re SOL as the saying goes.

I don’t love the basket, but you know, I really like eggs, so there is that.

Many people left because of HoT?

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There’s a very easy solution. Make more than 4 merry-go-rounds. A respectable amount of content.

So, you’re fine with everything about the reward system except that there should have been more zones, each being its own meta event? How many more would it have taken to satisfy you?

The meta event for zones needs to go moving forward. I don’t expect Anet to change HoT but I’ve have enough of this format now.

Tangled Depths is a nightmare for me

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Pretty sure this map was designed to by navigated by waypoint and Nuhoch Wallows. Knowing those makes the map quite easy to get around in. It wasn’t designed to be running everywhere.

Druid and Dragonhunter just some thoughts

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I think the whole idea behind elite specs was to give professions more play style options than they already had. Making a healing class more of a healing class doesn’t really fit that bill.

Rangers often had trouble getting into groups because rangers weren’t very group oriented, By giving rangers healing, they have a place in Raids. I’m not sure that would have happened if Anet hadn’t given them healing.

Many people left because of HoT?

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You’re making the assumption wild-star tanked because it was a hard core experience. There were several issues with Wildstar, including bad design decisions, server lag, and other issues such as grinding attunements that caused players to leave that game. Blaming it on being hard core is not really provable, and probably not the case.

This – server lag and at my time of play coupled with sub fee = no go. Hard core stuff brings it in for some players – most of the time i log into gw2 is to chat harass the guild for a few minutes, not much for me to work toward anymore though I plan on doing stupid stuff to force the challenge on myself in a few months.

If you really want to know the answer to gw2 current status though you can find that out by just bring up your friend list and see those who login on a reg basis versus the greys…..

I have more people logging in now than before the expansion launched. I have a ton of friends online now, and my guild is pretty busy as well. Of course I’m not in a WvW guild. lol

HOT is likely to be FREE later this year

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All that actually says is what they plan. They plan to do that. That doesn’t mean that’s what will happen.

Many people left because of HoT?

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Posted by: Thrist.9046

Thrist.9046

ok ill give you a little tid bit about the “vocal” community , or the portion of it thats usually complaining the most , they are not complaining because of the reasons they claim , their desire is to destabilize the game (if you watch / peruse through many mmo forums youll notice the pattern). All the while drowning out legitimate complaints / issues. While i dont care for the “trying to make the game more challening thing” in open world content , cause lets face it thats what raids were put in for………i will point out another NCSoft game that was aimed at hardcore players (aka the ones that want the challenge) , and while they expected a low sub base from the start , even they ended up having to switch to F2P model……….do you need anymore proof that challenging games are no longer as popular as many ppl of the vocal community claim? Most of us look to have a fun enjoyable game with a great story. Ive seen plenty of EQ1 players say they were tired of the challenging BSas they have lives (Jobs , families , etc). So take that as you will , these are just simple observations ive seen and comments from ppl i know who played EQ1 (ppl from RL that is , not a random joe on the internet).
As far as the games population , i dont think its that empty outside of the last map in HoT , which is due to a horrible meta design , i have yet to find one that isnt empty and im told to start relying on the LFG tool…..and lets face it how many ppl want to do open world content relying on LFG? It could stand a redesign so you would go and enjoy it like the other HoT maps.

Edit: Even Orr was always populated back when that was the end zone.

You’re making a pretty kittenumption about Wildstar, which is the game I assume you’re referring to when you talk about a more hard core experience.

You’re making the assumption wild-star tanked because it was a hard core experience. There were several issues with Wildstar, including bad design decisions, server lag, and other issues such as grinding attunements that caused players to leave that game. Blaming it on being hard core is not really provable, and probably not the case.

For example, I tried it from Australia and it was almost unplayable at launch, hard core or no hard core.

Many people left because of HoT?

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Posted by: Thrist.9046

Thrist.9046

I think the problem that this game has now, and I didn’t realize it till I posted in the other thread, is that there are very few short term goals for people who are at end game.

I haven’t left the game yet, but I feel myself burning out because everything I have left to do is just effort. Unfortunately life comes with other efforts that needs must come first, so when I sit down at the game and look at what I can do to progress it’s disheartening.

Well, I really do want to get a specialization weapon, but that means reclaimed plates for a plated weapon and beating dragon stand to talk to the merchant. Not going to happen tonight and probably not any time soon.

Work on a legendary? I have one started, a little, but I have to run dungeons like 9 times or PvP for rewards. Again. work for me, since I like neither.

And the current activity doesn’t really give me anything to do, besides die repeatedly to people who are better at Dragon Ball than I am.

I can log in. I can do a daily. I can farm my home instance and the guild hall. But what am I supposed to do after that? I can tell you right now, I won’t be raiding.

Is anyone bored?

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Thrist.9046

I don’t know if I’m bored but I hit a plateau. All the stuff I have left to do takes more energy than I want to spend on a game…any game. I’m happy enough to make progress a bit at a time doing simple stuff, but none of the simple stuff is left. Where do you go when all the stuff you have left to do is too much effort?

Why can't we trade players face-to-face?

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Posted by: Thrist.9046

Thrist.9046

who cares about scams? It all makes game more immersive and alive.
It seems you are all too soft, well, no, it doesn’t seems, you ARE.
In last 5 years I’ve seen this world turn around 180 and people just became so weak, afraid, without self worth, without self spirit.
They don’t want fight for anything, they don’t want make mistakes, they wanna play it all safe when something they care about is on cost. kitten .

This trading post isn’t about preventing scaming.
It’s about controling, giving people less choice, putting everyone on same level, and 2 most importantly reasons: preventing gold sellers and protecting their gems.

Trading post is all about gems in this game, in other it’s some other currency like nc coins or w/e.

That’s all trading post is. Controlling so gems can stay around the same value, once they’ve done it, they would just make gold harder to farm. (which they did, nerfed it again)

after it they would make the only thing people care spending money on (most of) only be available through gems (and gold-gems conversion), like, yep u guessed it, skins.

Think w/e you want about Anet, but it’s clear they only care about getting money the easiest way possible (in term so people don’t complain), and they made brilliant way with their fellow economist. I must applaud to them, tho it doesn’t mean I respect them in any way. But good job anet.

I hate being scammed. Yes, I think we all should be on relatively even footing. You can call that soft, if you like. I can live with that.

If weaker people are protected by rules that cause me some slight inconvenience, I’m all for it.

That is why this world is like it is. Cuz weak people wanted protection. Look where it got us all. Now you can’t live without following rules, you are a dead man.
Everything you do is just to survive, yes, see that food on your table?
You are surviving, without following rules you can’t have it and you can’t live.
Everything you, or your parents do every day is to get money so you can survive!
That is just one of the harsh truths about being weak person who want protection from others.
Also, it makes you Mr. Noone. Everyone being equal? Nice joke, it’s just an illusion and it never works out.

gw2 economy will fall down, it has one major flow in it

Yes the world was a much better place when the strong ruled the weak. Feudalism was all the rage.

At any rate, Guild Wars 2 isn’t real life, it’s a game, and people who don’t know better should not be subject to trade scams.

Why can't we trade players face-to-face?

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Posted by: Thrist.9046

Thrist.9046

who cares about scams? It all makes game more immersive and alive.
It seems you are all too soft, well, no, it doesn’t seems, you ARE.
In last 5 years I’ve seen this world turn around 180 and people just became so weak, afraid, without self worth, without self spirit.
They don’t want fight for anything, they don’t want make mistakes, they wanna play it all safe when something they care about is on cost. kitten .

This trading post isn’t about preventing scaming.
It’s about controling, giving people less choice, putting everyone on same level, and 2 most importantly reasons: preventing gold sellers and protecting their gems.

Trading post is all about gems in this game, in other it’s some other currency like nc coins or w/e.

That’s all trading post is. Controlling so gems can stay around the same value, once they’ve done it, they would just make gold harder to farm. (which they did, nerfed it again)

after it they would make the only thing people care spending money on (most of) only be available through gems (and gold-gems conversion), like, yep u guessed it, skins.

Think w/e you want about Anet, but it’s clear they only care about getting money the easiest way possible (in term so people don’t complain), and they made brilliant way with their fellow economist. I must applaud to them, tho it doesn’t mean I respect them in any way. But good job anet.

I hate being scammed. Yes, I think we all should be on relatively even footing. You can call that soft, if you like. I can live with that.

If weaker people are protected by rules that cause me some slight inconvenience, I’m all for it.

Progression - Living learning characters

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Posted by: Thrist.9046

Thrist.9046

There was a pen and paper RPG called Runequest that used a system very similar. No classes at all. It was awesome.

Is GW2 the best MMO?

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Posted by: Thrist.9046

Thrist.9046

A good MMO offers pretty straightforwarth PvE gameplay on a world map, eventually combined with PvP. Players level and find gear by exploring. In GW2 it’s more about aestetics and grinding materials for nice looking gear. GW2 also uses a lot of ‘non MMO’ content to keep players busy: jumping puzzles, super adventure box, fractals, gliders… It’s like a christmas tree with a lot of beautiful balls. A good MMO does not need that.

Your definition of what a good MMO is and mine are very different. In my view, medicore MMOs often offer open world PvP to try to distract from the fact that they have no story or playability.

Archeage has open world PvP but it sucks kittens.

Why guild halls are always empty?

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Posted by: Thrist.9046

Thrist.9046

Because the guild halls are boring.

I love my guild hall and plan to marry her after I can save up enough for a ring. This will require 100 linseed oil, 4 black diamonds and more mithril than you can shake a stick at but it will be worth it.

On topic: I’d rather see cities populated than guild halls.

Move adventure mastery points to normal ap

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Posted by: Thrist.9046

Thrist.9046

To those that say that getting silver isn’t hard: not everybody has the same reflexes. I only tried the adventures in Verdant Brink, but I already found one where I couldn’t get silver: Shooting Gallery. My luck must be bad because every single try, once the first round is done (and the dunnies start to repeat), they go so far out of order that I have to run from one side of the areana to the other after each dummy. And I need time to locate them then target them. I’m not as young as I used to be….

Shooting Gallery is well known to be the hardest adventure. You don’t even need to get bronze on it to get all the masteries.

Is anyone bored?

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Posted by: Thrist.9046

Thrist.9046

This expansion killed this game dead with no hope of rally or res for me. What once was what I thought to be the best MMO I’ve ever played is now just an endless series of frustrations as I can’t even get around the world to accomplish basic goals. One POI in VB (in the upper level of the canopy) I spent 3 to 4 hours over 2 nights trying to get. That was it for me.

The devs. did a horrible job in the design of this map. It looks cool, and the events are cool too. Yet they took exploration and turned it into a arduous chore of epic proportion. If a game isn’t fun, then I see no need to log in. GW2, you were a great game… WERE!

Was it the guano bat thing?

Who hates this game now because of HoT?

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Thrist.9046

I don’t get all these HoT-specific qualms. HoT made the game better. It was fun getting everything done. Raids, and fractal journey are fun. WvW is pretty bad now, but pips in spvp added to the game. Flying in Tyria makes getting world completion more fun.

It’s a little died down now that people have sperged through a lot of the content already. I’d like to see more player vs players stuff, and guild halls worked on more than anything else. More bosses in the raid would be cool, too.

So, no. I don’t hate the game. At all.

I’m a little bemused, but I notice you mentioned only one bit of actual HoT content that was fun: Raids. (Maybe gliding, but that’s paired with ‘in Tyria’)

I’m also enjoying the secondary benefits of HoT: elite specs, gliding (so nice), and the other little benefits that come along with the devs improving the UI and such.

But Magus Falls? Everything in it is built to annoy, not enjoy And that’s just sad.

I really enjoy Magus Falls. There are annoying things there, for sure, but then, there are annoying things all over the game. It annoys me that I have no idea when a temple event in Orr is going on and I just have to wait for it. The treasure hunter collection annoys the hell out of me. I can’t see myself ever finishing it. Trying to PvE dailies on a map and teleporting to one that someone linked in map chat only to just miss it, annoys me. MMOs have always been full of annoyances.

I don’t like HoT being on timers. That annoys me. And some of the frog dudes with the poison really annoy me. but I’m loving the maps. And I even like the metas. And I didn’t find leveling masteries all that difficult.

On the other hand that bat guano hero point can go to hell.

There was a time GW2 was Casual Friendly

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Posted by: Thrist.9046

Thrist.9046

It’s unfortunate that A-Net did such a poor job attempting to scale up the difficulty steadily, you can see some failed attempts such as the Tower of Nightmares mobs requiring a ‘stomp’ but is that really difficult? Compared to normal HoT mobs they are still leagues away.

The worst part about the scaled up difficulty was the removal of LS1 content after it was done. Although most of LS1 was way harder than anything in Core Tyria, they removed it few days later, so we went from brainless easy to more challeging and then back, too many times. I believe if LS1 was permanent all the issues with difficulty in HoT would be non-existant.

I think I remember casuals complaining about LS 1 also, if I’m not mistaken.

So they’ve been complaining for the last 3 years and then stopped until HoT was released and they start complaining again? I’m sure there were complaints about LS2 as well, so there’ve been complaints from casuals since forever…

Precisely my point. Every time challenging content was released, a percentage of people complained. The harder the content, the higher the percentage. It seems like some people don’t play this game to be challenged, and never have.

There was a time GW2 was Casual Friendly

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Posted by: Thrist.9046

Thrist.9046

It’s unfortunate that A-Net did such a poor job attempting to scale up the difficulty steadily, you can see some failed attempts such as the Tower of Nightmares mobs requiring a ‘stomp’ but is that really difficult? Compared to normal HoT mobs they are still leagues away.

The worst part about the scaled up difficulty was the removal of LS1 content after it was done. Although most of LS1 was way harder than anything in Core Tyria, they removed it few days later, so we went from brainless easy to more challeging and then back, too many times. I believe if LS1 was permanent all the issues with difficulty in HoT would be non-existant.

I think I remember casuals complaining about LS 1 also, if I’m not mistaken.

Soul destroying...

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Thrist.9046

or they could gate the new specs behind new masteries ….

By the six. Let’s not give them any ideas, huh? lol

Soul destroying...

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Thrist.9046

They said there will be more elite professions later. You’ll need those Hero Points then.

Wouldn’t be surprised to see anet reworking how to unlock future elite spec’s in a way where no extra heropoints are required, but totally forgetting old heropoints exist ;3

The next expansion’s hero challenges will award 30-40 hero points each so the 10-HP challenges of HoT aren’t worth much and you HAVE to do the HPs of the new expansion to unlock the new spec. Then the next expansion will award 60-80 HPs per challenge and so on.

Really? Is that official? That’s nuts lol

You can get 398 Hero Points from leveling alone and 214 from Hero Challenges in Core Tyria for a total of 612 HPs
Unlocking all skills requires 98 points and all core specs 300, for a total of 398, the exact same you get from leveling, so going to level 80 will give you access to all core skills and traits.
Unlocking an Elite Spec requires 250 Hero Points, which means if you get all challenges in Core Tyria you need 36 HPs from HoT. HoT has 400 HPs which leaves us with 364 extra Hero Points.

So if they release a new Elite Spec in the next expansion and it costs the same as the current one (250) players with full HoT exploration will unlock the new elite spec without playing in the new zone at all. Maybe they will allow this but I think they won’t. So it makes sense the new Elite Spec will cost more than the old one to unlock, which also means the new Hero Challenges will award more Hero Points so they are the “best thing” for points and not HoT challenges.

We’ll see what they come up with.

Oh, I see. I don’t suppose they’ll give us the new specs without some sort of work involved.

Soul destroying...

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Posted by: Thrist.9046

Thrist.9046

They said there will be more elite professions later. You’ll need those Hero Points then.

Wouldn’t be surprised to see anet reworking how to unlock future elite spec’s in a way where no extra heropoints are required, but totally forgetting old heropoints exist ;3

The next expansion’s hero challenges will award 30-40 hero points each so the 10-HP challenges of HoT aren’t worth much and you HAVE to do the HPs of the new expansion to unlock the new spec. Then the next expansion will award 60-80 HPs per challenge and so on.

Really? Is that official? That’s nuts lol

Er, I think something just flew over your head.

That is entirely too likely I’m afraid.