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Season 8 My Match Making - Response Please

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Thunderbird.4298

Op has trained no one, ur name was never in circulation, or I would of heard about it. Stop trying to get fame over lies. Maybe you trained the bottom tier, but dont lie and say you trained “ESL” players.. when all those “ESL” players have 10x as much experience as you, and would of probably trained players like you, since your posts undeniably suggest you know nothing about the game. -Someone who has played pvp since launch in every tourney.

Season 8 My Match Making - Response Please

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Thunderbird.4298

The op has trained no one. Thanks for the laugh tho. -ESL player.

new pvp meme we are bad players.

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Thunderbird.4298

in reference to players wanting condi thief/vent rev removed.

bOTEB.1573:
I know why people want this change.
Because they are bad. They struggle so hard to get on top with their favorite class that every single problem they face should be ignored (by nerf) and not solved (by accurate gameplay). However, the problem isn’t that these builds are more powerful than the meta.
People see a noob, playing 4 days GW2 (total) who have that Condi thief they have been reading in few forums/Reddit about, who slice through them like a hot knife through butter. Now these players haven’t seen such thing before and they have searched a lot of topics “How to counter condi thief as …” Sadly they didn’t find anything that they can handle. So the most logical thing is to come and cry about that build which is not even that powerful as other thief builds.
These specific guys have to know 2 things:
1. What is the current meta.
2. How to counter it.
And if they see people playing a build that does something, is not the meta, and can’t handle it themselves they start to complain that it is broken.

random dodge is the answer bois.

Legend rank, plat rank, etc.. emotes

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Thunderbird.4298

can we get a ingame emote like /rank that does something cool based on the rank you are. legend, plat, gold etc..

Experience pvp rank uselessness.

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Thunderbird.4298

Can you guys add something that uses the 600+ rank experience purple level bar thanks.

capes.

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Thunderbird.4298

Can you guys add gold capes to the game for guild teams that win the monthly thanks.

Condi.

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Thunderbird.4298

i love it when ppl bring up condi cleanse… they dont understand there is really not enough cleanses in the game to counter some builds out there. The condi meta makes everyone change their build just because of a few design flaws.

help stuck in pvp melandru cup.

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Thunderbird.4298

it did thanks ben <3

help stuck in pvp melandru cup.

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Thunderbird.4298

bump. still stuck.

help stuck in pvp melandru cup.

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Thunderbird.4298

Glitched out last night and everyone is stuck again. @ben @admin

Can we get a timeframe for next league?

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Thunderbird.4298

When will we expect to play in s8?

MASSIVE Balance changes.

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Thunderbird.4298

@ Thunderbird.4298

On your changes:

  1. Equalize base health
  2. Re-enable amulets
  3. No elite specs in PvP

You’re going about it all the wrong way.

ANet will NEVER not allow elite specs in PvP. They’re a major selling point of expansions, and if players can’t play something they enjoy, it turns them off from that game mode. Inability to play what you play somewhere else has been a persistent problem with PvP since the game launched.
Elite specs have to be nerfed across the board. This includes in PvE, where top PvEers also know that elite specs are too strong compared to core; the unused elite specs are just not PvE-friendly. However, nerfing elite specs is a tangled web: many elite specs rely on over-buffed abilities and traits to distinguish themselves from core. Without that level of power, it doesn’t feel different enough. It may require creating core elite trait lines from current core lines and re-balancing the remainder to be less powerful.

Rolling back amulet restrictions isn’t the correct path either. Instead, we need to eliminate all 4-stat amulets and then allow mix & match of 3-stat combos across 3-4 items (not just an amulet) so that players can achieve a proper stat balance for their builds. With the nerf of elite specs and power creep from raw numbers of stats, the combos with multiple defense options can be restored.

Base health equalization isn’t something which is imperative to do if you do the other things. The base profession was designed with health pools in mind, so you’d have to re-balance a lot to raise or lower a few health numbers.

I completely and utterly disagree with the mix&match… u will get things like bunker mesmer back or worse. Oh and they can 100% make the specializations PvE-only. Also, think about all the players that got completely kittened because of the specializations? it killed off all build diversity.. changed every build, and class to something that was not in the original design for this game… do u wonder why popoulation is low? they made their game foreign to returning/loyal players.

NA July Monthly Tournament Investigation

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Thunderbird.4298

Good riddance abj.
Very unlikely but I hope there’s a new season after the expac or some sort of cash tourney officiated by Anet.That would be justice.

The chances for any more cash to be put out is very very very very slim.. probably something like a ToL or ToG.. which is still a waste of time IMO.

MASSIVE Balance changes.

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Thunderbird.4298

I started reading but stopped at #2.. terrormancer was not like burn guard or condi thief. Fire (burn) did not stack back then, so it was def not like this current meta.

Whelp, I guess that is your prerogative. Generally, if you wan to encourage good discussion, you don’t run at the first sign of disagreement, but instead ask for clarification.

Not that you did, but clarifying my statement …

1) No build pre-HOT is like what we have today. You need to compare pre-HOT builds to pre-HOT metas and how the game was played then. I am NOT suggesting Terrormancer is like burn Guard or condi Thief of today, or even that Terrormancer was exactly like burn Guard back then.

2) Keeping Terrormancer in context of its early meta, NOT what we have today. How do YOU define burst or burst build? Lots of damage in a short period of time, usually with a period of relief between episodes of damage. How did Terrormancer play? Condi-saturate in a short period of time to cover chain fears that dealt respectable damage (for the time). It isn’t burst LIKE a burn Guard, but it is a burst PLAYSTYLE (for that time and meta)

Feel free to disagree, everyone has a different perspective. Your response is … unfortunate. Pre-HOT metas look to be part of the conversation you wanted to have (looking at the past), but isn’t the main focus you hoped for (what can be done about the game). To that end, getting lost in the technicalities of prior metas, and assuming it is an indicator of the validity of other statements, is … well, your prerogative.

Sorry I did not mean to shut down conversation or whatever. I guess I did want you to clarify more on the terrormancer. Yes I guess you can classify terrormancer as a condi-spike build, however, the main difference here is that its a necro, a class that was made to be dishing out numerous condis (way more than just 1 condition). In my original post I left out necros on purpose, and I also did not say that condi-spike should not be a viable choice in the meta, the issue with this meta is that when you put together a composition, lets say for Automated Tournament, its beneficial to the team to bring a Condi thief, burn guard, condi mesmer, etc.. compare this to other condi-metas where your condi players was a squishy engi that needed peels and same for the terromancer,.. sure they can stack up conditions fast, maybe even very similar to the amount damage being put out now, but the way they dished out condis was not due to dodging, blocking, it required them to actually use damage skills and use cds. This meant that if they missed their condi-spike they had to re-grp and try again when skills got of cds, this allowed for counter-play…. man do you remember when we could counterplay in Conquest? it feels like ever since specializations they left that out. The “counterplay” we have now is unblockables, triple dodges, spamming skills off cd without a thought, because cds are lowcool down and do way too much in this meta.. hell most of the damage done in this meta is due to simply dodging/blocking/short cds. its sad.

MASSIVE Balance changes.

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Thunderbird.4298

Big thanks for topic and discussion! Here is a stream of thought in response to various points in various posts and on the overall topic/suggestions. Mostly follows a pseudo time-line. I apologize for not creating a more cohesive structure.

1) Elite specs are the way ANET has decided to advance the game; suggesting they get removed is probably counterproductive to fruitful discussion because it isn’t realistic. Good starting point for discussion though!

2) Burst condi existed previously: terrormancer. Condi-overload and chain fear to achieve kills.

3) Condi had low presence in early metas because of support guard. There were a few options: (1) apply overload of condies to cover high damage burst condies (terrormancer), (2) apply high damage condies with reasonable frequency (cele ele, burn guard), or (3) some level of both (side-point dueling ranger builds: traps, spirits). Condi mesmer struggled to make meta because team fight cleave and slow(er) illusion generation made it difficult to support team fights or hold a side node (stealth and avoidance reliance).

4) There are counters to each mechanic. Builds become meta when they can apply overwhelming force to eat through potential counters and apply their effect.

5) Generally, pre-HOT meta builds had more weaknesses because professions were initially designed for these to exist. This made meta builds more reliant on a team to help cover in areas they lacked. ANET supported this design (see spirit ranger nerf) up until the cele ele reign.

6) Hard counters were more apparent pre-HOT because of these increased weaknesses and some professions (low mesmer population in NA and low necromancer population in EU) struggled more than others.

7) Fast forward to post-HOT and professions are given new tools to round out their toolbox, making cele ele design a standard.

8) Through various (rapid) iterations, meta undergoes multiple changes from bunker to today.

9) Meta builds are well rounded (cele ele+) and still focus on overwhelming application of one or a few mechanics to achieve effectiveness. Builds are less dependent on the team and more capable of filling alternative roles on the fly. Anything that isn’t meta (doesn’t use the elite spec) is less well rounded, less flexible, and more of a liability because of increased vulnerability to counterplay.

10) Conquest will always weed out less flexible builds because of how it forces players to split away from the team. A greater focus on team play might increase diversity by allowing builds to go “all in” and utilize alllies to cover their weaknesses. We can see this evolution by the drop off in necro population in the last community tournament for EU because of the meta build’s greater dependency on support.

11) Hard counters are not fun and are not okay (see thief/mesmer interaction for majority of pre-HOT). Increasing vulnerabilities decreases chance of counterplay if team fights are not also focused.

12) The game is a rotational one and players are drivers of meta builds. Skill comes in rotating, and fascilitating rotations, to apply the correct overwhelming mechanic to the most vulnerable target more often and in a more effective manner than the opposing team.

What can reasonably be done?

  1. Build, alter, or develop game modes and maps/map mechanics that focus heavily on team proximity and team play to encourage greater specialization and interdependence.
  2. Use precision skill/balance iteration to reduce the synergies that make a build so effective. Apply strategy across all over-performing meta builds that pop up. (Current approach)
  3. Use future elite specializations to open alternate builds and increase diversity. Bonus points if they include mechanisms that can punish current mechanics in some way that doesn’t feel “cheesy”, increasing vulnerabilities and forcing counter-building (and by extension build diversity).

I started reading but stopped at #2.. terrormancer was not like burn gaurd or condi thief. Fire (burn) did not stack back then, so it was def not like this current meta.

(edited by Thunderbird.4298)

Lion Knight teaching SPvP

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Thunderbird.4298

good luck. /char15

MASSIVE Balance changes.

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Thunderbird.4298

How will the the meta feel fresh and change if theres no new elite specs being added? I can understand thing feeling bad rn but we only had 1 row of elite specs.

Even if the new ones are broken on release if in a few weeks later they are toned down to Hot elite specs lvls then that would double the existing build. Adding more amulets to the mix will also make things better.

Btw op im curious to what game you are moving on esp so close to the gw2 expac release.

Waiting for Destiny 2, but i have been busy with school, other than that, me and ferox have been grinding WoW and Overwatch. Too be honest, I dont know if I can let myself get sucked into Guild Wars 2 again.. the disappoint is too much… The amount of time i put into this game.. into PvP… honestly population is pretty low for PvP right now.. Ranked is horrible trash.. AT is just the same ppl over and over. Maybe ill come back for Gw3.

(edited by Thunderbird.4298)

NA July Monthly Tournament Investigation

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Thunderbird.4298

Sucks you guys got banned from the only game your good at

MASSIVE Balance changes.

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Thunderbird.4298

Unblockables are necessary in current meta. In the past you only have few well timed aegis or single block skills. Now a lot of classes have duration blocks which render perfect timing obsolete.

the elite specializations added so many block/evades/invluns etc.. ofc they needed to give players a way to hit their target. The devs dug themselves a hell hole….

MASSIVE Balance changes.

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Thunderbird.4298

Thunderbird also cc is op and too easy to simply cc someone and drop them dead with instant spike dmg.

Very frustrating to be fighting a ranger and instantly drop dead because of massive spike dmg before you can react.

I didn’t put in the post but I 100% agree, CC has always been a hard thing for GW2 devs to balance, im pretty sure they decided to just yolo give people more evades, stun breaks etc.. to ease the suffering.

MASSIVE Balance changes.

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Thunderbird.4298

This condi meta was developed due to:
1) added/removal of amulets, removal of RNG damage sigils, and the obvious additions to each class. (revenant, specializations). I could invest more time into this post going over each class/specialization, but i’m sure people already know what builds I am talking about.

2) Guild Wars 2 balance has shifted from Stats to Skills/traits. Yes I know, to get condi damage you have to be wearing a condi damage amulet, however think about the sustain that classes get, it’s not from stats anymore. Vitality and Toughness are shredded through by this condi meta. Toughness is pretty much ignored and Vitality is cut through easily with the amount of damage these condi-meta builds can do. Skills/traits is what saves you now, pretty much completely.

3) The shift from Stats to Skills/traits made for a horrible balance decision: Elite specializations, and combining several traits into one trait, or transferring a trait into the profession itself (active always, without need of traits/skills).

Removing amulets was so stupid. Just limits the variety in the game by definition. They need to add a bunch of them back if they want to stop their game dying.

And the shift from stats to traits was also terrible for the game. But there is no going back from the power creep of traits.

Your changes are stupid. Most of the trait power creep was not from specialisations. Adding celestial back is stupid. Healing power and toughness should not be on the same amulet ever.

Well, specializations are the power creep. Question, if specializations are so not the problem, why are they used on every meta build, further more, you limit your self by not going into specializations (can’t compete against ppl that do). Anet didn’t force ppl into specializations.. its because that trait line is hella better than any normal trait line.

MASSIVE Balance changes.

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Thunderbird.4298

Lol, runs build for years effectively, told “it’s made up.”

That’s my feedback, take it or leave it I guess.

Also, if your build is anything like you describe in your signature. Pistol dagger was never meta. This post is also only-sPvP related, any build that works in WvWvW is not what im talking about.

MASSIVE Balance changes.

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Thunderbird.4298

Lol, runs build for years effectively, told “it’s made up.”

That’s my feedback, take it or leave it I guess.

Sorry never saw you compete in any tourney, and you are saying your build was meta? I don’t care about the effectiveness of it, and the effectiveness of it is probably only from your experiences. Im talking about the majority builds that are played which we give the word “meta” too. If you need a example check out metabattle.com

(edited by Thunderbird.4298)

MASSIVE Balance changes.

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Thunderbird.4298

I wish i can start replying/adding but forums are broke.

MASSIVE Balance changes.

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Posted by: Thunderbird.4298

Thunderbird.4298

So the “MASSIVE” change, if I’m reading you right, is to simply revert back to a pre-HoT season? Get rid of HoT additions, bring back the pre-HoT amulets?

I guess I was hoping for better than that. If all we can do is look back to the glory days, then I don’t think literally trying to return to them is going to save us. I have higher hopes for the next expansion introducing new elite specs that may help to balance out the lopsidedness having only 1 elite spec for each class introduced.

Well I left out what I think Anet should balance that meta, but I do think we need to take a step back to take 2 steps forward. And do not get to excited about elite specializations, its not like its a new class, just a new trait line and weapon that will most likely be completely broken on release.

(edited by Thunderbird.4298)

MASSIVE Balance changes.

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Thunderbird.4298

You missed the part where high cleanse post HoT incentivized burst condi builds.

That said condi burst was always a thing that was possible, but fewer build ran those builds. This is based on my experience running condi almost since launch.

im talking about the meta. not made up builds or Those builds now work in this meta, not previous, either way, i don’t think i missed anything.

MASSIVE Balance changes.

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Thunderbird.4298

3) This will be the shocker that will require Anet to take a leap of faith.
-Make all elite specializations PvE-only.
-Scary… right? Actually not really, elite specializations are built into the lore/expansion etc.. which is all pve.. Nothing will change for PvE or WvWvW in this aspect.
-What about the new weapons tho? This is the one thing I was not sure of, because sadly… the weapons are tied to the specializations. There are two roads here: 1) remove the weapons from the classes in PvP-only, which will require Anet to safely take the weapons out of the characters and mail it to them to be put into inventory, also they should put a reset on the Account-bound feature for those weapons. The 2) option is to rework the weapons to be able to exist without elite specializations which will set a precedent for all new weapons introductions.

I have more, but ill end it here and let the community digest it and hopefully a dev will read.

Thanks for the read and no, I will not put a TLDR; because you should read all of it to insure you understand the post entirely. I did this post fast, so excuse anything I miss wrote.

(edited by Thunderbird.4298)

MASSIVE Balance changes.

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Thunderbird.4298

Now it’s time to balance!

There should always be goals when balancing, my top 3 are:
1) High skill ceiling
2) Viable builds for support, damage/flankers/duelers. (Even though gw2 doesn’t have a “holy trinity”)
3) Builds that induce a mental-game between you and your opponent (ie: using resources outside of skills/traits which can be kiting, prediction, anti-prediction) basicly outplay potential for different scenarios.

What needs to be changed:
1) Base stat Health Pools need to become the same for all classes.
-I know this is a hard one to swallow but it’s vital to better balance.
-This does not mean all classes will have the same health due to traits, skills, amulets, gear etc.

2) Bring back the amulets that had the best and highest skill-ceiling metas.
-Yes, this means soldiers, and celestial amulet. Even though people might have salty feelings towards the cele amulet, during its short time in Guild Wars 2 we experienced what sPvP should feel like. The cele-meta had massive, and exploratory build diversity without it being full cheese (bunker mesmer, condithief, burn guard… the list goes on and all the cheese builds have something in common, which is the next point ill make). To continue about the great things about the cele meta is the skill ceiling broke all other skill ceilings in any other meta, it allowed every class a chance to become an extreme force due to players committing large amounts of time to practice their class. Looking at our current meta, most players play up to 4 classes each which would be unheard of in the cele-meta due to the constant drive to become the best at your class (people still multiclassed back in the cele-meta, i’m not saying that did not happen, rather a multi classer usually could not compete against a main at such classes).

(edited by Thunderbird.4298)

MASSIVE Balance changes.

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Thunderbird.4298

This condi meta was developed due to:
1) added/removal of amulets, removal of RNG damage sigils, and the obvious additions to each class. (revenant, specializations). I could invest more time into this post going over each class/specialization, but i’m sure people already know what builds I am talking about.

2) Guild Wars 2 balance has shifted from Stats to Skills/traits. Yes I know, to get condi damage you have to be wearing a condi damage amulet, however think about the sustain that classes get, it’s not from stats anymore. Vitality and Toughness are shredded through by this condi meta. Toughness is pretty much ignored and Vitality is cut through easily with the amount of damage these condi-meta builds can do. Skills/traits is what saves you now, pretty much completely.

3) The shift from Stats to Skills/traits made for a horrible balance decision: Elite specializations, and combining several traits into one trait, or transferring a trait into the profession itself (active always, without need of traits/skills).

This condi-meta, in my opinion, is awkward to say the least… The builds do not seem to have a high skill ceiling at all, which generally means someone could learn this build in a couple of hours and play it extremely well due to high reward-low risk mechanics. The damage in this meta is too fast/much (team fights end fast, insane amounts of cleave, 1v1s tend to end rather quickly)

(edited by Thunderbird.4298)

MASSIVE Balance changes.

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Thunderbird.4298

Hey everyone!, Crysis and Ferox here from Team Radioactive (retired). As me and ferox move on from Guild Wars 2 because of other games coming out, we thought it would be a good idea to leave a post about the one thing Guild Wars 2 has struggled with since launch – sPvP Balance. Me and ferox have played through every meta/balance patch and have collected the “goods” and “bads” from each meta/balance patch to construct this post.

Guild Wars 2 in its current state is Damage meta, specifically condi meta. However this condi meta is way different to the other known condi metas in the past.

Differences of this condi meta to other condi metas:
1) current condi meta is spike-orientated, where 1(-3) condition is the main damage dealer
IE: (Thieves-> poison, Guards-> burn, Revenant-> torment/poison/confusion, Mesmer -> confusion/torment)……
and can be stacked incredibly fast becoming so potent it can “one-shot” the poor soul that ran out of clears/support from his teammates.

2) The main difference about the CURRENT condi meta to other metas is LOW on time, HIGH on DOT Damage (doesn’t last long, but hits as hard/harder than physical/direct damage). Previous iterations of the condi meta have been close to this one, but not nearly as potent as this meta (HIGH on time, LOW on DOT Damage -> conditions lasted longer if not removed, but did less damage per tick) Also DOT=Damage over Time.

(edited by Thunderbird.4298)

UGO NA - AT player incident Stance.

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Thunderbird.4298

Account sharing broke terms of service.
Jebro’s decision as well as community decision.
Make your own tournament if you are unsatisfied with this one.

No proof.

Yet to see proof posted.

So as it looks now the only thing we are seeing is a buncha upset kids about not getting the crown.

Also TOS has zero to do with UGO. They quite frankly broke no UGO rules.

Yes you are correct in one thing though. It is UGO’s tournament and they can do w/e they want, but I’m also a viewer/supporter/donator. Do you think i’m going to follow a league where they ban players on suspicion and zero defining evidence? Do you think I’ll donate money to a cause where a few ppl can ban the actual good players so they can win? And most importantly I don’t want to see sub par matches where we got teams who can’t win a single game in the old NA ESL league actually be relevant b/c all the competition was banned.

So who’s right in the end?

Thanks

Who cares if YOU havn’t seen the proof. The proof has already been sent to Arena Net. On top of what Arena Net can find out about the account sharing. What you forget is that Guild Wars 2 is INSTALLED on your computer, with INTERNET CONNECTION to THEIR servers.. They know exactly who did this.. waiting for the decision. Keep saying there is no proof tho, you just sound like an alt-account yourself trying to deny what happened.

Edit: They can view information about the computer, which makes the use of a VPN irrelevant.

(edited by Thunderbird.4298)

UGO NA - AT player incident Stance.

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Thunderbird.4298

Banning the only halfway decent players because you get bullied into doing it by opportunistic people faking outrage in order to further kill off their scene because all they care about is their own ego.

What are you basing these bans on? TOS being broken? In that case I advice you ban half of NA, including the people that probably endlessly whined to you about doing this.

IMO it’s none of anyones business other than anet of what people does w their ingame tourn winnings. The only way I could find a ban justified from your end is if someone actually changed the outcome of a match by cheating. Nothing like that happened.

But yeah, I’m sure jeff convincing you of banning the team that always beats him is all done in the ‘’fairness of competition’’ and not you getting bullied by whispers and not having the nuts to take a stance.

You know all the bad things you hear about NA (drama, toxicity etc..) it all stems back to that Abjured group. Im happy they are getting a hard look at, its about time. They have stunted the NA scene until it started to permanently die away.

Continued Account Sharing Investigations

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Thunderbird.4298

Dang.. nos and wakkey kittened up.

ALMOST Reaching 1 MIL damage in Ranked match

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Thunderbird.4298

My build:
Discipline: mid mid mid
Defense: up up up
strength low mid up

berserker ammy, and rune of the pack

GS (must me greatsaw) air/bloodlust
Axe Shield/hammer depending… Rage/Int.

Heal sig, Endure pain, Signet of might/Frenzy (depending on how many guards there are), Berserker stance, and finally RAMPAGE

The magic in this build is wiping the first team fight with rampage and acquiring 25 stacks of bloodlust. After that, you can win almost every fight. The trick to rampaging is getting into combat, weapon swapping into axe shield for the intelligence and 1 shoting an unsuspecting foe. Then proceed to kill the rest of the team while they try to rez (don’t forget to leave rampage to wep swap for the blood lust) ez

ALMOST Reaching 1 MIL damage in Ranked match

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Thunderbird.4298

one day… hopefully not too far from today I will be able to do it, reach that great number of 1 MILLION damage! one day…

Your favorite warrior (not berserker)
Sir Crysis

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499 to 504, -20

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Thunderbird.4298

I think the takeaway from this is that, had you been running berserker instead of warrior, you’d be +20 instead of -20 right now

XD

hurtful… very hurtful!

499 to 504, -20

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Thunderbird.4298

Anet’s message is quite clear – if the score is something like 200-400 or 350-450, don’t even bother coming out of base anymore, because fighting hard to the last minute only wastes everyone’s time and post-pones the inevitable. (Yes, comebacks do occur, but the likelyhood is very low at this point)

Dark as F***

499 to 504, -20

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Thunderbird.4298

And another lol, although this is a little better, only lost 11… still though

Attachments:

499 to 504, -20

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Thunderbird.4298

This is a pic of the -20 too

Attachments:

499 to 504, -20

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Posted by: Thunderbird.4298

Thunderbird.4298

The Glicko rating system is a great set of functions designed to rank individuals with fitting mmrs to produce extremely close and fun games. The game in question is a great example of this, however; it does little to make me feel as though I deserve a -20 for losing. A mmr loss of maybe 4 or even 7 seems somewhat justified, but a set-back of 20 mmr could be equal to 2 or even 3 wins. Now I understand this mmr rating system was originally meant for chess, which is black and white when it comes to winning; GW2, unfortunately is not. The first season had a protocol for close games, if you were losing and it was close enough in points you may not even lose a pip. In one or two instances it was possible to even gain a pip, this kind of system should never have been removed. This is the second occasion this season where I’ve personally lost a game by a single point and was punished for it, I am sure I’m not alone. I would like to hear some more opinons!

Sincerely your favorite warrior… NOT berserker… just warrior
Crysis

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K pop's PVP war build brainstorm

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Posted by: Thunderbird.4298

Thunderbird.4298

Hi bud!…………………

Public Pvp Teamspeak here!

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Posted by: Thunderbird.4298

Thunderbird.4298

Meatyfrog.com:1337 is a public Guild Wars 2 PVP and sometimes PVE server that hosts tournaments, teams, personal channels and even raids. With a compacity of 150, there’s no shortage of room. Simple use the public channels or poke an admin for a personal channel.

Post ur match dmg

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Posted by: Thunderbird.4298

Thunderbird.4298

Zerk war 1.5 mil damage I have a pic but I’m on my phone atm… So no access to it

WARRIOR steaming LIVE Crysis 1# WARRIOR NA

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Posted by: Thunderbird.4298

Thunderbird.4298

and its gone after losing every game… time to go farm on my rev!

WARRIOR steaming LIVE Crysis 1# WARRIOR NA

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Posted by: Thunderbird.4298

Thunderbird.4298

http://www.twitch.tv/thunderbird854 WASSSSSSSSSSSSSSSSSSSSSSSSSSUP

WARRIOR steaming LIVE Crysis 1# WARRIOR NA

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Posted by: Thunderbird.4298

Thunderbird.4298

http://www.twitch.tv/thunderbird854 …………………………………………………………

[build]Fallen Warrior.

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Posted by: Thunderbird.4298

Thunderbird.4298

Lol no…………………….

Balance Goals for the Winter 2016 Update

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Posted by: Thunderbird.4298

Thunderbird.4298

Warrior is too far gone.. I got stuck in Amber with my warrior, I switched to rev and now I’m about to get my second account to legendary lol. This patch should of come months ago when teams still played the game. Cele ele was the problem a few months ago and as we speak there are many classes in this overpowered super sustain role. If the balance, I mean marketing team doesn’t want each game to timer then there has to be a serious rework and I have lost faith in the devs ability to do this.

And for one thing please please please tell me more than just rifle is being buffed, I know you devs ignore the warrior forums but there are much better wars of fixing warriors than some of the ideas that were listed.

Stop the fuzzing about "no war in pvp"

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Posted by: Thunderbird.4298

Thunderbird.4298

I like warriors.

It has a pretty high leaning cap. Anyone can play it because the mechanics are simple but being a good warrior means effectively landing your skills. That’s what separates the good from the ordinary.

But currently, it’s hard to survive as a warrior due to the insane amount of CC, protection buffs, resistance. The damage is so-so but survival is in poor critical shape.

Pretty sure hard to survive is quite an understatement….

Beserker Rez Glitch (VIDEO)

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Posted by: Thunderbird.4298

Thunderbird.4298

this just means that warriors need to all run glass….