Showing Posts For Timpsu.9324:
I just wanted to pop in to thank Gandara and FSP for the matchup, regardless of how this matchup turns out. It’s getting real close, and it is always a pleasure to face Gandara, since it seems we are toe-to-toe in almost all of our encounters. I’m just outright kittened I don’t have the time to actually log-in to play, not atleast before Thursday-evening, which I hope will be one hectic evening/night!
Lol its Desolation not Desolution
Urban Dictionary:
Desolution: Someone/Something that is incredibly awesome and should not be messed with
for example: Careful, that’s Desolution, you’ll get owned.
If u are looking for a strong NA-presence server (translates pretty much to night coverage in EU), u will have to look to the servers which are already stacked. SFR and PS as international servers, Vizunah as French national server and RS as German national server. Those are the 4 servers that have stacked themselves in order to compete in T1. I’d dare say there’s no other server that can field as good night presence as those servers.
https://www.guildwars2.com/en/news/world-vs-world-season-1-begins-october-18/
League has been postponed by 2 weeks.
EU servers mostly take emphasis on having great fights, PPT comes afterwards. Even if there are also PPT emphasizing guilds/communities, no one is willing to increase their PPT by increasing queue times. At times, queues are non-avoidable, but usually u can avoid queues by not being in a totally stacked server. I’d imagine that when the Leagues start, big queue times are only a problem of 2, max. 4 EU servers, others can go and play W3 when they feel like it. No one likes to sit in a queue, and EU knows cases where servers have been broken apart because people have been sitting in queues instead of getting to play.
I agree, it’s hard to believe that ANet didn’t see that this league-system would unbalance servers even more. It’s actually pretty sad to see that every time SFR manages to attain that “N:o 1 server EU”-position, ANet does something to shake the foundations of the server. When taken into account the achievement system, well, those queues can be horrible, as one needs to propably spend some time in W3 to attain the achievements.
Well, SFR is a dedicated W3-server, where as Desolation has been more PvX. It’s natural that people with a serious interest in W3 will seek likeminded people on a dedicated server.
People will join SFR because SFR is the international server with the best coverage and hence, the international server with the best chances of winning The League (dramatic music pls).Period. It tells nothing of how skillful we are, or you are, or Kodash are, it tells nothing about how great our communities are, it only means that people will move to the winning server. As there is quite nothing to avoid the scenario, we’ll just have to live with it.
If we talk of RoF especially, another problem is that there doesn’t seem to be a server quite like RoF, and the rankings support this. Behind u is Blacktide (about 1,200 ranking) and FSP/Dzagonur are atleast 50k ranking points above you. So in a way, you are “alone” in your bracket. But if u look at it from a positive view, starting from October you’ll get to win your matches and u have 2 servers (PPTwise) better to test yourselves against. And do remember, it’s not all about points, since points are calculated mostly based on coverage. Try to enjoy the challenges presented when 2 groups of about equal size test their skills against each other. That’s really THE reason to play W3.
All this talk of nightcapping has escalated waay too much, I thought everything had already been said about the subject that could ever be said.
The server with the best coverage wins the points nighttime, it’s that simple. One server always gets the points nighttime, and that server will prob be labeled “nightcapper” because of better coverage. It’s us in this matchup, it’s Piken when going against servers with worse coverage than them, it’s Abaddon’s when they face servers worse than them (coveragewise, atleast). It’s not called “playing like Vizunah”, it’s called better coverage. Personally I don’t care what happens at night, I just want to win the fights I play when I’m online. If u join my mindset, please leave all this hate from forums and let people do at night what they want to do.
I wouldn’t be too worried about Deso’s night-time coverage. It is still weekend and the last night was the first night of the matchup, so it’s given that there were many players who decided to continue playing, as we don’t even have French servers in this matchup. Last time Desolation got this criticism for nightcapping was when we dropped from T1 after many months, and in that matchup we were eventually wiped clean. Ofc desolation also has that enormous PvE-playerbase, which will prob come to W3 if it sees we’re leading the score. Hoping for a good week for fights!
It’s hard to just stop playing as a server to reduce our scoring. I think we had 2-3 weeks at some point when we actively tried to avoid taking points, but there’s only so many weeks u can do that. When u get matchups u know u will lose from day 1, week after week, u just try to take the most out of the matchup, because u have to do something to keep your morale up. In addition, there’s only a thin line between an inactive server and a dead server, and Desolation community is doing everything they can to make sure we don’t become Blacktide. But yes, today’s Friday, everything’s possible, unless we roll this matchup again, pointwise, we can’t get better opponents, so atleast the odds are a bit better. Ofc our ranking rose again this week, so I wouldn’t be surprised if we rolled Viz again, but I’m gonna be positive about this and hope that the ANet’s RNG-machine will do its thing.
Despite Desolation’s situation, I think the new RNG-mechanism is an improvement to the older system. Server’s are getting their ranks to be more truthful concerning their coverage, so Glicko is now doing what ANet wants it to do. Depending on the matchups, it might not be long before Vizunah loses its 1st place, and for me, that’s exciting, since EU T1 has been so stale for so long. I wish everyone well on the reset!
The funny thing is, I think we certainly have the manpower to make it in these matchups already in our server. Our first weekend after dropping from T1 we lead against SFR and Kodash, quite significantly too. We also have ridiculous queues on EB, I think we could actually fill a border sometimes with the people queueing to EB. It’s just that Desolation has a stronger history/presence in EB and people have the feeling that borders aren’t worth going into since there’s little to be conquered there. We just need more people to be more active, that’s what W3 is basically about, scorewise.
All in all, my experience is that Desolation hardly can afford any GvG action in the middle of the week. Many times when a guild steps on a border, nothing is happening on Desolation’s side. They need to start from scratch. We need more people in W3, and we can achieve that by letting people in on W3 action. That might mean, that we have to “blob up” in order to achieve something. In my point of view, GoD is doing invaluable job to the server, by letting people in on the game and giving some feelings of success while raiding. I know all guilds would like to roam around all by themselves, but that’s not always possible, the pug must be let in, if we ever want to increase our W3 presence.
Okey, since my post stirred so many bad emotions, I’m sorry, I wasn’t being entirely serious with all the “who cares”-attitude. U shouldn’t be so serious on here forums, I was flaming just for fun. But the point remains, if u see someone hacking, report the player with in-game mechanics. Bringing it on the forums is only flaming, ANet won’t be doing anything extra just because there are forum posts concerning the subject. Even worse, it might undermine your reports, since I think that it’s not allowed to post this stuff on forums.
Lost all respect to the Desolation players now. Your actions with the cheating mesmer from guild “PvP” is just silly. Hacking in the combat, teleporting inside lord room in bay – what is it? You are not repoting it, but using his exploits and trying to take keeps behind our backs. Bleh.
If u see someone cheating, report him. No server is responsible for one mesmer’s hacks. If he actually hacked, no one likes him. Besides, I wouldn’t be too worried, u would have still had all night to take it back.
So Deso (the server I reside on) came 3rd at the end of last match up. Now with the new awesome system.. we are put against the same servers and whacked back in first (green) place?
The system modifies rankings with a random factor. On average we will mostly still get matchups with servers in “our” tier, but sometimes things will get mixed up.
So it does little to nothing aside from bork up colour rotation then. Fantastic.
People were asking for color rotation, so that their map completions wouldn’t be ruined because they can’t leave a matchup in months. I don’t think it’s borked, colors just don’t hold any meaning regarding server’s score, since they are randomized. People just need to stop putting emphasis on which colour they represent, not such a big deal.
I’m from Desolation. and I beg to differ in the way that I do think that the more players a server can field in W3, the better the servers should be, in means of ranking. What I think is actually wrong with rating isn’t the amount of coverage, but what kind of emphasis is given on hours when most players are not online. Points gathered on primetime (primetime = time when servers can field the most players, usually queues are a measurement of this) should weigh more than points gathered when people are not online. I would be happy with whatever point system ANet could give that has this emphasis, would be a step to right direction.
I wouldn’t want to negate nightcapping completely, if a server can field players at night and 2 other servers can’t, fine, then they may capture everything. However, these points shouldn’t be as valuable as the points gathered when all 3 servers can field equal numbers. The server with most coverage would still win, but it would even out the emphasis sheer coverage has now. Now, I don’t really know anything about mathematics, can’t give actual suggestions to the points system, but this emphasis on primetime points is what I miss in point-tallying.
I’ve heard that ANet is trying to implement some kind of color rotation outside of the current rank. But, of course, there’s no schedule on when and if this will come so I wouldn’t put too much faith in it.
Don’t worry: next week Desolation will become blue and you will be red. U won’t get the green parts, but that’ll probably happen when u move to T2.
It’s more of a question of what is considered to be “the best”.
The points system emphasizes coverage in the way, that at the moment the best server is the server that can field the highest amount of players on any given time of day. Many guilds don’t appreciate this view, and try to strengthen themselves as guilds by going to lower tiers, where there are more possibilities to practice your group vs. group skills. In addition, these battles in lower tiers can also contribute to server score better than it would in higher tiers.
I notice the only ones complaining are people in the top 2 tiers or from them, they obviously haven’t learnt how to play the game and have always relied on overwhelming numbers to do anything.
All i can say is learn how to play the game as it was meant to be, not how you’ve chosen to do it for the last 9months which clearly has left you all floundering around without a clue.
Actually, EU T1 just got more unbalanced because of this. The number one server is the only one going with a zerg. Allow me to explain.
Yes, the AC buff is good for a small group of defenders repelling a bigger zerg, a very effective counter. But what if there’s a zerg defending the keep? In T1, n:o 1 server has supreme coverage, they can run supreme most of the day, capture kitten and just sit at their towers and keeps when there’s activity on opposing servers. This makes capturing anything quite hard, actually holding anything impossibru. Effectively, ANet has given defenders quite some tools, and made zerging only harder on the offensive side, not at the defensive side. Of course, this has also something to do with coverage. Now, I don’t know what’s happening at lower tiers, but if my own tier gets more unbalanced by this, I think I have a right to make it known. We are all only looking at things from our own perspectives, so I can’t possibly see how the situation turns our on every other existing tier.
How I see this update is that encourages PvD.
What’s the easiest way to counter modern AC? The way when no one is using it. U will make feint attacks somewhere and meanwhile cap something else. So the superiority of a server doesn’t come from server vs. server confrontations, it comes from the skill of avoiding combat. Some people might call my scenario strategy, I call it PvD. It certainly doesn’t encourage people to have actual epic scale PvP confrontations.
Its just great change it is anti zerg, if you stack up in a tight blob, a other team drops ACs in the field and quickly builds up, you are going to be sloughtered, wich is great, you have to spread out, wich makes perfect sense, lets see we cram as many as we can in one spot, as player abilities only can affect 5people, lol… its anti zerg if anything regardless of where
I’ll do this yet another time, tell me where I go wrong.
Arrowcart is much stronger now and hits 50 people very hard. It makes it a lot harder for groups of 30+.
It also hits groups of less than 30. It hits them so hard and they cannot escape from it (easier to keep pressure op on 5 players and hunt them with an arrowcart than do that for 20 people).
It comes down to this. It does make zerging harder. But it destroys everything that is not a zerg. So basically everyone is forced to zerg despite it being harder.
yes if you pack yourself in ONE spot, you will be murdered wheter your in tower or in the field, wich makes perfect sense…
As attacker you need to spread out, you need to place multiple catas and balistas to keep tower pinned down, while you SIEGE it, you probably want to place a defensive ACs to protect your people thats sieging IF they try to break out, and or send a rescue force…
And that is sieging, you spend resources exactly as the people that upgrade the tower to T3, not just droppping three rams for a measly 45silver… now its going to cost you
They rush your siege, suicide onto it, kill it, respawn, run back while they keep people on arrowcarts… again i fail to see your point.
Then place more siege, people in the tower dont have it so easy to stock up on supplies, while you can send people to get new, whats the problem ?
700 supplies go a long way.
yes it do last awhile, but then again 700 supplies dident build up in 15min either… have you ewer sieged up and worked to upgrade to a T3Tower or keep, it takes hours, of escourting yaks, spending alot of gold for upgrades, and siege, and people are spending time to get it upgraded and their money, and you think its oki to rofl stomp a T3 just couse your 50, thats stupid !
In addition to money, all the upgrading needed was the absense of opposition. Dolies can escort themselves when no one is killing them. But I wish to end here, this will just end up as another discussion of coverage and at what time it is smart to play in order to maximise your W3 score.
Its just great change it is anti zerg, if you stack up in a tight blob, a other team drops ACs in the field and quickly builds up, you are going to be sloughtered, wich is great, you have to spread out, wich makes perfect sense, lets see we cram as many as we can in one spot, as player abilities only can affect 5people, lol… its anti zerg if anything regardless of where
I’ll do this yet another time, tell me where I go wrong.
Arrowcart is much stronger now and hits 50 people very hard. It makes it a lot harder for groups of 30+.
It also hits groups of less than 30. It hits them so hard and they cannot escape from it (easier to keep pressure op on 5 players and hunt them with an arrowcart than do that for 20 people).
It comes down to this. It does make zerging harder. But it destroys everything that is not a zerg. So basically everyone is forced to zerg despite it being harder.
yes if you pack yourself in ONE spot, you will be murdered wheter your in tower or in the field, wich makes perfect sense…
As attacker you need to spread out, you need to place multiple catas and balistas to keep tower pinned down, while you SIEGE it, you probably want to place a defensive ACs to protect your people thats sieging IF they try to break out, and or send a rescue force…
And that is sieging, you spend resources exactly as the people that upgrade the tower to T3, not just droppping three rams for a measly 45silver… now its going to cost you
They rush your siege, suicide onto it, kill it, respawn, run back while they keep people on arrowcarts… again i fail to see your point.
Then place more siege, people in the tower dont have it so easy to stock up on supplies, while you can send people to get new, whats the problem ?
700 supplies go a long way.
As the title says, give us a tier reset so we can fight some new opponents!! This constant facerub is getting boring fast at the moment and is very detrimental to the game.
//Wrex
It’s not Anet’s fault that many guilds from your server decided to transfer and you are getting facerub now. I don’t think reset tiers is the solution, not at all.
Anyway, once you drop tier you will be facing new and respective opponents due to your server population that you have now. WvW ranking system perfectly working.
If we ever manage to drop. Glicko ranking system trolling.
People are talking like no one ever scouted in W3 before this.
I play in T1 EU, and effective guild raids have almost always placed scouts in towers/keeps, and the players are circulating their watch turns. Sometimes active pugs want to scout and defend towers too, that’s not unheard of. Not everyone can be collecting that shweet WXP in a train, if u want to defend objectives.
Quite the amount of text placed there, you have certainly given some thought to all this. Much appreciated and respected! It’s hard to say right off the bat what kind of effect this could have on the meta, but I think these would certainly be improvements. WvW should be more about that epic-scale-direct-combat, and keeps and towers working as objectives and rewards for the servers. I think there must be something wrong when the n:o 1 server can take pride in avoiding direct combat and to be able to play when other servers aren’t online. It’s a strategy, an efficient one, but I don’t think that’s what WvW should be about. Of course, it’s all about coverage, and it’s up to ANet to decide what kind of emphasis coverage should have on W3 matchups.
Our guild has left Deso recently and now we are having great time in T3.
There are two different playstyles, essentially, “WvW” and “GvG”. If you care about server score, you have to care also about “nighttime coverage”, siege machinery, pug participation, and you end in blobbing and sitting behind the uprdaged walls thinking about how successful your server is.
But GvG is not only special event at southern supply camp, it is possible to make the entire game to twist around the roaming warbands looking for each other and for a good fight.
Unfortunately, Deso is totally inappropriate place for such an activity, that’s why lots of organised guilds have left it.
Are servers in lower tiers "less sucessful’? In terms of “server score” yes. In terms of fun and meaningful skirmishes they are not at all.
I don’t believe such a distinction is healthy or necessary for W3. You’re essentially saying, that either you care about your server’s score, or you just have fun with your guildies and it’s not possible to have both. It is true, that the meta Viz Square has created is a stale one, but that is only because Vizunah has the coverage to implement a game system they want. The meta Viz has created is not the playstyle “ANet wants” or that it’s “the only” game system if you want to have a good score. If there was a server with equal coverage, there could be an actual effect made to change the meta to something most W3 guilds would like it to be. SFR was on its way there, but then there were mass transfers, and Viz was once given the possibility to shape the meta as they wish. So I do agree that it’s hard for big W3 guilds to have meaningful fights and keep their members happy in T1, but it’s not because of the nature of W3, it’s only because Viz Square has the power(=coverage) to determine what kind of W3 servers need to play in T1.
They definitely need to get colours rotating.
I’m on Vizunah Square, stuck at the top of board, last time we were not green we only got as far down as blue, and all the points I need are deep in red territory in Eternal Battlegrounds, the kind of points that rarely gets captured at all.
And no, changing servers is not an option, and I’d bet it’s the same for a lot of people.The current system makes me want to see my server loosing, that shouldn’t happen in Anet’s plans of creating server communities.
Ok now, no one in Vizunah Square can say that they are having a hard time getting their maps completed. In EB, Viz has complete control of the map most of the time. U can log on any morning, and you’ll see that the things u need from the red side aren’t as “deep” there as u might think they are. I know, since I’m @ EB most mornings getting spawncamped. Kudos from Desolation.
Desolation is not empty, not by a long shot. It just suffers from morale loss and a (very bad IMO) decision by some of its major groups to try and drop out of T1.
I can understand the frustration and the demoralization of playing for over 3 months without the slightest chance of winning, starting the matchup every Friday/Saturday night knowing from the very first tick that no matter how hard you try, no matter how insane the play hours you put in, you don’t stand a chance because VS first, then SFR, then VS again needs just a couple morning cappings to completely erase several days worth of fights and you cannot do anything about it simply because you don’t have the players. I really do.
I actually have a different view on the matter. I’m glad we’re currently at least trying to drop a tier. Even before SFR rose back to T1, many casual W3-players in Desolation were suffering from lack of morale, and I would’ve switched the drop with Elona anytime. We’ve managed to struggle in T1 with some serious dedication from guilds investing in W3, and it all backfired now as an overall exhaustion. The drop to T2 works as a more than just a morale boost, I think it’s also a good test on how many players in Deso still give a kitten about W3. It’s easy to refer to history and show how we dominated back then, but that’s almost half a year ago. The level of attendance we have atm in Desolation doesn’t look very promising, and I’d actually be very surprised if T2 doesn’t turn out to be a very tight tier for us, if we ever manage to get there.
Effectively, if one is proud of winning the weekly points, then atleast in the case of Vizunah, it’s the proud of avoiding combat. Vizunah doesn’t need to engage in direct combat, since they can log on whenever there’s no opposition and get everything back with their better coverage. W3 scoring should encourage to more direct combat, or atleast it shouldn’t encourage to not having to do direct combat.
On the subject of the scoring system sucking to high heaven, you won’t face any opposition from me.
I take some exception to Vizunah not fighting. There is this weird concept that parking your zerg on some hill and trebbing the enemy is “not fighting”. It IS fighting, as a bare minimum you need to be able to defend your position or the artillery gets overrun. And no one forbids the opposing team to go strike somewhere else.
Vizunah fights, they just stack things in their own favor as much as possible. Wouldn’t you do the same if you were in their place?
The fact that the off peak superiority not only gives ridiculous amounts of points but also massively carries over in the form of fully stocked T3 structures is another huge design flaw, on this I agree too. It’s the snowball effect.
First of all I want to emphasize, that I hold no grudges to Vizunah. I admit I don’t like the current meta, but I don’t feel bad about it, I think Vizunah is dominating with its coverage, and they have shaped the meta to fit their own needs, kudos to that. Every server would like to do that given the opportunity.
I’m not sure what kind of meta Desolation would establish given the opportunity. I hope it wouldn’t be an exact copy of the current meta, more emphasizing open field combat and the all the “epicness” W3 can have the possibility of bringing to the game. I see towers and keeps as places to hold epic fights, but it includes an objective, instead of “deathmatching”. Upgrades are a reward for good defending, shouldn’t be the actual purpose of playing to get everything to T3. Tbh, the current meta encourages players to play SimCity: the main objective is to capture “buildings” which u can upgrade and get your city (=border) rolling. U need the occassional meteor shower when things get boring, but u can just build it again, and nothing profound really happened.
I believe the game is what u make it to be, hence the bigger guilds moving to lower tiers. When I log on to GW, I search for good, large-scale fights. In addition to that, I’d like the battles to have an actual difference on the scores, which is not atm possible in T1, because coverage = winning. At the monent, Vizunah is shaping the meta to its liking, and I just need to suffer from it now. I wish that either we soon get a server that can match Vizunah’s coverage, or ANet starts to make changes to scoring system, for example emphasizing the point count on primetime and reducing the emphasis on more quiet hours. Too much domination isn’t good for meta.
Nobody in gw2 want’s to play against visunah because ironicly they preffer to play wvw,where with visunah is an endless vortex of sucking the fun out of it at any costs since acording to them “This is how it’s intended to be played”
Do they, now.
Vizunah DOES play the game the way it’s meant to be played. If the game was supposed to be a 20 vs 20 deathmatch in an open field, you wouldn’t have the following game concepts:
- supply
- towers and keeps
- siege weaponsThose concepts are there though, and they are meant to be used.
Just as an example, Vizunah is the only server I’ve seen which has dolyak escorts over 80% of the time.
Escorting dolyaks is slow, boring and unrewarding, but it’s also utterly critical as without those dolyaks you cannot refill your towers/keeps (much less upgrade them) and without those stockpiles there’s no way of doing things like golem rushes or trebbing enemy strong points.What Vizunah does is to use its devastating numerical superiority in off peak time to gain loads of points and properly setup the maps in the best possible situation and then use that advantage to carry them through during peak time when the opposition finally matches their numbers. I don’t see how any other server in their lucky position would play differently.
The servers fighting Vizunah have a tendency to go looking for open field fights while ignoring (or at least not caring enough) for the logistical part of the game mode. I know that’s definitely the case for Deso; just as an example, last thursday I could play in the morning due to a day of holidays, stood 5h 30 minutes in EB, and was personally responsible for 90% of the tower upgrades and 80% of the siege weapons deployed during the whole period, despite carrying the commander tag for only 20 minutes.
A proper task distribution by commanders would render Vizunah’s task much more difficult because their zergs, being so pug-heavy, tend to melt whenever faced by 1/2 or more of their own numbers, and that forces them to oversiege positions to have any chance of capping points. But you cannot oversiege if you don’t have supplies. Cutting their supply lines would force them to come out in the open much more often.
So accusing them of hiding in their towers with a zillion siege weapons is only half the truth; the other half is “so why aren’t your forces killing all their dolyaks while escorting yours, then trebbing the crap out of their towers?” At least during prime time, the other servers DO have enough players to employ this tactic, especially given Vizunah’s so often cited need to respond to a 20-man squad with a 60-man zerg. Accusing them of sucking in open field fights and then complaining about the inability of taking their positions is a self-confessed lack of understanding on how to properly employ your forces.
I’m not saying proper tactical play would change the result of the matches; they simply get way too many points in the night/morning/afternoon for anyone to be able to overcome that deficit without a massive boost in coverage; but this is the result of the awful scoring system and you cannot fault players for a game design mistake.
I liked this post, I think it has points that I agree on and it explains the whole reason why W3-design is flawed. I don’t want to say how I think the game is supposed to be played, but at any case, I believe that whichever goals a game may have otherwise, it should encourage fighting (for example, the epic fights W3 was advertised with). The scoring system doesn’t encourage fighting between servers. It encourages to hold keeps/towers and with Vizunah’s superior coverage, they can quite easily upgrade things when no one else is playing.
Effectively, if one is proud of winning the weekly points, then atleast in the case of Vizunah, it’s the proud of avoiding combat. Vizunah doesn’t need to engage in direct combat, since they can log on whenever there’s no opposition and get everything back with their better coverage. W3 scoring should encourage to more direct combat, or atleast it shouldn’t encourage to not having to do direct combat.
Hi!
There certainly is a Finnish community in Desolation server. We have an alliance, called TLA (Thousand Lakes Alliance) in which many Finnish guilds are included. We have WvW-events every Wednesday and Sunday, you’re free to come and check out how we roll! We’re openly recruiting more Finnish players, u can for example give me a whisp in-game and I’ll invite you to our guild Ruska [FIN].