I can’t believe Anet are the same company that created GW1 .
They aren’t the same ANet.
Jade Quarry Forever.
Agree with much of the OP and others. I will say I also miss NPC henchmen. I know there is a LFG tool, but I miss just being able to go into an instance with a ready to use party and take my time completing it.
Every dungeon/instance run is now “80+ ZERK SPEED NO [CLASS NAME]” and it is frustrating.
Also, I don’t know how to describe it, but it never felt tedious to replay GW1 content. It had a… quality I can’t put my finger on where I was okay doing certain instances over and over. Especially missions. “Today I feel like playing the mission where Rurik dies cause… why not and I can.”
What I miss from GW1 most is the deeper more immersive level of story/quests/atmosphere within PvE which in my opinion was always lacking severely in GW2. Personal story was not at all engaging. And the really interesting side quests from GW1 was replaced with what? Hearts? And what are hearts? Like the most casualized version of “kill 10 centaurs” there can be. Living story was cool towards the end, but as a whole, not a very deep experience. I just get the sense with GW2 that everything keeps getting more casualized. I’d really like to see a “campaign” of sorts. Come up with a better story/quest system for the upcoming Jungle dragon and I’d be happy. Would really hate to see that go the way of Living Story where you would never be able to play the content again.
CAPES! Another reason to despise the charr. Because capes clipped with charr, we couldn’t have them.
Alliances. Dear god this is sorely missed. And because of the whole influence, multi-guild, lack of alliances features, my original small guild that had been around since 2006 died. A small guild of mid 20ish people can’t come up with the influence for a good amount of guild features, especially with the ability to rep other guilds in lieu of having alliances. I see both sides of that argument, but I guess I favor having some sense of guild loyalty.
“Remember The Searing. We never forget, and never forgive.” – Family Motto
And Anet, please bring guild capes back too. Kthx
Nothing.
If I want Guild Wars, I play guild wars.
I can’t miss it, because it’s not gone.This is Guild Wars 2. It’s a different game which has similar lore. It has its positives and its negatives.
That’s a terrible argument. Just because GW1 still exists (despite the fact that it’s relatively dead and has no content updates anymore) means we can’t have things which we miss? I probably like GW2 more than GW1, does that mean i should suddenly go play GW1 instead just because it has a couple of features which i miss in GW2?
This is not about wanting GW2 to become GW1. This thread is about wanting certain features from GW1 to return to GW2, which is entirely understandable considering it’s a sequel to GW1.
Actually, look again at the title of this thread.
It states/asks “things I miss about Guild Wars”, not “What Guild Wars Features do you want in GW2” or the like.
My response is apt based on that context. You can’t miss something, if it’s not gone.
To the implied topic at hand – A feature from GW1 that I wish could be implemented into GW2 would be the ‘hiring’ of NPC’s to assist with Dungeon runs for the solo player.
I would love to to do more Dungeons, unfortunately as a father of three small children, my attention is often called away during my gaming time. As I don’t wish to inconvenience other players out with a sudden absence, my dungeoneering is often few and far between.
NPC’s would be a nice addition for the players and a legitimate form of money sink.
- cape
- unique dance(+special effect) from each profession
- necro/ranger skills and gameplay(you no longer see ppl asking for necro or ranger in the dungeon anymore)
-mini monks
(edited by beastie.4536)
And to be honest, it does sound extremely elitist to want to play only with role players, especially given how TC is full. It does come off as a sort of “we don’t want to mingle with the unwashed masses”. Why should we judge every non-RPer as “unworthy”, and how dare you think I hate/do not roleplay just because I am not on TC? (Same concept with the big battles-how dare “leets” think that I am not good enough for their Tequatl run just because I am not part of their organized group, but am in the same map with them?)
Look, no roleplayer cares about playing around non-roleplayers. If they did, they’d be playing exclusively with guild groups, in which case this change means absolutely nothing.
Here, let me break down the concerns for you:
Total player pool is 1000 (made up number, but this is an example)
This pool was split into the following:
50 people on Roleplayer Server
200 people on standard server 1, 2, and 3.
50 people on standard server 4.
25 people on standard servers 5-19
People on 1,2, and 3 have a fine old time. People on 4-19 have a terrible time. But wait, now there’s megaservers! Now everyone is on server 1-10, and each of those have 100 people on it! There’s people to play with, overcrowding is reduced, huzzah!
But wait, half the people on the RP server were guesting to the RP server to RP part time. They don’t want to pay thirty dollars to go to that server full time, and don’t have any interest in leaving their WvW brackets.
Well, because only 25 of those roleplayers are from the same server, they always get prioritized into the same one of the megaservers. The other 25, the ones who were guesting, now cannot hope to get into the same server as the first half but one in ten times, by dint of there being 10 possible servers and no player control over what server you wind up on.
Hum.
Well, the 25 who happen to be from the RP server originally are suddenly having less fun! Many of their friends, people who weren’t around all the time but who certainly made the world seem more alive, are suddenly gone. It doesn’t matter that their overall amount of people to play with went up; they don’t mind these new people going and doing events and filling the zones, but the new people don’t really want to or care about roleplaying. To each their own, but the community of the roleplayers has been slashed dramatically, for no real reason, given that there is a simple solution to the problem. Which would be a tagging system.
Nobody here cares at all if you don’t want to roleplay. They aren’t going to get elitist at you. The problem is that a significant portion of the RP community is transient, and with this change will suddenly vanish because they cannot any longer actually FIND the other roleplayers.
If you see the RPers and want to join in, even though you don’t normally care? I am sure if you can manage to use complete sentences and don’t act like a ponce they will be very accomodating. Nobody is trying to exclude you; they are trying to avoid the exclusion of a large part of the current RP community.
An RP tag (and those for other ideas) is a great idea, and one I support.
The downside to this is still not really knowing where you’ve actually landed. Are you on the shard with a bunch of TC people, or did you get shuffled somewhere else because that one was full?
A better solution to me is the aforementioned ability to SELECT which instance you are in once you arrive at a map. I would take this a little farther so that:
When you arrive at a map, you can check which instances/shards which are currently running. When you look at them, they will also list the number of players from each home server in each shard. This way, players can make sure they are in the shard with most of their fellows, or at least queue for it.
Furthermore, this allows people outside TC to track down the TC population without guesting. As an extra measure – the population from each server could be shown based on “effective server” which would list you as the server you are currently guesting to.
And finally, this allows for large events whether RP or PvE based to manually pick a shard with a low population.
Seems to fix a lot of issues really.
(edited by Helequin.2608)
Simply add a free “Change Instance” Function, so we can freely move from instance to instance and find our friends/guildmates, or select a much more/less populated area, with a let’s say 10 minute cooldown.
So, what’s going to happen if let’s say my instance is full, i’m already RPlaying with some friends, and others from a different RP guild decide to join in later on? Are they going to be able to do so, or they’ll get a “Sorry, better luck next time” treatment? In case you missed it, we do cross guild events, as we know they’re part of our “world”, and our “Community”.
I won’t go into the lag details for this change, nor how many people with low end machines will be affected from constant “out of memory” crashes. Yes, your memory leak regarding 32bit systems is still up and running, my dear ArenaNet, and instead of fixing that and many other bugs regarding the dynamic events, you simply throw the game to a grinder, mash it up, and hoping that stripping/altering core elements will do you good, and keep us playing.
This “Megaserver’s” only achievement will be a total mashup of the game’s entire population. Yes, implement the change if you want, but give us control over it, so we won’t be frustrated or even worse, separated from everybody we know and love to play and RP with.
But i have to ask, what’s exactly your ultimate goal here? Right now i find myself debating whether to log in and play or not, not knowing if all the effort (and of course real money) i spent in this game meant anything…
https://www.youtube.com/watch?v=D-On3Ya0_4Y
https://www.youtube.com/watch?v=dqJlKjwrKB4
A big issue is that there is no weight given to non-TC folks who guest over for roleplay, especially walkups.
Tarnished Coast
The one issue with guilding is that there are currently 9k registered roleplayers with one site, and plenty more who never go there. Since guilds only hold 500 members, the community will still be somewhat fragmented. Many of us are (me included) also not in roleplay guilds, and count on walk-ups for most of our RP.
Is there -any- way you guys could create a roleplayer tag? I’m not requesting a server, but someone flagged as ‘rp’ would be a) findable by other roleplayers and b) could be weighted toward being punted to the same instances as other roleplayers.
I just want to echo this.
I’d also like to apologize to the devs if my initial reactions were too hostile. I don’t expect you to consider RPers in the development of this system, which is clearly designed for the mechanics of your game (not the mechanics of the player community). I don’t expect that any of the devs would understand what it takes for an RP community to thrive. So it’s unreasonable to expect that they would have thought up a solution before-hand to the issues we’re discussing in this thread.
However, I think it is reasonable to expect more communication with the community. This system is probably already complete and ready to launch, so any talk of features in this thread or the other feedback thread won’t be able to be implemented before patch day. But if ArenaNet had made mention of this earlier, like even a month ago… if they had just said “This is the direction we’re headed towards” and gathered feedback on potential community needs for it, then RPers could have made their concerns known then. It would have been a calmer situation, these ideas could have been suggested, and ArenaNet could have probably found a solution before they were ready to release.
But instead this major change was dropped on us so soon before it’s going to be released. That’s why everyone’s a little panicked and aggressive. Because they know it’s probably too late to even address their concerns before launch. And they feel unappreciated by the developers because no one bothered to get their input on the matter before-hand. This really, really could have been easily addressed if it was simply discussed a month or two earlier.
Hmm, another potentially heavy hit to the RP community with this Feature Patch. First the eradication of town clothes, and now this. I’ve never formally RP’d before, but I’ve made Tarnished Coast my home server because I like the ambiance much better there. It feels like a living world with more people doing more things. At least I can see that this is best for the majority (as opposed to the changes to town clothes).
Unfortunately, all I see with this update is: If you are a RPer, get out.
I don’t understand what the problem is, and why RP’ing trumps the overall health/population of the the games thinned out areas.
No one is saying this. People in the roleplay community are just pointing out that they are, like PvErs, WvWers, and PvPers, a large & active part of the playerbase, and as such would like to be considered when systems that restructure how players interact are put into play.
This update, from Anet’s POV, is supposedly about bringing players who enjoy the same parts of the game together. Right now it doesn’t much look like we’re included in that. We would like to be. That’s all.
I -really- miss the district system from GW1. I assume there are reasons why it can’t be implemented, but I miss it. Obviously there would still be separate regions because this is still a much bigger game, but I think that players should be able to have some choice in finding each other.
Tarnished Coast
To maximize your odds of running into other RP players more often, you’ll want to make sure you’re on the same world (generally TC and Piken are viewed as the RP worlds), and in guilds with other RP members also on that same world. For example, everyone from TC currently will be set to high priority to sort together, same thing goes with people who are all a part of the same guild (so guild up RP folks!)
We’ll continue to monitor, adapt and update the system as we go forward as well, for now I’d suggest seeing how it works once we enable the mega server system across all maps and then giving comments and feedback when you see it in action!
(edited to add Piken!)
“Guild up” is not a viable option for the Charr community. Our entire RP scheme is separated into various groups – that’s how the Warband system works. The way the changes sound right now, this is not an adequate answer. Part of the RP experience is running into people you don’t know at all. That’s very unlikely to happen in the new megaserver system.
RPers are among your most dedicated fans, and I have yet to see anything indicate Anet cares about that at all. “Wait and see” has never turned out anything good for this game. The RP community wants assurance that our very niche and delicate community isn’t going to be destroyed by these changes. Specifically:
1) RP needs to be able to function even when players do not know each other or group together (if RPers are placed in different megaservers, this can’t happen).
2) RP is delicate and immersive, and easily destroyed by non-RPers (in the new systems, the popular RP spots of cities and level 15 zones are going to be filled with non-RPers).
Even if the “preference” system answers problem one, it doesn’t answer problem two.
(edited by Darmikau.9413)
I do sincerely wish ANet would just commit, and actually label TC & PS as roleplay servers…. or maybe just as ‘roleplay friendly’.
I understand this is a mixed blessing, and a potential pain for them, but roleplayers stick with a game for a LONG TIME. And they buy lots of gemstore items.
It’d be nice to have a ‘roleplay’ tag … or add ‘roleplay’ to the LFG tool.
Also I would like to ask the roleplayers to please give us non-roleplayers the benefit of the doubt. So far my experience with the GW2 community in game is that it is very mature and the majority of us is not out there to ruin your roleplay experience. Please give us a chance to play alongside you and have us exposed to your roleplay as well. We will not know how this new system will turn out without giving it a try. I will be happy to see a bit more of your roleplay and help report any troll I encounter.
It’s not really about us getting paired with non-roleplayers. I see non-RPers all the time, and for every 1 person that trolls us, there’s at least 5 or so more that are respectful. Most don’t feel the need to troll, and some are generally interested and even try to join in. This isn’t about us wanting to be separate from you, it’s about ensuring that we stay together. We’ve already formed a strong community within our own server and just don’t want people to be torn apart. Like I said in a previous post, our community relies a lot upon random RP interactions with people we run into in the world. If we get separated to the point where we’re only ever consistently paired with guild mates, it’s going to kill that level of interaction and severely hurt the RP community as a whole.
“Guild Up” is a really poorly worded thing to say and points to a fundamental misunderstanding of the RP community, as well as an acknowledgement that you didn’t take us into consideration at all when developing this system. It’s not possible to include everyone from the RP community in a single guild, or a single friends list. And the community itself thrives on experiencing “random RP” throughout the world and cities. “Walk Up” was another term used in this thread. Basically, being able to see other people RPing in the world and joining them. If the only consistent way we’ll see RPers is within our own guild, that pretty much destroys the RP community as a whole.
(edited by BTYM.8230)
Honestly, it’s kind of an appalling business decision that you would treat your customers in this way.
I think it’s kind of funny (in a sad, shaking my head way) that the ones who are most negatively impacted by this update are the ones who are most likely to have spent real world money.
That is, if you just look at the armor side where people spent in game gold or karma, it’s a win. If you look at actual cash store purchases… haha, you lose.
I’m still completely baffled that this decision was given the go ahead. I am still hoping for a satisfactory resolution, but I can guarantee that I will never spend another cent of real world money in the gem store. I can’t be sure that my purchases will remain as I bought them. It’s a horrible precedent to set for the company, given that their gem store is their only source of recurring income.
These pictures are making me sad I never got round to buying more Town Clothes to dress up my characters before they were removed.
On the other hand I should be happy that I only bought a few so I am not getting as screwed over as the rest of you guys.
First, I want to say that nearly all that I’ve read about the April Feature Pack has gotten me really excited, and I can’t wait to see most of these brilliant changes implemented…
… However, there’s just one thing that’s caused a pit in my stomach. The changes to Town Clothes.
While I understand a lot of players would definitely use the town clothes more often if they became available as skins/tonics for combat, the changes, from what I’ve been reading, are going to hit people like me hard. I’m a roleplayer, and I have a few characters who use the town clothes extensively, one of which has several outfits I’ve put together for her for different occasions. With the upcoming changes, I’m almost positive most of these outfits won’t be possible anymore, for a number of reasons:
1)Individual pieces, like the hoodies, becoming “tonics” – I can’t see us being able to recolor these if they work like tonics, but rather they’ll have fixed color schemes.
2)The “tonic” versions only useable one at a time – This says to me that I can only be using, for example, the hoodie over my combat gear, and not use the riding pants or boots at the same time. This means I can never use these together again, destroying mix-and-matched outfits.
3)Outfits, such as the Halloween and Wintersday outfits, being “all or nothing” – I use the Bloody Prince’s face paint on my warrior with the rest of her town clothes, which comprise of regular boots, riding pants and a leather hoodie. With this update, it’ll be impossible for me to use the facepaint with those outfit pieces.
I implore you, Anet, to find another way with Town Clothes, so we still have the freedom with them that we do now, as well as the freedom of using them in combat. The current changes will come as a heavy blow to people like me, however many of us there are.
Here’s a few pictures of the characters with which I use the current Town Clothes regularly, to give you an idea of what will soon become impossible.
We need an expansion. Even a die hard like me is getting tired of the same content. The living story is all well and good, BUT there has to be some things added that stay. I don’t mean a few cosmetic changes here and there. I mean a new map or a new city. I see no reason why the Zephyr Sanctum had to be completely removed. They could have removed the Airship and left the rest of the city as someplace to explore. The sad part of this all is that we want something more to do.
I know its not easy if half the population Buys one expansion and the other half doesn’t but at the rate we are going there might not be any of us left by the time the expansion finally comes.
Why do people think LA will be rebuilt?
in Battle for Lion’s Arch - Aftermath
Posted by: Invictus.1503
LA will become an explorable area that we can visit any time and becomes a great map. A new permanent hub will be created (Vigil is simply short term solution). That new hub could very well be the opening of the Dominion of Winds (per one of my previous predictions).
LA's demise may break NPC text & heart mail
in Battle for Lion’s Arch - Aftermath
Posted by: Danikat.8537
I’m still not convinced LA is going to be gone forever, or even very long.
Even if the city is almost completely destroyed I can’t see the surviving residents just accepting that and moving somewhere else. I think with or without us they’d fight to keep their city and rebuild it once it’s safe.
That’s what happens with a lot of real life cities. Take London, England for example (just because I happen to be looking at it now). This place has been invaded, conquered, abandoned, knocked down, burned down, blown up etc. etc. repeatedly. But when it’s over people come back and rebuild.
Same with LA in the past, even before GW1 it had been through some pretty rough times, but as long as it’s a relatively central location with a good harbour and building land people are going to want to live there.
“Life’s a journey, not a destination.”
LA's demise may break NPC text & heart mail
in Battle for Lion’s Arch - Aftermath
Posted by: Zaxares.5419
And that’s why I suspect LA will not be destroyed completely. It will be under attack, partially burned, but it will be repaired and re-inhabited fairly quickly once the Living Story is concluded.
I’m down for Southsun City.
As for the karka, I’d like to see a giant wall built…like the one in the north in Game of Thrones. 700ft high!! No karka can breach it!!
SUMMER IS COMING.
[DV] – megaboss community