I was also spoiled by the Official GW2 FB feed. I’m mostly up-to-date with the murder investigation story, but haven’t been able to do today’s content because I’ve been at work all day (content was released at 9am in my time zone). Totally was not expecting them to reveal who did it a mere 6 hours after the content was released.
ArenaNet, I follow your FB feed for game updates, not story spoilers. If you’re going to insist on posting stuff like this, PLEASE wait until the day after the content is released to allow us working folk time to experience the content.
I’ll still complete the content, but I am pretty disappointed.
Henge of Denravi
unsure how to message them through facebook but they spoiled THE ENTIRE INVESTIGATION DAY BY DAY. first they tell me there is a murder then they tell me who the murderer is before i started the investigation. Anybody else get spoiled by this?
I dont even want to do it now… pointless cept for chezements
(edited by Moderator)
The letters are actually singed with ____E
So it seems to me that his/her name ends with an E, and the first mail is saying that he/she can’t go to to lion’s arch cause ‘Circumstances prevent it’. So Ellen seems out of sight.
There is nobody in Destiny’s edge except Rytlock Brimston*e* and Caith*e*. but the writting style is not them. Caithe would be much more enthousiastic bout it and rytlock would order you.
So lets look into the mails further:
‘You may not know me, but I know you’ – so anyone you met during the parts of the main story that are the same as for others or in dungeons or in the living story so far are out . This include (thank god) Trahearn*e*.
’ I’ve heard whispers about a threat to the Ship’s Council’ This might indicate a member of the order of whispers.
’ I’d intervene myself, but circumstances prevent it.’ So there are reasons why this person can’t go to lion’s arch.
‘The situation has worsened. One of the Lion’s Arch councillors, Theo Ashford, has succumbed to his wounds. The Lionguard is keeping the new quiet while the festival continues, but they’re overwhelmed trying to maintain security in the city. At this very moment, a killer walks free, and this cannot be allowed.’
So the person gets information pretty soon and has inside information in the council (again pointing into the direction of the order of whispers).
’ you’ll find one of the best investigative minds in Tyria, Marjory Delaqua. She will need your help to find those behind the councillor’s death. Tell her E sent you’
Marjory knows who it is, and more important knows why this person is hiding his/her identity.
My money is actually on Demmi Beetlestone.
She is currently in the chantry of whispers still hiding for her dad. Very likely she still has ties with old friends in Divinity’s reach, wich are most likely nobels like lady kashmeer (wich would explain here presence). She obvious can’t show her face in Lion’s Arch. You might know her or you might know her not cause of the story and she has access to inside info from the council.
She fits the tale perfectly in my opinion. But then again it can be someone else :P
Arise, opressed of Tyria!
Emperor Kisu.
And yes, his first name is Emperor.
We’re going to Cantha!
(Disclaimer: Yes, I know this is 250 years after the reign of Kisu, and yes, this is a joke..)
75 rich coffers and not a single skin token or mini… NOTHING.
Also Dragon Ball is full of exploiters, how about some bans and open statements of such bans this time please?
I totally agree that the drop chance for these tickets is WAY too low. I’ve opened thousands of coffers. Nadda. No wings, no tickets. Maybe there should be some way that your chances increase based on how many you’ve opened. I’ve only seen 1 person on my server with a jade weapon skin. Seen a bunch with the halo wings. So clearly the wing drop is higher than the weapons.
I’m doing the wping with my low level warrior. Sixteen copper to get across the whole world? Yes please!
Don’t you see! Her name is an anagram!
Mai Trin = Rit Main
She’s a ritualist! We’re getting Ritualists! Yay!
Well, that or mini rat. Air mint? I’m in art?
That’s why they are called Effigies, or "F"y, geez.
With all the complaining going down on these forums I want to hereby create a topic where a more positive sound can be heard.
First of all some constructive criticism towards certain aspects of the Dragon Bash:
- Love the Dragon Ball minigame BUT could you guys plz start to use a group up systematic for minigames like that. Nothing is more fun than to be able to play with your Guild mates rather than random strangers.
- The amount of Zhaitaffy that people need to accumulate in order to get the holographic dragon wings is too large. This is proven by the fact that the wings can be bought directly from the BLT for about 14 gold at present which is in fact cheaper than to buy the candy in order to get the thing from a vendor.
With that bit of criticism out of the way I did the continuation of the storyline yesterday and have to say that the Effigy burning ceremony along with the chatter between various characters that was going down was highly enjoyable. Characters were introduced, the dress up of the ceremony was nicely staged and the way we as players subsequently had to supply an escort and fend off attackers was nicely put together.
The effigy burning, while a bit repetitive, as with the pinhata bashing/firework launching, can be done throughout the month giving us 2-3 weeks to complete it all so that’s something you can do while you quest, are on your way to do dungeons etc.
I’m interested to see how the storyline will continue today with the interaction at the Dead End in Divinity’s Reach.
(edited by Chief.5928)
I’m making the effort to move this thread:
https://forum-en.gw2archive.eu/forum/game/gw2/Uninstanced-Salma-new-walls/first
Here.
Along with an official statement,
Dear ArenaNet,
We, your roleplay community, have been fairly quiet on these forums. It is ot often that we complain about in game mechanics, or that we fuss over people being too strong in PvP. We’re fairly quiet, because well, we’re out experiencing the rich lore and world that you have designed for us— and all players. However, I speak for many, when I say that your RP community is quite upset with how you’ve blocked off U. Salma, and ultimately, a very high level RP spot for players.
The role playing community is relatively quiet on the forum here (for the most part) because of one reason: Arena Net did a good job of keeping role players entertained by giving us access to certain locations and allowing us to find ways to create our own stories without getting stressed in the process.
However, when locations start to get closed off after players have been using certain locations for months at a time, it’s extremely upsetting to those participating in such places. A building or a house being shut away is one thing, but an entire district of Divinity’s Reach is a whole different story.
Now I can understand why Arena Net might want to close off an area like that. Reducing the amount of players visiting that location probably saves a bundle on memory usage across the server, but so does removing unnecessary objects, scripted events, etc. from certain locations. I can understand you want your world to feel more alive, Arena Net, but at the very same time if your servers are over cluttered and you need to conserve memory, removing some stuff would be a good choice. For example: You could set it where the NPCs and such only appear in Instanced Salma during personal story quests, but then remove the NPCs running around in Uninstanced Salma District because there’s no reason for them to be there if nobody can see them.
Optimization. I can understand the desire to clean up your world a bit to smooth performance, but don’t do it at the expense of the players’ enjoyment. Remove mobs from a location that gets WAY too much action (such as saving the Ascalon Settlement with those centaurs that never stop spawning up at the Dwayna Courtyard), and that’s just an example. There have always been a lot of places that need more attention and more bug / glitch solving than a location such as Uninstanced Salma.
Which again begs the question of why Arena Net would choose to close the location off.
It’s been said already that role players have been using that location for their own role play for about nine months (give or take) and so it’s a popular location with establishments that players have created (such as a tea house) and it helps them find enjoyment in their evening hours (or whenever time it is when you hooligans decide to role play).
The problem is that not everyone who plays MMO games is a hardcore PvP / WvW / PvE player. Not everyone wants to spend their evening hours farming for tier 6 materials in Orr or Frostgorge for their legendary weapon. Not everyone wants to get all of their characters to max level with the best gear and the best builds and the best dungeon farming solo groups and blah blah blah. There are a LOT of people who play the game to role play, but it seems more and more that the role playing community is being punished while new PvE / PvP / WvW content is released.
So… why close off such a heavily used location? Really we just want an honest answer, not a quick “It was an exploit that we closed off” answer. From what I’ve seen, the role play community within Guild Wars 2 is very understanding and mature (for the most part), so we’ll understand if it was a real issue that was causing trouble on your end, Arena Net. Just please be honest with us.
I would appreciate if a Dev could read, and respond to this — or the other forum.
Thank you kindly,
A Roleplayer.
(edited by Mint Rain.6798)
Hey everyone,
Anyone who plays staff will be forced to admit we’re seriously missing some of the Gandalf-y gameplay/damage that one would expect from a ranged nuker.
By this point, everyone in game is familiar with the power of D/D bunker, or S/D might stacking. (It will take a better man than I to suggest anything to make the focus actually viable.)
So, for staff.
Fire This is our go-to AoE attunement. It should feel like it.
Fireball – Increase projectile speed by 40%. Increase it’s AoE range from 80 (wtf?) to ~200
Lava Font – This should do damage immediately on cast, not wait for it to “ping” it’s target. Make it a field that does damage continuously if you’re in the field, for it’s duration. Increase it’s base radius to 200.
Flame Burst – Fine as is.
Burning Retreat – This should toss you back the full 1200 range. Staff is all about ranged battle, our escape should reflect this.
Meteor Shower – Fine as is. (if they remove the AoE cap)
Water – our support/healing attunement. Again, it should feel like it.
Water Blast – Needs a serious buff to it’s healing and the range of it’s splash. Heals the caster in addition to the target. For all of me, they could make it ground targeted and do 0 damage.
Ice Spike – The animation is far, far too slow. Reduce casting time + animation to .75 second. Should also be a blast finisher, ideal for comboing water fields.
Geyser – Fine as is.
Frozen Ground – Same casting time, same area, same duration, reduce cooldown to 20 seconds. Make it deal persistent damage to anyone in the field.
Healing Rain – Fine as is.
Air This one should be single target damage. High single target damage.
Chain Lightning – Increase damage to match Fireball. Make it single target, and instant cast. Possibly rename to Lightning Bolt.
Lightning Surge – Again, should be near instant cast time. Possibly buff the damage.
Gust – Increase hitbox area, so it can actually connect, and increase knockback to 1200 range.
Windborne Speed – Fine as is.
Static Field – Make it do persistent damage to people inside the field.
Earth A mix of damage that doesn’t hit and CC skills that don’t last. Again, wtf, Anet?
Stoning – Damage and condition are fine, projectile speed needs a buff.
Eruption – Reduce the casting time + animation to 1 second, so that you can actually hit opponents with it. Can still use as a blast finisher, you just have to lay the field first.
Magnetic Aura – Fine as is.
Unsteady Ground – Make the field round, like Frozen Ground and reduce recharge to 20 seconds. Make it count as a Smoke field for combo purposes.
Shockwave – Fine as is.
Remove the 5 person max on AoE. If I can lay a field in an area, with a 200 person zergball, and have it only hit ~15 people max because of the 5 person limit coupled with the 1 second pulse, what was the point? Setting up a combo is the only response that makes sense.
Later, eh?
Stale
Edited because some folks in this thread have cool ideas, and i don’t want to break anyone’s combos. Second edit – made the attunements match in game order. Third edit – alright, alright – Eruption, not earthquake. Most recent to show how we could have considerably more offense, without borking the support or combo fields. Even more edits to bring in more ideas from the other posters, and tone up/down the skills based around the further changes. (think this makes about 40 edits now…) Made a back-up for when this gets locked because of people arguing about what a staff’s “intended” role is. Edited again to change the fields back to 5 second duration, but 20 second recharge, and have Unsteady Ground be a smoke field.
(edited by stale.9785)
Furthermore, profession design is sketchy at best. In terms of professions that work properly within the design philosophy of trinity-free gameplay, we have the Elementalist, the Necromancer, the Ranger, and possibly the Guardian. Now, this is operating under the assumption that the design philosophy for the game is to adapt one’s playstyle on the fly to cover for your party’s weakspots, so that you play multiple roles in any one build. The Elementalist naturally performs this admirably. Attunement swaps allow him to output significant control, healing, boons, and damage within the same build. Rangers bring some of the best party healing in the game in the form of healing spring, while bringing significant cc through the use of their pet. The problem is that, because of borked pet design, the Ranger’s place in dungeon groups is sketchy at best.
Now why do I say that other professions are not performing within the game’s systems? Simply put, their support options are either too passive or mindless or sub-optimal. Let’s use the Warrior as an example, given that it is the main source of the disease in PvE. More specifically, let’s attempt to perform a popular “non-trinity” warrior with Berserker’s gear, 100b, and shouts. This is a mindless dps build that performs almost entirely passive party support. They press a few shout buttons in a fire and forget support that takes no thought other than basic positioning. They don’t even need to stop dps’ing to do so.
Adaptive and active support options, outside of those held by Elementalists and a few other professions, are simply lacking. Shouts are not interesting, adaptive, or even consciously applied forms of support. Banners, on the other hand, very much can be, as they take into account positioning, micromanagement of banner positions relative to the party, the support skills available to each banner, etc. Unfortunately, Banners do not tend to perform highly, even with recent buffs. It is not necessary, or even optimal, for Warriors to spec support and take Banners in dungeons. It’s entirely possible, and most definitely would be a fun playstyle if the process of picking up items wasn’t such a ridiculously clunky one, but it isn’t an optimal style of play because of poor balance and poor dungeon design.
And then we have combo fields – a feature of play that should work beautifully with the game’s design philosophy, but, unfortunately, tend to be too minor to encourage teamwork. Don’t get me wrong – the Thief spamming Cluster Bomb inside of a water field is doing a LOT for his team’s survivability, but outside of Fire, Water, and Chaos fields, they tend to be lacking as a whole. I often find myself wondering what the point of that poison field is or why I would want to blast finish the smoke field, only for the AoE stealth I applied to be quickly cancelled by everyone involved, resulting in a Revealed debuff for everyone. The problem with Combo Fields is that they are not balanced against each other by any means, on top of most Combo Fields being horribly redundant.
(TL,DR)
I’m probably rambling by this point. What I mean to say is that the lack of a holy trinity has nothing to do with the lack of coordination in dungeons. The problem lies in bad dungeon design, poor balance, and inefficiency of active support options.
(edited by Duke Blackrose.4981)
It’s not the lack of a trinity that holds the game’s combat or dungeons back. I’ve heard it said far too many times that the trinity promotes organized play while the current system promotes mindless damage specs.
In principal, this is entirely wrong. Games that include the trinity promote bland, formulaic play. This guy is going to hold aggro. That guy is going to heal everyone. Those guys are going to use the same rotation over and over again to bring health bars down. If something new or unexpected happens, it is probably because someone did not do their job properly. In the Guild Wars 2 system, combat is theoretically meant to be adaptive. You change your role or equip skills to fill another role for the party if needed. Theoretically at least.
The problem does not lie in the system, but rather in other factors of the game’s design. There is little adaptation because the current dungeon design doesn’t require nor particularly encourage it. Dungeon mechanics in Guild Wars 2 typically boil down to “this guy has 2 million health and can sometimes one-shot you.” The result is a monotony that players want to end as quickly as possible. Because it is profitable and because it ends the monotony of boss fights faster, the dominant playstyles are damage roles. As a result, instead of a tank, healer, and dps, we now have 4 dps Warriors, all of which are more or less self-sufficient, and a support, such as a Guardian or Mesmer.
Herein lies the problem. Dungeons and open world PvE do not properly challenge players with unique mechanics. They do not mandate or even encourage the playstyles that the no-trinity system was meant to create.
My account was preordered and never touched because my computer couldn’t run it. I finally get a new computer, find out my account’s been hacked, spend three days with customer service to retrieve it, try to log in to find that the account was suspended due to suspicious activity, spent another two days with customer service to get it unsuspended, and now this. I seriously haven’t even gotten to play yet. Yes, my account was hacked, so it’s possible that the gold spammer who hacked the account used an exploit. HOWEVER, I’ve consulted support about the hack, and I should NOT be held responsible for YOUR COMPANY’s security flaws.
I would greatly appreciate if you would review my ticket. I do not want to spend three more days waiting to use the product I payed for ages ago.
#130418-000521
Wow, that’s a lot of stuff going on! You can be sure that the team will give your ticket careful attention. If someone misused your account, that will be clear in the game logs, so hold tight and this’ll get sorted soon. (And I hope your luck is considerably better in the future!)
Thank you for the response.
My account’s been unbanned. Finally, I get a chance to play. Thanks Gaile.
Yeah, we had a hard mode in, but had to pull it because it was tanking the perf on the server. So we are building some new tech to accommodate it. If we have another release it will have a hard mode option for sure. We are literally working on it this week.
I want a gameworld that makes sense and adding Cantha sinply does not make sense at this point in time. No matter how much you want it included. You have Jormag in the North, Kralkatorrik in the East, Primordius who knows where. Bubbles somewhere in the ocean, most likely that same ocean between Tyria and Cantha. Finally there is the 6th unknown dragon. We are in chapter one and you guys want to skip to chapter ten.
Some of us just want Cantha to be acknowledged and included in Divinity’s Reach for now, with the possibility of more on the horizon. There is no reason or excuse for the Great Collapse if it was only put there because to make GW2 more ‘universal.’ The mere suggestion that erasing the Canthan district of Divinity’s Reach somehow gives the game more appeal rather than less is crazy to me.
All of the damage really comes from fire.
All of the damage is ground targetted AE.
Escape options are limited forcing you into cantrips as if you weren’t already.
The first thing that always comes to mind for me with this class is how much better off it would be if ride the lightning was a skill as opposed to being attached to a weapon. RTL alone is strong enough to remove the need for mistform and blink from my bar on a ranged build.
But anyway, the one thing this class is missing the most is on-demand, single target burst. Arcane Blast is nice and all, but one spell on a 20 second cooldown isn’t enough.
Why not merge lava font and flame burst and give the class a single target high damage burst?
Why not merge Ice Spike and Frozen ground and give Water some burst?
Why not merge unsteady ground and eruption and give earth some burst?
Why can’t this class play like the stereotypical mage for once!
Some more escape options would also be nice. Speeding up shockwave so it could actually hit something. Changing gust to instant cast. Hell, merge gust and blind and put blink on a weapon, make RTL a skill, and give Dagger 4 a quickness buff.
(edited by Atherakhia.4086)
I’m another long time Guild Wars 1 player, who likes Guild Wars 2 more.
First of all, you can only really compare Guild Wars 2 to Prophecies at launch. At this point in it’s development, Factions wasn’t out yet. And a lot of people seem to be comparing four games with one. Take away professions like the Rit, sin and dervish and see how many people are still saying Guild Wars 1 was much better. Certainly not as many PVe people.
25 missions, no hard mode. That’s what you had. And the mission bonuses were annoying and story breaking in some cases. Many were badly done (particularly in Nightfall).
Sorrow’s Furnace and hard mode weren’t there at launch. There weren’t 8 dungeons. There wasn’t five races and starting areas. And though the personal story is uneven, some of them are pretty good (while others are not). That being said, there are only so many times I could play through pre, even though some people loved it. At least here I have five zones to play around in.
I did like the skill system in Guild Wars 1 and loved making builds. It was my favorite part of the game. But it wasn’t enough to compensate for the incredible lack of necessary game functions, like marketplaces and jumping. The last thing I wanted to do was stand around Spamadan all day, trying to sell a bunch of stuff, instead of playing.
There was plenty wrong with Guild Wars 1. It was still one of the best games of its time but I think too many people remember it with rose-colored glasses on, and even more, many are comparing the full range of games that appear over a couple of years with what we’re seeing in Guild Wars 2 after six months.
In two years, I think this game is going to rock.
I’ve played this game since BWE2 on Tarnished Coast. I am one of few who help hold the Guild Summits every few weeks for our server-wide guild summit event that even some devs have come out to. I am a roleplay guild GM and an active community member on our server. That said, I have a short list of suggestions for our dev team that may encourage your roleplayers to remain instead of splinter off into other games that we’ve either come from or new ones that are coming out.
List
- Actual town clothes. Similar to the ones the NPCs all over the map wear, not hoodies that aren’t even hoodies. That was a waste of your efforts.
- The ability to sit on furniture without hovering in the air, but actually sit in a chair or on a bench/couch without sitting like you should be at a picnic.
- AFK tags. Something as simple as typing /afk to alter the color of our player tags, changing it back to the standard coloring after typing /afk once more.
- Name changes -added- to the complete makeover package available through the BLTC.
- If you’re not going to provide player/guild housing despite what rumors or the wiki itself has said, at the very least, open more buildings within DR and consider doing -something- with the collapse. PvE/PvPrs idle in your cities, RPrs actually occupy your cities and bring them to life.
I’m sure there are others who have several fantastic ideas, but these are 5 important ones to me, and several others that I’ve had vent to me with regards to the enjoyment factor where they are concerned. In truth, I’m afraid we’ve already lost a good portion of our Tarnished Coast population to older MMOs like WoW, LOTRO, RIFT or Tera. If you don’t offer any reason to stay, those who play on your unofficial RP servers will leave and thus leave Tarnished Coast & Piken Square near empty if not entirely. So please, strongly consider making some additions on behalf of your roleplayers as we want to enjoy the game as well.
Thank you.
The Raven of Tarnished Coast
GM of the Veil – Thieves Guild
Rest in pieces rabbits….
This is new? I’ve been Elmer Fudd’ing my way across Queensdale since launch.
What people dont realize is that “overflow” is not really a seperate server, but rather one of the other servers that are not currently full. Overflow is just a title that you got moved, not an actual “extra” server as many would like to believe.
That’s interesting to hear and I doubt many players know that. Could you link a post from ANet confirming that?
No, that person cannot link to a post confirming it, as it’s untrue.
What people dont realize is that “overflow” is not really a seperate server, but rather one of the other servers that are not currently full. Overflow is just a title that you got moved, not an actual “extra” server as many would like to believe.
This information is actually totally wrong. Overflow are separate from the worlds.
If I don’t know until a guild bounty is activated who the bounty is, and a clue as to where he might be, then what I just assume is that I should be able to find that person from the clue after the bounty is activated in a reasonable amount of time.
Without searching the internet for names/locations, how would you possibly know who to look for ahead of time and where they might be? You might run into 1 or 2 here and there by just travelling, but without looking this information up you really have no clue.
If they had intended us to have this information ahead of time, they should have had an accessible list of bounties with their associated ‘clues’ posted or listed within the guild tab and available before a guild mission starts. That way you could track down the potential bounties ahead of time.
Not trying to sound like a complainer, because I like the missions and the idea behind them. This is just my feedback on them.
If we are supposed to track down in advance, give us a complete list of names/clues to access. If we are not supposed to track down in advance, there should be ample time to track them down after the bounty has started. And let’s face it. 15 minutes to blindly find and kill 2 champions is pretty daunting.
Since I can gain my reward once per week will it take 6 weeks just to get one?
Can you not do one of each mission types per week?
Also, why must every new system that gives reward be judged mostly by “it’ll take me X weeks to get the reward I want” .. how about just judging the content for the content itself rather than the rewards given.
Northern Shiverpeaks
-Most beneficial way to generate income now: Farm all bosses on all characters. Nothing else is worth playtime in comparison.
wait, so I don’t get it…do you play for fun or to make gold? Why would or should you feel forced to farm just because it is profitable? I mean seriously, what will you do with all that gold that you are amassing?
Get a legendary that you use to farm more gold with, obviously!
@Suddenflame I don’t know if it is possible for many GW1 characters to survive into GW2, but I’m just going to randomly throw this person out there:
If any of the characters from GW1 could survive to GW2 somehow, it would be not Cynn, but Eve. Or Rurik. Oh god, Rurik…. and we would have to escort him everywhere and keep him alive…
Remember, remember, 15th of November
Tybalt bit into a poison apple rather than be killed and end up as one of the risen.
Borrowing from fairy tales, since ANet’s writers’ creativity was lacking the day they wrote this story (actually, they were all hung over at the time, but don’t tell anyone), Tybalt lies in a coma in the middle of the forest waiting for Princess Charming to wake him with a kiss.
He is surrounded by the seven dwarves (Azura) who will talk you to death if you attempt to approach him.
Your personal story will have you searching out the forest to find him, fighting your way through the dwarves, and giving Tybalt a big kiss… after which time he will awake, complain about the slobber in your kiss, you’ll ride off into the sunset (actually, you’ll use a waypoint since there’s no riding in the game, and there won’t really be a sunset because the sun never sets in this game), and you’ll live happily ever after…
…until the next expansion.
