Showing Posts For Trimsic.4392:

December 10th Warrior Changes

in Warrior

Posted by: Trimsic.4392

Trimsic.4392

Hammer damage had to be tuned down. And I agree with all the proposed changes made to the hammer. But, at the same time, I would have expected some drastic changes in a domain where the warrior is at the end of the food chain, i.e. 1 v 1 combat.

It’s ridiculously too easy for an engineer, a mesmer, a thief, a guardian, etc… to no-match a warrior in a 1 v 1 combat. And I don’t understand why this issue is still not addressed.

When the game was released, the power/crit build, with HB, eviscerate, and frenzy, was ridiculously over powered, and was nerved for a good reason. But since this fix, which warrior build is supposed to have a decent chance in 1 v 1 combat ? Which warrior fix is supposed to address this issue in the last released patches ? Just tell me.

May be, it’s not the warrior that is under-powered, but the other classes that are over powered in 1 v 1. I don’t know. But please, fix it!

And yes, everything would be just more easier for you and us if WvWvW had a different balance board than sPvP.

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

December 10th Warrior Changes

in Warrior

Posted by: Trimsic.4392

Trimsic.4392

The warrior in one v.s. one encounters before the patch: “Hey look over there, someone I can kill easily”.

The warrior after the patch: “Hey look over there, a dummy target !”.

The warrior has never been adjusted in a way he can compete in a decent way with other classes. And this patch won’t make it, either. It’s too easy to counter most of the warrior’s attacks as they are telegraphed as hell, and it’s too easy to kite a warrior while doing damage at the same time. When I’m playing my <put every class you want here> against a warrior, I’m just smiling.

It’s such a sad time for the warriors…

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

(edited by Trimsic.4392)

SFR - Vizu - JadeSea

in Match-ups

Posted by: Trimsic.4392

Trimsic.4392

Hi all,

I’m Trimsic, guild leader of Millenium Old School, and we are playing on VS.

First of all, we are not against on principle of GvG activities. However, we notice that each time these activities are in place, they badly impact WvW warfare. There are less opponents, and they decide then to form a single raid, and they are less allies so we can’t lead both defensive and offensive actions anymore. People who want to participate in WvW combats have absolutely no fun because of these arranged matches between guilds.

As a guild leader, it’s my duty to protect my guild mates against such a situation. We play 3 times a week at prime time, and it’s important to me that they have fun.

Therefore, each time a GvG activity will take place on the map we play, we will lead an attack against all the players involved in this activity.

This being said, we have been directly threaten by Irulh and Sak, officer of the french guild named MN, of an attack against our TS server. Such attacks have already been led with success in the past 2 months against TS servers of our allies. This attack may have already been started against us this week-end, as we had some issues with our TS server.

This threat, and these attacks are just not acceptable. I’m ready to talk with any community manager about this issue; I have screen shots to give to the community managers about this threat. In the mean time, some analysis will be made about what happened this week end. We may bring the case to court, if necessary.

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

Axe chain nerf

in Warrior

Posted by: Trimsic.4392

Trimsic.4392

The changes made to the axe is a buff in PvE, and a nerf in PvP and WvW. That’s a bad move because the warrior was already excellent in PvE and had many issues in PvP and WvW, before this change.

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

Countering Stealth

in Warrior

Posted by: Trimsic.4392

Trimsic.4392

Thieves are a perfect example of how a melee class can deal of lot of damage, while having many sustaining abilities to survive a combat.

That’s so bad that warriors do not have an equivalent set of sustaining abilities since the game is released… Could be a high endurance regeneration rate to dodge more, better healing capabilities, more blocking abilities, or whatever else. But warriors are definitely in need of such tools.

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

Being a warrior - work as intended ?

in Warrior

Posted by: Trimsic.4392

Trimsic.4392

He, as all our warriors, expects some retaliation of course. But who would expect to stack such an amount of retaliation ticks per second, when covered by his raid ?

What is the purpose of a warrior in WvW combat ? Shall the warrior be a defensive melee class in combat ? Or can the warrior have some room for an offensive role ?

This is a serious question at this moment when balancing a raid: if the warrior cannot have a decent offensive role in a raid, then the warrior is just useless, since a guardian will perform much better than a warrior in a defensive role. The DPS shall then be dealt by ranged classes, while the tanks break the enemy lines. In this scheme, the warrior has no utility, with the exception of being a banner carrier.

Retaliation is one of the many problems that prevents the warrior from playing a decent offensive role. And this video shows this problem.

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

Being a warrior - work as intended ?

in Warrior

Posted by: Trimsic.4392

Trimsic.4392

If the source of the damage is retaliation, I think that something should be done so as to make sure that one person cannot take more than one tick of retaliation per second and per foe, maxed to 5 foes. No ?

Isn’t that the case? You can only hit 5 foes at a time unless you throw out a fire arrow + another AoE attack.

According to the video, it seems that it’s not the case. The warrior is taking much more than 5 retaliations per second.

Well how many stacks did he take? Whirling axe hits 15 times, vs 5 people that’s 75 stacks.

That’s the point. The warrior should not have taken 75 stacks of retaliation in 2 seconds, because it’s just overpowered then.

I find it’s foolhearty to use multi-hit attacks on a huddled mass of foes.

And by very very close examination of the video you can see….that Warrior didn’t even die, he just got downed and rallied.

So what’s the problem here? That you can’t mindlessly attack enemies?

By mindlessly, do you mean being part of raid that attacks another raid, with necro, mesmer and guardian support to dispel the enemies and heal you ? Because this is exactly what happened during this combat.

For your information, the template of this warrior is 30 def, with knight armor, and has 3k1 armor. I’ve asked the warrior if he had a screenshot of the combat logs, and unfortunately he does not have any of them.

If I do understand you, it’s foolhardy for a warrior to use a multi-attack weapon. It’s foolhardy to use an offhand axe, a greatsword, or may be also a hammer. Oh just wait a minute, I now get what you mean: it’s foolhardy to be a warrior!

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

(edited by Trimsic.4392)

Being a warrior - work as intended ?

in Warrior

Posted by: Trimsic.4392

Trimsic.4392

honestly, this is to be expected when you charge into a zerg with an offhand axe spinning around.

No the problem comes from the fact that retaliation is out of control in WvW. No one should be hit by retaliation 20 times per second or so.

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

Warriors, how are we meant to survive?

in Warrior

Posted by: Trimsic.4392

Trimsic.4392

So warriors are meant to be high damage professions right? but how can we do this if we are forced to go full tank? why are we forced to go full tank? because we have essentially the worst survivability in the game. Terrible condition removal, no stealth, no teleports, bad heals, we lack blocks, boons and blinds so what have we got going for us in the end? how are we supposed to play a class that is made for dps, when we can’t tank any sort of dps ourselves? it’s almost as though guardians are buffed up versions of us, with their high survivability and still sustained damage.

Anyway this post wasn’t supposed to all just be complaints, i was wondering what other warriors out there do? Is PVT best? is Berserker best? we’re meant to do dps but being full glassy sucks in fact the best utility we have is probably endure pain because it gives us some sort of survivability, at the moment im a full berserker but with 2.8k armour melandru runes + food condition removal, and i get my stability from traits in the defence tree, yet i still cannot beat professions such as mesmer, elementalist and guardian i know this game isn’t meant for 1v1s but i encounter far too many not to consider it, i also like solo roaming so i have to take on multiple enemies usually by myself or with a friend.

If a warrior is forced to go full tank, then s/he should play a guardian. That’s the issue, in my opinion.

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

Being a warrior - work as intended ?

in Warrior

Posted by: Trimsic.4392

Trimsic.4392

If the source of the damage is retaliation, I think that something should be done so as to make sure that one person cannot take more than one tick of retaliation per second and per foe, maxed to 5 foes. No ?

Isn’t that the case? You can only hit 5 foes at a time unless you throw out a fire arrow + another AoE attack.

According to the video, it seems that it’s not the case. The warrior is taking much more than 5 retaliations per second.

Well how many stacks did he take? Whirling axe hits 15 times, vs 5 people that’s 75 stacks.

That’s the point. The warrior should not have taken 75 stacks of retaliation in 2 seconds, because it’s just overpowered then.

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

Being a warrior - work as intended ?

in Warrior

Posted by: Trimsic.4392

Trimsic.4392

If the source of the damage is retaliation, I think that something should be done so as to make sure that one person cannot take more than one tick of retaliation per second and per foe, maxed to 5 foes. No ?

Isn’t that the case? You can only hit 5 foes at a time unless you throw out a fire arrow + another AoE attack.

According to the video, it seems that it’s not the case. The warrior is taking much more than 5 retaliations per second.

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

Being a warrior - work as intended ?

in Warrior

Posted by: Trimsic.4392

Trimsic.4392

If the source of the damage is retaliation, I think that something should be done so as to make sure that one person cannot take more than one tick of retaliation per second and per foe, maxed to 5 foes. No ?

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

Being a warrior - work as intended ?

in Warrior

Posted by: Trimsic.4392

Trimsic.4392

The video below shows a combat where the warrior is killed in 2 seconds while charging an enemy raid, in a raid vs. raid combat.

(sorry, the sound is in French).

Hopefully, all the combats are not that brutal. But in my opinion, this video shows some issues that should be analyzed by some Anet developers.

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

Delete Warrior

in Warrior

Posted by: Trimsic.4392

Trimsic.4392

…Really?

Personally I’m breaking my warrior out of the PvE-only closet I had him in.

Warriors now have condition removal.
Longbow got buffed.
Sword got buffed, giving us a middle ground between a full damage weapon (axe) and a full mobility weapon (GS).
Dolyak signet got super buffed.
Heals got a small, but quite noticeable, cooldown reduction.

Honestly, while it isn’t “perfect”, this has been, by far, the best update in months, and we’re, at least, way better off than we’ve ever been in the PvP world.

In PvE we’re basically the same. Slight nerf. Barely noticeable.

My experience is the same. I have a Warrior, Guardian, Thief, Ranger and Mesmer at 80 which I play largely PvE, with some occasional WvW.

Cleansing Ire had me deciding to give the Warrior another whirl for a bit… I think those Warriors claiming the sky is falling in simply don’t have a term of reference. Each of the class forums gets threads like this.

Good luck to you. I’m re-rolling a Necro, and I’ve the feeling that I’ve played GW2 in hardcore mode until now.

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

Anet do you even Warrior

in Warrior

Posted by: Trimsic.4392

Trimsic.4392

May be they first rolled a warrior, then tried a thief, and never came back to a warrior again. Who knows ?

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

Impact of the changes made to blindness

in Suggestions

Posted by: Trimsic.4392

Trimsic.4392

With the recent changes made to blindness, the role of the melee classes has changed in WvW combat.

Up to now, we were used to put our melee DPS classes (warriors, and DPS spec guardians) under the protection of our necros, owing to their ability to blind and chill our foes.

This tactic still works today, but blindness has become so effective with the last patch that it’s pretty hard, not to say almost impossible, for a melee DPS class to deal damage when in melee range of our foes. The number of miss is just insanely high.

Therefore, I question the utility of melee DPS classes in WvW combat. Before the patch, their utility was a bit questionable in some circumstances, but now…

This is not much of a problem for the guardians, whose role is essentially to support their team mates in the front line of a combat. They offer both an offensive support (blindness, alteration absorption, …), and a defensive support (regeneration, aegis, dispell, ….)

But this is really a BIG issue for the warriors. Warriors are not as efficient as guardians in a support role. Therefore, if I were to play my warrior as a support tank or healer in the middle of a combat, I would rather play a guardian instead. Warriors can stun, knockdown, and knockback their foes, while dealing some burst of damage. But, with the recent changes made to blindness, most of these warrior specific abilities have turned to be ineffective most of the time (remember how you felt the last time when your Hammer F1 just did nothing…)

So what is the added value of a warrior in WvW combat with these changes made to blindness ? Sincerely, I just don’t know.

Blindness is currently the most powerful crowd control ability of the game. It can be re-applied almost immediately after it has been dispelled.

Suggestion: grant a 2 or 3 seconds of immunity after this alteration has been dispelled.

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

(edited by Trimsic.4392)

So where is that sustain we were promised?

in Warrior

Posted by: Trimsic.4392

Trimsic.4392

The problem is in the design of the warrior. The warrior is designed around the idea of burst skills. Therefore, the warrior cannot have both the burst skills and the sustainability (or the warrior would be OP), despite the fact that the warrior’s burst skills can be easily dodged by some experienced and skilled players.

Sad to say it, but…. unless something is changed in depth in the warrior design, I’m afraid the warrior will remain at the bottom of the food chain for a quite a long time. And to be honest I don’t have any solution, either.

May be Anet should dig into the direction of a much better endurance regeneration. I mean a very high regeneration rate very specific to the warrior, so he can dodge more, really more. When the warrior dodges, he can’t use his burst skills, can he ?

The thieves have the stealth and the mobility; the guardians have the regeneration and the protection; the warriors would have a good dodge rate.

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

Delete Warrior

in Warrior

Posted by: Trimsic.4392

Trimsic.4392

People shelf their warriors when they get buffed? Huh..

No, they shelf their warriors because compared to the other classes, the warrior is more than ever at the end of the food chain after this patch.

Keep in mind that other classes have been buffed too. It’s just that their buffs have turned to be better than those of the warriors.

The burst skill concept of the warrior is trapped into a dead-end. When thieves have great mobility skills and stealth, and guardians have great regeneration abilities and protection, warriors lack sustainability. Period.

The only way to escape this dead-end would be to invent some new game mechanics that would provide the warriors with active abilities to dodge / mitigate incoming blows.

But at this moment, yes the warrior is getting nowhere.

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

Warrior Changes: The Good, The Bad, The Ugly

in Warrior

Posted by: Trimsic.4392

Trimsic.4392

Not worth it for WvW either by the way:

1) If you want to play your warrior as a tank, the guardian is much better in this role (the guardian has great support).

2) If you want to play your warrior as a healer, … no forget it.

3) If you want to play your warrior as a DPS dealer, the elementalist, the mesmer, the engineer are much better in this role (they have more DPS and they can deal damage at range).

So what ? Is the warrior designed to carry banners ?

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

No reason to play Warrior.

in Warrior

Posted by: Trimsic.4392

Trimsic.4392

I’ve participated to 5 matches in structured PvP. Guess what ? I could not find a single warrior in these matches, but me… Now I know the reason why… we were horrible before this patch, and we are still horrible now.

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

Warrior Changes: The Good, The Bad, The Ugly

in Warrior

Posted by: Trimsic.4392

Trimsic.4392

Tested it for the last 2 hours: the warrior is not a viable class.

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

Boon Hate Math

in Warrior

Posted by: Trimsic.4392

Trimsic.4392

Brawn IS terrible. Maybe if the stats are not +3% burst damage and crit strike which loses effectiveness on any build not stacking on crit chance, the trait would be better. For now, it’s just not worth it. There’s already so many more options without a crappy trait line:

1) Arms, 25 pts gives almost a nonstop +10% damage
2) Arms 20 has Forceful Greatsword.
2) Strength 10, +11% damage
3) Strength 20, flat 10% dmg for GS, or 10% crit dmg for axe, or 5% dmg
4) Strength 25 gives a flat 3% damage

Also, Discipline 25 is worthless. 1 stack of short-lasting might on swap. I don’t think the boon hate trait’s the problem, it’s just Brawn sucks.

I agree. I’ve tested the new boon hate trait for 3 or 4 hours, and it’s not worth the points we have to spend to get it.

For instance, a 20/30/0/0/20 build is much more efficient than a 20/20/0/0/30 build.

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

Upcoming WvW Updates:

in WvW

Posted by: Trimsic.4392

Trimsic.4392

Still no announce about the reasons why the capacity of players in WvW maps has shrunk so much since the last patch ???

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

70 persons per server per map - bug ?

in WvW

Posted by: Trimsic.4392

Trimsic.4392

How did you come up with this?

On the server Vizunah Square, the community is a community. Players are used to log on the same TeamSpeak server since months. On this TS we have one channel per map.

So it’s easy for us to count the number of people actually playing on the blue, red, and green maps. In addition to that, we exchange information between commanders.

I remember a time where we could have two operational squads with 40-50 people each, and many other players roaming on the map. We could lead both defensive and offensive actions at the same time. This is no more the case, as we now count one squad per map. This has a counter-productive impact on WvW game play and strategy. Indeed, it’s now almost impossible to:

  • Defend two structures at the same time
  • Defend one structure while attacking another one
  • Attack two structures at the same time (one being a fake attack)
    In short, we don’t have fun anymore.

This is leading me to another issue: the WvW maps are too small, or more exactly there are too many structures to capture / defend per square meter. Decreasing the number of players per map as a workaround to this issue is a no-go, due to the impact on WvW strategy discussed above. The only viable solution would be to scale up these maps, while keeping the same capacity of players as before. But this is a long development process, and I’m afraid it won’t be done.

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

(edited by Trimsic.4392)

70 persons per server per map - bug ?

in WvW

Posted by: Trimsic.4392

Trimsic.4392

We’ve counted the number of players present in each WvW maps, and it turns out to be 70 persons per server per map.

This is much much lower than it was before the patch.

Question:
Has the capacity of the WvW maps been reduced on purpose, or is it due to a bug ?

Please, try to solve this issue as soon as possible, as more and more people (guildies, allies, friends, etc…) just stop playing the game just because of this problem.

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

Bugged WvsW limits/queues on European servers

in WvW

Posted by: Trimsic.4392

Trimsic.4392

As the guild leader of Millenium Old School, a french a guild running on Vizunah Square, I’ve many contacts with many other guild leaders. It’s obviously easy for me to get informed about the exact population of players who managed to get in, and share this information with others. We share the same TS channel created for each map, and we discuss about this issue, daily.

It’s clear that the number of people per map has been considerably reduced, either because of a new bug since the patch, or because of a decision that has not been communicated yet.

In a hope it’s only a bug, and it can be fixed asap…

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

(edited by Trimsic.4392)

Move arborstone away from desolation and augury rock.

in WvW

Posted by: Trimsic.4392

Trimsic.4392

Arborstone is populated by one of the strongest, if not the strongest, french MMO alliance. Arborstone is the home of MoS, Millenium Old School, and if I’m not mistaken or misguided, Fureur too.

Nuff said.

I don’t know if they have or don’t have any fellas from Quebec but take my word they don’t even need them. They just schedule their playing time as an Alliance and have rotations for night shifts.

We really have appreciated your fighting spirit and the quality of the combats you have led against us to defend your home land. The fights were tough, especially during the weekend and on Wednesday evening.

We all wish you the best for your next match.

Trimsic,
Leader of Millenium Old School.

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

Night Capping and YOU

in WvW

Posted by: Trimsic.4392

Trimsic.4392

15 hours of hard fight => 3k points
6 hours of easy fight => 10k points
This is the problem.

I think this is the summary of the real problem..

You want to solve it ?

Ok. Then apply the following formula:
granted points = potential points * N / C

where:
N = number of players in the WvW maps
C = max capacity in the WvW maps

I think this formula is fair for everyone.

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

Night Capping and YOU

in WvW

Posted by: Trimsic.4392

Trimsic.4392

Greetings everyone!

We’ve received lots of feedback regarding night capping. Many want to know how Arenanet views this. Our answer is that WvW was developed as a never ending continuous battle.

We feel that everyone should have the ability to contribute no matter what time of the day it is. How we’ve came to this conclusion is that no player’s time is more valuable than another. Everyone has different off peak hours for whatever reason. Players should not be punished or unable to experience and view the same content as everyone else because they play at a different time. They too are paying customers.
This is not saying that we are against any adjustment to scoring, or against developing another mechanic to improve the capping system. This is simply saying that we will not be changing WvW based on some players’ idea of off time hours.

Please use this thread as the main discussion for this topic.

Please, let me explain what happened this week end.

Sunday, we fought hard, really hard, from 10 am to 1 am. During these 15 hours of tough fight, we managed to increase the gap between our server and our competitors by about 3K points.

From 1 am to 7 am, we marked 10k more points than our competitors.

Our server wins because because we have more people who can play at night than the other servers.

15 hours of hard fight => 3k points
6 hours of easy fight => 10k points

This is the problem.

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

Night Capping and YOU

in WvW

Posted by: Trimsic.4392

Trimsic.4392

You should consider implementing a system where the amount of earned points depends on the number of players on the map.

Currently, 5% of the players who play at night earn 95% of the points of a match.

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org

The Queue Times Are Ridiculous

in WvW

Posted by: Trimsic.4392

Trimsic.4392

My guild has entirely moved to an empty server. We lost all the guild points we earned, and had to rebuild all the structures again. And guess what ? We have the exact same queue problems we had before. Ok, we wait for a shorter amount of time, but still we can’t play with our friends because if I can get in, my friends can’t.

In the mean time, this low population server is now a medium population server, thus increasing the delay to get in the WvW maps.

So, for those people who claim that the solution is just to move to an empty server, I would just say that they’re wrong.

Trimsic
Guild Leader Millenium Old School
http://mos.millenium.org