Showing Posts For Troubleshooter.4238:
Personally i actually think we have too many turrets that are too weak and fragile. This causes the turrets to have a diluted effect.
Healing + Rifle could be combined into a basic support turret
Thumper + Net could be combined into a tough defensive turret
Fire + Rocket could be combined into an advanced high damage turret
This leaves pure turret builds with a free slot for the tool kit or landmine to complete the area defense or turret build.
I predict a nerf to grenades without the much needed buffs / reworks / bug fixes to anything else. Then all of our builds will be equally as useless and thus give us options again.
I also see this coming i’m afraid. It’s just the way MMO devs go about their balancing.
Does the rifle not have better range and survivability? The pistols pack more punch but their range is shorter, but i suppose you could use the grenades for the long range stand-off situations.
Yeah that’s probably fairly accurate Corpus.
Wrench and Throw Wrench do not function against a damaged Mortar. I did not see this bug reported in the Engineer bug thread so i figured i would make a thread about it.
I actually posted this thread roughly 0.00002 second after hitting a heavily damaged ballista that was defending our keep. The siege war resulted in the keep room having 4-5 parked damaged siege weapons in them and apparently no way to fix them.
Imagine my shock to find out that something this BASIC about an engineer class was not implemented. Such a missed opportunity.
You know, that guy from Team Fortress 2 with the hardhat and the actually effective turrets, not to mention a wrench and shotgun that hurt like a kitten.
If things dont change I’m either gonna have to get a gas mask or eyepatch on my character’s face because 90% of those engineers out there seem to be demomen and pyros!
So please Anet, start some work on fixing our turrets and tools before some big mean mother hubbard tears me a structurally superfluous new behind.
(If you don’t get it, Youtube for “Meet the Demoman / Pyro / Engineer”. )
Well i have to say that the sheer amount of players using grenade kits for damage is rather disturbing. Personally i would love to play more of an engineer and a bit less of a demoman/pyro.
Sadly, the ‘shotgun’, tool kit, mortar and turrets are all some of the weakest skills an engineer can focus on.
Wouldn’t it be extremely fitting and cool if the engineer’s wrench could repair arrow carts, ballistea and other siege equipment?
Why not shotguns that fire 12 gauge chainsaw slugs? You get to chainsaw people 100 feet away!
Lots of fallout inspired engineers here, my aim was to go for a desert combat ranger look with the SE helmet, very similiar to what Sorrow linked.
The armor mentioned above is this one: http://wiki.guildwars2.com/wiki/File:Norn_Female_Furnace_Reward_Armor_Medium.png
Personally i would love to have a full set of this: http://wiki.guildwars2.com/wiki/File:Norn_Female_Arcon_Armor_of_Dwayna_Medium_with_helm.png
“practical” and “utilitarian” are the keywords for armor that would fit an Engineer. They are not going to lug around Iron-Man Mk1 style steampunk suits, nor go to battle in a leather speedo. So i think the 2nd armor i just linked is perfectly fitting for an Engineer in this setting. It could use a pistol, wrench or pouch here and there though.
Mind you, this is all just my opinion.
EDIT: I do agree that most medium armors seem to be tailor made for the traditional ranger/thief classes and very little to no medium armors with added pistols, pouches, grenades, etc.
TIP: Get that backpack when you start a character and transmute that puppy with the highest backplate you can find to keep that engineer-look as high as possible
(edited by Troubleshooter.4238)
Good to hear, thanks. Although i really love explosions i would love to see turrets/mortar being successful for siege warfare. It would of course fit the engineer to a T so to speak.
(Hench the pun in the thread title, which is the origin of the name engineer if i remember my history correctly)
In response to LoreChief’s edit, maybe it should be replaced by a Screwdriver Stab to keep the melee theme and keep the bleed effect. :P
Hello folks,
I like siege warfare ever since i started doing RvR in Dark Age of Camelot back in 2001. (Man that feels like a long time ago now).
When i got Guild Wars 2 and saw the engineer class and his skills i had the impression it would be an excellent class to play for siege warfare in WvW.
Leveling is a bit slow because of real life obligations so i do not have much siege warfare experience yet. So i’d like to ask you more experienced engineers which skills you find most useful for your engineer while you’re attacking/defending keeps.
Turrets? Grenades? Mortar? Please let me know what works for you and why! (Also important: what does NOT work for you)
Engineers having a shotgun/scattergun/blunderbuss is actually quite fitting. Shotguns are known for being able to use all sorts of ammunition and are meant as breaching and self defense weapons. This increased utility fits the engineer theme pretty well if you ask me. The warrior class fits the marksman rifle theme far better.
I personally would not mind if the default #1 shot was a ~600 range shot with a small cone. The #5 shot seems rather awkward and extremely silly. The only times i use it is if a bunch of mobs are clustered around my turrets, which i follow up with a #3 and #4 shot.
Another way i use #5 is to use it as a ‘Charge’ ability to start a battle, then do a #3, #4, followed by a #2 to keep the mob in place while it takes fire from my turrets and my #1.
It might not be the most powerful build but it definitely makes me feel like an engineer the most. Probably because i used to play a lot of Team Fortress Classic / Q3F / TF2
A full turret build is what i am running with at the moment. Mind you i am only level 63 so far.
The turrets i use are:
- Healing Turret
- Rifle Turret
- Thumper Turret
- Rocket Turret
I tend to deploy these 4 turrets in 2 pairs: Healing/Rifle and Thumper/Rocket. (Neat little detail: if you deploy them without moving the two models actually blend together very nicely so they look like a single turret )
By alternating between Healing/Rifle and Thumper/Rocket i nearly always have a turret pair ready while doing events or hearts.
I plan to use the Mortar elite skill to give myself some long range firepower during boss events or siege warfare.
One thing I’d like to note is that i went for Inventions and Firearms as it is crucial to have some form of mobility, control and firepower even if your turrets are down. So i picked the rifle enhancing traits from Firepower.
The rifle/rocket toolbelt skills add a little bit of extra DPS for when you need it and regen mist + shockwave creates a healing field on demand every 1,5 minute!
It seems i only ever use the bomb kit for it’s toolbelt bomb, the Big Ol’ Bomb.
I’ve even seen an Elixir engineer do fairly well with Elixir H. I haven’t tried it myself, but I doubt its completely useless.
Elixer H is only good if you are running 409, but when you run it, its great. If you arnt running 409, take medkit or heal turret based on your build.
Forgive my ignorance, but what is 409 ?