Showing Posts For Tyragon.2496:

Lore Q&A

in Lore

Posted by: Tyragon.2496

Tyragon.2496

Aww, sad to see I missed my shot at asking some lore questions. Mine are mostly about norn, I guess I can give a shot.

Norn Shapeshifting – Something that’s been a big question for norn is their shapeshifting. There’s several questions in it.
When do they receive this form (age)?
How do they receive it? Is it through deeds the spirit prove them worthy?
Do all norn possess this or only those who are worthy?
Can norn shapeshift into more than one specific animal form, how and how many? Eir is an example who can in the novel. She reveres Wolf, yet transforms into Bear.
How does these shapeshifts work (is it a magical transformation or physical? e.g werewolf)?
Do norns retain wounds they receive in this form?
How long can norns stay in the form? Forever like in GW1 or a set amount of time?
Can they communicate (normal speech) while in it?
Are they completely in control or do they get some sort of animal instinct?
Do norn gain other traits of these animals in the form? E.g Snow Leopards can see in the dark, Ravens can fly, Wolves has increased smell and hearing.
Could other races gain these shapeshifting forms if they were seen worthy enough, like GW1 human character?
How do norn view these shapeshift forms? A blessing to rarely be used? A convenient attribute to always make use of? Or something as a last resort?

Norn Shamans – As someone who love the culture of norn between them and the Spirits of the Wilds, I’ve always wondered what the shamans really do. We get an insight on the Havrouns, who are fairly special, and an idea about the Speakers who seem to be High Shamans, but what about the normal shamans?
How much connection to the spirit do they have?
Do the normal shamans have any connection to the mists? Can they enter it like the Havrouns?
Do they have any connection to the mist?
What duties do they have? Is it to guard shrines/sacred animals, give advice to norn and bless them, or is there more?
Can shamans leave the shrines and travel?
Do shamans get any special powers normal norn might not have?
Would their shapeshift forms be more powerful?
How do a norn become a shaman?

Spirit’s Communication – Lastly, a small one about the Spirits. There’s one thing I’ve always wondered, and that’s how the spirits communicate.
Do they communicate through speech or is it through gestures (like Minotaur) and/or visions/dreams?
Can spirits communicate through dreams/visions to normal norn and/or shamans?
Are the dreams some mention been granted to them by the spirits true or just dreams they interpret as such?
The usual norn dialogue by female NPCs are “I pray to the spirits of the wilds, but they rarely answer.”, is there any meaning to it? Do spirits rarely answer or do they just rarely speak to normal norn?

Edit: I’ll also put this in, don’t think I saw anyone ask this.

Elementalist Magic – Elementalists seems to be some weird mix of a wizard and Avatar in the Last Airbender, but how do their magic really work?
Do they conjure (as in create) things they use, like water and stones in earth? Or do their magic work more like the benders where they use existing elements around them?
How do water healing work? Is the water they create special or do they add magic to it? Do you just need to get it on your skin? Do those healed with water magic end up wet?
Also, if elementalists kinda bends the elements, how much can they bend it? Obviously we don’t see them as the Avatar, as elementalists movement seems less flowing and less an art.
How common is it for elementalists to be able to use all elements and how easy/hard is it to learn them?
Are there known to be elementalists who can only use one, two or three elements?
How much training would it require to learn them all?

(edited by Tyragon.2496)

NPC-only armors and faces compilation

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Posted by: Tyragon.2496

Tyragon.2496

Necro bump! So not to forget something some of us really want to see, to stick to the words that everything would be available to us!

Pact Commander Mastery - Swiftness Effect

in Guild Wars 2: Heart of Thorns

Posted by: Tyragon.2496

Tyragon.2496

I’m usually not too bothered by the swiftness visual effect, but having the Pact Commander mastery whilst going around cities, it’s starting to bug me. It’s similar to the Guardian constant aegis effect though not as bad. It’s ruining it when I just want to walk around and enjoy the scenery when this swishy effect follows my character.

Could the visual effect be removed from the Leader of the Pact boon? I see no reason for it to be there really. Another thing would be to allow us to toggle it off and on.

Hearst and Minds Last fight bugs

in Guild Wars 2: Heart of Thorns

Posted by: Tyragon.2496

Tyragon.2496

These are exactly the same things I encountered when I got to the boss. I fought the boss over 20 times. The most frustrating part for me was the gliding phase, where sometimes I won’t get launched (as mentioned) and the first phase where he doesn’t throw boulders he engages you normally and this is where it gets impossible at times cause he may use the whirlwind around him which pulls you off of your glider.

Anyway, I hope it gets fixed.

Really ANet? Re: Quaggan Rave

in Guild Wars 2 Discussion

Posted by: Tyragon.2496

Tyragon.2496

This change reflects a complete and utter lack of prioritization skill on the part of Anet management and whomever is involved with deciding what gets changed/fixed and what doesn’t. This game has hundreds, perhaps thousands?, of bugs that need to be resolved because they affect gameplay, and yet management chooses to waste precious dev time removing something that the majority of players saw as nothing more than cute fun.
It is sickening to think that while they constantly beat the drum of “we’re working kitten the expansion” as an excuse for why they can’t focus on player issues, that they found the time to make the changes to prevent the players from having a little fun with the quaggan transforms.

As I said above, this most likely is a result from fixing a different bug or changing something that may have caused it from the start.

Really ANet? Re: Quaggan Rave

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Tyragon.2496

I think this was a bug that just got fixed on its own. Anet has mentioned in the past that coding is really complex, and that some thing break, without finding any fix, and then gets fixed by changing something unrelated.

They mentioned that in an interview about some dev’s favourite bugs, and it was the ones that let you dance and such whilst sitting, or able to combine the dance book’s dances with other animations. They loved it, but ultimately got fixed due to some unknown reason, which they were sad about.

NPC-only armors and faces compilation

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Posted by: Tyragon.2496

Tyragon.2496

I wanna necro this thread cause I think this is a huge thing Arenanet shouldn’t look the other way. These are finished outfits, amazing looking as well, that would be excellent to sell as cultural outfits (e.g: chef and wedding outfit) and I know a ton of people would want these as something that’s more casual.

As someone who likes to imagine their norn as a shaman, I’d do ANYTHING to see the Norn Shaman outfits be released in some form. The Bear and Snow Leopard looks amazing and I’d love for my character to look like this.

Attachments:

Berserker Mode Key & Duration Display

in Warrior

Posted by: Tyragon.2496

Tyragon.2496

So far, what has been bugging me the most after playing Berserker for quite a bit, is that the key to activate it sits at a very awful position. This is not for any clickers (though I can imagine they’ll have a harder time) but the fact that I can barely see the CD when it sits behind the F1.

I’d like the key for Berserker mode to sit on the side or somewhere else, so you can easier see its CD.

Along that is the Berserker mode duration. There’s the boon, but I feel it’s not enough. I want something like another bar to appear over the adrenaline one, that shows how long the duration of the berserker mode is left of. Additionally you could have the fire start to flicker, the one that burns over your bottom UI.

Right now you either have to look at the boons (which is not the most efficient way if you wanna focus on the fight) or just get a feel for it, like how many Primal Bursts you can use.

Anyone else agree with me? These are just small things that mostly I feel would make playing the Berserker more comfortable and convenient.

Wedding Outfit Data-mined!

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Tyragon.2496

I love this outfit, I hope we get more of these when it comes to more casual attire to fit each race!

It reminds me of the Chef outfit and the Scholar one we used to have in beta. It’s sad to see the Scholar one disappear and now we only see NPCs wear it.

I hope that one day they add the outfits the NPCs wear as civil outfits, and each race has their own for about 3-5 outfits, depending how many there are.

It has to be said: THANK YOU Helseth!

in PvP

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Tyragon.2496

I agree, this was well done. There needs to be some form of rivalry, even if it’s faked, as long as it’s acted out well. As long as it stays within the sport and doesn’t go into personal territory, nor goes physical or involves your own team.

I think some people don’t understand that there are boundaries. You can also not compare it to people who flame or BM, cause those people usually do that to their own team. The aim is to demoralize your ENEMY team, not YOUR team.

I don’t find it breaking sportsmanship if it doesn’t go beyond the boundaries and after a game they shake eachothers hands and say “Good game!”, then leave it behind until they next meet in a match.

Is Elementalist fun?

in Elementalist

Posted by: Tyragon.2496

Tyragon.2496

I started as a Warrior main and tried every profession except Mesmer before touching Elementalist. I was a Warrior lovers for about 2 years, and then Elementalist got me hooked. It’s the most fun I’ve ever had.

I love Elementalist cause there’s so much going on and you gotta follow your reflex and instinct, think fast, and if you’re good at such impulsive good decision making, Elementalist is it, in my opinion.

You can also play less like that, which staff helps a lot in. But I prefer daggers, scepter and focus for more fast-paced actions.

Hellfire & Radiant - Alternative means

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Tyragon.2496

My opinion would be to lower the AP requirement as well. Infact, I think it would be better to allow people to choose between any piece from the start instead of spreading them out.

This would still mean you’d need a great amount of AP to get full Radiant and Hellfire, especially both, but it would allow you to pick anything you want just like how you pick the weapon skins.

Either way, the boots, legs and chest needs to be lowered, it’s way too high for even the most hardcore veterans.

Dungeon "fixes" - Food for thought.

in Fractals, Dungeons & Raids

Posted by: Tyragon.2496

Tyragon.2496

I love these ideas! I agree that dungeons could use a facelift in rewards if they aren’t going to release any more in the near future or are afraid of releasing too many.

I’ve got an idea of my own to add regarding the random dungeons.

  • Random Daily Dungeon Paths Rotation – Each day, there’s a set of daily dungeons. They could be 4 or 5 random paths across all dungeons, that sounds reasonable. These dungeons will now offers an additional reward chest at the end with a bit of extra coin, tokens and a small chance for a very unique item, such as mini, dungeon weapon or armor box, or even an ascended.

This would offer more replayability to the dungeons and reward those people who can take on the random challenge. I think this one would suit GW2 better than a random button to play, as it would require more features to be added and tweaked, make sure you can’t exploit it somehow and among other things.

Lets talk about the new Gem conversion [Merged]

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Tyragon.2496

Hey Arena Net, did you know that “But the new players are confused by <x>!” has become a running gag in most guilds I’m in?

This patch was for new players, you say. Here’s the actual situation though:
New players don’t have enough gold to actually get gems.
New players aren’t too dumb to fill in a custom number on their own.
New players won’t care for this until they hit the level cap, at which point they are no longer new players to begin with.

Your whole reasoning for implementing this update is moot.
Yes, it’s nice that we now no longer have to sit there, adjusting half silver values to get that one gem more or less. But it’d require at least a 50, 100 or 200 gem count to be fair.

With that said, can you please get back to working on things that actually need fixing? Like loot charts on your endgame content, such as Fractals? Or re-enabling POI’s, Vistas, utility skills and weapon skill unlocks for lower level characters, so new players don’t fall asleep and ditch the game before reaching level 20? Food for thought, dears. Food for thought.

This, I agree with.

New players wont have the gold to convert. It’s at about 120 gold for 400 gems, that took me AGES to get when I came to GW2, and I had a lot of other things to buy before I even considered converting gold to gems. Even with all the new changes that makes it easier to get gold today, it’ll still require people to go through things that wouldn’t make them new anymore.

By that time, these new players aren’t “new”, they aren’t veterans either, but they certainly aren’t new. You could call them normal players, inexperienced, though I doubt they are ignorant and dumb to how GW2 works by now.

Please, stop using the new players as scapegoats. A lot of things you did would’ve been good if it didn’t affect the veterans in such big negative ways. Find a middle ground instead of going to the extreme.

Or, just tell us that you want more people to buy gems with money and we understand.

(edited by Tyragon.2496)

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: Tyragon.2496

Tyragon.2496

The old system was clunky and could be confusing, but this is just using the new players as scapegoats. Capping the gold to gem conversion at 400 as the least amount is an obvious nudge at us to buy gems with money rather than gold. We aren’t that stupid to not notice it.

I really really hope you mean you are listening to feedback, Gaile, cause this is mine and I bet a lot of players would prefer it.

Add gold to gem conversion like this “1, 25, 50, 100, 200, 300, 400, etc” and make sure the gold to gem actually tries to calculate the least price in terms of silver and copper.

THIS would simplify the system without taking out the liberty of getting just the right gem amount you want. Right now, people can’t buy items like the 200 gems headpieces, hair and makeover kits or even outfits that goes for an uneven 700 gems price without paying for more gems than necessary.

Siege Troll Discussion

in WvW

Posted by: Tyragon.2496

Tyragon.2496

Three suggestions I would give are:

1. When someone puts out a blueprint, it’s notified in the chat who it is and what siege weapon it is. This would help identify the troll and also help everyone know what sort of siege weapon has just been thrown without hovering over it.

2. Show every siege weapon, finished and under construction, on the map just like we can see trebuchets. This will allow everyone to notice if there’s anything off on the map, like a siege troll mass producing siege weapons at a keep or tower to sabotage the supplies.

Would the feature above, number 1, be in place, you’d just need to go close to that area and you’d be notified in chat who is doing this. Making it very easy to report the person.

Destroyed siege weapons will only disappear from the map once someone reaches the radius to see it, or the siege weapon only disappears after a few minutes. This is to avoid siege weapons becoming a sort of “warning” system.

3. Restrict siege building to 1-2 blueprints for every player. You need to join a Commander’s squad to increase that limit. The more people who are with the Commander, the more blueprints you can use.

This is last because whilst most useful, it requires more features made for the Commander tag, such as management of the squads just like a raid group. The best way is to only allow a Commander to invite people and able to kick them. So that trolls can be rid of and end up restricted with how many siege weapons they can throw out. Restricting that isn’t much of a punishment for normal players, only trolls.

(edited by Tyragon.2496)

outfit

in Guild Wars 2 Discussion

Posted by: Tyragon.2496

Tyragon.2496

They’ll most likely return next Halloween.

Paying for past content?

in Living World

Posted by: Tyragon.2496

Tyragon.2496

The payment is most likely to make up for the lack of an expansion, and I have a feeling Anet intends to keep pushing away from the expansion model and keep trying to stay with the gem store and see how it goes. Though they keep saying it’s not off the table incase things don’t go as planned.

This isn’t a negative thing, LotRO has sort of the same model, you need certain coins to buy questlines and areas, which can be earned through in-game currency. I thought that system was quite good. Still LotRO also has expansions which I hope GW2 will have as well in time, due to the fact you can’t ignore how much publicity an expansion gets compared to 2 week content patches.

Fighting Sword Thieves...

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Posted by: Tyragon.2496

Tyragon.2496

As I mentioned, I’ve found duel-sword/longbow really strong against thieves, then again it’s strong against anything in 1v1, almost every profession and build is soloable.

Most thieves eventually tries to use Steal and then whirlwind you, that’s the PERFECT moment to use Flurry and Endure Pain. They can’t move, you take no damage and meanwhile you load a lot of short bleeds on them.

Before I was always scared of that whirlwind attack, but with that combo that I found any thief that uses Steal on me will regret they ever used the ability to begin with.

Other than that, easiest counter as duelsword warrior is just spam autoattack, as I mentioned earlier. They wont be able to dodge every attack, especially if you run Duel Wield Agility (which I tested but I prefer the extra adrenaline from crits), and the condition does the rest.

It may sound like the cheapest move in history, but to beat a thief, you gotta play cheap and dirty, cause that’s how you win when playing as a thief. Use it against them.

(edited by Tyragon.2496)

Pvp Greatsword + Axe/shield

in Warrior

Posted by: Tyragon.2496

Tyragon.2496

I can only answer that I have actually met a warrior with axe/shield + gs that was devastating to go up against when on my ranger. I guess mostly because you barely see many warriors use GS in sPvP and when you do they always try to rely on Hundred Blades.

What made the combo devastating to me was the scary mobility, always staying up in my face continuously and never backing off. Then beating with axe for that great amount of damage. Whenever I got out of distance, he took GS out and was literally 1 inch from my character again..

Anyway I can’t speak of any build, all I remember was he used Bull’s Charge with it. There’s lots of viable axe/shield though. I once faced one that used that combo with hammer. It was hard to counter without stability, because you either dodged the knockdown/back, shield’s stun or the worse, axe’s F1 which hits for a truck. Problem is, all of the combos before that was used as a build-up for it, so whenever those were dodged, you ended up without endurance to dodge the axe burst.

Fighting Sword Thieves...

in Warrior

Posted by: Tyragon.2496

Tyragon.2496

I dunno about GS/Bow. I personally play a condi warrior and the conditions just eat through them. It’s hard to get real attacks to hit them for much, but the bleeds on sword’s autoattack combined with longbow’s fire field does a lot to make thieves completely unable to go up against you for long without having to quickly disengage.

About the teleporting around and potentially escaping, it’s hard to counter really. Good thieves knows when to disengage and all you can do is continuously keep them away until they make 1 mistake and you can get a full combo on them. It’s all about playing a patient mind game instead of flinging out abilities.

I’d like to hear anyone else who has any tips and advices.

Megaservers and RP

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Tyragon.2496

The RP tag will only work if the megaserver does not, by any circumstance, mix servers with different languages. I’ve heard people being mixed up with german and french roleplayers, which, breaks the immersion for all three.

It’s really weird and awkward to go into a bar and half of the crowd speak a completely different language, with their own stories. Someone from the german server might even run that bar whilst someone on Piken Square does the same.

Personally, seeing as Anet said that megaserver was not a feature they went for to save money and resources, and even admitted that running a server is cheap, then my wish (as it will likely never happen) would be that they opened up 1 new server tagged as “Roleplay” for both EU and NA that isn’t affected by the megaserver, where a set of roleplay policies are used and anyone harassing or disrupting RP can get reported.

Either that or turn Piken Square and Tarnished Coast into it. I prefer the former idea, as it would be better to create new servers seeing as some people call those servers home as much as us RPers, and shouldn’t suffer getting the megaserver cut off from them due to our sake.

Only problem I see is that it might attract other people who want to use it to get away from the megaserver aswell, like guild missions, world bosses and such. Those issues needs to be addressed first.

Anyway that’s a wishful idea I believe would solve the RP problem completely.

(edited by Tyragon.2496)

Armor set/ Weapon set while out of combat

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Tyragon.2496

I remember that Anet is actually considering that, and probably working on it, to allow you to have 1 or several extra preset sets with armor and weapons which you can swap from.

Megaservers and RP

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Tyragon.2496

What people get wrong is that RP can still exist, but the big tight knit community we once have is being split. We CAN’T add every RPer in the world to our friendslist, nor can everyone join a RP guild, it doesn’t work that way.

You may see some RPers around, but those RPers are RPing in their own bubble, they didn’t meet randomly. It’s the random and public RP that’s being stabbed in the gut several times, and without such RP the community will diminish. When your friends leave, so do you, because you have a harder time meeting new people.

Anyone arguing against this see the point? When you can’t expand your contacts, it stays the same, and as we all know people come and go in MMOs, soon those contacts you have disappear and you’re left more and more alone.

I both love and hate the megaserver, because I PvE and sPvP just as much as I RP, I love seeing more people when I do PvE. But what I don’t understand, even from a PvE perspective, is the need to megaserver the cities too. They “feel” more alive, but that feeling is an illusion to how my server status is. There’s nothing that keeps the Piken Square community around other than WvW, which shouldn’t be.

My two cents are either form a system where people can check a list of different playstyles “Leveling, Exploring, World Boss, Roleplaying, etc” and also able to check whether you want it to do everything it can to priority your server or leave it to the megaserver, where this check list becomes #1 priority. Or, just remove megaserver in cities.

Megaservers and the Cities...

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Tyragon.2496

I agree on this, I see no reason for the megaserver to be in cities, other than making them feel more “alive”. But that “feeling” people want is damaging a lot of things which he stated.

For those that haven’t experienced the megaserver yet, it’s barely helping you have someone in your friendslist, guild and even in party. I’ve heard people be split moment before entering a megaserver zone.

Sure, this is bound to happen to a very young system that in time Anet can optimize, but the part about cities still stand. There needs to be SOMEWHERE where the server has its own identity, other than just WvW, and cities are the perfect places.

Also, about RPers, unless you haven’t noticed the biggest thread is about them. They aren’t spouting meaningless words and blinded frustration, some of those comments are overreacting but the truth of how much the megaserver is damaging the RP community is real, very real, and adding people to friendslist or guild ain’t helping.

Reward track progress cap.

in PvP

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Tyragon.2496

Why the generic Anet hotjoins have this too is because in those matches you can not just swap teams, but you can also change your build during the game.

When you’re playing solo and team arena, you can’t do either. Also the more you win, the more you rank up the leaderboard and face tougher opponents. It makes sense that something that’s tougher to continuously win in will reward more than something that has more freedom and is more random.

Missing itens after Patch

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Tyragon.2496

I had this problem with sPvP gear and missing the transmutation charges, even if I entered HotM several times.

What worked is to logout in HotM and login, got all the stuff I had and was supposed to get!

[Suggestion] Mounts?

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Tyragon.2496

I would say yes, in the far future.

Something GW2 is rich of is a great combat system, very dynamic. It would be perfect for mount combat compared to other games that’s tried it.

But, the negative part is that mounts usually means increased speed. In order for mounts to work in GW2 they’d have to be just as slow as running, perhaps be able to give a temporary movement speed buff like the abilities we have to give Swiftness.

Mounts would be fun, if we look at the cosmetic part of it and the possibility for mount combat and forget the part about “increased movement speed for travel”. Though as I mentioned, mounts as slow as running seems ridiculous and this is where the whole mount idea starts to fall apart.

What does "Role Playing" (RP) Mean?

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Tyragon.2496

How exactly would the megaserver tech spoil RP?

They think that trolls would come over and spoil, their experience; despite the fact that nothing is stopping them from doing it now. You can guest on any server and do the exact same thing

They are far less, and majority of the people on TC and PS are people who don’t mind RP and are used to it, they actually enjoy seeing us around even if they don’t RP. People who guest to troll, never seen them.

Now it’s more likely we will bump into people who aren’t on our server and are more prone to find RP ridiculous and fun to disrupt, just because they stumbled upon us without guesting.

Feedback/Questions: MegaServer

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I like the idea of the filter, it would be really nice if they added that and not just for RPers, but other reasons.

Feedback/Questions: MegaServer

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Tyragon.2496

How do you guys find each other currently? Presumably a new player asks what is a RP guild and then asks to join? Because you can’t just start randomly roleplaying on the average server, no one will respond at all.

So in the new system they join the RP guild, and boom, now they’re playing with their RP friends.

Right now you can easily find RP in the hub city, Divinity’s Reach. If you ask /m there about other areas, people can direct you. You can also find guilds. Other than that we have an official RP website but not every new RPer will know of it.

Either way, right now it’s usually easy to find RP. Whilst the maps are empty, you can spot who are the RPers.

I don’t mind the megaserver underflowing in all other zones in the name for the game, but I don’t see the point to do the same for main cities.

Feedback/Questions: MegaServer

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I forgot that point, I don’t understand why megaservers would exist in the main cities. I understand the other zones to make it more alive, but the main cities? RPers aside, there’s people who go to say the other cities that are empty to get away from lag. Now they’ll probably be grouped with other players going there and suddenly the other main cities are full.

Sure that is cool, but I thought the reason to have several cities was to give an option incase you lagged.

Feedback/Questions: MegaServer

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Tyragon.2496

What you people miss, is that NEW RPers, who only factors in with the homeworld, might end up lost. This is the main concern, and do note, it’s a concern, not what we’re judging already. We’re still waiting to see, but it’s only natural we’ll have our concerns.

Anyway, should it be that new RPers will have a harder time to find RP (since we do get new RPers all the time) due to being mixed with more people from other servers that bash us RPers and less of your own, then they’ll dwindle, and as old RPers go away, slowly the RP community will become smaller, and smaller, and smaller, until you can barely find random RP in the world.

This is the concern and that we dearly hope wont happen. We love GW2 and as RPers we’re passionate about the lore, game, races, gear, everything, that’s why we’re afraid.

Feedback/Questions: MegaServer

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Tyragon.2496

The RP community is large, almost impossible to add every RPer and worse, new RPers wont know what’s going on. There’s tons of RP Guilds, it would fill up a whole guild to 500 peeps.

I worry as well about this idea, it could potentially kill the little RP that exists on both PS and TC. More so PS cause we’re already a smaller community than TC, but kill both it might.

I wont judge yet until it’s released, but I’ll still voice my concern depending on how it distributes people to each zone and how much it splits people from your own homeworld.

How to push "weak" builds closer to the meta?

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Tyragon.2496

As people have said, the meta is zerker BECAUSE the mobs promotes zerker. The mobs themself zerk mindlessly in group and lets your Hundred Blades warrior just deal all the damage without the need of a stun or immobilize, nor do they remove it.

Mobs needs to be overhauled, get better AI and overall use more skills players do. Condition removal, break stun, dodge, finishers and generally a lot more fast paced combat instead of slow 1 hit attacks that gets you to 50% HP even with 2000 toughness.

GW2 is balanced around sPvP, that means the mobs needs to act more like players. The first problem is that they don’t work in groups, they stack and don’t dodge. These needs to be addressed to make them more dynamic and unpredictable, just like players.

Dolyak Express - March 28, 2014

in Guild Wars 2 Discussion

Posted by: Tyragon.2496

Tyragon.2496

Will people that have duplicate skins — mainly looking at the gem store skins — get some sort of compensation?

I understand a full refund is uncalled for and I accept that, but getting like 1 transmutation charge for each duplicate gem store skin would be a nice compensation that ain’t too much, in my opinion.

Who would win in a fight, a Charr or Norn?

in Charr

Posted by: Tyragon.2496

Tyragon.2496

It’s completely a lore debate, as Drewan mentioned. In-game all races are equal, because it’s the game mechanics. You see norn Vigil soldiers dying just as easily as human Vigil soldiers, when majority of the cases, a norn Vigil soldier would equal from 5 to even 20 humans soldiers depending on their size and skills.

Also don’t get me wrong either, I love charr. I led a charr only RP guild with about 20-30 active members for over a year on Piken Square, but what I always factored into my guilds RP was that our organized attacks and teamwork is what made us great.

Once a norn came to the Black Citadel to duel us, and I made it clear norn are way more powerful. He beat us all in a 1v1, until one of the charr used cheap tricks to win, as charr are known from back in GW1 to fight dirty, they don’t fight honorably. It was fun to see.

(edited by Tyragon.2496)

Who would win in a fight, a Charr or Norn?

in Charr

Posted by: Tyragon.2496

Tyragon.2496

Very nicely written, Drewan. What most people get wrong is that they compare size. A charr can realistically lift what he/she seems capable of, a norn can lift way beyond what seems realistic to their size. Something more equal to norn would probably be giants, as norn possess strength more of their size even if norn are smaller.

With that in mind, you get why people fear norn the most as a single individual. It’s not just because of their boastful legends or size alone, but the fact they’ve proven to be capable of feats way beyond realistically possible.

So with champ bag changes. . .

in Black Lion Trading Co

Posted by: Tyragon.2496

Tyragon.2496

Do what you enjoy the most and what you’re probably good at, and it will be profitable, simple enough. Even with this nerf, the champ trains will most likely still exist.

Feedback/Questions: The Wardrobe System

in Guild Wars 2 Discussion

Posted by: Tyragon.2496

Tyragon.2496

A legendary is mostly for the skin, and I dare say 80% of that gold and time sink, if not even more, is for the skin. The stats are just a bonus for the majority of the players.

People were still just as crazy about legendary when it didn’t have the stat swap nor much of a stat increase from exotic. Nor did they have the infusions slots. So in the end, the wardrobe is undermining 80% of that effort people put into a duplicate legendary.

Getting no sort of refund is understandable when it comes to gem store purchase and other duplicate skins, but legendary is a huge deal if you got two. In my opinion, the best way to fix this is to just un-soulbind the duplicate legendary for every person so they can choose whether they wanna keep it for the stats or sell it to get atleast something in return and let someone else enjoy it.

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Tyragon.2496

Tyragon.2496

I wanna know why you (Anet) are putting separate town cloth pieces that ain’t headgear into tonics?

I can understand that the reason there’s full sets is because of complications, but tonics just boggles my mind to no end when it looks like headpieces are made into skins. “Clipping” is not an issue, we have several armors that clip and looking at Charr players, the least of their worry is clipping town clothes when majority of their gear is stretched and clipping.

A lot of people would be satisfied with a solid answer, apart from the clipping issue, to why you had to do this so we’re on the same page? Are there complications that makes it hard to fix? Is it time consuming? Is there codings that don’t work together now that the town cloth tab is gone?

Please, I think it would help for us to know. Also why did you remove the town cloth tab? Couldn’t you change the system so that you could keep using town clothes in combat with your weapons? The town cloth tab was perfect, only exception was the no combat bit. Even if we can use some in combat after this patch, this a huge step backwards for town clothes in my opinion, since you’re taking away the mix and match freedom and able to dye individual pieces.

Just to clarify, I’m not whining or complaining, I love the rest with the wardrobe, but this is a black spot on the golden platter that most of us wants to clean off. I just hope to get answers cause right now it seems quite random where I believe most of us can see better options. People wont give up on having this thing reverted until Anet’s given an understandable answer.

(edited by Tyragon.2496)

Who would win in a fight, a Charr or Norn?

in Charr

Posted by: Tyragon.2496

Tyragon.2496

I think anyone comparing charr and norn in size and power ratio is taking it too realistic. Norn are known to have supernatural strength, for their size. A human in the same size of a norn wouldn’t possess the same strength.

What people also forget is that the Spirits enhance the norn’s abilities, something charr lacks. In the Edge of Destiny book it’s described how Eir not only uses the strength of one Spirit, but several, to sculpture the statues, and later using the same moves against the attacking Svanir.

Norn are known to take on foes way beyond their size or foes that outnumber them 10 to 1, and singlehandedly defeat them. There’s a female norn in Cursed Shore who kill the Risen for sport, even saying that the Risen are boring foes and the event revolves around making the risen berserk at her so she can get a challenge. Even then, she gets out without a single injury.

As I said in a post before, charr aren’t individuals. Charr grow up working in teams and I think the majority of charr who fights under the Legion are at a disadvantage when fighting alone, because their whole life revolves around their role in their warband, fighting as a team among allies, not as an individual. Norn on the other hand is the opposite, they grow up mostly independent and thrive as single individuals.

Someone else put it well: norn win fights and small battles, charr win wars.

(edited by Tyragon.2496)

Refund on Existing Outfits

in Guild Wars 2 Discussion

Posted by: Tyragon.2496

Tyragon.2496

I don’t expect any refunds, but I do hope Anet considers it, since I got a few gem store item duplicates. I think people should praise Anet if they do, cause that shows what a great gaming company they are.

They could just ignore this and move on, it will of course stick a nail on their history record and it could lose them some trustworthy customers, but it’s their choice and we agreed to it in the Terms & Conditions.

Now if they refund, which they already do for the town clothes becoming tonics, that means they care more than they’re entitled to. That’s why I keep playing this game, because time and time again Anet has shown they care and listen, whilst I’ve seen other MMOs just steamroll their players.

So, whilst I cheer for the refund crowd, just remember to give Anet big thanks if they allow those refunds, cause they’d be reaching out and doing something they aren’t forced to.

Feedback/Questions: Legendaries in Wardrobe

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Posted by: Tyragon.2496

Tyragon.2496

I think everyone who has a duplicate of an important item such as a legendary should get somesort of refund.

Don’t reply to me that “you get the stat swapper”. The legendaries aren’t expensive because you can swap stats nor that the stats are superior, it’s the skin. It’s all about the skin. 8/10 of that price you pay for is the skin alone, and now that people can duelwield it, people that have duplicates should get the option to refund it.

Here’s an idea I think could work instead of refunding all items you’ve bought: just un-soulbound the legendary. That way anyone with a duplicate gets the option to sell it if they wish. I think it’s a fair deal considering all that hard work to duelwield the same skin will be for naught, unless they want to keep it for the stats. Give them the option to choose, just like the town cloth tonics and duplicate gathering tools.

I don’t own a duplicate nor even a legendary, so I’m not arguing out of my own selfishness. But I can understand and feel sympathy for those people who’ve worked months and months for the legendary skin, and now that duplicate wont matter.

(edited by Tyragon.2496)

Feedback/Questions: The Wardrobe System

in Guild Wars 2 Discussion

Posted by: Tyragon.2496

Tyragon.2496

It makes sense they’d do this, cause the single piece town clothes are barely bought, so are the town clothes even, that’s why they make you able to use them in combat too.

This is a smart move, we be able to enjoy these skins more and probably have a lot of laughs with the randomness we can do with them, which means more will be inclined to buy them now. That in turn might lead to more people buying them with real cash and that also means more money for NCsoft and Anet.

Everyone is happy!

Feedback/Questions: Legendaries in Wardrobe

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Posted by: Tyragon.2496

Tyragon.2496

They should’ve released the precursor scavenger hunt with it. I know that it was mentioned in an interview they pushed this feature up because the team that is working on rewards wants to overhaul stuff, but maybe it wasn’t the best idea to release the wardrobe right now.

Anyway, I’m not going for a legendary so I’m not concerned, but I feel for those that are. All I can say is be patient, collect everything else then wait until the scavenger hunt for precursors is released.

Feedback/Questions: The Wardrobe System

in Guild Wars 2 Discussion

Posted by: Tyragon.2496

Tyragon.2496

As much as I’m excited about this, I’m also worried about my duplicate Braham’s set and Rox’s Quiver.

Both of those were bought with real cash in the gem store, not gold, and I’d feel quite ripped-off if that was just ignored. It wouldn’t be a good image for Anet if gem store stuff had no refund.

Anyway, they gave a refund when it came to gathering tools when it became account bound, I hope they consider the same here.

Where is the New Merchant from Patch notes

in Battle for Lion’s Arch - Aftermath

Posted by: Tyragon.2496

Tyragon.2496

Either they are still trying to figure out what to exchange blades and previous event items for, or they are hoping that the longer we hold on to large stacks like blades, the more likely we’ll run out of inventory space and buy more. As time rolls on I’m edging towards the latter explanation.

I believe this aswell. They are waiting for the bank and bag slot discount to roll, so that more people are guaranteed to buy it and probably buy an extra slots just because at that temporary moment, their slots are almost full.

Then afterwards they will release the vendor to free us from the burdens and at that moment we’ll realize we probably bought more bank and bag slots than was actually needed.

Heirloom merchant back for a day or two

in Battle for Lion’s Arch - Aftermath

Posted by: Tyragon.2496

Tyragon.2496

I think a lot of people arguing against the vendors misunderstand the concept of WHY this way a bad decision, regardless of where they posted this warning and whether it was a week or even a month before it.

It has nothing to do with the above to why I feel it was unreasonable. Removing exclusive vendors for an event the same day as the item drops are removed, and the same day the event stops, is the bad decision.

You can spam blog post and even an in-game mail, does that mean every player will be free during that last week to cash it in? No. And whilst you can’t cater to everyone, does it hurt anyone that these vendors stay 1 week or even a month after for everyone to get a chance? No.

Why was there a rush to remove these vendors anyway? Why not let them stay until the refugee camps are gone? The refugee camps are still there and it’s kinda weird from an RPG perspective that once Scarlet and her forces are gone, these guys collecting heirlooms and belongings suddenly go “Okay, nothing more to collect” when Lion’s Arch is still in ruins and former LA residents are still living in the refugee camps and probably missing their stuff.

Found Heirlooms/Belongings Vendor

in Battle for Lion’s Arch - Aftermath

Posted by: Tyragon.2496

Tyragon.2496

Thanks for the link, I hope Anet reads this and might reconsider putting those vendors out for just a few days. Removing vendors the same day as the items stops dropping is a big mistake.

They never planned on removing the Scarlet’s hideout chests the same day the Marionette was gone, and even if they accidentally did so, they were added again so people could get their time to loot. I feel this is the same thing.

Hahahaha! Another one who does not read the dev tracker daily!

There’s a ton of people who don’t. These vendors are quite a big deal, it feels weird it wasn’t warned anywhere else. I know a lot of people who still have tokens and didn’t know the vendors disappeared or weren’t even able to. A LOT of people.