Elementalist: Sheva Alamarr
Guardian: Stella Alamarr
(edited by Tyreal.5230)
ASCENDED VERSION RELEASED
https://www.youtube.com/watch?v=nHy8RjNX8sQ
This is a new build I came up with after xferring to a new server. I couldn’t WvW for a while so I decided to go sPvP and this was the result.
The guide is a few posts below
This build utilizes the boon “might” to the extreme. With a combination of might from crits, blocks, weapon swaps you can easily maintain 20+ stacks of might. Some people might say why not just run a “staff”? The thing about staff is that it wastes an entire weapon set for basically the number 4 skill. Getting lower stacks of might and for a much lesser duration coupled with a predictable attack pattern and no defensive skills. However with this build there is no such sacrifice. Not only do you have the DPS to kill any class with any build you have the blocks, invulnerability and the sheer pressure to keep you alive in engagements.
Videos:
1. http://www.youtube.com/watch?v=mzVyBvIqCxc – s/tPvP
2. https://www.youtube.com/watch?v=wC4nGz9Patg – s/tPvP, Roaming WvW
3. https://www.youtube.com/watch?v=ZPlaw-bxoxU&feature=youtu.be – WvW
4. https://www.youtube.com/watch?v=ayuQYcU7ZIU – Solo Roaming FT. TapDatMouse(Nhymx)
5. https://www.youtube.com/watch?v=JfKGbRpFu0Q – sPvP GS/H M/F
6. https://www.youtube.com/watch?v=n_qfmDNPhDw&feature=youtu.be – Roaming WvW
7. https://www.youtube.com/watch?v=5nYEggPkI_g&feature=youtu.be – sPvP 1 random match
8. https://www.youtube.com/watch?v=1B9IWEieLMQ&feature=youtu.be – sPvP
9. https://www.youtube.com/watch?v=Kc1gGlESuQU – WvW Roaming/Havok
10. https://www.youtube.com/watch?v=nHy8RjNX8sQ&feature=youtu.be
(ASCENDED VERSION VIDEO GUIDE)
11. https://www.youtube.com/watch?v=SlKTulPvMlc&list=UUQp9h6mRgHc1mOk_BhqgV_w – Solo Queue
12. https://www.youtube.com/watch?v=pmY09B3wETI – Duels vs condi builds, 1v1s and solo roamng
Despite being a DPS Meditation Berserker build you do not lose in attrition. Being pressured and blocking attacks will yield more might, thus higher DPS. Attacking more and getting crits also yields more might, once again higher DPS. Whether you are on the defensive with Mace/Focus or on the attack with Greatsword you are constantly doing deadly DPS that will kill any build that takes you lightly.
Build links:
WvW:
non-celestial- http://gw2skills.net/editor/?fVAQNAR5dlsApaodDxcI8DNR8AVVAweKb5/X/jgkDA-TVTDwAMeCA9UmNT9AW7PATFkXqYU5iAcWpBINDw1BAwMjClgkNNRKgRVGB-w
sPvP:
http://gw2skills.net/editor/?fVAQNAR5dlsApaodDxcI8DNR8AVVAweKb5/X/jgkDA-TJRGwAAeCAJuIAg2fAaZAA
(edited by Tyreal.5230)
Hey all, just a quick note. Earning higher tiers of reward in the Boss Blitz in the Queen’s Pavilion is a great way to earn Festival Tokens, and Queen’s Gauntlet tickets – the rewards that the other activities within the festival give as well. If you check your inventory, you should see the tokens & tickets you have received.
TBH, I looked for the vendor that gave you the skins in exchange for the festival tokens. I was hoping the selfless potion would be there since i missed that when it was available. However to my disappointment it wasn’t. That is fine, perhaps it will be available again some day. With that said, there is nothing else that interests me about any of the LSs. I think most people play to get a new skin. However, most of the skins don’t look good with anything else or coordinates well with anything or is just another “fire” skin.
I have been playing since beta weekends and I have never been excited about I drop I have gotten since release. My first exotic was BEFORE the initial drop nerf in the first Crown Pavilion., and it was a bow that I could not use on my ele or my guardian. Which were fully geared with SEVERAL different WEAPON, ARMOR and TRINKET sets already.
The truth is, even if you up the loot drops to what they originally were it still isn’t exciting. When I get a loot drop I should be EXCITED. I should feel like I just found a legendary item. When I pick up a weapon dropped from a legendary mob it should be so great that it automatically replaces anything I am currently using.
PvE was fun at the launch of the game because there were many people to socialize with no matter what map you went to and the items I got were worth something(when I was still leveling). Everywhere I went there was someone trying to complete the same thing I was doing. It is no longer launch. Players have leveled, spread out and are looking for the most effective place to farm drops for legendaries or ascended gear.
Instead of nerfing the few bosses that give decent loot in an attempt to get players to play other portions, maps of the game. Why not try increasing the quality of loot on a whole from all mobs in all aspects of the game.
Instead of nerfing crit damage and increasing the HP/damage on bosses to make content difficult(which is doesn’t) why not try something more dynamic. Example: lower damage of a boss, BUT increase the amount of attacks and AoE he does. What I mean is, instead of one giant attack here and there. He does numerous, limitless, endless smaller attacks that keeps us moving, dodging, healing. Instead of one massive, damaging AoE, have 20-30 smaller AoEs scattered about that inflict a few conditions or something followed by quick large AoE melee swing in a 180 degree arc in front of the mob that knocks back, does moderate damage then a leap to stun anyone in front of that arc followed by a spell that cripples everyone within a 360 degree radius, etc. The options are endless. I’m just saying that PvE is lackluster in this game. Nothing feels important or exciting no matter whether I have seen it or not.
The fact that you have to dodge a single attack every few seconds and mobs have ridiculously high HP is WHY people go full DPS in PvE. Why would I run something other than full glassy DPS if there is no danger to make me run anything else.
The loot is not exciting, the mobs(models, centaurs, spiders, elementals. etc) are consistently used over and over again. The attacks are the completely and utterly foreseen and are few and far between. The initial encounter with a mob is not threatening and thus has no excitement or sense of adventure. When I enter a higher level map for the first team I should be worried whether I will survive for the next 10 minutes instead of looking at how many hearts, vistas and PoIs I have to slave through. (I haven’t gotten 100% completion since launch on any character and probably never will because PvE is so bland).
I have never felt the difficulty of the battles, the might of the dragons, the fierceness of the Ascalonians to help me relate and get interested in the personal/Living story. I would rather have a long 30 minute fight that constantly kept me on my toes, dodging condition clearing, the timing of DPS and healing THEN LOSE with one or two more hits left on the boss versus spamming my combos and winning in 5. I should lose my first encounter with a boss and make me rethink my strategy or build. Everytime I come across a new enemy/boss I should feel extremely cautious, almost terrified of letting him come close or what crazy attacks he is going to do.
This comment isn’t about fixing the loot, it’s about fixing PvE in general…. :/
Sorry for the rant.
yeah, invulnerability hard counters… everything?
Okay, your friend may be an experienced necro but how well does he know ele? Does he even know when he should be trying to get your HP down? Is he trying to get your HP down while you have protection? Is he paying attention to whether or not he has weakness on himself? lol Doesn’t seem like I assumed anything. Sounds like I was dead on. Yeah, a ‘test’ against an Ele whose only focus is to survive and keep his HP above 90%. Such testing skills. Like a real fight doesn’t involve multiple people with an infinite amount of unknown variables. If there isn’t a single person on a team that isn’t running a power build… really? Even if there is no Ele running DS… condition cleansing? hello? Such is the standard for nearly any build to have? lol
Once again, it’s not just one trait. Main thing I hear is “I can’t get his HP below 90% because of his heals and regen.” Not those words specifically but that’s the gist of what people are saying. Where do you think these heals are coming from? Where do you think the regen is coming from? They are all traited, are they not? From heals on dodge to boons on weapon swap, boons upon being hit, -33% condi duration for movement impairing condis(Not to mention hoelbrak), protection from auras, auras on being crit, vigor on crit. Applying weakness wih air #2 (weakness + protection = instant -83% damage) See the pattern here? ALL of it is traited… for survival.
Diamond skin on it’s own is garbage. That’s why it requires an ele to go completely into survivability for it to even work well. Elementalists say it’s a bad trait because it’s useless without focusing on complete survival. Sorry, but your not being countered by a single trait. If that ele wasn’t in water or arcane he would get demolished. If you honestly think that you’re being countered by one single trait on it’s own then you obviously DON’T know ele.
You’re trying to single out a single trait in a build that has complete synergy in everything it does to survive(theory crafting at it’s finest).
TL;DR: Honestly… ppl want to be effective against EVERYTHING without sacrificing ANYTHING? okay…
People trying to get ele nerfed because of their own incompetence again?
Some things never change do they?
Title says it all. >,>
The skill facts that took 1 1\2 years to fix will be in the next patch…. well… some of them!
The truth is, even if you up the loot drops to what they originally were it still isn’t exciting. When I get a loot drop I should be EXCITED. I should feel like I just found a legendary item. When I pick up a weapon dropped from a legendary mob it should be so great that it automatically replaces anything I am currently using.
While I will affirm that your feelings and opinions are valid, I must respectfully disagree. If every drop replaced the gear I was wearing then the feeling of excitement would lose its novelty, and really nothing would feel special or hard earned or rewarding at all in the game. As it is, waiting around all day on teamspeak with TTS and playing the right-click + join game and then running successful efficient runs for hours on end will still only net you mainly greens and rares, and perhaps a few T6’s, which is only worth a thousandth of a legendary. So for those who have a legendary, a legendary should feel just that way- exclusive, rare, and special. If everything that dropped was a “legendary”, nothing would be legendary.
I’m sorry, I guess I worded wrong. However, I didn’t necessarily mean they had to be better in stats. Although I wouldn’t mind being able to drop weapons or items from a boss that spawned once a day or every few days or something. Every LS they add in new skins for black lion tickets. If they want to add in new skins, I’d rather they increased the variety of the current skins on weapons that currently drop. What I mean is, you can drop a weapon with a certain skin in queensdale then go to another map from the charr or norn area and get the exact same skin multiple times. Finding something that looks awesome seems to be the only thing fueling LSs these days. Feels like most people check dulfy for the new skins then determine right away whether or not they will bother with this LS. OR they slave through all the repetitiveness for useless achievements. Not to say there aren’t people who actually enjoy the story.
Farming an easy boss with a 40 man zerg over and over again for a few tickets to get that skin isn’t as cool as an epic fight that everyone you know has failed numerous times. A fight that you had to rethink your strategy and create an entire new build. Where you solo’d an entire dungeon and killed a dragon meant for a party of 5 then walked up to it’s corpse and looted a sword made from part of it’s body that can only be dropped if you solo’d the dungeon then your reward and fight feels much more rewarding. Not only do you have an awesome looking sword but it’s like a trophy, a badge, a real token of your achievements. Then when you say “bro, i finally got that new backpiece!” the response isn’t “how’d you get 1000 dragon wings that fast?!” or “You were up all night?” but instead “How’d you beat that?!”, “What was your build?”, “Got any tips for the final boss?”.
Then 6 months later when someone asks you, you can say “Oh yea! I got this skin from soloing blahblahblah. I was the first person to ever beat it!”. Then follow up with an entire story of how difficult it was and how you finally managed to win an impossible fight.
I don’t think I explained my point well enough.
These skills should not last past the channelling bar, at all. These skills should only be doing damage while the player is in the animation. The way they currently act is totally different from the rest of the game.
If a ranger is no longer in the animation where he’s shooting arrows, then arrows should no longer fall. Same with meteor from elementalist.
When an elementalist starts channeling meteor shower it takes a few seconds for a meteor to actually touch the ground. They’re summoning a meteor shower from the sky. The meteors take time to fall out the sky. Hence the long delay of the first actual impact.
Ranger is physically shooting arrows, if your not shooting arrows how could they possibly fall?
TL;DR Elementalist is a ‘magician’. Pretty sure magic isn’t tide to such simple logic.
We will see what happens, atleast i made my point about medi guards.
The only point you made is that you need to l2p. The update hasn’t even come yet and you’re already making qq threads? You should take more time thinking about what you did wrong when fighting a medi guard than complaining about losing to them. Trying to face tank builds that are made for pure dps isn’t very smart. The fault isn’t with Guard’s trait lines, it’s with you.
diamond skin is fine, balanced and working as intended.
counter play is control skills plus direct burst damage.no, i dun play an elementalist.
Yeah…
The problem is that a flat condi build doesn’t have the direct burst damage to overcome Diamond Skin. Therefor the condition application and damage of the condi build never comes into effect. The ele can easily outheal any direct damage the condi user might apply.
Not sure how you going full condi and having absolutely no power in your build is an Eles issue, but okay. Hybrid builds are used for a reason.
The issue is the fact ele has a trait that can counter such builds. You will have a hard time dealing with a diamond skin ele if you play both Carrion or Rabid necro. Eles have so much sustain that any damage you do will be instantly healed anyway and you just don’t have enough pressure to be able to get through the 10% hp without being killed by the ele first.
Only issue is you running a build that is easily countered. Condi builds not having enough power to get past 10% is just not true. I’ve seen it happen all the time, and the moment it does the ele is as good as dead. If you haven’t altered your build to deal with it you have no right to be complaining about it honestly. I’m not saying that DS is not a weird trait but honestly… stop complaining and make an adjustment to your build. If your consistently being countered when running a certain build, the issue is you and your build. That’s why theory crafting is a thing.
I think people who play other genders are creeps (unless it’s a game where you have no choice. Then it’s fine. Or if you get some bonus out of it like in Fire Emblem)
I made a female guardian because I preferred the way she held her greatsword compared to males. I got used to it and have been playing females since. Does that make me a creep?
Am I one of the few who liked all the changes? :<
It’s in the middle of your screen because you are zoomed in as close as possible.
How can you command effectively with your screen like that. You should be zoomed out far enough to see an entire battlefield.
I have a new PvP video for you guys with some GS/H clips in there! 
The link will also be in the main portion of the thread.
With GS/Hammer the only difference in the build is Trait “Writ of Persistence” is traded for “Two-Handed Mastery”
I have a GS/H WvW video in the works for you guys. Hopefully I can have it for you within the week!
(edited by Tyreal.5230)
diamond skin is fine, balanced and working as intended.
counter play is control skills plus direct burst damage.no, i dun play an elementalist.
Yeah…
The problem is that a flat condi build doesn’t have the direct burst damage to overcome Diamond Skin. Therefor the condition application and damage of the condi build never comes into effect. The ele can easily outheal any direct damage the condi user might apply.
Not sure how you going full condi and having absolutely no power in your build is an Eles issue, but okay. Hybrid builds are used for a reason.
The issue is the fact ele has a trait that can counter such builds. You will have a hard time dealing with a diamond skin ele if you play both Carrion or Rabid necro. Eles have so much sustain that any damage you do will be instantly healed anyway and you just don’t have enough pressure to be able to get through the 10% hp without being killed by the ele first.
Only issue is you running a build that is easily countered. Condi builds not having enough power to get past 10% is just not true. I’ve seen it happen all the time, and the moment it does the ele is as good as dead. If you haven’t altered your build to deal with it you have no right to be complaining about it honestly. I’m not saying that DS is not a weird trait but honestly… stop complaining and make an adjustment to your build. If your consistently being countered when running a certain build, the issue is you and your build. That’s why theory crafting is a thing.
One. Trait. Should. Not. Completely. Counter. Certain. Builds.
Is that clear? Or still not? I never said it’s impossible, I said you will have a hard time doing so, which is true, go test it. I actually main ele, I don’t play necromancer much, but I actually did go and test it to see how carrion/rabid necro will deal with it and it’s not really easy at all. A build shouldn’t be forced to make adjustements just because of one trait.
You’re not being countered by just ‘One’ trait. A build that goes into all defensive/survival lines taking all survival oriented traits shouldn’t be tanky?
Earth, water and arcana?
yeah… you’re being countered by one trait alone, his build definitely isn’t completely and utterly centered on survivability at all.
You tested? What’d you do? Make a necro then spam all your skills with X build the moment you saw a D/D ele? That’s not testing, cuz I’m pretty sure that’s more than likely what you did. Sorry, but ‘maining’ a class doesn’t make you good nor particularly knowledgeable either. Just means you play it more than others. And if your attitude is always going to be I shouldn’t have to make adjustments to my build there is no hope for you what so ever. I’m done here. This is ridiculous.
Here’s my 6th video for this build! This is entirely composed of WvW clips. 1080/720p should be available within 10 minutes.
Check out the artist “Logic” at the “Visionary Music Group” YT channel. Never heard of him until yesterday but he is skilled!
The link will also be in the main post.
hmmm, when you mention it, i’ve never seen a thief actually dodge roll…
There have been multiple interviews in which Colin stated that no new weapons are coming.
Spears have been in the game since launch. EXISTING weapons are being brought to different professions.
omg, u again? stop kittening and l2p.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.