Showing Posts For Unknownsole.4672:

Dungeons: Make them soloable.

in Suggestions

Posted by: Unknownsole.4672

Unknownsole.4672

I do and don’t like the solo idea I feel it would only be a good idea for the story mode version for the reasons above. This removes the social aspect of the game the true solution would be to fix the dungeon party finding method since now it relies on which map you are asking chat in a simple mechanic for a global dungeon party finder would fix this issue entirely.
There are loads of people doing dungeons just not necessarily in your server…

New Ranger Passive: Spirit Surge

in Suggestions

Posted by: Unknownsole.4672

Unknownsole.4672

As a ranger I sometimes hate when my pet gets in the way, but changing the mechanic to allow players to effectively changes their class mechanic in a big way, to me is a no. My suggestion would be to buff or change rangers in a different way and not remove the pet entirely I love having my pets…

Performance / Enhancements / Changes

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Posted by: Unknownsole.4672

Unknownsole.4672

You already can logout to character select

An Ascended implementation that pleases everone

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Posted by: Unknownsole.4672

Unknownsole.4672

If ascended provides a minor stat increase and infusion only affects fractals performance I don’t see a real issue, which is how I hope this is done.
Besides the contents not out and commentary and speculation can never fully paint the true picture.

Swapping characters in dungeon

in Suggestions

Posted by: Unknownsole.4672

Unknownsole.4672

let’s look at this as a logical explanation

the players did 95% of the dungeon on most likely a much stronger character to make the run go faster
when they get to the last boss which is the easiest part of the dungeon they log onto a lower character to get credit

and how is this a problem again?

I can’t tell if this is sarcasm or not but its not a problem as long as only the lower character receives the reward the only issues is the downtime the group experiences between the swap, which in most cases isn’t an issue, plus if they re-log slow they have a chance to miss the reward which would be quite hilarious.

Minis....I love mine...but...

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Posted by: Unknownsole.4672

Unknownsole.4672

I think they should add a mini equipment slot to avoid this issue, that way people could equip a mini and it would be removed from inventory like armor but with nothing more than an aesthetic effect, as well as the mini would never be put away for any reason. They could use the check thing so that people could turn mini display on/off.

Inactive accounts character names whiping

in Suggestions

Posted by: Unknownsole.4672

Unknownsole.4672

If this game was older it might be a valid idea but two months isn’t much considering many people had to start school near the initial release so they reserved names and made toons until they could sit down and play the game more.

Swapping characters in dungeon

in Suggestions

Posted by: Unknownsole.4672

Unknownsole.4672

Don’t you have to be logged in to receive the reward even if you tagged it on multiple chars the logged in one should be the only to receive the reward if not that’s a problem.

Expansion Concepts

in Suggestions

Posted by: Unknownsole.4672

Unknownsole.4672

I think Kodan would be a great addition if/when they chose to add the far shiverpeaks

Also I feel they should morph assassins/rits and dervs/paragons to something else, changing the thief mechanic to fit an assassin is just a no…

(edited by Unknownsole.4672)

Endurance v2.0 - Parry, Sprint & More

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Posted by: Unknownsole.4672

Unknownsole.4672

After some thought I can tell you why parry and (taking back my earlier statement) sprint are not that great of ideas, they both make it so you can use endurance instead of a skill to activate an ability for parry its shield/block skills and for sprint its swiftness skills.

The tumble is a good idea but it removes the key part of a knockdown skill lock, which is what makes knockdown so effective. Saying that if implemented it should match endurance consumption of dodging since in an effect they both have effect blocking powers. A good reasoning for tumble is when mobs jump you and chain knockdown so that you can’t do anything to combat it except expecting knockdowns and using stability beforehand.

Lastly the some what needs an increase to 3 bars, keeping in mind how helpful dodging is in the first place, so that it can be kept in control.

Endurance v2.0 - Parry, Sprint & More

in Suggestions

Posted by: Unknownsole.4672

Unknownsole.4672

I like the tumble and sprint ideas, they could also expand the endurance gauge’s size to more bars or something.

Dye Title?/Achievement

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Posted by: Unknownsole.4672

Unknownsole.4672

The problem with this is titles/achievements are account wide, while dyes are character based. However they could do it through most dye collections on a character like map explorer. Also whats wrong with people buying it, people can buy crafting to 400 so that argument is invalid. It would be neat solely as a collection based thing and if not a title there should be you have x/y dyes on the dye page of a character so one can have a somewhat checklist to see their collection.

Show yer norns!

in Norn

Posted by: Unknownsole.4672

Unknownsole.4672

My norn Unknownsole and his faithful side kick Carl

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