Showing Posts For Unknownsole.4672:
As a ranger I sometimes hate when my pet gets in the way, but changing the mechanic to allow players to effectively changes their class mechanic in a big way, to me is a no. My suggestion would be to buff or change rangers in a different way and not remove the pet entirely I love having my pets…
You already can logout to character select
If ascended provides a minor stat increase and infusion only affects fractals performance I don’t see a real issue, which is how I hope this is done.
Besides the contents not out and commentary and speculation can never fully paint the true picture.
let’s look at this as a logical explanation
the players did 95% of the dungeon on most likely a much stronger character to make the run go faster
when they get to the last boss which is the easiest part of the dungeon they log onto a lower character to get creditand how is this a problem again?
I can’t tell if this is sarcasm or not but its not a problem as long as only the lower character receives the reward the only issues is the downtime the group experiences between the swap, which in most cases isn’t an issue, plus if they re-log slow they have a chance to miss the reward which would be quite hilarious.
I think they should add a mini equipment slot to avoid this issue, that way people could equip a mini and it would be removed from inventory like armor but with nothing more than an aesthetic effect, as well as the mini would never be put away for any reason. They could use the check thing so that people could turn mini display on/off.
If this game was older it might be a valid idea but two months isn’t much considering many people had to start school near the initial release so they reserved names and made toons until they could sit down and play the game more.
Don’t you have to be logged in to receive the reward even if you tagged it on multiple chars the logged in one should be the only to receive the reward if not that’s a problem.
I think Kodan would be a great addition if/when they chose to add the far shiverpeaks
Also I feel they should morph assassins/rits and dervs/paragons to something else, changing the thief mechanic to fit an assassin is just a no…
(edited by Unknownsole.4672)
After some thought I can tell you why parry and (taking back my earlier statement) sprint are not that great of ideas, they both make it so you can use endurance instead of a skill to activate an ability for parry its shield/block skills and for sprint its swiftness skills.
The tumble is a good idea but it removes the key part of a knockdown skill lock, which is what makes knockdown so effective. Saying that if implemented it should match endurance consumption of dodging since in an effect they both have effect blocking powers. A good reasoning for tumble is when mobs jump you and chain knockdown so that you can’t do anything to combat it except expecting knockdowns and using stability beforehand.
Lastly the some what needs an increase to 3 bars, keeping in mind how helpful dodging is in the first place, so that it can be kept in control.
I like the tumble and sprint ideas, they could also expand the endurance gauge’s size to more bars or something.
The problem with this is titles/achievements are account wide, while dyes are character based. However they could do it through most dye collections on a character like map explorer. Also whats wrong with people buying it, people can buy crafting to 400 so that argument is invalid. It would be neat solely as a collection based thing and if not a title there should be you have x/y dyes on the dye page of a character so one can have a somewhat checklist to see their collection.