I have played a lot with both staff and S/D earth condition builds… I found out that in the long term direct damage staff and D/D both beat them, both in PvE and PvP. By PvE I mean events: in instanced conditions work well, but in events the conditions blow.
This thread is so hilarious, it reminds me vanilla WoW druids, the second worst class after (vanilla WoW) warlocks.
“WHAAAA they can’t kill anything, they SUCK so hard but they don’t auto-die as fast as I’d want to be (that is immediately).
Let’s bet on this: I bet we’ll still see the same faceroll classes in PvP, I don’t see 5 elementalists like now we see 5 thieves / mesmers etc.
Let me clarify,
I think that the impossible-to-kill builds for classes like Guardian, Ele, ect should be nerfed, not just arcane. That could be done statistically rather than taking away what arcana gives us.
In the end, I think ANet will see the problem (eventually) and do SOMETHING to fix it. There are multiple approaches to fixing it.
All the complaints on the forums over the last how many weeks saying the ele is completely worthless and so on, good players find a build that works, 1 build…. Glass cannon doesn’t work for us like everyone has already stated, so how about instead of needing the one build we have that’s viable and actually makes us a threat.. They buff the other builds. Remember ANET is only needing things if players do everything possible to find a way to beat a build and can’t.
It’s been stated it’s under close scrutiny and it WILL be nerfed.
They are not going to bother buffing the craptastic other specs but they will obliterate the one that forces everybody to spec into it.
In the developers eyes is better to have all equally bad than one spec to dominate them all.
I have seen this being done during 12 years of MMOs playing. It’s not going to be different this time.
I will simply state why Arcana is a Good Thing.
The Elementalist has high skill cap and also the spec imposes mechanical caps.
If you spec all in one element then you are playing the basic, newcomer version. You can do good but there’s an hard cap to the most important asset for the Ele: flexibility.
Then you figure out that switching elements as needed, yields better results. You start appreciating the various facets and how you can sequence the elements in a sort of adaptable rotation.
At last, you unlock the true class. You start noticing how by timing cooldowns across multiple attunements you can create incredible combos, ever-up stacks of boons, evil CC + damage chains and so on. This requires constantly and flawlessy switching between elements and not use all the CDs in the current element but to time them with CDs in other elements. The attunement reduction, along with the neat Arcana traits basically unlock the full class.
Each his own of course, I like to play fully unlocked.
Dware.4259Why would i go around for 100% map completion, that sounds incredibly stupid and boring to me.
I bought Gw2 to PvP/WvW.
Then do PvP/WvWvW?
I mean, it’s not like you can complete a PvP quest and then can’t PvP again.
This will seem dumb, but I got utterly impressed when my personal storyline sent me to visit a town (the one with separatists) and I found a NPC cat standing on a bench.
The kitty did every and all the oddest motions and was totally identical to what my RL cat does!
The other thing that really hit me was the huge demon event (the one with lots of portals around, inside a marsh).
Finally, managing to get through the Lion Arch super long trip to the hidden pirate NPC vendor through the secret lion mouth cavern etc, that was epic.
I dont mind it.
But events needs to scale down to the number of players in the area so a small group actually have a chance to complete it.If more show up, make it scale up on the fly. (maybe a stacking buff based on the amount of people near it?).
Problem is that bots would exploit this possibility a lot.
Otherwise I’d love it, I used to solo several TP reconquest events on my “kitteny” elementalist, It’d be even more fun to do that in Orr.
The bunker builds problem will be resolved in due time, there’s nothing much to do about atm and I wonder if nerfing bunker builds is really the way to go.
With the amount of ele whiners playing staff arcane bunker or guardians wammo wannabe, it would not be wise for Anet to flat nerf those builds.The only solution would be to increase the number of boon removal skills in game and to extend the use of poison to other professions also.
Until when will we have to endure game after game ALL with rogues, ALL with instagibbing, ALL with delayed / bugged unstealth, ALL with 2 seconds deaths, ALL with some cheesy 3 button FOTM classes designed by a 5 old?
There are some in depth classes like Ele, some well made classes like Guardian and engy but the rest is no better than playing WoW.
@Evie
Yes and that’s worrysome.
See, the lower skill cap classes have this great thing: since the skill cap is lower, both average and top players hit the glass ceiling. So ANET balances those classes and given the skill cap both average and top players get equally affected. All share an homogeneous experience.
Ele is different. The skill cap is so high that when ANET balances for the top players, it’s like they balanced the tip of the iceberg. All the other average players are still deep in the water, the differential in the effect you see by buffing ele for a pro player is MASSIVE, so ANET in order to not make top players completely godlike have to keep the class completely not competitive for the averages.
You and the other 4-5 gods of GW2 will feel good and competitive, all the other “humans” instead are still deep into the brown. And worst of all, this won’t go away, because the differential in effect of an ele played by you vs the average player is here to stay and to be huge.
A class for the elite, a nightmare for all those who just wanted to have their mediocres fun, like their mediocres warriors etc. guild mates do.
I also came to GW2 hoping to roll a mage, like I did in WoW, Warhammer online and countless other games.
But GW2 has no mage, elementalist is a deceptive name for “the hybrid class”. You know, most MMOs have their hybrid classes and they are permanently plagued by issues, bugs, then one day they are nerfed in everything because 2 players in the world figured out a way to align all the stars and achieved an totally specific OP combo.
I can say GW2 has been well worth my money, elementalist is a fun class but it’s no real mage and this will push me out.
1) This ele is nothing like a sorc in any other game. He doens’t have the OHAMAGAD THIS BURST of the average game sorc, however he has more utility, much much more.
Ele <> sorceror
Ele = Warhammer Online Magus crossed with Engineer crossed with vanilla WoW druid.
A little issue of mine is that I was perfectly happy to play a sorceress. I was happy with the clear role and even with the relative simplicity of the class.
There’s none GW2 magic ranged class like that though. I wish there was.
No, respeccing ele to fire does not bring it justice, does not make it a mage nor it’d be fair for the other classes. But no mage is really a shortcoming for this game, after all we DO have warriors and rogues.
(edited by Vaerah.4907)
They discussed 1 build and the developer at his first next post stated he’s watching it closely (to nerf it).
Lesson learned, mouths shut.
Who cares about tagging farmable mobs in PvE, the game centers around PvP, it’s PvP viability that matters. It’s not like you will get killed if you take 10 seconds longer to kill some AI.
Well mesmers are one of the top classes.
But, those who play several classes know the feeling, when they switch from their level 80 exotics filled elementalist to their cruddy, bad geared alts, they almost hear a “BOOOOM! TURRRRRRBO ENGAGED!!” effect and magically become godlike and skilled.
Cool, now we know that the two top players in the world can compete with the others.
Therefore the only change elementalists need is a deep nerf to survivability. I take it.
I honestly don’t know what im doing wrong. I’m switching as much as possible and moving around as much as my endurance allows but I still die constantly.
Do I just suck? and should i switch to warrior or something? Please help :S
No, but you could upgrade to Engineer. It’s what the Elementalist should have been. Hard-ish to play but does what’s written on the class description.
Yes, but 13k health (so beyond suicidal glass cannon) with somebody else’s buffs as well…
@Evie.1758
I have seen Team Paradigm and some other top level teams elementalists in their twitch.tv.
Sure they are awesome players and could make a frog look overpowered, but even then they are a far cry from the heavenly list you keep posting.
Could you please produce your video showing off all that 4 vs 1 survivability, 5k AoE damage, thief alike insta-burst and so on? Because I have seen none of this, in their actual, existing videos.
VendettaDFA.9368The XP you speak of does not even BEGIN to compensate for the loss of operating funds from having no lower level sweetheart items to get a living from. Your final sentence is SOOOOOO elitist I want to vomit AND its completely misleading
Apparently it does. Markets don’t lie (traders do, but individually). Markets decided that your pointless zillionth widget is… well… pointless and valued it as such.
I am sorry to sound harsh but in real life I am a trader and to not be in the loser 95% you need to think different, sometimes even be an elitist bastage.
Thinking different is what made me quote you correctly despite the forum quote is broken. Because I thought different and dealt with it.
You too should start dealing with what is thrown at you, be it a buggy forum or an harsh market.
Deagon Droga.1637I’ve crafted top teir exotic lvl 80 gear of both weapons and armor
.. and felt somehow entitled to a profit right?
Guess, I have a guild mate who has all the craft schools trained to 400 and even then he won’t craft what he knows everybody are going to craft.
It’s obvious you and everybody else expect to “ding” 400 and then start printing money, but exactly the very mental process that drove you to think that you would make money at skill 400 is exactly the same that drove everybody else to jump on the same lemmings bandwagon.
As my RL trading mentor teached to my team, “if you will think like everybody else, you’ll also perform like everybody else: that is you will lose”.
Think about Steve Jobs, or Zuckenberg: they did not think like everybody else and they won.
All the others who think on the same wave length are not appreciated exactly because they don’t shine, they don’t “bubble up” and they are doomed to spend their life doing mediocre and unimaginative jobs.
Deagon Droga.1637EVE online had some similar issues back when that game was in it’s first few iterations, they ended up hiring a full time economist to sort it all out, and if there is one MMO I can point to for it’s stellar (no pun intended) economy, it’s EVE.
ANET also hired a full time economist, he even posts on this forum (unlike Dr. Ejyo in EvE).
GW2 economy cannot be “fixed” to be like EvE’s, in GW2 there’s no heavy destruction of items to grant a massive demand vs supply based economy.
That’s why they have to charge so much for trading fees, for teleports etc, GW2 economy is constantly in risk of mudflation due to the fact that goods don’t get destroyed as often as they should to insure a “truly perfect” economy.
(edited by Vaerah.4907)
What was so earth shattering that you just need to brush your teeth right then and there??
Dagger / dagger elementalist water second attack involves you breathing ice in the face of people. You really want to do it with a fresh and awesome breath!
I’ve been playing video games for 30 years now and its never got me paid or laid
Then you played wrong
Edit:
Added a line of completely worthless and annoying text in order to avoid forum infraction due to too short post.
(edited by Moderator)
There’s nothing to fix in the economy.
The pay is XP not money, so XP is what you get and not money.
Then once you sit down and find the subset of recipes that make money. Guess what, it’s not the recipes every dog use to level up and dump thousands of the same widget on the market. Only those who walk the extra mile in market research can profit, and that’s how it should be.
Because most of them got their seed money form exploits and cheating and now can sit back with the holier than thou attitudes because they got one over on ANET who let them all back in with the promise they would delete their ill gotten gains, which none of them did.
This is such utter crap. If you don’t want the people making money on the TP to think the rest of you are whiny morons, you should probably cut out this sour grapes nonsense where you accuse them all of being exploiters or botters or gold farmers or whatever.
And yeah, as someone responded to the same challenge in another thread: buy low, sell high. It’s up to you to figure out which items allow for that at which times, but just note that it’s almost never the highly-traded stuff that shows up on the first page of the TP.
What you probably won’t like to hear is that it actually takes a significant amount of work to do well, more or less on par with playing the game in a more “traditional” way by fighting mobs and running dungeons and suchforth.
What he says.
Also, in pseudo-realistic economy games it’s the same of RL finance markets: 85% of the participants consistently lose, about 10% stay afloat and 5% become very rich.
For few to become rich, most must become poorer, it’s quite simple.
Those who become poorer, the losers, invent all sorts of accusations, excuses or just switch to something where they “can’t lose” like manual grinding and dumping. They likely don’t know that the only, single most important currency in the universe is time, not money. They are giving away lots and lots of their time to get breadcrumbs in exchange.
So, even “grinders” are losers in a trading point of view.
Don’t worry, you WILL be nerfed. Just have some patience, they are busy fixing the other classes first.
He has a point however.
PvE is dirt easy, to the point you can do it without gear.
PvP is where balance is at.
What Nate says. Happens in EvE Online too.
Edit: added this line of pointless text in order to avoid forum infraction.
mjharrisonEle doesn’t suck it’s just that all the other classes are better.
madatomthat’s basically the same thing
No, it’s not.
When I played vanilla WoW, I picked druid and warlock. Of course they quickly resulted to be the most atrocious, UP classes. Those were bad made.
Then they rebuilt both. Warlocks became powerful, the post patch 1.7 druids were decent-ish.
In GW2 I picked Elementalist and Necro. Of course both resulted to be the UP classes (yes you see my pattern, I always pick the worst ).
But necros are just bugged if not broken, Elementalist are bugged and WEAK but fun.
If all the game was “foam padded”, classes all telegraphed their attacks and critted for 3k, then Elementalist would be the most fun and versatile class of all, a joy to play.
So, they are not “basically the same thing (as suck)”, they are just made for another game exactly like the first feral druids were so fun but just not made for WoW and it’s faceroll classes.
Nerf the other classes damage by half and then elementalists become really nice, with no further change than bug fixing them.
Only THEN nerf elementalist bunker builds, as they would not be needed any more as fixed and only competitive spec.
(edited by Vaerah.4907)
Elementalist skills constantly miss especially with staff. All you have to do is walk and you can avoid the damage from one in PvP. No dodges needed since case times are so slow and the animation hang times are slow. Unless you play dagger/dagger. Even then the miss rate is pretty high.
Actually, the excuse to let thieves autohit and spam the same buttons so easily is “because they are in frantic running in melee”.
So, why a D/D elementalist has to stop, stand still (lolthievesdrool!) and then pinpoint a cone ability that of course can’t be spammed?
Difference is EVE or what used to be the difference is there were varying scales of people with faction/rep with a number of zones. So if a guy took the time to grind out all the rep and all the knowledges he could sell and buy anywhere for zero fees. HUGE advantage. You could buy off people and refine stuff and still make mega profits, especially if you took it to a ‘danger’ zone.
Profitability through fees is for bads. I have double digits billions in my wallet without a single character being expecially trained for trading or with high Jita standings.
That level of optimization is only needed if you flip stuff like PLEX / freighters and similar big value per item stock.
Doing some math (including in GW2) and i.e. purchasing stuff at below reprocess value and reselling the minerals works even better.
Being able to trade and predict the next 2-3 days trend (easy enough, just count the amount of buy vs sell orders and their timestamp) removes the need for tight optimization. The same applies to GW2, there are items costing 1.16g during USA time and 93s during EU time and this just covers 1 day.
The fact the TP is universal is a boon to liquidity. Most EvE markets are illiquid and easily manipulated by one player. This is the opposite of a good market (they are born to optimize price and minimize spreads, manipulation does the opposite).
Most EvE markets, even very liquid ones, see the price move every 2-3 minutes. This is not how a real market works.
Big GW2 markets prices move smoothly and constantly like in RL instead, someone accustomed trading futures will immediately feel at home trading in GW2.
On the contrary EvE “multiple markets” approach has been long time defiled by cache updaters that upload every market prices onto big 3rd party websites (EvE Central, EvE Market Data, EvE Marketeer just to name 3 of several). This is also realistic, no decent worldwide commodities market has local quotes.
If you didnt like the price for your item where you were you could make a few jumps and sell it for more, you werent stuck selling it for a loss.
These days feel free to carry your overpriced 100,000 widgets 10 jumps away and sell 30 a day.
I have fire grab missing all the time despite me standing still and letting the character freely rotate and the mob staying well still. I think it misses 5 times more often than the other skills.
The two D/D breath (fire and ice) are a cone too but work flawlessy, I don’t even miss a tick even when I move (I sidestep and circle strafe the mobs)
do you know what their cooldown is on 100kittens. Ive never played warrior
Very short, expect it multiple times a fight.
Edit: added some utterly useless filler text in order to avoid forum infraction.
I think it’s a pretty normal economy for an MMO, which is completely bonkers but expected. If you wanted a real healthy economy, you would have to go full-on EVE style with no NPC vendors, destroyable “gear” that constantly needs to be replaced, and continued demand for “low-level” gear even at endgame (because all the ships from the smallest to the largest are used in different circumstances).
Nope. In EvE you still get bads who just can’t grasp how a market works and they also create similar posts to those I see on this forum.
It’s obvious and intended and happens in real life all the time for people to sell below cost.
All it takes is to be clueless (this covers an huge amount of people) or to have produced during a price swing that made the components cost less than today.
Just look at those who believe crafted stuff should earn anything. Nope.
“Earn” means you did something that “earned” you that something.
What did you “earn” by pressing 1 button to craft the same level up widget another million of people did? Zero. As It Should Be.
The profit in crafting is not the coin but the XP you get by merging components to level up. Once you are at 400, the profit is on the few-ish goods that have demand.
So hone up your market research skill or get a fat zero income.
That’s also how EvE works, with the difference in EvE you don’t even get XP for crafting.
Most stuff in EvE sells below build cost because:
- People value their time ZERO (their fault, not the market) in the game like they do in RL “because it’s an hobby”, “because it’s a game”… Therefore the minerals they dig themselves “are free” so they will sell whatever for below production cost.
In GW2 add to the above all those who consider the TP their portable NPC vendor. They pay the “service” for being able to dump their stuff from everywhere by selling below cost.
- Traders buy stuff at whatever value and compete. The guys who dumped stuff under cost is bought up. Then comes a price down swing and the trader is too impatient (or dumb) and sells for even lower.
In the end markets are created to optimize price bid vs ask spreads, this is what they do, this is what GW2 markets do.
Therefore those complaining that GW2 markets don’t work because they are doing what they were built to do, did not get the very concept about what a market is for.
@Above: hard data: log in and play 10 minutes, after having played ANY caster in ANY other game.
i see no issue in teleporting churning earth. The build time on it is silly and so easy to stop. If they nerf that you pretty much negated earth 5.
You don’t think with the developers mentality. It was not meant to work like that, it was meant to be a cosmetic, grand gesture, useless ability like many other elementalist other moves, not a viable PvP killer. This is why it’ll get neutered.
Aether McLoud… and still no official statement from Anet…
What do you want they say?
They just used the machete. “Warriors are where we want them (top played class of all, top easy mode to the point of being boring and single dimensional)”.
“Elementalists due to the huge pre-release advertisment are also numerous: we will destroy them till they become the tiny minority we want them to be”.
I would not be surprised at all if the lead class designer only sticked post on Elementalists forum was:
Question: Wht not Carrion armor + Cleric accs? So they key is all the toughness?
From someone who painfully went from full Carrion to his build and gear (Cleric): yes, carrion is best for necros, they really health tank. Elementalists get benefit but not as much as having thoughness in its place does. In the end you don’t lose absurd amounts of health but you become a “though nugget”, it’s expecially noticeable in PvE because you know how much mobs usually hit you for and after you go thoughness you feel the difference.
I went from soloing 2-3 mobs tops in S/D (best weapon for carrion gear) to soloing basically … infinite mobs in D/D with thoughness.
Once I aggroed (and FRAPSED, but I won’t have time to publish it for 2-3 months) a whole plateau including a veteran and did not flinch while killing them all.
This potential to hope to survive, plus the ability to “teleport churning earth” are definitely the next HUGE, HUGE ravaging nerf we’ll get in the next patches.
I play a Thief Backstab build and I’ll be the first to admit that burst is pretty insane.
However with the rise of Bunker builds, Bleed spamming builds and knockdowns, the build is not longer an auto-win in any 1v1
Thieves are not the “cure” to bunker builds.
Bunker builds are a workaround to deal with thieves, that is you inverted the cause and effect.
In Dunghammer Online it was the same: to survive more than the 2 seconds (un-counterable) WH / WE (the thieves in there) opener and to survive more than 3-4 seconds against slayers, everybody, everybody had to take all super-bunker builds and defensive gear. Even with that, the time to kill would go from 2 seconds to 3-5. Unlike GW2, in Dunghammer Online the stealthers could stay stealth for a good while, so you could not see them coming. Basically even with full defense gear and spec, once the uncounterable opener was over you’d be at 30% health, crippled and good luck winning the fight if you could not self heal, did not have stacks of super potions and so on.
The few of us left over would be fine and all those who couldn’t figure it out would either leave the game or swap professions, making my profession a relatively unpopular one.
And what do you know? It’s happening. There are some of us who have figured it out and are doing great but the rest of you guys are just whining and ragequitting.
Glad you do fine but:
1) I have yet to see your “I do fine” videos like other guys have done (their tangible facts are the best way to convince people eles are not so bad).
2) You do fine and I also do somewhat fine. But why play an high skill cap class just to do “fine”? Maybe it’s just me, but other MMOs also got the high skill cap classes, and the few who could master them were gods in the middle of men.
In GW2? You do “fine”. That’s it. Great reward for pouring in 4 times more effort.
Plus in GW2 switching class is so easy so it’s possible to actually experience that most of the other classes are made around spamming “1”, others “1,2” and another “2, 3 sometimes 4 and 5” for the same effect.
One second of glory, and one minute of weakness and being as frail as a granny. Trade off?
One second of glory with a granted kill. Imagine a sPvP lasting 10 minutes and you got 10 kills, top score and all that stuff.
Harsh compromise, eh?
Red FalconHere is how to not die
There is a difference of about 50% damage reduction between 2400 armor and 3000 armor.
Basically having 2400 armor means you’re giving your opponent a 50% damage buff.
You can also get away with 2800 armor (40% damage reduction compared to 2400 armor).Yes, it is normal that a character can gib you if you are giving them such a damage buff by not stacking Armor.
Could you please tell me how to get 3000 armor on the elementalist?
You know when a game is balanced well when all the class forums are whining about their class being bad.
… then you join sPvP and get 2 shot by 3-4 of those classes.
Despite the “gut feeling”, it’s much safer PvE soloing with “melee” daggers than “mage” staff.
Also, elementalist is the mage without damage and long crowd control nor sheep / polymorph (mesmers got it), that is, it’s not a mage.
Call it the “feral druid” of GW2 (pre-buff feral druid that is, when they had broken spec and dealt less damage in feral form than in healer form), call it “monk” as it does everything in a very mediocre way with some crowd control sweetener on top of it.
If you play ele like you’d play a mage, you’ll die. And die more. Expecially in PvP. Oh well, you can stand far, far in the back and spam meteor shower. I have yet to die to it once in my whole WvWvW carer though, so it’s not like you immediately become very useful with it.
Also, if your connection is not excellent, if you are not a well above average player, just reroll. You’ll save on e-rage and frustration.
One minute on a warrior / ranger / thief / guardian will make you feel beyond godlike and easy mode.
Even playing necro will still yield more damage, and necros are “the other UP class in GW2”.
Aside from being a combo finisher it’s also one of the hardest hitting skills of an Elementalist. With Condition Damage gear one hit of it deals 6k-8k damage without the need to go glass cannon, and in PvE most foes are not smart enough to actually avoid it.
I’d really like to know how often one gets “6k-8k” out of that and churning earth.
I have been totally condition spec (before I got tired of the pathetic and cleansable damage) and I have seen 4-4.5k TOPS and rarely.
One word, OP: Toughness.
Another word: LOL.
Glass cannon, I get crit by spammable attack for 8k+
Full thougness + full bunker spec + full bunker gear I get crit for 6.9k. 3 hits are still enough to kill said full bunker spec from 100% to 0%.I cant do anything but laugh at your misfortune, as there is absolutely no way you are being hit for 6.9k by anything in a full bunker spec, what are you concidering a full bunker spec, because I am a glass canon and there is absolutely no class in this game that specs toughness 100% and gets hit for anything more than 3k crits from white hits (regular 1 hits)
It’s not hard to find that spec, elementalists who want to survive 2 seconds outside of spawn point are forced into 1 spec, which is all earth + water + arcane, cleric gear (healing and + thoughness) and so on.
yarnHaving the gold to gem/gem to gold conversion rates decided by players likely won’t have a large affect on third party rmt and it definitely wont stop it completely. EvE has been mentioned as an example of this working yet one search will show that it still has third party rmt. Plex also has a useful purpose- you need it to play the game
It squashed it by 70%.
Do you prefer RMT squashed by “just” 70% or go on like now, with RTM totally free, rampant and laughing?
One word, OP: Toughness.
Another word: LOL.
Glass cannon, I get crit by spammable attack for 8k+
Full thougness + full bunker spec + full bunker gear I get crit for 6.9k. 3 hits are still enough to kill said full bunker spec from 100% to 0%.
It’s not about the Thief or any other profession. When the game was coming up, they advertised it as the best player-friendly game, and everything depent on the player skills. But we didn’t know they wanted us to show our gaming skills in fights that takes 5 seconds long.
What happens now is 1 to 10 seconds of PvP FIGHT that we were bored of from other mmo experiences. I do not want to kill somebody or die in 5 seconds. This is not PvP for me. I bought the game because I was bored of 5sec fights in #selfcensorship# online.
Exactly.
I played a caster in that #selfcensorship# online game till I grew tired of being repeated for the 10000th time that no, my class was not meant to solo (in that game there’s no dedicated PvP area, you get out => you can be killed, so imagine how it’s fun to permanently must find a group) while many others could. Despite all sorts of buffs trinkets, defensive gear, defensive spec a “thief” would still instagib casters before their stun opener was over (no way to break it of course).
Other classes could deliver mass AoE melee damage totally outdoing “mages” and basically insta-gibbing whatever they came close to.
It’s time to end the era of these stupid games, people want to PLAY not to spend their time dead to the next 10000000000000 damage per second skill.
GW2 was advertised as e-sport, quality PvP.
Where’s quality when you die before the opponent renders?
Where’s quality when a class needs to use 20 skills and still not achieve what another can do by spamming 1?
Exactly as said above. ANET copied EvE Online but not completely and not well enough.
- In EvE the value of the “gems” (PLEX) depends on supply and demand like a true market (that is like the rest of the game). This means that gems would be worth for what they are. Price would indeed drop and go closer to what I call “individual maximum integrity thresold”, that is the point where a normally honest individual decides he “needs” to cheat and buy gold. By making “normally honest” individuals think about cheating twice is already an accomplishment.
- Offenders must be found and punished. There are ways to detect bots (using “points”, that is automated behavioral patterns) well enough to solve 90% of the botting in automatic and leave just 10% to manual, gruesome GM handling.
- Buyers should be punished as well but not with something that will make them unable to play (player retention). Just do – as EvE – and make their wallets negative. Being -50g in wallet IS an harsh punishment.
- Something worth spending gems for should be actually proposed on the gem shops. No, pilot’s googles are not worth. In this EvE has it easy, because their “gems” can be converted in subscription time, which for a subs based game is a great possibility. However ANET don’t seem trying really hard to put something cool on their shop and so far they are not charging for services that are requested by the playerbase (like changing character’s aesthetics).
lorazcykI want a game that’s worth playing, instead of being so easy to play that I can just read a book and press 1 1 1 1 1 1 1
Stop playing ranger? Plenty of complex classes where you also need to use “2” and some times “3”.