Showing Posts For Valynaard.8475:
That explains that instance but what about the 101 other cheap shot mechanics used to artificially make this game challenging. I think many will agree that being insta gibbed or perma locked downed to death by an attack that has its telegraph hidden behind dozens of spell effects (or cheap post processing) or unblockable attacks is nothing but annoying and frustrating and cheap.
Gimmicks are Anet’s speciality. Just remember “death..good..” isn’t just a risen comment. With every one-shot kill comes a repair fee of over a silver. One of the largest passive gold sinks in the game, and that’s what all most everything in the game boils down to. Forcing players to spend more money (be it in game gold, or, to Anets preference, RL cash).
Until Anet learns how to entice players into spending money as opposed to trying to force them to, we’re going to be stuck with gimmicks.
How about I pay 10-20 silver every day in advance and they let me enjoy not 80% but 100% of perfectly designed and enjoyable content? I’d sign up anytime. There is nothing more annoying and demoralizing than dying to a cheap, lazy mechanism that will take away all the pride of your character…
It’s win-win.. they have their money sink and when I die I know I died because I made a mistake and I’m not punished by cheap design, 200ms ping, server lag, etc, etc…
(edited by Valynaard.8475)
Guys,
Anyone played with the numbers yet? How it would be to have a full or partial celestial set for a Guardian – a bit of support a good amount of damage… thoughts?
That creature was put there specifically to be avoided. It’s on a long patrol path around the temple, and easy to avoid. In a similar fashion, if you stop to fight a patrolling knight, you’re likely to have another one wander in during the fight, then another, etc. Not every story step is “Destroy every enemy on the map”.
Oh no-no-no. This creature was put there to annoy people. Let me tell my journey through this guys (there was knight also) as warrior. I just run at them like i always run at things in PS. Then they’re one shot my whole NPC party and i managed to run away when quest continue. When i approach point i understand that my whole party must be there. So i went back and saw them again approaching to me. When they walk for like 40 meters from my party, i start res my party. And you know what? My allies run at them and start attacking them, and this abominaton one shot me and my party again, so there was nothing to do, just to wait around minute when they walk really far away, so i can res my party and with blessing of God continue this kitten mission.
What i can say? Designer or programmer made a bad work.
Actually the developers did a great job… they were told to annoy the hell out of players and they did. It’s a game design issue – on designer side they are completely wrong in some cases. They have an illusion that kittening people over is fun, but in reality it’s not even remotely fun for players.
That creature was put there specifically to be avoided. It’s on a long patrol path around the temple, and easy to avoid. In a similar fashion, if you stop to fight a patrolling knight, you’re likely to have another one wander in during the fight, then another, etc. Not every story step is “Destroy every enemy on the map”.
So following this logic – as a leveling player (I’m 75 now on my guardian) shall not stop and fight at any place of Orr because 99% that enemy will keep coming even before you finish the first fight. Many times I end up with 4-5 risen on me (and some of them are stupidly annoying, not even fun…) and several times I end up dead.
Even if you kill something and want to get the * skill point, something will respawn fast enough to get you interrupted over and over again.
Anyway… I’m extremely frustrated with that part of the game as a leveling player, for sure I’m not even considering to continue or go back to those freakin’ islands.
Players and developers have always different opinion about fun… This will always be the case – but the number of developers I’ve cursed over the last 13-14 years (since I started to play EQ) is still increasing
As a full berserker mantra mesmer I did that – first attempt. I guess you need to make your strong side even stronger and just burst the hell out of them. (don’t forget the consumables, I started to eat when fights became hard – and it matters a lot)
And my clones/phantasms are not a “meat shield” since these champions tend to leave them alone and all of them were on me.
Thanks for the great guide, OP.
One question regarding your “Hybrid Dagger-Hammer (20/0/0/20/30)” build: would you consider changing scholar runes to a set of “Superior Runes of Divinity”?
It’s slightly more survivability by giving up some DPS – but does it worth to go this way?
Thanks in advance
I’d say this is the extremely big fail from ANet’s part that players feel this a “job”… terribly wrong design, against all things you should experience from a computer game.
Doesn’t matter which server actually… it’s all over gw2lfg.com…
With a guild group you still can do it, but usually they ask 70+ also. No one is really taking anyone around 50 anymore, not even talking about a level 35 to AC
My level 55 thief got kicked out of AC groups 5 times today, within 15 minutes due to “you’re not level 80”.. and yes, of course the idea is not good, it was born due to my anger…
Just a quick question:
Is this really the goal from ANet to demolish all the dungeon fun for lower level characters? To make extremely stupid encounters that no one wants to bring any player under 80, not even to AC?
Sidenote:
My last run with my 55 guardian I’ve spent half time rezzing level 80 “elitist” idiots who claimed in advance bringing me will slow down the run.
Quick suggestion: make the dungeon 2x-3x harder or more challenging for level 80 groups. It’s pretty easy anyway and that way they may invite an underleveled character once in a while.
I wanted to post “You made it to 30+ fractals and don’t know the answer yourself?” but then I decided not to do it, I don’t like trolling…
Both my wife and me were fine – we logged out of the game last night with no disconnection issue at all, ever.
Now both of us are experiencing disconnection in every 3-5 minutes from this morning, same error code. And there was not even a patch overnight…
Edit:
One more thing we both noticed: instead of our forum name we see our email ID in-game. This has never happened earlier either, I’m not sure if this is any way connected to the disconnection issue.
(edited by Valynaard.8475)
The only real “disadvantage” I see is the Jumping Puzzles with Charr… Troll’s End anyone?
The guy who implemented that should play that JP 24/7 with a big fat male charr…
(edited by Valynaard.8475)
Well, the other stats you see there are not precise either. An example: condition duration.
It will show the total duration you’re getting from traits but it will not add the armor set bonuses to it… so even what you’re seeing on the hero panel is not the actual status most of the time.
The same goes for +x% critical chance on weapon…
I was hoping they fix this by now but ohh, well