(edited by VciouSidewinder.4029)
Showing Posts For VciouSidewinder.4029:
I only PVP and WvW so thats all i can help u with.
http://metabattle.com/wiki/Build:Daredevil_-_Dagger/Pistol
Here’s a metabattle link with a guide and build. I swap improv instead of executioner. In WvW u would prob want mostly maurauder with 2 or so zerk pieces.
Thief is perfectly fine in PvP and stronger in WvW, just requires u to play to the thieves strength. Meaning +1 and decap in pvp. Watch enemies boon bar and figure out the rotation of every class so u know when they are vulnerable and when to burst.
Finally, get a draining sigil on ur d/p weapon set for wvw since its op, its not available in PvP. Gluck and feel free to ask more questions.
Complimentry thief vids of the best pvp thief: https://www.youtube.com/channel/UCXQEmr_-XvMRSIKJg4MDMIA
Watch him and you should be fine.
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rev is fine and needed everywhere in zergs and pvp still.
For wvw raiding/gvging, i would take: http://gw2skills.net/editor/?vlAQJAWinfNWNSuJrJRHl/kskygS4S5QJorcrklZlRNgCagdmc2xe6q3G-T1iFQBoRXgRUSNI1fWiSBroEEhKTcwRAIfXAAAcIAU3+DJ4BAEAABwQH6QH6QHa38m38m38mlCIztWA-w
If ur zerging unorganized, dragon > dwarf cuz dwarf stance is meh without organization. You can swap some retri traits if u got alternate source of fury.
So can we say condi rev is solid and viable at 5 man roaming in wvw?
What are you guys thoughts on the build? do u think it would work well vs zergs outnumbered? Does investing in condition damage instead of healing power and tankiness feel worth it?
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“Right, you talk as if Thieves have many other options. The combo works so it stays.”
That combo only works for crappy players like urself with no creativity. If you were creative, u wouldn’t stick to 1 situational combo that gets countered by a single dodge.
“Is that why in your previous reply you opted Withdraw? Make up your mind.”
I stated CV is best in PvP. Read above.
“I don’t steal unless I have to. And you think dodging twice on the first go is a responsive play? You do realize you’re contradicting yourself right?”
Considering u already know ur combo, i doubt it and my 2 dodges is in reaction to pretty much what 90% of thieves like urself do from experience.
“Oh now it’s about rank? What’s next, you want to duel?”
I wouldn’t mind dueling but its pretty obvious ur not a high rank cuz u use withdraw and EA in PVP. Answer the question.
“Don’t be ridiculous. Where did I ever claim my build is the best?”
Ur saying bound sucks cuz u dont know how to use it and it deserves a buff since dash is better. U say EA is the only trait to use. U say withdraw is the only heal to use.
“Ok, I won’t bother with you since you’re really good at arguing with yourself. Good luck with that.”
Sure because ur not getting anywhere cause u dont know ur class. Weren’t u the guy who suggested we get the 1s cd on stealth skills to replace reveal if im not mistaken?
Wait what? You’re changing the build now so you can win an argument. To be honest, I’ve said that already that the build needs EA over PI and needs Withdraw over CV…but noo, they said I’m wrong. Typical trolls.
I’m a pvp thief who uses dash + PI + CV because its the best pvp build. If i duel a competent thief, i swap to bound staff d/p build because its the strongest dueling spec.
You need to adapt to ur situation instead of being too stubborn to swap and coming on the forums claiming ur build is the best in every situation.
EA is useless in PVP because u use dash, u dont get hit by dangerous condis if ur at least somewhat competent. If you do, u got shadow step and signet of agility to cleanse.
CV is better than withdraw because u spend so much time decapping and +1ing that the movement from node to node with CV makes up for more than withdraw so u can decap more nodes and +1 more fights. PVP for thief is literally movement speed and +1 burst.
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Right, first he said he will interrupt my HS now he choose to dodge. lol, nice try. He speak of Thieving 101 and he starts a fight by dodging, lolz — what are you dodging from? Wasting all that dodges is a sign of a noob panicking.
I headshot when i see u sitting on a bp, not when u steal + bp on top of me smarty pants.
You know what else proves u have absolutely no idea about ur class? Your premade combo that u got there. Thief isnt about premade combos, its about playing in reaction to ur opponent.
The whole point of channeled vigor is i can waste dodges. If u calculate ur dodges per second of meta build and initiative per second, 1 dodge will be less than 3 initiative. Ur BP and HS will require more time to replenish than my 2 dodges.
The whole first portion of thief duels is baiting steal. Its ok to dodge if u can dodge steal and like I said, noob thieves like urself have ur premade combos ur itching to use so i dodge twice and thieves like urself will always waste all ur crap cuz u dont play in response to me, u do ur combos. It will only work on another thief like urself because he probably has his own combo he’s itching to do and it comes down to whoever presses his buttons first.
kitten bro, what pvp rank did u even get to btw?
If I or any1 competent uses bound, we know we dont have immob cleanse and take appropriate measures. Most decent bound thieves have staff off-hand/main hand to counter immob. On top of that, if ur using staff, u go EA over PI so trickster can be used instead of BT since u dont need to steal stab to proc PI and u can use withdraw as well to counter the immob. Especially considering u get vigor from acro which is usually used with staff d/p. Since HoT, immob should never be a problem for thief regardless of what dodge u use because they have so many tools to counter it.
“Again, you have no idea what part I’m talking about. Just to be fair, only because I’m starting to feel sorry — I pre-cast BP before Steal so I land on top of you blinding you before HS ? stealth ? BS ? AA. You’ll have no chance to interrupt any of that.”
101 on dueling thieves no matter what build u run, when the fight starts, dash -> dodge twice, bound -> bp, dodge. Using ur super BP steal hs bs aa combo and now u lost 9 initiative, put ur bs on stealth cd, missed ur steal, and i dodged all of it.
Honestly, all the noob thieves use that combo, its like they’re itching to use steal and then they miss and then they lose soon after. If u use steal like that, I dont even need to argue with u anymore.
Heads up, PI is meta in PVP used in esports……lol
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Wow, there is just so much false information on ur statement right there, idk where to begin.
Firstly I’d like to point out, literally everyone is arguing against u, besides one single person who claimed u can’t deal damage while evading like u did which sorta proves how much u guys actually know about thief. The fact that everyone believes you’re wrong alone should prove to u that u might be wrong but at this point, its pretty obvious how stubborn u are. And i always duel with bound even though i favor dash so yea…..
Anyways, im not gonna bother trying to convince u but ill just point out all the things that’s wrong in ur statement because i think it’s hilarious that u are so far behind in ur thief knowledge. And lol at u concluding vault hits harder than backstab, congrats on finding out which number is bigger than the other clap.
“While Bound gives damage boost and easy stealth, it has no benefit when I’m in stealth because of the risk of prematurely revealing myself”
U dont bound after the first finisher on bp which will still stealth u even if u hit them because ur not at risk of being interrupted (at least in most cases). I can see u have extensive bound experience….
" Also, you can’t headshot me before I stealth with HS if you are blinded "
Lol really? bp projectile is slow, no good thief will get hit by it and if u mean bp field then read below.
“You Bound towards me, I’ll make sure you land inside my BP.”
lol, its so ez to not get blinded even if i land in ur bp. I can just dodge again or staff 3…..
“HS->stealth never had any problem before Bound”
Because before, worst case scenario is interrupt, now its PI proc + draining sigil. I can basi after and proc PI again with the initial PI proc in most cases, especially if ur trying to bp hs since most likely u will hs again and proc my PI from basi.
“Every Thief knows that if you want to prevent a Thief from leaping into stealth, you need to interrupt the BP”
This is just kittened. I cant believe im even explaining this. Firstly, if some1 bps, u should be more worried about dodging the blind and figuring out if they’re using bound or dash and how you will be approaching the fight. Also bp -> 1/2s cast time. Hs -> 3/4s cast time. Also if some one is in BP, it is so obvious they are going to heartseeker and on top of that heartseeker has a much more obvious animation. It doesn’t make sense to try and guess they are going to BP and headshot rather than just waiting for the bp and interrupting the hs considering the cast time is higher and on top of that u know he will hs since u alrdy see them sitting in a bp. I can’t believe u dont know this.
“Once that BP is on the ground, you cannot stop a Thief from going in stealth whether they go by Bound or by HS.”
I cant believe u actually believe this.
" Channeled Vigor is a heal skill that yells to your opponent “HERE I AM, LOCKED IN A LONG CASTING TIME. INTERRUPT ME PLEASE!"
Coming from the guy who wants to unload or hs from a bp field and expects not to get interrupted lol.
“Channeled Vigor looks good in PvE, but in PvP, that’s a no no.”
Lol, I dont know what ur talking about because CV is meta in pvp. The only thief to successfully use thief since HoT in esport (sinderener) used and uses CV in pvp.
“You cannot reset a fight without going OOC.”
It’s called “soft-reset” and “hard-reset”. I thought it was self explanatory since i mentioned ooc but i guess some people dont know any better.
“There are some scenario where Bound is great, that is against bad players”
Considering ur knowledge on thief and how a mes know more than u, i think it would work great on u, at the least.
“Dash is the only trait worth spending 50 endurance on”
Yes, u’ve been saying that for 2 pages alrdy and everyone been disagreeing with you but sure, keep believing that. I mean u did, after all, figure out vault does more damage than backstab. I think u deserve some credit for getting that right.
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Don’t be a fool believing in the lies. The truth you think you are agreeing to is not even close to the truth because that’s only partial of what I’ve posted. The fact is, what I’ve posted in putting the BP in between you and the target when they get in melee range if you are using pistol. Standing in smoke field is just for convenience since a Thief can cover a wide angle without moving, simply just by turning. However, every Thief knows that we can’t just stand still if we want to survive, so the term “standing in a smoke field” only really means that were simply using it to add blind to our projectile. It’s a tactic used by many Thieves be it BP or Smoke Screen.
No, you are wrong. It’s been 2 pages of you being stubborn and pretty much really not knowing what you’re talking about. You have derailed the thread from OP ranting about the bound acro thief to everyone trying to explain to you why bound actually works. You didn’t even realize what OP was talking about till he literally had to explain it to you. You see, the dueling meta thief build, especially thief v thief is the bound acro staff build. If you ever go to 1v1 dueling arena, you will never in hell win vs the good thiefs there without bound. Thats the problem and I think OP plays thief too so it makes sense. You cant interrupt their BP bound, they have more passive sustain which makes the fight last forever and they will definitely hit you with bound on purpose and by mistake which heavily favors the fight for them which brings me to my second point.
Other people literally spoon fed you why you would use bound in BP and ur response was literally “I still see the wastefulness of it when Bound in used to go in stealth when using HS makes more sense and D/P has always been effective even without Bound”. You can’t even understand why you would use bound over hs after HoT been out for over a year which is just incredible and you claim to have extensively tried it out. Don’t just try it out, learn to use it.
Let me at least break it down for you. If you have steal off CD, you should always have at least 1 dodge used up or you will be wasting the endurance (this was mentioned to you before but I think you claimed you “Still saw the wastefulness”). So if you were to stealth in front of another thief with dash, i will shadow step and headshot u and interrupt ur hs and proc u with PI and even drain sigil if in WvW. If you were using bound, i cant do anything and u have more stealth uptime and if u get lucky, u can even get a free backstab combo since u can stealth as much as u want since u have 2 different resources. This puts u on top of the dash thief IF you guys dueling. If you were to use channeled vigor for the heal, and u dont need the extra heal from max endurance, u can even use 2 dodges since you know u will be getting them back. If you were dueling a retri rev, u use at least 2 dodges before ccing him since u know u will be using signet of agility to cleanse the taunt.
It’s not that you should always use bound in BP, in some situations one is better than the other and what you dont seem to get is you have 2 resources to blast stealth with bound. There are many times where some1 might assjam you and u dont have enough initiative because u didnt expect it so u cant use both bp and hs so bp and bound will save u. If you are dueling where u cant ooc and u wanna reset, bp bound is so strong because u cant dash and shortbow 5 away like in wvw or pvp. All these scenarios are neglecting the fact that u get a small damage boost and ur dropping aoe damage at ur feet. There are so many times im just stealthing with bound and i see i hit the thief by mistake. Even good thieves will get hit at least once or twice with bound, especially if the duel is long or they think im running dash like everyone else.
There are many scenarios where bound > dash and other scenarios where dash > bound. It isn’t as black and white as you see it.
I find it funny that even the mes main knows your class better than you.
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Well I’m just speculating. I would imagine D/P SB is the best, and D/P staff is most likely second in terms of power builds. I just ask because with S/P you got the infiltrators and the invuln from pistol whip. To each there own I guess. What happened to S/D and why isn’t is strong anymore? what exactly got nerfed about it?
Infiltrator’s bug was fixed so it will port u back now so it’s not so useful for mobility. If ur using S/P, a decent player will figure it out after the first PW and then either hit u before or after the PW. I still did 2 or 3 tiers in pvp with S/P but I swapped to D/p eventually when the players got better.
S/D is ok, still works in duels vs some classes but it’s the same S/D it always was meanwhile all the classes got massive sustain increase and damage increase. If ur fighting a tanky person, they will outsustain u, vs a DPS class, they will do more DPS. It simply cant keep up. Meanwhile dagger got a massive auto attack buff, pistol 4 has very good synergy with PI and u got on-demand stealth. I think another reason why S/D was good before was because it was the first time it was meta and people didnt know how to counter it. Since it became meta before, people know what to expect now after fighting it during that meta.
You would need S/D on steroids pretty much to compete and thats what staff does. If you wanna do 1v1s like the old S/D days, then u would probably be best off with acro bound staff thief but then theres the problem that ur slow as hell and can simply get out rotated. You become a bruiser like a warrior but ur probably even slower.
Since no one is really explaining anything ill explain. The main thing the thief has better than all other classes is mobility. You get that mobility with dash and shortbow. Since the thief role in pvp is decap and +1, mobility is very important.
S/p doesnt really provide much that u cant get with dp. Sword auto is less dps than dagger, sword 2 is nice and s/p 3 is nice and all but it sucks because it costs so much initiative. The pistol offhand skills are on DP as well so u basically just lose sword 2 which is probably the only decent skill on that set.
U can also maybe replace sb with staff and vault around for mobility but i feel its much slower than sb although staff provides better cleave. Thats just my opinion though, others might disagree.
Although if ur just solo queueing, u can play anything u want as long as ur good enough.
The bound fanboys are right here. Both are strong and both are used. I think Dash is a bit more popular but not by that much. In the PvP world, everyone uses dash cuz its required but in WvW, they both work. Dash thieves might be much faster but bound thieves can disengage just as well with near uninterruptable smoke leap and near perma stealth. Honestly, on paper, a bound thief should win vs a dash thief but obviously there are many other variables. Bound thieves are a bit weaker to revealed though, at least imo.
This is coming from a pvp player who plays dash and sucks with bound.
Not really. I don’t think you understand just how ridiculous daredevil is.
The thief is only an “under-performer” in sPvP because of the amulet system. I’ve proved it countless times that no matter what happens to the profession, it will be mathematically inferior because of the amulet system’s stat distribution/allocation system and how scaling vs static bonus effects do not perform on a similar level as a consequence.
WvW, where the thief has access to the stats it needs to scale properly, however, is a totally different story. The meta build should be stabbing roughly 8k on heavies there. Hyper-aggressive builds, for example, start stabbing closer to 20.
I kept getting ganked last night in WvW on my core thief/main build/character that I’ve put several thousand hours into. So I switched to my daredevil.
Running around 2/3 of the health of my main character and using exotics, I started winning 1v4. Then 1v6. Then 1v8. It got to a point where I couldn’t kill anyone on the sole basis that their resurrection speed and group sustain was too much such that I couldn’t finish anyone, and with a few more people I eventually did start wiping from the sheer number of incoming DH pulls.
Daredevil as a profession/elite spec is tremendously easy and forgiving to play. Of all the elite specs, I’d argue it’s probably tied for first if not first in how high its skill floor is.
And everyone knows backstab is terrible and a waste of effort with the ICD, and even before that with the raised AA damage it was still not worth it. And in sPvP, even before that with HoT giving all professions backstab-level damage coefficients on normal abilities it wasn’t worth it, and before that with the AoE cleave and sustain-amulet builds running rampant it didn’t deal enough damage to justify taking the risk of going all-in to try and land an unreliable skill. Shadow Shot or PI will in most cases do similar damage but more reliably and with attached control effects.
Yknow, from all ur forum posts saying this is op and that is op about thief, i always got the impression u died to a thief and came ranting here about it. Tbh, I always pictured u to be a skill clicking signet thief but ur 1v8 claim got me curious. Ik in the lower tiers, it’s definately possible but I have never seen a thief win a 1v8.
Anyways since u can win a 1v8 very easily, a 1v6 should be absolutely no problem, shouldn’t even take u a day to record. Can u please post a recording? And please, no text of irrelevant stuff like usual, a simple link will do.
Ill be waiting.
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@ jana, yes, i am that commander.
Are you still on IOJ?
The only place ur forced to play d/p is in high level PVP.
You can play any weaponset in PVE and you can play any weaponset in WvW. In lower tiers PvP I play S/P and in WvW I sometimes roam with S/D and staff. Unless your fighting duelists, you can usually outplay ur enemies and make ur weapon viable. If I’m fighting duellists i change my build to counter whoever im fighting anyways.
Thief isn’t the strongest class but it has a lot of freedom in its design which allows skills to outplay ur enemies. The general thief class can use a buff but it doesn’t need it.
If you wanna play thief and be good, u need to practice and be open-minded.
It sounds like a lot of people are so desperate to play their weaponset that they want to everything else to go to hell.
Every class has weapon sets that are weaker. That’s just the way it is. All the weapons will never be perfectly balanced.
It does suck when ur dueling another thief on D/P and ur stuck on another weaponset cuz its looks cooler or whatever but most thieves are bad and u can generally outplay them with weaker weaponsets.
If the thief is good, then u gotta put ur serious face on and take out the big guns.
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Nerfing vault is an issue because I can only use staff for duels since its so slow. I like the kit but i have to literally run d/p sb and swap to d/p staff before engaging in a fight or use sb/staff with smokescreen or refuge and both of those skills are terrible. You cant even use it in high level pvp cuz its too slow.
The “I don’t see why this is an issue when everyone has already said that the best players use other aspects of the kit” doesn’t make any sense. It’s like saying lets further nerf d/d since it’s already not used very much. If a skill is rarely used, then it should get buffed, not nerfed. To prevent spam, u interrupt it during the first evade frame, problem solved. If some1 is spamming it, he should be bad anyways and u wouldnt have a problem in the first place.
Vault doesn’t need initiative increase, it’s the least used skill on staff by skilled players in fights alrdy. Somebody above said it right, its for downs and a gap closer. Vs over aggressive players, u can vault to evade and counterattack but anyone with half a brain can interrupt that. Any good player will punish ur vaults.
It’s a 5 ini cost because it doesnt bring u the same distance as bow 5 with 6 initiative and it has a much longer animation so its fair for its distance. Nerfing vault will nerf mostly ur mobility.
The damage is ok for its cost since most people take basilisk cuz of block meta and u dont have stomping power so u spam 5 to prevent resses. Its slow as hell, I’ve had people res through 5 spam on down so no, it doesnt need a nerf.
234 are the strong skills on staff although 4 could use a little love. It feels like its in the same place as dagger 4 with smaller range and more utility.
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Dont take this the wrong way but I dont really think you know anything about staff. It was obvious from when u initially started to bash it. I didnt get staff hype initially either, I initially dropped it and restarted using it once I learned about its potential. If ur up for some duels after my exams, i can show u (although im not the greatest duelist). Its a defensive weapon. I know u will steal on me, I know you will 3 me, which makes it very ez to counter attack. Not with vault, very few people know how to use vault, but just the staff weapon in general counters the thieves that 3,4,1 on d/p.
Just out of curiosity, how far did u get in pvp? I noticed in lower tiers u dont even need to stealth but in higher tiers, u gotta do some awsome kiting and juking to get a proper decap because if their home guarder is competent, they will make it hell. I sometimes reroll to guard just to troll enemy thieves on their decaps.
Now I never had a problem with trapper thieves or ghost thieves although i’ve seen qq on the forums. From my experience, you do not want to balance a game on the bad players. You want to balance them on good players. Balancing on crapper players is what brought thieves here in the first place with all this power creep. Look at top tier players and no one complains about ghost thieves. Balance should be around good to top tier players, not players who installed the game last week.
And finally, they don’t know how to balance thieves. Nerfing us more wont teach them that. Your expecting too much from anet’s balance team. There is no promise here. All we know is it will hurt thieves only set that is viable in PvP and nothing else. Maybe the will buff thief, maybe they will buff d/p even more, who know, it’s anet. If it were up to me to choose whether or not my main class might get a buff, I wouldn’t take it because its too much of a gamble even though i really want more builds and weapons that work.
I dont play mes but wouldnt they and engis be able to stealth better than us if this did happen?
This again….lol
OK let’s debunk this again. D/P is not the best weapon set for thieves. That title belongs to staff. In fact I don’t think D/P directly counters ANY class in this in the entire game.
Now I’m assuming we got your typical D/D enthusiasts once again making the push to nerf D/P, but D/D is performing perfectly fine and needs no buffs period.
Now the rest of the people prolly play Sword….sorry but nuking D/P ain’t going on help ya. The devs needed to kill your favorite play style to make room for daredevil.
Also your supposed change would kill Shadow Refuse. An entire skill destroyed for no reason. I don’t even play this class but why am I the one identifying this?
Its time to embrace change and move along with the game.
p.s. stealth is hardly a problem in pvp from thieves.
First off let’s see what classes D/P hard counters, Non Mm Reapers, Thieves other than D/D DB spammers, even your amazing Staff thief will die to D/p, Revs get eaten alive by it especially now, Staff is highly telegraphed and a very clunky weapon leaving the thief open to a lot of punishment on most skills. And staff doesn’t directly counter any build it only directly counters bad players.
Again I am not a D/D enthusiast not in the slightest.
Shadow Refuge was killed a while ago I also proposed changes to SR a few days ago to combat this. and I said game wide so every form of stealth not Just Thief Stealth
Ps Stealth stacking is useless and highly underused in Pvp.
Sorry to say but this is totally wrong. Staff is good in some ways and so is d/p. Staff is a better duelling weapon and d/p is better at +1ing and stealthing for a decap. D/p DOES NOT counter staff. Staff is only highly telegraphed and clunky when you dont know how to use it and if ur spamming the skills. Otherwise, I would say staff > D/P and requires more skill. The only better thing about D/p is probably the headshots with PI and access to stealth. I know thief isn’t the strongest but as a wvw and pvper, thief is fine. D/p is probably the most viable in PvP and if u nerf the stealth, you lose decaps and you would probably make thieves even less viable.
If you want to nerf ghost thieves or trapper thieves, then nerf those builds. Mayb reveal on condi, or nerf trap stealth. There are many options. This sounds a lot like ur looking for an excuse to weaken D/P and I think shadowstep is totally right. It doesn’t make much sense imo. They dont need to nerf D/P, it’s not super op. Other weapon sets are weak and they should bring those in line.
Anyways, I dont agree, just my opinion.
The fact that all I have to do to kill a Staff thief is press 3 and 1 tells me that D/P counters Staff pretty hard it doesn’t take any other skills or trying to even kite it the happens in high tier pvp as well as in WvW.
Nerfing stealth just Nerf the Decaps you don’t have to Stack stealth to be good at decapping the most you need is two Stacks and to use your mobility. I’m not wanting this Nerf in a vacuum I am asking for this change so they can revert some of the needless Nerfs/hardcounters they have introduced to Thief because people cry Stealth too Op!!
If they applied Reveal on Condi then D/P would be nerfed even harder than my suggestion because of Dagger AA, traps aren’t what keep ghost thief in perma stealth it is just D/P BP HS.
Honestly, if u can hit a thief with 3, then its a bad thief. 3 is so ez to avoid on any thief build that it sounds like ur talking about some really crappy players. I generally use staff/dp when duelling tbh but I probably stick to staff more than D/P. Staff isnt very viable im pvp though since u cant +1 as well since they see you coming and u cant decap as well either which brings me to my other point.
If your fighting a druid lets say on legacy. If ur playing on legend, he will guard home. What generally happens is u +1 mid and ur looking to decap far. The druid will be staff or bow spamming on the platform towards their home and and use their staff 3 to go back home when they see u running towards home. Only way would be to have enough stealth to make it or take the long way in which case he might have noticed u missing anyways.
This gets worse with revs and guards cuz then they can JI and phase traversal if ur not stealth. Those extra bits of stealth really make a difference here. On top of that, ur usually alrdy low on initiative from either stealth or bow 5 and this would only make that worse.
I still dont understand whats so scary about perma stealth from D/P. If they perma stealthing, they either have no initiative or they’re using everything for stealth and thus lacking utility which usually puts u on top if u know what ur doing.
Again, there are many other alternatives than this…
This again….lol
OK let’s debunk this again. D/P is not the best weapon set for thieves. That title belongs to staff. In fact I don’t think D/P directly counters ANY class in this in the entire game.
Now I’m assuming we got your typical D/D enthusiasts once again making the push to nerf D/P, but D/D is performing perfectly fine and needs no buffs period.
Now the rest of the people prolly play Sword….sorry but nuking D/P ain’t going on help ya. The devs needed to kill your favorite play style to make room for daredevil.
Also your supposed change would kill Shadow Refuse. An entire skill destroyed for no reason. I don’t even play this class but why am I the one identifying this?
Its time to embrace change and move along with the game.
p.s. stealth is hardly a problem in pvp from thieves.
First off let’s see what classes D/P hard counters, Non Mm Reapers, Thieves other than D/D DB spammers, even your amazing Staff thief will die to D/p, Revs get eaten alive by it especially now, Staff is highly telegraphed and a very clunky weapon leaving the thief open to a lot of punishment on most skills. And staff doesn’t directly counter any build it only directly counters bad players.
Again I am not a D/D enthusiast not in the slightest.
Shadow Refuge was killed a while ago I also proposed changes to SR a few days ago to combat this. and I said game wide so every form of stealth not Just Thief Stealth
Ps Stealth stacking is useless and highly underused in Pvp.
Sorry to say but this is totally wrong. Staff is good in some ways and so is d/p. Staff is a better duelling weapon and d/p is better at +1ing and stealthing for a decap. D/p DOES NOT counter staff. Staff is only highly telegraphed and clunky when you dont know how to use it and if ur spamming the skills. Otherwise, I would say staff > D/P and requires more skill. The only better thing about D/p is probably the headshots with PI and access to stealth. I know thief isn’t the strongest but as a wvw and pvper, thief is fine. D/p is probably the most viable in PvP and if u nerf the stealth, you lose decaps and you would probably make thieves even less viable.
If you want to nerf ghost thieves or trapper thieves, then nerf those builds. Mayb reveal on condi, or nerf trap stealth. There are many options. This sounds a lot like ur looking for an excuse to weaken D/P and I think shadowstep is totally right. It doesn’t make much sense imo. They dont need to nerf D/P, it’s not super op. Other weapon sets are weak and they should bring those in line.
Anyways, I dont agree, just my opinion.
Steal will always strip stab (traited obviously)
AUX died a couple months back, almost a year i think. Some people still roam around with it though.
Neat, though really what I think Sind proves tremendously here is the vast inadequacies of OH dagger at the moment.
Also, idk if the meta is different or not in EU but man there were barely any condition or bunker sustain builds being played in those videos o.O Running ID in most cases in NA is suicide in small-scale or 1v1.
Not really, i play on YB so i been through most of the tiers and i have never felt necessary to run EA. I swapped from ID to staff mastery and back to ID but survivability is fine with ID. I have, however been tempted to go EA when I know i will be duelling a condi player but generally, if I die to condis, it’s cuz i didnt dodge an important skill I should have or I didnt condi cleanse fast enough or I didnt rotate skills properly. All a L2P issue on my side. Mind you, I play staff/sb and my reflexes aren’t as good as sind.
Pretty sure Sind would have no problem vs condi builds with ID.
sure, whyy not
Hey sind, any duels vs thief you happen to have recorded as well?
key bind nearest target and next target. You now have 3 options to target some1 in case its too slow to click or what not
Hey guys, my first daredevil video. I hope you guys like it. Let me know what you guys think.
https://www.youtube.com/watch?v=csJjPrmVvSw
AXN is a brand new fights guild that started on Maguuma and is composed of mostly the fight-oriented players from AUX. We are now in Yaks Bend.
About Us: We are a GvG/Zerg-Busting Guild who are looking for a core of 15-20 people who can really dedicate themselves to being the best they can.
What We Are Looking For: The most important things required of players is consistently coming to raids and a passionate desire to learn. We can teach you any class you want to learn but you need to have a desire to improve yourself, retain what you learn, and give 100% every night.
We also welcome new players who want to learn!
Raid Time: We raid Monday, Tuesday, Wednesday, Thursday, and Saturday 10 pm – 1 am est.
Requirements: Raid a minimum of 3 times per week, be 100% present during raid time, use teamspeak and mic every night.
Apply at: AXN-ascension.enjin.com or send a mail to vciousidewinder.4029
Note: we’re looking for part-time members who are looking for a guild specifically for that time-slot (late NA) who don’t mind repping only during rally. We don’t do much outside of it and I don’t expect anyone to rep outside of that rally time.
(edited by VciouSidewinder.4029)
AUX is a very stable and drama-free guild that formed in IOJ (Isle of Janthir) and has remained there for over a year. AUX was originally a very PPT oriented guild and then moved on to zerg-busting and we have recently started GvGing against every guild we can get a fight with. We still have a long way to go to become a top GvG guild and that’s where you come in.
If you are looking for a guild starting to GvG and want to help us win, you are exactly who we are looking for. Due to Yak’s Bend ruining T2, T3 is probably the funnest tier for WvW + GvG.
AUX has 2 rallies, one in EU(usually ppt/ktrain due to weak enemy servers), and one in NA (zerg-busting/gvg) with multiple drivers of varying experience.
WE ARE CURRENTLY LOOKING FOR PLAYERS ACTIVE IN THE NA SLOT (10PM EST/ 3 AM server time). PLEASE MAKE SURE YOU CAN ATTEND RALLIES AT THIS TIME.
REQ:
1: Must always rep in WvW.
2: Must use TS3 and a microphone (players HAVE to use their mics).
3: Must rally if online (and must rally AT LEAST twice a week).
4: Must be experienced with your main class in WvW setting. GvG experience is preferred but if you only have an adequate amount of WvW experience, it will suffice and we will teach you the ropes for advanced tactics. Basics must already be understood.
5: Must be able to follow orders.
6: Drama and kitten-talk will not be tolerated.
7: Must be able to switch builds when needed.
raid-size: 15-20 (NA rally)
Classes we are currently looking for:
Guards: 1
Warrior: 2
Necros: 1
Mesmers: 1
Elementalist: 1
Thief : 2 (must have SIGNIFICANT PvP experience)
NOTE: We are not a PPT guild and we will not go out of our way to PPT!
PM me at VciouSidewinder.4029 or mail me if I’m offline for questions etc.
Thank you for your time and consideration, happy hunting!
(edited by VciouSidewinder.4029)
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I think IOJ would be ur best option. We have a very good roaming guild called ggggg and were not as blobby as t3 servers so u are guaranteed small fights from t4 and t5. Were more of a server with very even at every time zone so smaller zergs and good coverage should b best for roamers
ioj ur best bet, u wont regret it
Join IOJ, we got WOLF, op ocx guild
PM Tonaius.6712 if interested
ty for ur time and consideration
Join IOJ, we got WOLF, op ocx guild
PM Tonaius.6712 if interested
ty for ur time and consideration