Showing Posts For Vendetta.1958:

API Key Invalid

in API Development

Posted by: Vendetta.1958

Vendetta.1958

24 of my users have perfectly valid API keys that are returning junk data 50% of the time.

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Fetch Account's Achievement Points?

in API Development

Posted by: Vendetta.1958

Vendetta.1958

Hey all,

Not sure if I’m being stupid, but I can’t for the life of me find an endpoint in /v2/account/ or v2/account/achievements to find the Achievement Point value for a given account.

I found this from six months ago:

Is there a direct way to extract, through the API, what is the current amount of Achievement Points one account has?

Not currently, no. I don’t recall if the backend support for that went out with yesterday’s release — if not we’ll have it sometime next month.

Which seems to be the only mention of this kind of endpoint on this forum.

Did this ever get implemented? I don’t particularly want to navigate through an account’s specific achievement progress and add it all up myself.

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Show me your Pew Pew build [WvW Roaming]

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Posted by: Vendetta.1958

Vendetta.1958

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[Buffs] Ranger skills (Short bow)

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Posted by: Vendetta.1958

Vendetta.1958

I say this in every thread, but shortbow is not a ‘primarily condition’ weapon. In fact, it is considered a bad weapon because everyone assumes it’s a condi weapon, and compares it to Axe/torch.

SB does alot of physical damage, especially when you can factor in quickness. It has great dynamics with sword, and can allow you to run zerk amulet and rely on evades to survive.

I think SB should be buffed, but not in the sense that the condition aspects of the weapon are buffed.

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RESET NIGHT STRAW POLL please vote and bump!

in WvW

Posted by: Vendetta.1958

Vendetta.1958

Voted for Friday
~ Kovu

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Natures Vengeance + Boon Duration Fix Please!

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Posted by: Vendetta.1958

Vendetta.1958

Bug has been reported months ago, but I guess it’s low on the priority list. Of all the Spirits so far, only Frost and Storm do not have their boon durations affected when traited for Nature’s Vengeance.

Stone spirit also does not scale, nature spirit also.

This GM trait could make support spirit druid viable if it worked properly.

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Natures Vengeance + Boon Duration Fix Please!

in Ranger

Posted by: Vendetta.1958

Vendetta.1958

Now that Concentration is a stat on amulets, my guild and I were theorycrafting a cool comp that uses natures vengeance on my minstrels druid, but despite the tool tip saying otherwise, boons off spirits cannot be increased in duration.

After a great fix that prioritizes buffing players, can we now have a fix that allows nature’s vengeance boons to be increased please?

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Any full zerker builds remaining?

in PvP

Posted by: Vendetta.1958

Vendetta.1958

I play a survival shortbow-S/D ranger (not druid) with zerk amulet, and I find it both fun to play and effective – provided I’m playing well. It will never be meta, but it’s fun to play, and an honest build (it doesn’t carry you, what you get out depends on what you put in)

But yeah, if you are aiming to beat everyone you come up against, there is 50 shades of cheese you could be running, and none of it features zerk ammy.

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AF Generation with Update

in Ranger

Posted by: Vendetta.1958

Vendetta.1958

It does seem pretty silly, given that the only good reason they had to nerf staff auto was that you could build AF at full health OOC by standing on top of your pet or an ally and spamming staff 1.

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AF Generation with Update

in Ranger

Posted by: Vendetta.1958

Vendetta.1958

Appears to be only regen. Fortifying bond didn’t do anything

As noted in the OP, Sig of the Wild builds AF whilst at full health, so it’s basically perma +3% AF a second just by having it on your bar.

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AF Generation with Update

in Ranger

Posted by: Vendetta.1958

Vendetta.1958

I’d also like to point out that Spirit of Nature still does not build AF.

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Regen and Celestial Avarta

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Posted by: Vendetta.1958

Vendetta.1958

Also, just tested, it’s per ally as well, so with a traited shout, you can effectively charge 7.5% AF a second simply from regen.

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Regen and Celestial Avarta

in Ranger

Posted by: Vendetta.1958

Vendetta.1958

Can confirm, every pulse of healing from regen fills up 1.5% of AF

I hope this was intended and not a bug

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How to fix wvw in 3 easy steps

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Posted by: Vendetta.1958

Vendetta.1958

2 & 3 are really, really bad ideas

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swap smokescale f2 back please

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Posted by: Vendetta.1958

Vendetta.1958

Excellent ideas, this needs to be reverted.

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Regeneration and the Druid (The perfect buff)

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Posted by: Vendetta.1958

Vendetta.1958

Giving +0.5% Astral Force (or even +0.25) for each time regen is applied to an ally would be a great addition to Druid, and incentivizes underused traits.

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swap smokescale f2 back please

in Ranger

Posted by: Vendetta.1958

Vendetta.1958

Bump for fix
15chars

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swap smokescale f2 back please

in Ranger

Posted by: Vendetta.1958

Vendetta.1958

bump for fix
15chars

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Official response for smokescale F2 swap

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Posted by: Vendetta.1958

Vendetta.1958

Smokefield F2 rewarded intelligent and tactical play.

Smoke assault F2 I wish I could put on autocast as it is a no-brainer DPS spike that should be cast as soon as it is off cooldown for maximum DPS. Skills like that should be relegated to the AI, as they can be trusted to proc that skill as soon as it is up and in range.

The smokefield, however, the AI cannot be trusted with, due to things like the AI overwriting more beneficial fields that a party wishes to blast, and lowering the overall damage of the pet due to them using 1-2 seconds to throw a potentially useless smokefield instead of contributing to the fight in key moments where you need that little extra damage from your pet.

Giving rangers control of the field makes smokescale a highly versatile pet, with good sustained damage and excellent utility for those who can make tactical use of an on-demand field.

I think the nerf in damage was highly warranted, (12k smoke assaults on squishy players wasn’t fair at all) but the change in the F2 skill is in my opinion a misstep that only serves to spoil what was a great pet.

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swap smokescale f2 back please

in Ranger

Posted by: Vendetta.1958

Vendetta.1958

+1 for revert back.

Smokefield F2 rewarded intelligent and tactical play.

Smoke assault F2 I wish I could put on autocast as it is a no-brainer DPS spike that should be cast as soon as it is off cooldown for maximum DPS. Skills like that should be relegated to the AI, as they can be trusted to proc that skill as soon as it is up and in range.

The smokefield, however, the AI cannot be trusted with, due to things like the AI overwriting more beneficial fields that a party wishes to blast, and lowering the overall damage of the pet due to them using 1-2 seconds to throw a potentially useless smokefield instead of contributing to the fight in key moments where you need that little extra damage from your pet.

Giving rangers control of the field makes smokescale a highly versatile pet, with good sustained damage and excellent utility for those who can make tactical use of an on-demand field.

I think the nerf in damage was highly warranted, (12k smoke assaults on squishy players wasn’t fair at all) but the change in the F2 skill is in my opinion a misstep that only serves to spoil what was a great pet.

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(edited by Vendetta.1958)

swap smokescale f2 back please

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Posted by: Vendetta.1958

Vendetta.1958

This pet was amazing with the smokefield F2. Smoke assault obviously needed to be nerfed, and we pointed that out since BWE3, but swapping the smokefield with some random DPS ability makes smokescale very mediocre as a pet.

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Feedback - 400 Hero Points per Elite spec

in WvW

Posted by: Vendetta.1958

Vendetta.1958

Judging from a quick bit of research, the filler content (skins, etc) in elite spec training is scattered throughout the spec, so you’ll need the majority of the 400 at least

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Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Vendetta.1958

Vendetta.1958

To unlock an elite spec for a single toon playing WvW only you will need:

1. to level up 200 WvW ranks post-xpac
2. 6000 badges of honor

For the PvE majority of you citing WvW who have clearly no clue what you’re talking about, that is ALOT of rank grinding. I have 4k hours of WvW gameplay and I’m only rank 900.

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Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Vendetta.1958

Vendetta.1958

Yeah, usable in the first 150 points if you want to slap on an adept trait and the new weapon and run around with only 2 master and GM traits slotted, sure it’ll be “USABLE”

Source? Oh wait you don’t have one. For all we know we could have a complete build (weapon + full traitline) with 200 points and the remaining stuff is the new utilities (most arent gonna use em or would be just as effective without) and skins.

Source.

As you can see, the grandmaster traits are among the last things to be unlocked.

Not sure why I’m arguing this here though, seeing as you all seem to love mindless 1-spam grinding.

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Feedback - 400 Hero Points per Elite spec

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Posted by: Vendetta.1958

Vendetta.1958

200 WvW ranks though, it’s not even viable to do!

That is quite frankly insane, achieving this purely in WvW will get me an elite spec by next March at earliest.

Yet again, WvW community shafted.

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Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Vendetta.1958

Vendetta.1958

Yeah, usable in the first 150 points if you want to slap on an adept trait and the new weapon and run around with only 2 master and GM traits slotted, sure it’ll be “USABLE”

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Feedback - 400 Hero Points per Elite spec

in WvW

Posted by: Vendetta.1958

Vendetta.1958

So, it’s confirmed you need ~400 hero points to fully unlock an elite specialization.

The new ability in the blog post to get one hero point for an RNG WvW item that is rewarded on level-up is nice, but 400?

I believe that this figure is completely unreasonable for your average WvW player. I am a WvW exclusive player, and as I prefer small-scale fighting to zerging, I am only WvW rank 900, despite having 4500 hours of playtime logged.

I thought Anet said, “We don’t make grindy games”. 400 hero points, one at a time in WvW sounds pretty kitten grindy to me, does anyone else feel the same way?

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SM Mass stealth Fountain. Why Anet why?

in WvW

Posted by: Vendetta.1958

Vendetta.1958

It’s just a bad idea, Zergs stealthing across the map which makes scouts pretty much pointless.

Roamers will use it to camp between SM and Keeps killing anyone attempting to get back to their force, they will be able to run back to SM and refresh as needed. At least currently you can avoid or see them coming to defend yourself.

This is going to hurt lower populations even more than they already are hurting. Now the larger force can just camp SM while giving their force stealth to have free reign to take whatever they want without warning.

Which Dev comes up with these ideas ? He/She clearly doesn’t play a lot of WvW.

this

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Post BWE3 Druid Changes

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Posted by: Vendetta.1958

Vendetta.1958

Sounds good!

But please please please please please tell me that Lingering Light has an internal cooldown per ally rather than a single global cooldown!

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SM Mass stealth Fountain. Why Anet why?

in WvW

Posted by: Vendetta.1958

Vendetta.1958

I suppose we are ignoring the arguments that:

1: 2 minutes is a rather short time.
2: Stealth breaks when starting to fight.
3: A bunch of mesmers can already do the more or less the same thing as this, and clearly it haven’t been a major problem yet.

1. Two minutes is sufficient to get from a fountain to ANYWHERE in EBG. It is ample time to place your 10 man gank squad around a group of two to ensure there is no escape.

2. Correct. However, if a large force is in range of a smaller force enough to initiate combat, the smaller force is already royally kittened.

3. Veil lasts three seconds traited on a 90 second cooldown, and requires your force to bottleneck through the veil itself, and also leaves evidence of their passage by the veil’s particle effects. Mass invis lasts 7.5 seconds traited, on a 90 second cooldown, and has a huge blast particle effect and obvious telegraph.

Calculating it out, a Mesmer can provide 11.6% stealth uptime (traited with PU), with the absolute maximum chain stealth being 10.5 seconds, in addition to the drawbacks mentioned above.

SM invis fountains give 50% uptime on stealth by themselves, achieved by simply walking into a fountain, and provide 120 seconds of stealth chained with absolutely no drawback. This stealth is 11.4 TIMES LONGER than any continuous stealth a mesmer could ever hope to output. Thus, you would need twelve mesmers to cast their skills both in perfect timing and in perfect order in order to maintain 120 seconds of straight stealth for an arbitrary sized group of players.
This is also ignoring the fact that veils give away your groups position every 10 seconds.

How is this anything like a group of mesmers?

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(edited by Vendetta.1958)

SM Mass stealth Fountain. Why Anet why?

in WvW

Posted by: Vendetta.1958

Vendetta.1958

I play on a server which has always been stacked in an off-hours timezone. Quite frequently during the mid week, I will log on to find SMC T3 waypointed.

I have absolutely no doubt that there will be even less fights and and overall activity in WvW as a result of these changes, in those timezones. If I were the enemy, and I kept being blasted from the face of the earth by stealthed groups that are larger than mine, I would not remain on map very long.

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Looking for good prof to duo with Mesmer.

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Posted by: Vendetta.1958

Vendetta.1958

Just run another mes and spam PU. If you lose you’re bad.

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SM Mass stealth Fountain. Why Anet why?

in WvW

Posted by: Vendetta.1958

Vendetta.1958

You’ll have around a minute left once you hit the outer SM wall.

Wait, you do know where these fountains are, right? Because there’s literally 500 range between the fountain and SMC outer wall. Watch the video in the OP of this thread.

It would take you 15 seconds maximum to walk through a fountain and jump of SMC wall without any movement speed buffs or abilities.

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SM Mass stealth Fountain. Why Anet why?

in WvW

Posted by: Vendetta.1958

Vendetta.1958

Two minutes isn’t enough time to do anything substantial.

We’re trying to have a serious discussion here, please take your trolling elsewhere.

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SM Mass stealth Fountain. Why Anet why?

in WvW

Posted by: Vendetta.1958

Vendetta.1958

How can it encourage karma train if k-train doesn’t care about upgrading SM?

Funny that. Did you miss the blog post where they announced objectives auto-upgrade?

It’s a nice defense mechanic and I really like it. This keep is supposed to be the ultimate fortress, a giant castle with huge defense mechanics, and not to change its owner more often than a prostitute her customers.

Except it’s not a defensive mechanic at all. If the stealth lasted 10 seconds it’d be a fine defensive mechanic. From a SMC fountain, I can literally go to any given point of EBG before my two minute stealth expires. How is that defense?

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(edited by Vendetta.1958)

SM Mass stealth Fountain. Why Anet why?

in WvW

Posted by: Vendetta.1958

Vendetta.1958

Ok, so all I have to do whilst roaming is:

a) Magically know where the invis zerg/gank squad is.
b1) Have an arrow cart magically on-hand to reveal them OR
b2) Have pulled some crazy James Bond strats and put the one stealth trap allocated to me (if you put a second down it overwrites the first) precisely in that zerg/squads path.
c) After conducting that elaborate witchcraft, THEN do the Harold Holt and GTFO.

This sounds like a fantastic edition to WvW

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Should solar beam cause burn?

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Posted by: Vendetta.1958

Vendetta.1958

You could just run druid without a staff.

Anyway I’m giving up here, thanks for the discussion.

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Should solar beam cause burn?

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Posted by: Vendetta.1958

Vendetta.1958

If you don’t think apoth gear is viable you need to reevaluate your decision to attempt to discuss builds on this forum.

Condition damage armor is pretty useless with a staff that has no damaging conditions on it, wouldn’t you say? Hence, adding conditions to the staff would make Apothecary armor viable for Druid Healing/Condi builds. Unless ofc the goal is to do as little damage as possible.

When discussing builds, I looks for synergies, like damaging conditions and condition damage, they do go together pretty well.

You do know you can press ~ to swap weaponsets right?
So you can equip Condi weapons on one set, and staff in the other.
Throw on some nice apoth and some dire trinkets, a trap maybe, sounds pretty OP to me.

So having 5/15 of your weapon skills do pitiful damage and 4/15 do no damage at all is a good idea to you?

So you do what, swap from A/T or S/T to Staff to heal, building up AF to enter CAF so you can heal even more, all the while doing no damage? Putting zero pressure on your opponent? Yeah, top build. I can see that being roaming meta. You may need to reevaluate your decision to attempt to discuss builds on this forum.

I think it should just stay as a healing/astral force weapon. The shortbow is already there for the ranged condition damage role.

And CAF is already there for a purely healing role. Staff should perform another role other than healing, ie damage. Adding some condi makes it more flexible for all builds.

It sounds like the Druid specialization doesn’t fit what you preordained it to be. If you don’t like playing a healer/support role and ‘doing no damage’ nobody is forcing you to play it:

If you want to focus on being the top offense then you probably shouldn’t be selecting the Druid specialization.

But do us all a favor and don’t rant on here demanding that it be changed to perfectly suit whatever build you happen to run.

I don’t think he is trying to make it fit any particular build. He is just trying to make it a useful weapon.

The game has been designed around not needing a dedicated healer, that was one of its biggest selling points. What happens if this experiment fails? Do you realize how much of the PvE content in this game has been toned down to make it easier and more casual? Pretty much all of it.

If it fails do you think they will immediately redesign druid to make it useful? Before you answer that remember that the core ranger has been littered with problems for over 3 years because it would take to much effort to fix them

The best time to try and get things changed is right now while they are already working on it.

PvE is a complete joke.

Whether you like it or not, druid is a complete waste of space in any of the core games PvE no matter which way you slice it. As long as the profession mechanic revolves around healing, and the core games PvE is laughable at best in terms of difficulty, that will be the case.

So let’s now accept this, and move on – lets not water this spec down for the fun parts of this game for the appeasement of a subset of content that will never ever use this spec anyway 8 months from now.

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Should solar beam cause burn?

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Posted by: Vendetta.1958

Vendetta.1958

> Due to the 10 second weapon swamp, you can’t have a pure healing weapon since you can’t switch on the fly between when you need damage or healing.

That is the worst argument I have ever heard.

You should use some skill and read the situation in which you are in.

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SM Mass stealth Fountain. Why Anet why?

in WvW

Posted by: Vendetta.1958

Vendetta.1958

So we should allow larger servers to completely annihilate smaller servers with access to two minutes of stealth for an entire zerg?

Because they’re going to win anyway, and who really cares about having fun in WvW?

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Druid Bugs [merged]

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Posted by: Vendetta.1958

Vendetta.1958

Also before I forget, Glyph of Unity avatar seemed to be bugged, I only managed to bind an ally once in the three days.

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Should solar beam cause burn?

in Ranger

Posted by: Vendetta.1958

Vendetta.1958

If you don’t think apoth gear is viable you need to reevaluate your decision to attempt to discuss builds on this forum.

Condition damage armor is pretty useless with a staff that has no damaging conditions on it, wouldn’t you say? Hence, adding conditions to the staff would make Apothecary armor viable for Druid Healing/Condi builds. Unless ofc the goal is to do as little damage as possible.

When discussing builds, I looks for synergies, like damaging conditions and condition damage, they do go together pretty well.

You do know you can press ~ to swap weaponsets right?
So you can equip Condi weapons on one set, and staff in the other.
Throw on some nice apoth and some dire trinkets, a trap maybe, sounds pretty OP to me.

So having 5/15 of your weapon skills do pitiful damage and 4/15 do no damage at all is a good idea to you?

So you do what, swap from A/T or S/T to Staff to heal, building up AF to enter CAF so you can heal even more, all the while doing no damage? Putting zero pressure on your opponent? Yeah, top build. I can see that being roaming meta. You may need to reevaluate your decision to attempt to discuss builds on this forum.

I think it should just stay as a healing/astral force weapon. The shortbow is already there for the ranged condition damage role.

And CAF is already there for a purely healing role. Staff should perform another role other than healing, ie damage. Adding some condi makes it more flexible for all builds.

It sounds like the Druid specialization doesn’t fit what you preordained it to be. If you don’t like playing a healer/support role and ‘doing no damage’ nobody is forcing you to play it:

If you want to focus on being the top offense then you probably shouldn’t be selecting the Druid specialization.

But do us all a favor and don’t rant on here demanding that it be changed to perfectly suit whatever build you happen to run.

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(edited by Vendetta.1958)

SM Mass stealth Fountain. Why Anet why?

in WvW

Posted by: Vendetta.1958

Vendetta.1958

Yeah, and who can hold SM the longest to get this? Stacked servers.

So yet again, the bigger server gets to utterly dominate smaller servers – but now while in a stealthed zerg of 80!

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Should solar beam cause burn?

in Ranger

Posted by: Vendetta.1958

Vendetta.1958

If you don’t think apoth gear is viable you need to reevaluate your decision to attempt to discuss builds on this forum.

Condition damage armor is pretty useless with a staff that has no damaging conditions on it, wouldn’t you say? Hence, adding conditions to the staff would make Apothecary armor viable for Druid Healing/Condi builds. Unless ofc the goal is to do as little damage as possible.

When discussing builds, I looks for synergies, like damaging conditions and condition damage, they do go together pretty well.

You do know you can press ~ to swap weaponsets right?
So you can equip Condi weapons on one set, and staff in the other.
Throw on some nice apoth and some dire trinkets, a trap maybe, sounds pretty OP to me.

Veypa Windclaw
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Should solar beam cause burn?

in Ranger

Posted by: Vendetta.1958

Vendetta.1958

> Additional healing will not do anything useful for Druid.

Yes it will, it will heal for more. That’s the point of adding more healing, to heal for more.

If you don’t think apoth gear is viable you need to reevaluate your decision to attempt to discuss builds on this forum.

I salvaged my old apoth build a few months ago when comfortably 1v3ing people in WvW got boring.

> I really don’t know why you oppose the conditions when they would be extra,

There’s no such thing as a free lunch. If you give staff a bunch of unnecessary condis, and allow it to do decent damage, it becomes a hybrid support-condition weapon, rather than the straight support weapon it is supposed to be.

It makes sense to me that a weaponset designed purely for support would do a better job at support that a weaponset that is hybrid support and something else.

For example, axe-torch is better at Condi than shortbow because axe-torch is pure Condi, whereas SB is hybrid.

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SM Mass stealth Fountain. Why Anet why?

in WvW

Posted by: Vendetta.1958

Vendetta.1958

Another possible counter is the new tower upgrade that shows enemies on the map. If this works the same as the EotM sentry things I believe it shows invisible players (not on screen but on map/mini-map). Upgrading a tower to that upgrade is easier than upgrading SM to the invisible fountain.

Also @Puck and @Vendetta your sarcastic comments won’t accomplish anything but making you look immature, and defiantly won’t make ArenaNet consider your opinions any more important if anything less important.

It’s cute that you think anet cares or will actually read this thread.

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SM Mass stealth Fountain. Why Anet why?

in WvW

Posted by: Vendetta.1958

Vendetta.1958

Anet, please remove all keep and tower doors in WvW, they are an unnecessary obstacle between me and my loot, and I find it very frustrating when I actually have to work for my champ bag and karma.

That would be unfair, you would end up with solo roamers and small groups disrupting the karma train rotation. They just need to add a button in front of every tower and keep that opens the doors as long as you gather 40+ people.

Even better, you should be immediately teleported to your zerg upon entry into a given WvW map, and then apply a debuff if anyone strays from other players.

EG: If a ‘solo roamer’ as you call it, ports in and tries to leave the zerg, they get like 15 stacks of burn applied until they return.

That way, nobody gets ganked anymore, and we don’t have to add silly buttons to open the doors!

Veypa Windclaw
Fanciest Charr OCX
Mreow – [HD]

Should solar beam cause burn?

in Ranger

Posted by: Vendetta.1958

Vendetta.1958

> Should solar beam cause burn?

No, staff should be a pure healing weapon.

What is the point of that? CAF is pure healing, why would you think having more of the same is a good thing? Insane logic.

Because we have no dedicated healing weaponset if you change staff.

We already have more than enough weaponset options if you want to run conditions.

Wat? We are talking about adding conditions to the staff to make it better, not removing healing.

I’ll say it again there is no point having a Staff that is dedicated to healing only when you have a CAF that is dedicated to healing only, it makes the staff totally redundant. Doing useless damage with your staff so that you can heal is just crazy, it can do both while being balanced.

Honestly, I don’t get why people would not want improvements, Rangers are just masochists I suppose.

Instead of adding burn, just buff the healing.

CAF is not a weaponset, friend, so your point is pretty irrelevant.

The point of staff is to be a support/utility weapon through heals and soft CC, not to spam conditions.

Veypa Windclaw
Fanciest Charr OCX
Mreow – [HD]

Should solar beam cause burn?

in Ranger

Posted by: Vendetta.1958

Vendetta.1958

> Should solar beam cause burn?

No, staff should be a pure healing weapon.

What is the point of that? CAF is pure healing, why would you think having more of the same is a good thing? Insane logic.

Because we have no dedicated healing weaponset if you change staff.

We already have more than enough weaponset options if you want to run conditions.

Veypa Windclaw
Fanciest Charr OCX
Mreow – [HD]

Druid Bugs [merged]

in Ranger

Posted by: Vendetta.1958

Vendetta.1958

Either I missed it, it’s stupid obvious and folks don’t think it warrants mention, or maybe it’s a charr exclusive thing… but going into Celestial Avatar form removes your weapon.

The skills seem to use staff animations, but there is no staff. I propose they get a cool “staff” in their CA form, regardless of what they had when they transformed (like the Reaper).

Because it looks weird animation wise using skills without a weapon when the animations were designed for one.

And maybe for druids (or charr exclusively), give us the caster animations?

Though I say for charr exclusively because they have the best idle staff animations in the game IMO (and a lot of druid staff skills already use the caster animations), but yah… CA form lacks a weapon.

Yeah I noticed this too. I didn’t make a post about it because it’s kind of a minor thing, but it’d be great if this were fixed!

(also I’m all for charr holding the staff like guardian charr hold staves, and not like a hammer)

Veypa Windclaw
Fanciest Charr OCX
Mreow – [HD]