Stealth is an interesting mechanic its just that for the most part it doesn’t make any sense unless your using some sort of futuristic cloaking device. “hey I’m standing slightly crouched in the middle of this open field, clearly that means no one should be able to see me!”. And honestly im SOOO tired of the fact that pretty much every mmorpg as well as most I rpg’s in general come out with a “stealth” class, for gods sake we don’t need one in every game.
As for me I believe stealth needs buffed. Lol
I agree, without it I die in a second. People think just because we can escape its OP. If a thief leaves then the other persons won, yeah tbey didnt get a kill but oh well.
There is nothing wrong with stealth, people just get angry cause thieves are escape artists.
I was fighting a tank war in WVW,, he had the best gear, and I didnt. I couldnt kill him, but I was able to escape. I came back to fight like 7 times but escaped everytime till my team came and killed him. He was sooo mad he couldnt get me, he came back to try to kill me like 3 times but couldnt because my team was there.
I dont understand why he would get soo mad, I didnt kill him, but he kept coming after me. Im pretty sure he would say stealth is OP even tho I couldnt kill him myself.
Personally I’m on his side of this. You said yourself you couldn’t defeat him but because your a thief you can keep harrassing him without fear of dying even though he was the better player and you SHOULD have been killed. Forcing somone to run away is a victory sure I’ll give you that but its an incredibly small victory. Its not like your leaving the field of battle so your never actually retreating but instead making a tactical withdraw. Forcing you to sit through a spawn timer and go back to start is a much much bigger victory and the one that he earned several times over by your post. But because of your class and the way it works he was simply never rewarded the way he should have been. That is, if nothing else, infuriating.
If I was my engi I could have killed him. But thieves have stealth and because of it they have low health. Theres the balance.
I didnt kill him, he didnt kill me thats the balance. Dont you think if he killed me 7 times in a row I would say his class is too OP?
Of course you would, but anyone with half a brain knows thieves are very capable of killing a war. The fact that you couldn’t was due to a gear imbalance and if you still couldn’t once you got up to his gear level then its a skill imbalance (him simply being the better player). Yet for all of his effort he has put into his character and all of the ability he has to play his class he still isn’t rewarded. You can call this balance all you want but its not. He deserved those kills but was denied them, not because of your ability, not because of your gear, but because of your class and its access to stealth.
leaving aside the sheer silliness of going invisible in plain sight of an opponent, the ability to chain stealth indefinitely via CnD is really bad design IMO. In WVW for instance you can just CnD a wall inside an enemy keep to stay hidden indefinitely, then go rez a downed mesmer and away you go.
When you can solo WVW keep lords thanks to infinite stealth, something is really broken:
http://www.youtube.com/watch?v=6kc7RxKJ1lEyou use the word “indefinitely” like you know what it means, but Im pretty sure you dont.
Also im pretty sure you didnt watch the video you just posted, he EXPLOITS and has nothing to do with stealth OMG
Well I know I just watched the video and I know that what he did would not have been possible if not for the easy access to stealth and being able to go into stealth every few seconds. Yea he used an exploit to get inside but lets be honest, without stealth he wouldn’t have done any real dmg.