Showing Posts For Vilar.2680:

Necromancer is not equal

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Posted by: Vilar.2680

Vilar.2680

Your problem is highlighted in your own post. You say that a thief can kill you if you don’t dodge or use the right skills.

That’s the point. You have to dodge and use the right skills.

There are thieves that complain about their lack of survivability I’m sure.

Necromancer is far from being underpowered. I see two big problems that affect our class. One is with the traits, the other is with certain utility skills.

1.) Necromancer Traitlines: They’re bad. Really, really bad. Almost every line includes at least one minor trait that either contradicts the playstyle encouraged by the major traits or is of questionable use to begin with:

Spite – Death into Life, Siphoned Power
Curses – Target the Weak
Death – Arguably all of them, since the last one forces you to focus on power.
Blood – Vampiric. It doesn’t go against the theme of Blood Magic, but it’s a terrible trait.
Soul Reaping – This one actually has good minor traits.

Then of course we have certain major traits that don’t do a whole lot for us:

Spite – Spiteful Talisman (bugged, last I heard), Signet Mastery (not strong enough, since it doesn’t let us keep passive effects), Signet Power (lackluster, especially since most of our active effects are situational anyway), Chill of Death (no boon removal, last I heard), Axe Training (inferior to Close to Death in almost every case).

Curses – Reaper’s Precision (LF gain is too low or chance on crit is too low), Banshee’s Wail (not quite strong enough, IMO. Also why is it in Curses?), Withering Precision (probably inferior to Lingering Curse for most people putting 30 points in Curses).

Death – Spiteful Vigor (not strong enough for a master trait, was probably great back when retaliation was stronger), Reaper’s Protection (cooldown is way too long, especially since half the time it doesn’t fear the opponent anyway), Death Nova (poison fields aren’t very good, even if minions worked), Necromantic Corruption (boon removing minion attacks?).

Blood – Vampiric Precision (siphon is too small), Bloodthirst (siphoning isn’t strong enough even with this trait)

Soul Reaping – Fear of Death (bugged last I tried it, radius seems tiny, really long cooldown), Mark of Revival (fear duration too short to get a revive off), Decaying Swarm (in what way is a locus swarm helpful at 25% health?)

2.) Utility Skills: Some of them are really great. Others are questionable or just terrible. Corrosive Poison Cloud is fairly weak, all of the minions need better active skills (the AI is another matter entirely, but even if it worked the minion actives would be too weak), Signet of Spite is a waste of a slot, Signet of the Locust needs a stronger active or a shorter cooldown, Spectral Armor has a huge cooldown, and Spectral Wall is bugged and has a tiny combo field.

Even with the problems I outlined above, I feel the Necromancer is a competitive class. In WvW the focus is not on 1v1s or duels, but on team fights. Wells and marks excel there. 1v1s and duels are more common in sPvP or tPvP. It’s all about making sure your build is right for the situation and making sure you use your skills and dodge rolls effectively.

Another thing I’ve personally started to do is use gear that mixes power and condition damage. I wish there was power, condition damage, and toughness on gear. Precision is good too, but you don’t need a ton of it. Power really makes deathshroud shine, and all that damage coupled with bleeds and poison damage makes for some impressive kills.

………….

First of all, thanks for your comment. It is really helpful. but i do disagree with you. Necromancer does not only exist of wells and marks and team play. what if I, would like to shine with a necromancer as class and be able to beat 1vs2 in combat. that can only happen if i use my elite spell, but what if it’s on cooldown.

I just feel underpowered. Elementalist: if the player is well known about the necromancer spells, he/she will use aoe spell/ lightning spell to knock me down and water spell for the healing. keep repeating that and the necromancer is chanceless.

Im working on power/crit/condition gear + superior rune of the eagle (critical rune)
on the trait im still thinking about. I do agree with you about the trait, death shroud is not really effective and allot more traits

Dude, no one should be able to win a 2v1, this is the very definition of overpower! (ofc i’m assuming that all players have the same level of ability) .

"Consume Conditions" a Corruption Skill.

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Posted by: Vilar.2680

Vilar.2680

The one reason i want C.condi to become spectral is becouse i find odd a skill with no type… that shouldn’t exist,

Why is healing power in the Vitality Tree?

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Posted by: Vilar.2680

Vilar.2680

I’m just sick of this kind of argument underestand this : the assosiation of viatality and healing power is done in ALL CLASSES of the game, they can’t change it without creating a biiiiig problem.

So in other words STOP asking to change this kind of thing it just won’t happen!!!!!!

now the real problem is that life stealing isn’t affected by healing power, that is something they could fix if they loved us a bit.

My wish list for my condition necro

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Posted by: Vilar.2680

Vilar.2680

4) Condition Damage / Toughness /Vitality armor.

Nuff said.

that would be nice to have a tankier build, but as the guy above said, to maximize damage output you need precision (to trigger bleddings).

My wish list for my condition necro

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Posted by: Vilar.2680

Vilar.2680

I did read it but i fail to see you point, maybe too much fresh air…

See i know that power is useless to condition damage (but i disagree about the stay away from hybrid) but you are asking to change the fact that condition duration is shared with power, which woudl affect ALL CLASSES AND ALL BUILDS, don’t you think that is much to ask? or do you think the ANET could change it only on necros?
better yet, just to your character?

All i said remains true, you are not thinking about the impact of what you are asking, necros have some problems of their on, like minions AI, but you are sugesting a change on the whole game mechanic, that’s too much dude.

But i don’t know why i’m here anyway, a side from the reanimator fix, pretty much all you asked is nonsense which will never get attention, so go a head ask as much as you want…

My wish list for my condition necro

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Posted by: Vilar.2680

Vilar.2680

Let me see if i get it right, you’re here asking improvments to the strongest build of the necro? while pretty much all other builds are damaged…. dude….

Let me clarify things:

Condition durantion is shared with power to ALL CLASSES if they change that, be sure that they won’t have a minute of peace with people annoying them to their grave.

a trait to increase 5% of condtion seems ok , but i disagree about the last minor trait of second tree being useless and would be really kitten if they removed it, again, you’re only thinking about yourself.

Reanimator is problably the most hated trait on this game since the jagged horror is ridiculous, but the solution to that is not removing the trait but buffing it somehow, i mean c’mon we are necromancer a passive skills to raise a minion when we kill something is our signature anywhere. And about the trait that gives toughnes… well i do like it a lot…

So my advise: try some other build s and classes and try thikng about the effects of your sugestions to the gameplay of the others couse you are not playing this game alone.

Does anyone actually Like Necro???

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Posted by: Vilar.2680

Vilar.2680

just another thing i forgot to mension: if your focus is pve, any class and any build will do just fine.

Does anyone actually Like Necro???

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Posted by: Vilar.2680

Vilar.2680

First of all, you will see people badmouthing evry class, including mesmers, wich are as op as it is possible to be without devine interference.

Second, necros are fine, the main reason of critics is becouse a) necros don’t have major burst skills like 100B or backstab, people love those big numbers. b) necros are associeted with minions, and our minions really do suck becouse they lack intelgience.

like they guy above said another problem is that we are kinda bad in 1v1.

Is there a chance for a major weapons rework?

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Posted by: Vilar.2680

Vilar.2680

Like I said in many other posts : all updates we’ve had so far, in all classes, were changes in the existing skills and traits, they’re not givinig new skills or weapons to anyone, that is clear.

We should focus with sugestions to fix our bugs.

Stealth Stomps

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Posted by: Vilar.2680

Vilar.2680

alot of things about thief really annoy me (deathblossom builds are at the top of the list)
IMHO downed is a big waste of time, i’d want to just respawn and get it over with.
so stealth stomping does’nt bother me,
plus all classes have mechanics that make stomping trivial:
engineer – invul / stability / stealth
ele – stability /mist form
warrior – stability / quickness
mesmer – stealth / stability
thief – stealth / quickness
guardian – stability
necro – DS stability
ranger – quickness / stability

all of these could be used in the fight to help down the player, or saved until the player is downed for an easy finish.

Ds stability? sure? you need 30 points on a trait to get that, and you can’t stomp during shroud so you need to shorud and stomp almost at the same time, and half of the time it doesn’t work.

even if i’m doing something wrong, and you can always get shroud stomp 100% of the time, you still have to compromise half of you traits to get it, don’t tell me that is fair.

Ps> stability is not half as safe as stealh, during stabilty you can get feard (boon corruption)or killed, during stealth, if no one has some sort of AoE cc you are safe.

[NA]All-Warrior Team LFM

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Posted by: Vilar.2680

Vilar.2680

Stop this thing of 5 warriors, please ! Don’t give people bad ideias… i don’t want to run into five mesmers!

=D

Necromancer "bigger marks" trait is bugged

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Posted by: Vilar.2680

Vilar.2680

The part i’m curious is the “unblockble” i used to run the trait a while ago and peolple blocked it all the time… then I stoped using it… anyone knows if people are still blocking traited marks?

Rename Necro to Warlock or Demon Master

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Posted by: Vilar.2680

Vilar.2680

Let me show some reason here:

NECROMANCERS DO NOT EXIST! neither does zombies and demons and all this kiten, this is just a fiction game and as such the authors have the liberty to create a world the way they kitten please!

So, if they create a class that play songs and talk to small animals and decide to call it “the hulk” its ok because this is what their hulk do!

This game is not suposed to have any correlation with the bible or any other game whatsoever (except GW1 of course).

If they post features in any advertisement (let alone as the bio on the main page of their website) they must provide those features else they are liable for civil penalties under United States Law.

And even Hulk has lawyers to smash yer bank accounts cause Hulk smash.

I truly hope you’re a troll and not just incredibly insane. Take a walk or something, I have a feeling you haven’t experienced fresh air in a while.

I’m just saying the obvious, people are badmouting the game based on other games, it’s not like they are suposed to follow what other games stated or anything, if you prefer other games’ lore…. well…. you should play other games !

Rename Necro to Warlock or Demon Master

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Posted by: Vilar.2680

Vilar.2680

Let me show some reason here:

NECROMANCERS DO NOT EXIST! neither does zombies and demons and all this kiten, this is just a fiction game and as such the authors have the liberty to create a world the way they kitten please!

So, if they create a class that play songs and talk to small animals and decide to call it “the hulk” its ok because this is what their hulk do!

This game is not suposed to have any correlation with the bible or any other game whatsoever (except GW1 of course).

If they post features in any advertisement (let alone as the bio on the main page of their website) they must provide those features else they are liable for civil penalties under United States Law.

And even Hulk has lawyers to smash yer bank accounts cause Hulk smash.

Go a head an sue them, tell a judge that their necro is not how a necro is suposed to be, let’s see how that is gonna work out for you.

Rename Necro to Warlock or Demon Master

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Posted by: Vilar.2680

Vilar.2680

Let me show some reason here:

NECROMANCERS DO NOT EXIST! neither does zombies and demons and all this kiten, this is just a fiction game and as such the authors have the liberty to create a world the way they kitten please!

So, if they create a class that play songs and talk to small animals and decide to call it “the hulk” its ok because this is what their hulk do!

This game is not suposed to have any correlation with the bible or any other game whatsoever (except GW1 of course).

(edited by Vilar.2680)

Suggestion: Changes to Spectral Armor

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Posted by: Vilar.2680

Vilar.2680

the main issue with spec. armor is it’s ridiculously long cd, it could stay just as it is but with a 30~25 sec cd.

Mark/Wells Tank Necro Build

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Posted by: Vilar.2680

Vilar.2680

i don’t get it…. you use power jewel and condition sigil, you use no minion and use a grandmaster minion trait….

poison field generatin is not big deal since :a) you always can generate a field with wells, b) you will only get lots of jagged horrors agains large amounts of mobs, and any build works on pve….

In my opinion : change those jewel to shamans to specialize in conition damge, about traits you can eithrer use something else on death magic (any thing but a minion trait) or put 20 points soul reaping and get extra duaration on DS and LF on marks, this way you will be pretty tanky (with shaman you’ll have more tough) and you’ll be able to use DS to wait for you rather long CDs.

Ps: i would change that elit as well…. and lich form marks are not affected by the trait you are using…

Make Fear Necro only

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Posted by: Vilar.2680

Vilar.2680

I think removing the 50% fear trait and just making our 1 second fears 1.5 seconds baseline would be good.

Then replace it with something that does something interesting with fear or something.

However, alot of traits need that treatment lol.

I agree with this. It’s silly to trait for that .5 seconds more when there are other better things that could fill that same slot.

Don’t ask for changes, they won’t change anything, ask for buffs or nerfs, that might happen.

No class is gonna have new sills or traits, no class is gonna have new weapons, thats the kind of thing that only came in expansions! maybe on GW2 2.0 we get to use a new weapon and new set of traits, but this won’t be any time soon. focus on the possible things: buffs/nerfs on the skills/taits that exist today.

Make Fear Necro only

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Posted by: Vilar.2680

Vilar.2680

Don’t forget the rangers Pet fear! i know it have a long cast but come on, a necro can’t be outfeared by a kitten Pet!!

Everything I want to know about Death Shroud

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Posted by: Vilar.2680

Vilar.2680

Vilar, I ran into that when I was setting up my Shroudstomp keyboard macro. At first my macro was “Press interact key, press DS key” with no time delay in between, and the same thing happened to me. I would do the animation but no stomp. After experimenting for a while I found that it worked reversed. So the macro is now “Press DS key, press interact key” with no time delay inbetween.

So if you’re doing it manually you have to press both keys basically at the same time, but the DS key slightly before the interact key.

Well, as I said, i used to do it manually with no problem before the patch… but i will try it with a macro and see if it works. thanks!

Everything I want to know about Death Shroud

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Posted by: Vilar.2680

Vilar.2680

Shroud stomp still works for me. At least it was last night and the night before, and the night before that.

Shroud revive has been buggy for a while though. If you get stuck just do a /sit and you’ll fix the glitch

well, whenever I tried to Shroud stomp after the patch of november i would do the whole stomping animation but wouldn’t get the stomp, maybe i am doing something wrong but i used to do it with no trouble before the patch.

Everything I want to know about Death Shroud

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Posted by: Vilar.2680

Vilar.2680

The one thing you can do is to swap in and out of DS very fast to get stability then go for the stomp, but chances are that the duration of stability won’t be enough.

SO I can clarify in the OP, DS does grant stability? If so, I assume you used to be able to cancel but retain stability, but that was eliminated in the November patch that eliminated that tactic for Elementalist Tornado, etc.

No dude, DS DON’T grant stabily, but we do have a trait that give as 3 second’s of satibility if we trigger DS, its a completely different animal, if you go in and out DS obviously you keep stabilty, you just triggered a trait, it is not part of the transformation.

Everything I want to know about Death Shroud

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Posted by: Vilar.2680

Vilar.2680

you can shroudstomp with ds, just hit f1 and F at the same time.

They stealthfixed that, it no longer works with stomping (even if you try to exit DS right before stomp goes off, the animation will finish but the target won’t die) or reviving.

Oh and also, never try to revive in DS, it gets you glitched and unable to move now (until you die or get knocked back/teleported/etc…)

True story.

The one thing you can do is to swap in and out of DS very fast to get stability then go for the stomp, but chances are that the duration of stability won’t be enough.

I kinda feel sorry for warriors

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Posted by: Vilar.2680

Vilar.2680

100 B is as predictable as a BigMac, but i can assure you: most necros out there are killed by that combo, you wanna now why? becouse they are as awful as those warriors you are kitting.

Need a good Tanky build..

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Posted by: Vilar.2680

Vilar.2680

You can tank pretty well with a condtion-minion: 2310 tough, 20,300 hp, minions and DS for soaking damage, with 920 cond damage…. the one thing you’ll be missing is some source of stabilty.

(copy paste)
http://gw2skills.net/editor/?fQEQNArYWjEat69ama07JApHRT90TK+GcIF7KNA;TgAg2Croay0koJbTumkNB

If Only Soul Reaping Was Minion Based

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Posted by: Vilar.2680

Vilar.2680

As the other guy said, the problem with minions is not what they can do, but the fact that you don’t do what they can!

I run a MM build because a i love the style, and when the minions do what they’re suposed to ,it is awesome! but most of the time ate least one or two minions are checking their facebook while i am in trouble.

Sure i would like somethings the would make the necro closer to its archetype in other games, like a caster minion, or to move the 30% damage trait to any
other trait line (except death magic), but the AI is the priority.

Jekyl & Hydromancer Build

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Posted by: Vilar.2680

Vilar.2680

I don’t get the purpose of your build, so i give my general impression:

Dual daggers are not a good a idea, if you want to do condition damage use S/D, if you want to do direct damage change the of had dagger to any thing else.

I know, that it is nice to throw back conditions in your enemy but they will do damage based on your condition damage, which you have none.

But it seems to me that you are trying to make a build arround DS, so you should aim for direct damage and change your utilites to have more life force generetion (spectrals will do that for you).

and you might want a stun braker, without it you are food to thieves and warriors.

New necromancer looking for some answers.

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Posted by: Vilar.2680

Vilar.2680

Hello everyone,

I just joined this game and made a Necromancer, because it felt like the right class for me.

I just became level 21 and I have a full con dmg gear from tailoring. My weapons are a scepter/dagger+staff for making lots of dots. I have noticed that my healing pet (the first one that you get) dies alot and dies pretty fast.

I dodge and try to heal myself, but it feels like everything that I do is just wrong. So my guildmates adviced me to come here and ask some questions.

1) What is the ideal setup (build, skills, weapons) to have a leveling build where I can survive? Because I tried soloing a veterens and I get killed, but my warrior and guardian guildmates can kill the veteren without losing much hp.

2) How is the necromancer at endgame? I have known from reading other class forums on other mmorpgs, that almost everyone thinks that their class is underpowered. Is the necromancer underpowered, or is everyone whining?

3) Can I be a support necromancer? If the answer is yes, how?

4) How is WvWvW as a Necromancer, will I have a fair chance in a 1vs1?

5) Is it true that bleeds and other dots have a limit on them? If the answer is yes, why would the developers put such a restriction on a class that does alot of dots.

Thank you for helping me.

Elena Clover – New Necromancer

1) It has been a while since i did any pve in my necro, but back then either a cond build or minion build would kill a vet, but keep in mind 2 things : if you run minions their poor AI will give you headaches when facing many mobs, and if you run cond you will have trouble dealing damage in big bosses becouse contions do have a cap, this might mean you have trouble getting gold medals.

Like i said its been a while since i did pve, somepeople say you can deal fine with a power build, i haven’t tested but i believe you can do fine in any build in pve.

2) people are whining! necro has as many problems as any class, just keep in mind that an mmo is a work in progress, check out for bugs and make a build that fit your playstile.

keep in mind NECROS CAN’T BURST, it IS POSSIBLE with a well-minion build, but it won’t be as good as the burst of other classes since you don’t have panic buttons and runaway tools, necro is an attrtion class, people don’t accept that, and this is the source of all whining.

3) yes you can do awesome suport, specially with wells and marks, but since both well and marks are static, it takes a while for your team to make the most out of your suport, but when they get the hang of it it is pretty awesome (cd’s are pretty long though).

if you want to suport your team in a more agressive way, we have a decent amount of cc’s, boon removal and some gamebraking skills like epidemic and corrupt boon.

4) WvW is gear dependen’t to a certain point, but admiting that your enemy is at your lvl in gear you’ll do just fine.

Keep in mind that 1v1 one is not common in WvW.

5) it’s true, but as for the why i can’t help you.

(edited by Vilar.2680)

First MM PvP build I actually enjoyed

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Posted by: Vilar.2680

Vilar.2680

First of all, i know that AI make all MM builds unreliable, but i choose a necro becouse of them so i just can’t give up.

here is the build: http://gw2skills.net/editor/?fQEQNArYWjEat69ama07JApHRT90TK+GcIF7KNA;TgAg2Croay0koJbTumkNB

PS: If you recieve a bad link message, copy-paste the link at yout browser.

After the fix in death nova, I decided to try a conditon-minion build, if by any means someone has already posted a similar build here i am sorry to bother.

Any way, pros and cons:

in spvp this build will have around 20,300 hp, 2310 tough (with 6 minions up) and 950 cond. damge, which i believe are decent stats for a point holder.

By changing the sigil and and chaging the trait “traning of the master” to “fetid consumption” you may achieve better point holder stats, but i preferred the extra attrition damage.

You can win any 1v1 by attrition, but if the other guy wants to run there are not many chasing tools. You can hold a decent time in 2v1 , but winning is hard since you don’t have stability for the stomp and the more enemies you have, the less reliable are your minions.

Ele and rangers are sometimes hard to kill due to condition removal, but if your minions do their job right there is not much to worry, the problem is that sometimes they don’t, mesmers will kick your guts with their button " you’re a chiken, i win", but this happens to anyone.

the minions are good for destroying gates and trebs, charge alone deal a lot of damage to this structures, but the minions have a higher chance to do noting when you a attack the treb, if this happens, well… just forget it, you can’t destroy it withou them.

You only have 2 condition removals (dagger and staff), therefore you may want to swap your heal, but i like the minion heal.

Your stun braker is not always there, since it needs to be pre-cast, but it is awesome nonetheless.

So, what do you think of my build? i can’t record a video to show, so i’d appreciate if you would give it a shot and tell me your impressions.

Ps: english is not my native language and i’m supposed to be working now, so please don’t pay attention to my grammar.

(edited by Vilar.2680)

Spectral Staff

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Posted by: Vilar.2680

Vilar.2680

I personally dislike spectrals for sPvP, i mean : spectral grasp fails more often then not, the AoE of spec. wall is too small and when it hit actually bufs you and you target it’s not that gamebranking, spec. armor has a ridiculously long cd, thus making it unreliable as a stunbraker and again, not gamebraking.

The spc. walk is fun but i wind up not using it very much becouse i generally want that slot for something else.

Necros are overpowered

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Posted by: Vilar.2680

Vilar.2680

  • a reliant way to counter immobilize + burst combos (Plague Signet)

If someone immobilizes you from behind, Plague Signet will fizzle and do nothing if you are not facing them (180 degree trajectory window).

Thats false. If you release the camera and don’t push movement keys it will work in every direction, because your toon will turn towards the target automatically. Try it out against NPCs.

Not gonna happen if you’re a charming block of stone.

Please Fix Minions

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Posted by: Vilar.2680

Vilar.2680

What really upset me is not the complete idiocy of the minions, is the fact that no response is given to us, they could say “sorry but this problem is really hard and it will take a while to solve” or “dude shut up is working as intended” either way it would be better then this disrespectful silence about minions lack of response.

Necros are overpowered

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Posted by: Vilar.2680

Vilar.2680

Im uploading the vid overnight. Can’t play with a fully loaded upstream. You’ll be able to see it in action tomorrow.
The only thing threatening to me is Moa Bird but that applies to everyone so I dare to say its an overpowered build since it has no weak spot to be exploited.

Well, i really doubt you’re a gonna impress a lot of people with your build, i mean the world is to big, if you believe that you was able to see something that no one else did…. you really have a high concept of yourself.

but anyway, you do realize that, after all this suspense and call for attention, people will mock your build no matter how good it is, don’t you?

Game Mechanics you need to know as a Necromancer

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Posted by: Vilar.2680

Vilar.2680

Effects that increase all damage like http://wiki.guildwars2.com/wiki/Sigil_of_Force also increase condition damage

You sure about that? Reason I’m asking is that everywhere I read people are saying that +% damage effects (such as our Closer To Death trait) doesn’t affect condition damage. That’s one of the main reasons why I don’t play a condition build.
That, and it just seems like power builds in general do way more damage, even over a long duration.

Close to death not increasing our cond damage is only one of our various bugs, or at least that’s what guild wars 2 wikki says.

Upcoming patch: 5 pages of changes

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Posted by: Vilar.2680

Vilar.2680

If we don’t get at least some bug fix i’ll reroll, for god sake we have traits that do nothing at all (glutonny for exemple)!

Let me explain it to you: The backstab

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Posted by: Vilar.2680

Vilar.2680

1) sure, when build that direction mesmers are impossible to locate… but, unless the the mesmer is facing the thief and they have a healthy gap between them, the thief will kill the mesmer before he can start (i’m talking about equally skilled players).

2) Warriors bursts are waaaaay easier to avoid then thieves.

3)Engs KD is what you would expect of a point holder… by the he pay the price of that KD by sacrificing his damage.

4) D/D are impossible to kill? If you can’t kill him with a 9k burst folowed by the 5k of steal… reroll.

5)Necros lich form is an elite skill with long cd, that leaves you without your utilities and heal, if the guy stay in melee range most hits will miss and the more important point : many ways to counter it (moa, corrupt boon comes to mind, but many others do the trick)

I am talking about these particular classes because i have a friend that has them all 5 in sPvP and he kicks my kitten easily. Warrior burst is easier to avoid than a thiefs burst?

I will walk you through the following strategy, exclusive to thiefs: sneak from the back and attack, get spotted and get killed. A warrior can charge head on.

Im sick and tired of these dilemas, and nerf BS and thief becomes useless (once again, imo, a good pve thief also relies on BS even if he is not specced for it. after all, D/D has cripple and C&D, even though we also have 3).

THIS IS WHAT I LIKE AND I THINK ABOUT A THIEF IN BOTH, PVE AND PVP:

There are 2 kinds of thiefs, 1 is predominant, which is the glass cannon BS thief. This ellusive creature has 1 goal in mind: catch a target alone, sneak and kill. Why do you hate him? because probably 89% of you dont know how to play. Either you’re a glass cannon too and you’re like cheese to us, or you actually have balanced stats and defensive/stun breakers and kill us, since if you survive our burst we’re little kitties to be stomped by a tiranaussoraus rex or you know how to play and kill us. Every non-glass cannon is a reason for me to run away.

and you have the defensive BS thief, which is a very low minority that has fun to appear and disappear in front of 1 target. This is the kind of thief that will reroll if you nerf. they will deliver too much of low hits if anything gets nerfed and will get annoyed not killing anything and having to run away most of the time.

My advice to you all? Learn to play. Dont be glass cannons if you dont want to die from a burst.
Stop crying and blaming everything else, just look for solutions in yourself because every class has more than 1 window open to kill a thief.

(and a side note, i’m NOT a glass cannon, i have balanced my spec for optimal defense and burst. I spent 3 days devoloping my playstyle and i have alot of fun. When i used to be a glass cannon i delivered a 10k blow + finishing hits to down, but i got killed from the rangers barrage. I was that weak of a target. As such, i levelled everything, not i backstab to 4k plus a few hits, still kills fast, 5 seconds or so, but ppl have more than a couple of windows of opportunity to turn the tables)

I don’t run a burst build, i’m a necro i just CAN’T burst, and sure , most of the time i break thieves combo, becouse as in any game most players especially on hot join don’t you use the class to its full potential.

That being said I BELEIVED THAT THE NERFS WHERE NOT NEEDED, i said this and a friend of mine convinced me to create a thief, THEN i got it, as you said yourself if you go for a round build you still can beat anyone.

I could go for details but i’m a necro, i’m going to my on forum, just listen dude, i’m not saying you can’t outskill a thief player, just the obvious if: both players are equally skilled the thief always win, and that is the deffinition of OP.

PS: PVE is no matter any class in any build can do fine on PVE. If it pleases you i’d love if Anet let thief just like they are on PVE and fix it on pvp and wvw.

Let me explain it to you: The backstab

in Thief

Posted by: Vilar.2680

Vilar.2680

[quote=659474;Draven.9521:

But while we’re on the rage train: mesmers are impossible to spot once they start multiplying, warriors spam 2 with the greatsword, engeneers have too many knockdowns and slows, D/D elementalists are impossible to kill to any melee class, necros lich form is a pain on 1v1 (not to mention the second health bar on shroud).

[/quote]

1) sure, when build that direction mesmers are impossible to locate… but, unless the the mesmer is facing the thief and they have a healthy gap between them, the thief will kill the mesmer before he can start (i’m talking about equally skilled players).

2) Warriors bursts are waaaaay easier to avoid then thieves.

3)Engs KD is what you would expect of a point holder… by the he pay the price of that KD by sacrificing his damage.

4) D/D are impossible to kill? If you can’t kill him with a 9k burst folowed by the 5k of steal… reroll.

5)Necros lich form is an elite skill with long cd, that leaves you without your utilities and heal, if the guy stay in melee range most hits will miss and the more important point : many ways to counter it (moa, corrupt boon comes to mind, but many others do the trick)

Thieves need to speak up - stop the uncalled for nerfs!

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Posted by: Vilar.2680

Vilar.2680

Thieves of the world unite!!! Let’s go into the forum warriors and mesmers, and how do they, ask every day of the nerf to their professions … But I know, we will not because we are thieves .. we fight in the shade, we have honor, dignity, and above all despite all future nerf us we will always be stronger than them!!! ahahahahaha

Agreed, thieves probably will continue OP and easy to play aftar nerfs.

Toughness vs. Vitality for Necros

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Posted by: Vilar.2680

Vilar.2680

If it’s as you say and armor and vitality give the same increase in effective HP, that would put vitality infinitely higher in priority simply becasue it mitigates condition damage, which Toughness does not do.

I can’t see any advantage armor offers if it’s a 1:1 ratio, because toughness doesn’t cover all damage, but vitality does.

You’re a forgeting that if you have high tough and small vit, your heal skill will more be effective.

In other words: vit make you tankier to condtions, and tough makes you tankier to direct damage.

why axe power build is better than condition

in Necromancer

Posted by: Vilar.2680

Vilar.2680

Simple way to prove this build is not what you think it is : swap axe for dagger and hit a dummy.

Srlsy i don’t enjoy conditions and i’ve been working on a power/crit build, axe simply fails. I know that dagger is suposed to be stronger, since it is melee, but i don’t see any thing good on axe, skills 2 and 3 are too kitten easy to avoid and skill 1 is worse then the staff 1 which has way longer range and pirce.

I still believe in power builds, but i gave up on axe, and ai sincerely see no hope to it, i mean they can’t buff the damage that much without screwing dagger.

Ps: even if some one came up with 100 GB of images of a necro hitting 12k in axe 2 i won’t believe it ok dude?

(edited by Moderator)

Things you would love to see in near future.

in Necromancer

Posted by: Vilar.2680

Vilar.2680

New skills and new weapons are somethings you should only expect in an expansion or something like it… in other words, not in a near future.

But some fixes in ou current minions could make a minion master viable (some brains to the minions would be nice).