Showing Posts For VitaminK.2517:

No Dungeons No Cash

in Guild Wars 2: Heart of Thorns

Posted by: VitaminK.2517

VitaminK.2517

HoT Adventures- I played the beta stress test. The adventure was as mindless and booring as I imagined. Spam 1 hit 2 and dodge occasionally- memorise a route get 150 – I won’t ever be seen again doing it. I have 0 desire for a leaderboard for adventures. Rest gold – never reappear it ever again.
HoT Wyvern-A vet boss: yet again requiring co-ordination and people to learn how the new stun break bar works . Once this is figured out back to spamming 1.
HoT Outpost (Day/Night)- same concept as vine wrath ..not impressed.
HoT Masteries (vertical progression)- whoo I can glide get some stuff will allow for some pretty screen shots. Once I have those mastery items – I will never repeat that content again.
“Challenging open world content”- no thank you. I don’t want to carry others or another 3hd wurm fiasco (TEQ is hardly a challenge after 2 yrs – I turn up at T-1min and org maps with high success ratios).
— awful RNG gating of loot is the only thing keeping people at these events (3HD) or high gold/karma (TEQ) as they need the karma after every other karma nerf.

I dont know if you are telling the truth but above is exactly what i fear to happen in HoT. Every stream i saw was the same (wyvern and vine wrath) and looked pretty much like the usual silverwaste farm runs. And RNG… well, i dont want to be mean but i think Anet has no clue how they could change their loot system, especially the RNG part of it.

My hype for HoT left so far and new dungeons (like for the OP) are the only reason besides WvW to even look at the new add on.

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"Tyria" is an old Dwarvish word...

in Guild Wars 2 Discussion

Posted by: VitaminK.2517

VitaminK.2517

“Tyria” is an old Dwarvish word. It apparently translates into the common tongue as “Scarlet’s Junkyard”.

I fully understand that they are trying to show us that the world physically changes… that it’s not static. They want it to feel “alive”.

So change it again! Clean up the mess! Everything is being destroyed, but nothing is being cleaned up (much less rebuilt). We’ve lived almost half of the game’s existence amongst Scarlet’s rubble. It doesn’t feel like a “living world” when so much of it looks dead.

To me the biggest problem of the Living Story is time as a factor. We only get pieces of the LS every few weeks or even month. If you remember the recap of the LS 1, it was totally different to the experiences of it live by playing. It’s like watching a movie for 10 minutes, waiting 2 weeks and begin to watch the next 10 minutes…It just doesn’t feel organic/living.

So in this context i think Lion’s Arch won’t be rebuilt before the threat is eliminated. Remember what happened: Scarlet prepared to attack LA and finally destroyed LA, a charity was hold by the Zephyrites, then the Zephyrites were attacked and now we are fighting. There isn’t much time between these events. Also i think that such events like the Tower of Nightmare, the Marionette or Molten Facility was meant to happen apart the awareness of most citizens of Tyria. So it was a big surprise ending in a desaster quite fast.

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(edited by VitaminK.2517)

Guildie gets 4 dusks and 5 dawns in 4 days.

in Guild Wars 2 Discussion

Posted by: VitaminK.2517

VitaminK.2517

RNG. Did you ask your friend exactly how many rates/exotics he threw in?

Also, all accounts are equal. One account is no luckier than another.

This is completely false. It was finally proven with Maze Balm farming rats. Mobs are guaranteed drop until DR kicks in. Guess what? Some people could farm for hours and get full drops all time, others including me couldnt go for more than 10 minutes before we got 0 drops. This 100% proved that not all accounts are equal.

Nope. It’s been stated by Anet that all accounts are equal.

They also stated that there are differences that shouldn’t be.

https://forum-en.gw2archive.eu/forum/game/bltc/RNG-as-a-concept-Discuss/first

Be careful with any kind of stochastic matters . In a previous post you stated about reading about RNG. Combinatorics and Permutation aren’t the only factors of RNG-based systems.

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It was a good year.

in Guild Wars 2 Discussion

Posted by: VitaminK.2517

VitaminK.2517

“In the Eye of the Beholder”-Questions are lovely. Everyone has an opinion but that opinion is in no doubt^^

Here is mine:

2014 was a big disappointment if you are a WVW Player. Same ol’ problems and it seems Anet has no clue what they can do about it. At least they asked at the very end the community about ideas. Hopefully this won’t be too late. Positive to me were the changes to the tPvP System early this year but i don’t play tPvP frequently so tPvP interested player may disagree.

Thus 2014 is, again: in my opinion, just an improvement for PVE Player who are interested in the Story and in Farming. To me the LS is too shallow and predictable. At some point even odd. Furthermore it feels to me like GW2 became a real grinder. Not like “i farm that dungeon for item x” but a slot machine in a Casino.

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(edited by VitaminK.2517)

RNG as a concept: Discuss

in Guild Wars 2 Discussion

Posted by: VitaminK.2517

VitaminK.2517

This is a spinoff of the economy thread to talk about RNG tactics in games in a general form.
Here’s the premise. RNG is evenly distributed on aggregate. On an individual level this means that while almost everyone falls into a reasonable range in the middle, there are outliers on each side of the distribution that are either highly rewarded or not rewarded at all. These individuals become sample cases and spotlights for experiences that maybe shouldn’t exist.

We do need to be very careful about ideas that flatten the experience entirely as that quickly becomes not fun at all.

There are two concepts that have been discussed in the other thread that I’ll briefly summarize.

1. Use a specifically non-random NG. The NRNG functions similarly to a RNG, but has characteristics that either squish the distribution so that outliers exist much less or specifically manipulate a player’s experience for loot in a more complicated way that makes it feel rewarding.

2. Implement measures that counteract low-end outlier behavior inside of game design. This would be a system that is something like: If player hasn’t received a rare drop in X time send them Y tickets for random drops.

Obviously these are hyper-simplified descriptions, but I don’t want this to get too long.

Thanks for the information. I guess it takes a lot of courage to admit that there is some kind of luck account.

If you are talking about normal distribution, lower the standard deviation = i choose the first option. The second option means more difficulties as it means a more complex formula although the first option could disturb the market price equilibriums.

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(edited by VitaminK.2517)

Solution to fix the population imbalance

in WvW

Posted by: VitaminK.2517

VitaminK.2517

In my opinion the first step would be to bring a GvG Map in tPvP. Guilds wouldn’t be forced to stack around a tier in WvW to play against the high ranked GvG Guilds. As a result there would be less support of specific servers and less bandwaggoning.

Also i would lower the duration of a matchup, so people won’t burnout so much. Or split the matchup in something like innings. Then rate the result of each inning by participation of each server. The less resistance (say population) the more points are needed to become the Winner of the matchup. Therefore “night innings” would need by far more PVD. E.g. the superior night crew with 0 resistance must tick with 600 to gain just a few points (many people stated this already with good ideas). This means no cosy PVD anymore and a handful of defender would mean the difference by doing stealth caps (although this means a better communication between them and a good/better rating system).

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(edited by VitaminK.2517)

Why imbalanced season after season?

in WvW

Posted by: VitaminK.2517

VitaminK.2517

I would like to see a GvG Arena and a skirmish PvP Mode. First one would take some pressure of matchups because you don’t have to transfer to mess “with the best” and the second one is for people not really interested in WvW. Maybe something like a hybrid of WvW and EotM, a map like alterac valley (in Warcraft) with close combat, tower by tower…the new map looks like that.

This isn’t a solution but WvW wasn’t meant to be fair. It just takes a part of the pressure away. If there is no need to stack in one Tier for good fights, there won’t be mass-bandwagoning.

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(edited by VitaminK.2517)

Found a post for reasons behind the update

in Guild Wars 2 Discussion

Posted by: VitaminK.2517

VitaminK.2517

Stephane Lo Presti
ArenaNet Poster
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  1. - 2014/09/09 01:54:57 PM (2014/09/09 09:54:57 UTC-4)
    Hi everyone,

I’m going to paraphrase Colin on this topic. The decision to implement the New Player Experiment system came from tens of thousands of usability testers and interviews with players who tried Gw2 and left leading up to China launch both in NA/EU and in China. It came as a surprise to us but it was an important for us to acknowledge that a number of systems, downed included, were difficult to understand for many players.

For the downed, system we tried a downed tutorial, building downed into the level 1 tutorial and other ideas. After usability testing with numerous different groups, we found that the best rate of people learning and understanding it came from having it be layered complexity and the solution we went with above. Intuitively that wouldn’t have been my guess either initially, but we found people understood it better this way than all other options we tried.

This same level of testing led to the other changes as well. At the end of the day the biggest take away is that all of us (including a lot of people on the forums) probably know games (and Guild Wars 2) really really well. We have millions of users, and a tiny percentage of them frequent game forums. Just because all of us learned those systems well and thought it was all really easy doesn’t mean we are the norm.

I hope this helps everyone here understand that this was a decision to improve the game for many people. Thanks for your understanding

The first thing that worries me is I hope ‘interviews’ doesn’t actually mean multiple choice survey, when I quit a game or stop a service and I get one of those, Oh why you leaving[A][B] etc I click whatever I click first and make it go away as quick as possible.
Another thing that worries me is just maybe some of these people that quit just found the game to not be for them, I mean there is an extremely low chance that this was their first game ever to install for them to not be able to learn game mechanics within the first 4 levels, think about it, when you pop into a new game and something makes you wtf .. you do what .. google amirite. If you notice she says “and left leading up to” so it sounds like boredom set in from either lack of addition content or repetition like with alts .. starting a new alt and going ug gotta roam and get all these kitten icons on the map completed again!
I guess it would be nice for someone to explain to me how it is that someone was able to install the game but yet lack the capacity to figure any of these things out, I can understand a first time gamer of the pc, but all of them? Look at most games in stores now, seriously .. most of them if not all require some level of ingenuity to learn, right?

i ask myself who these groups are as well Are they retirement home residents? Are they the neighbours of Anet? And where do they meet these people? I never heard of Anets’"beta testing", surveys or whatever on any site.

To me the reason of all the changes is just the synchronization of all GW2 Versions. In this case the chinese and non-chinese version. It is easier for Anet to develop future updates if they don’t have to look out for different versions.

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The "veteran content" in this feature pack

in Guild Wars 2 Discussion

Posted by: VitaminK.2517

VitaminK.2517

People tend to forget that the Feature Patches only improve already existing mechanics. They neither aim for changing the entire gameplay, nor do they aim for implementing new content.

In my opinion that’s the biggest problem in communication for Anet. They improve or fix existing features. Still they call it Feature Packs instead of, let’s say, Improvement Packs. Paired with their “one news per day policy”, it’s easy to be hyped as a player and therefore being disappointed. And that is really sad because some points are really nice and don’t get the right attention because of said miscommunication.

Except that before all this started, Anet explained what feature packs were, and people simply decided to make their own definition instead of using the one provided.

The separated the content packs from the feature packs so they wouldn’t take away from each other. Essentially all the other fixes and new stuff that wasn’t new content would go into feature packs. This was in one of the blog posts on Anet’s site.

I know, they also said players want it that way because of spoilers. Many people don’t follow Anets’ blog, forum, etc. And afterwards it’s easy for Anet to say “but we explained…”. To me that is a lame excuse / miscommunication.

To say it’s miscommunication to say what something is seems very strange to me. Anet communicated it. It’s up to the players then who get that communication to spread the word. That’s what community is for.

Maybe Anet should have reiterated what they said back then, but honestly, for a fan base that latches on to every single word the company says and brings it up four years later, its’ a shame they only do it to prove the company wrong, rather than to understand what the company is trying to do/say.

This feature pack is pretty much what I understood feature packs to be, because I listened. So Anet did in fact communicate.

And I continue to tell people that’s what it is, because that’s helpful.

Saying someone hasn’t communicated after they specifically tell you something just can’t be right.

I’m absolutely with you but one point: You might understand what these feature packs are meant to be. That doesn’t mean other customers agree. The same for the definition of community.

And miscommunication isn’t just the four-side-model, it is part of Anets’ CRM. They have a problem with communicating their philosophy, roadmap, milestones (call it as you wish) to the customers as long as a bigger part complains (not necessary the majority). Customers aren’t satisfied by what you said? Customers expected something different to what you announced? -> Miscommunication. And that doesn’t have to mean the customers are right. They just explained their needs and opinions. Just like me: This is just my opinion :-)

Nevertheless some points of tomorrow’s feature pack are very nice, even for player who expected more.

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The "veteran content" in this feature pack

in Guild Wars 2 Discussion

Posted by: VitaminK.2517

VitaminK.2517

People tend to forget that the Feature Patches only improve already existing mechanics. They neither aim for changing the entire gameplay, nor do they aim for implementing new content.

In my opinion that’s the biggest problem in communication for Anet. They improve or fix existing features. Still they call it Feature Packs instead of, let’s say, Improvement Packs. Paired with their “one news per day policy”, it’s easy to be hyped as a player and therefore being disappointed. And that is really sad because some points are really nice and don’t get the right attention because of said miscommunication.

Except that before all this started, Anet explained what feature packs were, and people simply decided to make their own definition instead of using the one provided.

The separated the content packs from the feature packs so they wouldn’t take away from each other. Essentially all the other fixes and new stuff that wasn’t new content would go into feature packs. This was in one of the blog posts on Anet’s site.

I know, they also said players want it that way because of spoilers. Many people don’t follow Anets’ blog, forum, etc. And afterwards it’s easy for Anet to say “but we explained…”. To me that is a lame excuse / miscommunication.

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The "veteran content" in this feature pack

in Guild Wars 2 Discussion

Posted by: VitaminK.2517

VitaminK.2517

People tend to forget that the Feature Patches only improve already existing mechanics. They neither aim for changing the entire gameplay, nor do they aim for implementing new content.

In my opinion that’s the biggest problem in communication for Anet. They improve or fix existing features. Still they call it Feature Packs instead of, let’s say, Improvement Packs. Paired with their “one news per day policy”, it’s easy to be hyped as a player and therefore being disappointed. And that is really sad because some points are really nice and don’t get the right attention because of said miscommunication.

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Am I the only one?

in Guild Wars 2 Discussion

Posted by: VitaminK.2517

VitaminK.2517

This kind of white knighting is the most toxic sort of post.

Indeed, especially if someone tries to put people in a corner. Criticism is a major part of CRM after the entering in a market. Most people never learned to cope with criticism which is in my opinion a big point of accusations and assumptions in most discussions. No matter if pro or against something.

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Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: VitaminK.2517

VitaminK.2517

the best with their resources are not new Skins or toys.

the best would be to filter in some new maps even if they are fractions of a bigger map, alot like Dry top.

but instead ( and ill try to explain this again)… the resources are spent on Skins , toys and useless stuff. heres a list.
-kites,
-toys
-outfits
-skins
-new food
-gated useless things
-dyes
-minipets
-temp content
-1 time living story

we do not needs these things, what im arguing for is that the resoures spent on these things should be spent on actual USEFULL things. heres a list:
-new maps
-new pvp maps
-new wvw maps
-new races
-new clases
-new weapon skills
-new bosses
-underwater combat
-reward system Revamp
-fractals new maps

id even settle for actually Bug fixes over a new mini pet or toy.

The question is who are the ones with which demands. I guess there are enough people who conform to your first list as the focus development. And if these people generate more income for Anet, the journey begins and all Anet have to do is selling their stuff as the ultimate features…

Buuut: Maybe there is just a necessity because of the chinese version of GW2 to get everything on a same level before they start to develop big stuff like new maps etc. I highly doubt that but after Anet failed communication this could also be.

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(edited by VitaminK.2517)

The CDI is coming back! Topics

in Guild Wars 2 Discussion

Posted by: VitaminK.2517

VitaminK.2517

Ich choose Option 2.

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Playing on a US server from EU

in Guild Wars 2 Discussion

Posted by: VitaminK.2517

VitaminK.2517

He can also play with an european client on US server. He just has to take a US homeworld. When he is from Lithuania it might be cheaper for him to buy in his country GW2 because of the exchange rate of the currency.

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Extreme Precursor Inflation

in Black Lion Trading Co

Posted by: VitaminK.2517

VitaminK.2517

Prices rapidly rising after a major paradigm shift isn’t inflation. Neither is when an item written off as junk (silk scrap) suddenly acquires a purpose. That’s a spike. Measuring in any term shorter than a year isn’t a fair way to measure inflation.

Apr 15th 2013 to Apr 15th 2014, Dawn went from 568g to 758g or 33% I’m okay with calling that inflation. Calling the change in price from May 3rd to May 5th, from 781g to 1050g, inflation I’m not okay with. That’s a spike, plain and simple.

spike implies its going to go down. Officially inflation doesnt really care what the cause is, whether its an increase in demand, or lowering of the supply. The key here is whether its sustained.
If it maintains this price or grows, that not really a spike, if it falls just as quickly its a spike.

Indeed, as long as Anet didn’t adjust the droprate to guarantee the new needed supply prices will rise because of the paradigm shift with its revamped benefit from legendaries as Behellagh said. And i don’t think that it reached the peak.

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Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: VitaminK.2517

VitaminK.2517

Attached is a picture of my chat, so people know what pm to look out for, character name will most likely be different

blank the address, pls, those people already have too much advertising.

Indeed. It also seems that they are hacking player accounts for advertising. I got 10 messages during 15 min and when reporting them every second account had a “realistic” name. So i guess it is even dangerous to trade with these guys.

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Jon Peters confirms iLeap fix

in Mesmer

Posted by: VitaminK.2517

VitaminK.2517

After a thread on reddit the next topic i fell for…

Hope dies last, i guess .-(

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The downscaling in PvE is toxic for the game

in Guild Wars 2 Discussion

Posted by: VitaminK.2517

VitaminK.2517

I would like to see connected event chains again. E.g. image all event chains in cursed shore linked together. Orr is lucrative for either, bags and champ boxes. But there is often a long downtime between events. So if there is a train going on in Orr it often circles around the champs. In this case queensdale and frostgorge are more efficient. Also the scaling of events is much higher in Orr. You are dying more often.

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Is The Equipment Preview, Misleading?

in Guild Wars 2 Discussion

Posted by: VitaminK.2517

VitaminK.2517

As previous answers already showed one dye on different armor parts may look different. I had the same problem especially in darker areas. Only chance to minimize the different shade is by using a brighter dye-type on “dark” armor parts. This helped me a bit.

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ANet's silence is why so many people leave.

in Guild Wars 2 Discussion

Posted by: VitaminK.2517

VitaminK.2517

Now, let’s assume it is. I personally can’t understand the mentality of those people, who comment negativly in every single GW2 thread, bashing the people who want more, supporting the ones who want to leave. What, since 2, 3 months? Seriously, the mentality of an individual who enters a gaming forum to tell the players to leave, coming everyday to a game he hates, just to make others hate it with hin. It is like we are in those creepy movies with alot of sick people with messed up minds, which is exactly what we have here. Sorry if you get offended my dear hater, you obviously can hate the game cause there is no rule saying everyone should like it, but staying in a gaming forum for months, living another day just to hate in another thread, is insane.

To be fair, there are enough people coming to this forum because they actually care. Although i agree with you that GW2 won’t die i ask myself in which direction this game is going. Especially after all that “push 1 and zerg” events lately.

I think the problem lies in a lack of a unified vision. There was one when designing the base game but now it’s out the content seems to be extremely inconsistent. This is probably caused by having modular content teams taking turns each release due to the time constraints imposed by a 2 week turnaround.

Indeed there is no one quality level. As far as i know Anet stated a while ago that every content team has minimum 4 weeks for their stuff, so i think the problem is somewhere else.

Perhaps you misunderstood what I meant… In order for content to come out every two weeks… With a 4 week development time. You’d would need two teams working tag team for each update.

Ok i got it. Yes might be the problem for the quality divergence.

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ANet's silence is why so many people leave.

in Guild Wars 2 Discussion

Posted by: VitaminK.2517

VitaminK.2517

Now, let’s assume it is. I personally can’t understand the mentality of those people, who comment negativly in every single GW2 thread, bashing the people who want more, supporting the ones who want to leave. What, since 2, 3 months? Seriously, the mentality of an individual who enters a gaming forum to tell the players to leave, coming everyday to a game he hates, just to make others hate it with hin. It is like we are in those creepy movies with alot of sick people with messed up minds, which is exactly what we have here. Sorry if you get offended my dear hater, you obviously can hate the game cause there is no rule saying everyone should like it, but staying in a gaming forum for months, living another day just to hate in another thread, is insane.

To be fair, there are enough people coming to this forum because they actually care. Although i agree with you that GW2 won’t die i ask myself in which direction this game is going. Especially after all that “push 1 and zerg” events lately.

I think the problem lies in a lack of a unified vision. There was one when designing the base game but now it’s out the content seems to be extremely inconsistent. This is probably caused by having modular content teams taking turns each release due to the time constraints imposed by a 2 week turnaround.

Indeed there is no one quality level. As far as i know Anet stated a while ago that every content team has minimum 4 weeks for their stuff, so i think the problem is somewhere else.

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ANet's silence is why so many people leave.

in Guild Wars 2 Discussion

Posted by: VitaminK.2517

VitaminK.2517

Now, let’s assume it is. I personally can’t understand the mentality of those people, who comment negativly in every single GW2 thread, bashing the people who want more, supporting the ones who want to leave. What, since 2, 3 months? Seriously, the mentality of an individual who enters a gaming forum to tell the players to leave, coming everyday to a game he hates, just to make others hate it with hin. It is like we are in those creepy movies with alot of sick people with messed up minds, which is exactly what we have here. Sorry if you get offended my dear hater, you obviously can hate the game cause there is no rule saying everyone should like it, but staying in a gaming forum for months, living another day just to hate in another thread, is insane.

To be fair, there are enough people coming to this forum because they actually care. Although i agree with you that GW2 won’t die i ask myself in which direction this game is going. Especially after all that “push 1 and zerg” events lately.

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ANet's silence is why so many people leave.

in Guild Wars 2 Discussion

Posted by: VitaminK.2517

VitaminK.2517

I fear, ANets silence is the only reason why people are still here.

If the one patch people await will be less than uber awesome, people will get mad. ANet probably is afraid to see the reaction on what they have to offer.

Well i think they just don’t know how to treat the players or don’t want to talk. This is the first game i play in which people really try hard to get around with certain problems (no gvg, spvp tournament problems, overflow mechanic) which don’t get fixed or are heard by Anet. So there is/was so much sympathy by players. But nothing happens.

But on the otherside Anet employees hype upcoming patches or LS parts like there is no tomorrow. And at the end it’s quite disillusioning.

In 2 weeks ESO is going to launch and there is nothing said about the near future by Anet (oh sorry i forgot the new wvw season, wohooo).

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Making Bolt AND Mjolnir (Charged Lodestones)

in Crafting

Posted by: VitaminK.2517

VitaminK.2517

I made Bolt 2 weeks ago and as Vol and Essence Snow advised: Don’t farm for them. It’s not worth. I promoted my cores to lodestones and bought the rest at the TP (but don’t forget to make your own price!).

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What do want in the FEATURE Only Update?

in Guild Wars 2 Discussion

Posted by: VitaminK.2517

VitaminK.2517

As i described in another thread which was deleted a couple of minutes ago without any explanation: I liked to see an overhaul of the current state. Especially classes (make condition viable!), dungeons (mechanics), spvp (modes and viable gear not skins!), wvw (zerg/population problem). Also it would be nice if event chains would be combined or extended. I enjoyed the events in Cursed Shore for 2 weeks again and i think if there would be a link between the event chains, people would rather farm these events than champ trains in frostgorge or queensdale.

But i am afraid that most will stay fairytale.

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(edited by VitaminK.2517)

Difficulties with Dungeons & LFG

in Fractals, Dungeons & Raids

Posted by: VitaminK.2517

VitaminK.2517

I understand the frustration but on the other side i don’t understand why people complaining about “elistist” behaviour don’t open dungeon groups by themselves. Everyday when somebody opens a “all welcome”-lfg it is filled nearly instantly. Also i would suggest to avoid “5k fast run” groups and join a pve guild for more fun.

Last but not least try to think from the elitist perspective. It is not always pure arrogance behind this thinking, it is more a desperate thinking because of permanent failings with some players who don´t want to learn but claim to reach every step on the ladder.

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53 thousand globs of ectoplasm?

in Black Lion Trading Co

Posted by: VitaminK.2517

VitaminK.2517

Ah ok, first of all thanks. That site looks nice and not so overloaded with informations like spidy.

I hope you took Kelloggs. They are for decades now frequently demanded ;-)

The tailor backpiece actually needs spool of silk weaving thread. One thread needs 1 globe. I guess there is the same for armorsmith and leatherworker.

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53 thousand globs of ectoplasm?

in Black Lion Trading Co

Posted by: VitaminK.2517

VitaminK.2517

1. I never said anything like manipulation is the problem of the TP. I just don’t see the occurrence with the ectoplasma globes as something normal like you do. Maybe it is caused by accident but that huge amount of globes is suspicious. Maybe manipulation is the wrong word in english but i am not a native speaker. Let’s say control measures.

2. Psychologic Game? I don’t see where i disagree. I noted that people will orientate their prices at the mark. And with people i mean seller who are interested in TP prices. if there are more interested or non-interested, can’t be said. There is no proof for your nor mine thesis. Of course prices will go down but look what people do at the TP. They underbid by maximum 1 silver at that level of value. Mostly 1 copper. So you slow the decline of values with measures like this. And a reason for doing this could be that events like Lion’s Arch, dropping a large amount of loot, dump values of most goods. Although the LS seen as events is already used as a market control.

3. Looking at gw2 spidy for time-related data this is nothing more than interpreting, In the actual content all you can see is the exo globe price rose. The globes maybe needed for Gift of Globes but on the other side bolt of damask price went down during the crunch mode of the actual event. As long as we have the living story we don’t have a cycle only assumptions what might happen if… .

So yes, it’s in my opinion a market control measure or manipulation. And no, i’m not a conspiracy fan or a economy hater.

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(edited by VitaminK.2517)

53 thousand globs of ectoplasm?

in Black Lion Trading Co

Posted by: VitaminK.2517

VitaminK.2517

Well looking at the month chart, it looks as if the volume of trades have gone up. So there may have been “dams” at 35s or 36s and the flood waters rose and wiped them away. I’m basing that assumption on the decrease in available supply. It looks as if supply has reached equilibrium again and that’s why the price really hasn’t continued to go up. Supply dropped 100,000 while demand increased only 10,000.

Of course that could just mean players stopped cracking rares for the gooey ectos inside due to the event and that’s why the excess supply was consumed.

Where can be a fair equilibrium if the market is under someone’s “control”? You can tell that if everything is et ceteris paribus, not if someone tries to hold a price up. This isn’t a perfect competition. Also in my opinion most players are not lazy. They just don’t care about the TP Game. And players who care about their prices will orientate themselves at this “dam” price.

I really hope this manipulation isn’t by Anet to prevent players to have too much gold because of a possible deflation as a result of farm events like the actual. On the otherside inflation seems to be ok. There is nobody dumping prices like iron ore…

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(edited by VitaminK.2517)

Huge feature build: what to expect?

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Posted by: VitaminK.2517

VitaminK.2517

In my opinion Anet’s holding back of information is not a good way to hype releases. Many people envision about the content and at the end they are disappointed because it isn’t as big as the imagined content. Happened to me a few times too. So i hope there will be more information prior to release because don’t forget the Headstart of ESO in April and how it can effect “disappointed” customers (not meant as a threat).

Well as far as story releases go, I’d rather have less than more information beforehand. Kinda dilutes the story if we already know what’s gonna happen in the release.

I agree also i don’t like the current LS because there is no real story only events. 30 sec. Video of the attack on LA. And this part is stretched to 2 weeks. Of course, this is an opportunity for everyone to join but also too much for just a little chapter in the LS. Like the Hobbits movies which are bloated too far.

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Huge feature build: what to expect?

in Guild Wars 2 Discussion

Posted by: VitaminK.2517

VitaminK.2517

In my opinion Anet’s holding back of information is not a good way to hype releases. Many people envision about the content and at the end they are disappointed because it isn’t as big as the imagined content. Happened to me a few times too. So i hope there will be more information prior to release because don’t forget the Headstart of ESO in April and how it can effect “disappointed” customers (not meant as a threat).

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10/11 SoR/SBI/SoS

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Posted by: VitaminK.2517

VitaminK.2517

In the case of coverage, until recently SOR had the best NA—JQ is now possibly on equal footing—and still maintains the best EU coverage hands down. JQ does not have a large, organized EU presence. In fact, we have no large EU guild like Iron or Coin, and SOR should be able to capitalize on that fact to gain back any ppt lost during JQ’s strong SEA coverage. SOR’s loss of ppt during EU last week had less to do with JQ’s superior EU coverage and more more to do with SOR’s mismanaged priorities and JQ’s SEA pulling overtime.

Also, SOR is not the underdog now nor have they been for quite some time. A few months ago Ward and Aco decided to move to SOR during a difficult time for JQ — a time in which JQ was definitely the underdog and precariously close to falling to T2 due to lack of NA and EU coverage — not because they wanted to move to an underdog server. No No No. They moved to SOR precisely because SOR had superior EU and NA coverage, and some members of WARD/Aco wanted someone to play with during the EU timezone. Thus the claim “SOR has always been the underdog” is definitely inaccurate at best.

As for blobbing, I’ve spoken with a few PRX that characterize the play style of SOR as closest to that of Vizunah. JQ is undoubtedly more willing to split up teams to hit multiple objectives on a map.

I think Coverage is a case on its own. Especially when IRON joined SoR there were many posts claiming their strength to be 50+ players and that wasnt true. Also your game experience differs when playing in different time zones and i can tell you, as being an european player, i also saw similarities between Vizunah and JQ back in the day when ATM ran mega blobs.

Thus i see your point but you can’t speak of half truth informations and exaggerations by SoR Players. Also don´t use words like “undoubtedly”. Afaik Good Old Days left JQ because there were long queues during EU prime. But that is just what i heard so it might be untrue.

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10/4 JQ/BG/SoR

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Posted by: VitaminK.2517

VitaminK.2517

Omnomnom, thanks for all of the yummy bags you fed me today SoR. Also will TW actually come out to the borderlands and fight instead of fighting random PUGS in EBG, thanks.

Glad to have you back after last week. Your posts were missed.

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9/27: SoR/BG/TC

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Posted by: VitaminK.2517

VitaminK.2517

Is there a TL;DR version of this thread

Too busy protecting dolphin caves to read through it all

the opposing servers blob, hack, fail, stack, pvf and stink.

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9/13 Sanctum of Rall/Jade Quarry/Blackgate

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Posted by: VitaminK.2517

VitaminK.2517

Serious problems are serious. At least for some people in this thread. Stack Wars just begun and i consider it to be wanted that way by Anet.

Nevertheless: I want to welcome GD to the NA Tier 1 as an Ex-Elona Reach Player. I am quite excited to see you here, even you are now my enemy. I think you will be a great benefit for JQ.

P.S.: In a few weeks are autumn holidays…and as holidays being the strongest time back on ER, i am wondering what your impact will be ;-)

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(edited by VitaminK.2517)

6/28 Sanctum of Rall/Blackgate/Jade Quarry

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Posted by: VitaminK.2517

VitaminK.2517

Just to end the forum wars about how rightous which guilds were etc from the guilds which transfered off SoS in our way down from t1 AFS and Tsym were one of the few guilds which actually tried to make it work. in the end we couldn’t stabalize with them so they departed respectfully and we respect them for that.

It doesn´t matter to the trolls. When your own server is stacking and hacking it´s fine but all hell breaks loose if there is a tiny piece of evidence the enemy is doing so as well. And the force is strong with forum warriors.

I am not really sure what server your part of or what server your talking about.

Although in Blackgates case people keep sayign we are exploiting or hacking…. yet I have yet to see any SS or Videos, in fact no one in the BG WvW community has seen anything to support this. I say with all sincerity if you catch any BG members Exploiting/ hacking/ or purposly Glitching SS or video it and send it to anyone of the BG commanders. Just LIke the FEAR Leader we don’t tolerate it either.

[…]

I´m on SoR. And it´s just meant as i wrote: You can tell, do or explain whatever you want. If people want to troll they won´t care about what you write in this forums and try to twist your words to their advantage, no matter on what server these are. It wasn´t meant to be against JQ or BG as a community.

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6/28 Sanctum of Rall/Blackgate/Jade Quarry

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Posted by: VitaminK.2517

VitaminK.2517

Just to end the forum wars about how rightous which guilds were etc from the guilds which transfered off SoS in our way down from t1 AFS and Tsym were one of the few guilds which actually tried to make it work. in the end we couldn’t stabalize with them so they departed respectfully and we respect them for that.

It doesn´t matter to the trolls. When your own server is stacking and hacking it´s fine but all hell breaks loose if there is a tiny piece of evidence the enemy is doing so as well. And the force is strong with forum warriors.

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6/28 Sanctum of Rall/Blackgate/Jade Quarry

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Posted by: VitaminK.2517

VitaminK.2517

Great thread. Hope it won´t get closed.

By the way: Forum wars should be integrated in the ppt. All the efforts here are astonishing and there is also a opportunity for 2vs1!

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6/7 SoR/ TC/ SoS

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Posted by: VitaminK.2517

VitaminK.2517

Ah hoots don’r worry about that guy.

I know you folks do indeed have alot of skilled players.
Heck TSYM was on SoS for many weeks – and I believe they were very skilled.

BTW this afternoon on TS we were talking about who to be worried about – guild tag wise – and your guild name came up.

It is not about that. SoR have gotten a bunch of guilds into there server, but because we in BG have done the same somehow we are only built on getting more new guilds in every 5 mins. It is more or less TW and a few other forum warriors way of felling special by talking crap. It is why Tier 1 was so toxic. Now that SoR is gone it is kind of nice there.

And what are you doing here now? Throwing flowers into the ring?

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Tier 1: JQ/BG/SoR 5/31

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Posted by: VitaminK.2517

VitaminK.2517

It’s amusing how BG is doing blackouts to get even more guilds.

I mean they are the first server to cry when they lose, first server to gloat when they win, but the last server to try and help balance a tier.

I think it’s pretty safe to say, that you do not need more guilds, just organization. Try doing the right thing and sending your potential recruits to the server that does need them(JQ). At least, SoR refuses transfers and sends them both our way, BG on the other hand cares only about winning it seems and over-stacking their server.

Jeez really starting to sound like a SoR player there lol

Isn’t JQ getting RG again? If that’s the case it will make a significant difference to JQ’s coverage (and as a result, their competitiveness in the overall scoring).

No. he is probably starting to realize what SOR players knew for a long time, and why SOR generally has no respect for BG….

SoR didn’t think of balancing the tier when they accepted IRON and began getting blowout wins.

What’s wrong with BG accepting new guilds to become more competitive?
What evidence is there to suggest that JQ needs transfers more than BG?

Also sorry if 1 or 2 people gloated and hurt everyone on SoR’s feelings

Before IRON arrived on SoR there was a balanced tier neither.

But yes, i don´t understand when people complain about BG even when they think of the “Blackhole”. Competition will benefit from stronger JQ and BG. Although the lag will become worse and worse. If there wasn´t the new matchup system JQ-BG-SOR would soon manage to blow Anet´s server.

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Tier 1: SoR/JQ/BG 05/24/2013

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Posted by: VitaminK.2517

VitaminK.2517

Maybe u should see SOR BL, this guild ATM doesn’t seem to run with less than 80 people and 3 acs the moment they see 10 opponents and lagging the whole map..

but thats fine i guess

Lol the irony.. The SoR zerg that took bay on BG BL was even bigger than ATMs, I honestly don’t think I’ve ever seen a bigger zerg in all my time playing this game.

You really hate SoR, don´t you?

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Tier 1: SoR/BG/JQ 05/17/2013

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Posted by: VitaminK.2517

VitaminK.2517

I remember the time we (SoR) lost because we hadn´t the coverage during Sea, Ocean and EU time and now we have it and the roles switched. At this time some of us were accused of whining because they complained of SoR´s coverage gaps and now some of BG and JQ do. Can´t you all just grant the others the victory? After all JQ, BG and SoR experienced situations the other server had in the past. Shouldn´t that implement some kind of understanding?

No…still accusations and resentment.

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wvwvw transfer..stuck in server

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Posted by: VitaminK.2517

VitaminK.2517

In my opinion it will take several weeks/months before there will be a “balanced” ladder. Although there will be some Server not fitting. Neither the lower nor the higher bracket :-/

If you think so too it will be better to wait for a transfer.

Nevertheless if you don´t have the money for a transfer, farming isn´t that bad and making 1-2 gold/day is easily achievable :-)

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3/15 - JQ/SoR/BG

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Posted by: VitaminK.2517

VitaminK.2517

Aaah what? No big bold letters this time? I must be doing it wrong.

But obviously because your guild was out after you logged; they were never out! I mean I can see it considering the usual SoR logic.

Sweet, I get to quote myself again in italics and bold:

To reiterate, the guild I am in did not WvW last night, we were PvEing. (unless of course they did after I logged, of course I wouldnt know that…. in which case, your question to me was just as pointless)

Do you go out of your way to make irrelevant posts or is it natural talent?

To which I said sorry you missed the fun, and that perhaps they didn’t let you know.

Obviously my posts are irrelevant to you, it doesn’t fit your mold or idealistic view of your server. So I must say that it is natural talent.

You don´t really like SoR, don´t you?^^

Your last posts ended with a generalisation of SoR Player as you want them to be.

@topic: nice fights the last days. Sometimes a bit chaotic but can´t wait to get home for more.

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SoR needs more Oceanic/EU players!

in WvW

Posted by: VitaminK.2517

VitaminK.2517

I am in HIRE for a few days now. Good atmosphere and also a high activity during european noon and primetime.

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Elona Reachvs Desolation vs Arborstone

in WvW

Posted by: VitaminK.2517

VitaminK.2517

quote:
q: Whats wrong with recruiting guilds? Or am i missing something here?

a: it is allowed

It certainly is, Elona seems to have done alot of recruiting lately

Yes? From where?

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