Showing Posts For Vunter.6245:
You do NOT need to do this event for the Giant Shark Tooth. The one in Southsun Coves works and I am 100% certain because I just got it from that 2 days ago. I haven’t been anywhere near the Timberline shark in months.
Would be nice if they had an updated tooltip for the item in the collection. I’ll have to check it out since a couple now reported it working.
Anet should really create a sticky or something for all the bugged items in the legendary collections or something, because there seems to be quite a few.
I didn’t see this post when I was searching the forums and created my own thread suggesting possible solutions. Feel free to enter the discussion so we can get some eyes on the issue.
This may be asking for way too much here, but this would be the perfect opportunity for a Dev who handles the legendary collections to chime in on the discussion. Was it an oversight to have one of the items tied behind consecutive failed events or was it intentional? Was it also intentional for the Giant Shark Tooth not to be 100% dropped from killing the Shark?
The two events being referenced are:
Prevent krait from kidnapping Okarinoo quaggan
https://wiki.guildwars2.com/wiki/Prevent_krait_from_kidnapping_Okarinoo_quaggans
Upon failure
Rescue the kidnapped quaggans before they reach Sipedon Deeps
https://wiki.guildwars2.com/wiki/Rescue_the_kidnapped_quaggans_before_they_reach_Sipedon_Deeps
Upon failure
Kill the giant shark in Sipedon Deeps
https://wiki.guildwars2.com/wiki/Kill_the_giant_shark_in_Sipedon_Deeps
Possible Solutions:
1. Change the Giant Shark to have a respawn timer similar to the Champion Krait Witch
https://wiki.guildwars2.com/wiki/Champion_Krait_Witch
2. Have the Giant Shark spawn upon success of the events
3. Have the Giant Shark spawn regardless of success or failure
I’m in favor of solution 1 since it would require the least amount resources to fix. This is all tied to the Tier 1 Legendary Moot Collection which is why I bring the issue to light.
Actually, IIRC, you need to fail TWO consecutive events to get the spawn and the required item is NOT a 100% drop.
That’s the sort of asinine game mechanic Square Enix love in FFXI, from 13 years ago.
Kraggy you are indeed correct. I don’t like to lump everyone into one basket as for the most part the GW2 community is really good. It’s just some people don’t know any better, but then you get the occasional troll. Anyways yeah you are right.
Whoever thought it would be a brilliant idea to have one of the legendary items needed for the Moot collection gated behind failing multiple events to get Giant Shark to spawn should seriously get their heads checked. On top of that even when you finally do get people in the map to listen and not finish the event it’s not even 100% guaranteed. They had to have known that it would cause people to argue over finishing or not finishing an event.
It’s very sad that one they implement something without even thinking; and two whats even more sad is they didn’t even bother to test their poorly thought out implementation.
Edit
I thought of something additional to add. Anet likes to advertise that they have the friendliest community around. However implementing content like this does not promote friendliness.
(edited by Vunter.6245)
I guess this is a direct question to the ArenaNet team. Are there any plans to release a Heart of Thorns Asset Kit like was done prior to the launch of Guild Wars 2 a couple years ago. That was a very helpful set of tools.
I’ve had a chance to review a lot of people’s comments and responses to the reason why stability was removed from the shout. I totally understand the decision to remove from that ability and it makes sense.
I can’t speak for other people, but I can speak for myself. It’s not that I am freaking out about just losing stability on the skill, but rather it’s a reminder that compared to other classes the Necro lacks effective stability. I don’t need another explanation on why the shout lost stability, but it would be nice to know why stability keeps getting overlooked or forgot about in terms of incorporating effective stabo into the class.
I don’t recall Robert Gee ever definitively answering the question on why the necro lacks this. If he did please point to where this info resides. If not, Robert it would be really great to hear from you on this issue. I imagine there are reasons; I myself and other’s would be interested on your insight on the matter.
- “You are all Weaklings!”: This skill now has instant activation. Increased weakness duration from 6 seconds to 8 seconds. Removed stability.
I imagine I can’t be the only one disappointed the the necro/reaper once again is losing and or not getting stability. Robert it would be nice to hear your definitive answer on why you the necro designer or the development team doesn’t want the necro to have a decent stability? Compared to many other classes necro’s stability options are extremely limited. It was really nice to see stability, but now to see it removed doesn’t make a lot of sense. I can understand not wanting it on a particular skill thinking that specific skill has to much benefit. Why not work it into another skill that would round out that skill more; or even work it into the reaper trait line.
I think many of us Robert would really love to hear your thoughts and opinions on why these design decisions were made?
I was hoping to see a fix in the July 28th patch notes today, sad face :-(
I always thought it was lag, but upong chking my fps & ping witch is between normal & above. I always wondered. Fyi, i dont think we are the only class that affects to.
Yeah I believe you’re right. I think i just noticed more on the Mesmer since I have been playing it the majority of the time at the moment.
You mean when you pressing skill’s or utilities & its not going off? yeah! alote…
Yup that’s what I’m talking about. It’s not network lag either cause it only happens with certain skills. It would be nice for an Anet response if even to acknowledge. I know they don’t like to address stuff that isn’t being looked at, but just something saying we are looking into it
Sword 3 has an ICD before you can use Swap because reasons… :/
I’m not referring to ICD, I know it takes a millisecond or two before swap is usable. I’m talking about a 1-3second gap of time that neither illusionary leap nor swap will go off
So I’m not sure if other people have been encountering this issue as of recent but I’m having issues with some combo skills not going off or activating. For example acquiring chaos armor from sword 3 (swap). When I hit that skill takes forever to go off and its not my pc cause it only happens with that skill and other combo skills. I have also tested to see if i was rotating through too many skills that the game needed to catch up; this wasn’t the case either, because i laid ethereal down and sword 3 (swap) and same thing happened.
Are you, the developers aware of this issue and if so is there a solution coming soon? Would be appreciated for a response.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Vunter.6245
I of course wish the expansion was cheaper, but I doubt they will change their pricing or what’s included in their current 3 different editions. That all aside many are saying its not worth the 50bucks. Obviously their opinion, but we still have yet to see a ton of stuff that they will include in the expansion so while i agree the price is a bit steep; I would at least wait for the rest of the info.
I do think though their marketing team should have seen this reaction. I also think that they should have added like 1,2 and 3 character slots according to their respective editions. 1 for std, 2 for deluxe, and 3 for ultimate.
It is rather likely that we have much (if not all) information before the beta on PAX East in 6 weeks I would say.
I don’t think we have all the specific information surrounding each highlighted feature in HoT before the beta. If this was the case then the beta would only show off the druid, the necromancer and few other things. I doubt that little will be playable in 6 weeks. At the same time they wont be showing every single feature.
I understand Anet is playing their cards pretty close to their chest with HOT. One they don’t want to promise something and fail to deliver and two they are releasing the information slowly to maintain interest in the community. While I understand these methods I wish they would at least give us a timeline on when we can expect to see the specifics.
I would like to clarify I’m not asking for what the specifics are nor am I asking for a release date. I’m simply suggesting/asking that Anet give the community an approximate timeline on when we can expect to see the specifics. We already know beta is roughly 6 weeks. That’s great; this is info I love to see.
Remember how they released the information for the feature packs. Well they had a page with dates of when they will discuss those specific features. I think they should do the same for HOT stuff. Make a page listing all the HOT features and the approx dates they plan on discussing those topics i.e. the specifics.
Anyone else agree with me or am I on my own with this?
As a player id rather see anet resources focused on developing content and responding to other valuable threads; than spending valuable time focused on this multiboxing issue.
Its been months since we’ve gotten any real content and there’s hundreds of threads that warrant anet responses that go left untouched and instead they respond to a thread like this, whoopdy do dah anet. You banned someone yay for you; focus on content now than I’ll give you a real high five.
They posted they were taking a break from the CDIs while they were flat out with the china release. They did say they would be back.
That’s my point, why take a break form these posts. It’s just going to take them longer to reorganize their ideas in parallel with the player-base. We only ever got responses like maybe once or if we were lucky twice a week in different CDI threads when the CDI’s are live so its not like it requires much time investment to get these going.
So why have they stopped with the collaborative dev forums? They had these posts and it was great to see these posts. After the feature pack they just up and stopped. The game will never stop needing improvements so why not continue forward with these posts to better improve the game?
If anything the game needs more Collaborative posts not less or none.
So sick of this doom and gloom. Wait until July when we’ll probably get new areas, races, weapons and all that other stuff that peeps have been asking for. Anet has always delivered, and I don’t believe for a second they will disappoint this time.
your wishing a cloud my friend, very very doubtful that all that content will be released. Its sad for me to say but I expect about 5% of that to be released
Seems like you hate facts…lol. You asume alot, with no real backup. 5%…really mate, 5%….of what. Casting random numbers and being a complete cat is not the right way to go if you want to change the game into anything better than what it already is.
So be quiet and let the sane people write on the forums. We dont need you bullcrap threads, this thread will not give anything to anyone…so just close it.
I’m expressing my opinion that we are left with a game that could have been great that is now boring and old content. Also not once have they stated that they are absolutely going to release that in July. So its not a fact; therefore I cant hate what isn’t even going to be there in the first place. All that we know is living world story starts in July and with nearly 2 years of a track record I and many others don’t expect much.
Also never once have I said that the percentages that I have been giving are statistically accurate there merely observations I and many others have observed over nearly 2 years. To argue that the game in its current state is in a good place is a fallacy and naive. If the game in currents state was as you say then they would have no reason to release any new fresh content.
So sick of this doom and gloom. Wait until July when we’ll probably get new areas, races, weapons and all that other stuff that peeps have been asking for. Anet has always delivered, and I don’t believe for a second they will disappoint this time.
your wishing a cloud my friend, very very doubtful that all that content will be released. Its sad for me to say but I expect about 5% of that to be released
Ok, think about something for a second, Gw2 has been out for just over 1 YEAR!
This game was release August 2012. In two months 2 years. Big difference from just over a year. Just over a year would be like 8 months ago.
Source for this info? because according to anet they are ridding the prosperity wave right now with an incredible player base after only being out for one year.
“If you look at any game ever made, a year after release, sales are always dropping – that’s just very normal,” responded Colin Johanson. "
The game has been out 2 years August, not one year. I don’t know what game you’re playing, but most of the game is dead. What you’re experiencing is the result of the megaserver changes resulting in de-facto server merges without having to actual physically merge them.
Also your post is quoting anet almost a year ago. So this info is so way outdated it’s not even funny. Your post also proves my point they haven’t added much of any new content. Features don’t qualify as playable content. What good are features without stuff to do??
“… but we absolutely are going to do sweeping new features that you would traditionally only get in expansions – large regions, content and progression additions to your characters in the form of growth and professions and races. Those are all things that you will see in the lifespan of Guild Wars 2.”
This stuff aint coming out any time soon guaranteed. If it does pigs will fly out of my butt. Large Regions is coming out more than likely a year out form now which is going to be the 3 year mark.
Before all the fanboys get themselves all tied up in a not; let me first start off by saying disregard all the non-sense talk about how it takes time to develop content. We all know it takes time to develop content; what I want to talk about is poor business decisions and planning.
The fact is they knew they had competitors releasing games late spring and early summer. I find it incredibly unlikely they thought they could ride the tails of the feature patch while those new competing games are offering fresh new content; but hey maybe they didn’t. So yes they have been releasing patches, but it hasn’t been exciting new content. Its been “filler recycled content” basically uninteresting, hence the reason for massive player decline due to other games being released. I’ve been an avid player since pre-launch and the last 3.5 to 4months there has been easily a 35-40% decline in players. Besides feature patch day which saw an influx of about 30% but then it dropped again about 24hrs later.
So we’re approaching my point. Why would they make such a poor business decision to not offer new fresh exciting content for 3.5-4months? Maybe they’re short staffed or maybe as I said above they need time; or more likely they just don’t have the resources. This brings me to my next point, that being planning. They knew for far longer than 4 months which is what they say is there developing lead time to produce content. They knew for far longer what they were working on, I’m willing to bet a lot of what we are seeing now has been worked on for over a year. Granted they told us a few weeks prior to this late sping early summer content dip; but why?
Gamers have 10sec attention spans. To leave their game with little to no new content besides a few festivals and whatnot most of us have left to new and better things. Another point I’d like to make is they think that hey, our game is free they’ll comeback. Wrong, it takes way more resources to get a gamer back once they have left. Meaning they have to produce absolutely incredible new content to get even a fraction of those players back in the game.
After almost two years I’d like to see new dungeons, new zones, new fractal levels and difficulties, new races, new classes, new weapons, and the list goes on etc… etc… I doubt this will happen. Im guessing when july 1st rolls around starting Season 2 LS were going to get pushed into one of the low-level jungle area maps; do some zerg-fest achievement fests; but hey its permanent now since they’re implementing a LS tab in the hero panel.
My predictions are maybe a new map, maybe one dungeon, a few fractal level difficulties, possibly a race, one already existing weapon for each class. I predict all this to happen near or at the end of season 2. All of this equals sad to see the game die when it could have been great
FYI, the scavenger hunt was scrapped for not being economically viable about a year ago.
What they are working on is precursor crafting, which will still require 1000+ gold but will be a goal to work towards instead of having to buy it outright. So if you are waiting for some cheap in-game skill related method you can forget that.
Im not waiting for anything cheap. Never said I thought it should be cheap. I’m waiting for a viable way to obtain a precursor. something that can be worked towards, like you have goals and steps; and at the end is a precursor.
Not just mindlessly farming for gold or throwing 2000 weapons in the mystic forge which again requires lots of gold at the hopes of a 2% chance.
I never ever said get one just for participating, but veteran players should feel a sense of accomplishment after 2 years and massive hardcore playing hours. I’m sorry but little Timmy down the street can farm gold; how is that a great end-game reward??
What I’m saying is precursor drops needs balancing; that is not the same thing as saying everyone should get one.
You ARE calling out for “everyone that wants one” should get it. Outside of incredible luck, a player SHOULD expect to put in some hardcore efforts for the best of the best.. I 100% reject that any player has put in an HONEST effort in can’t attain a legendary.
Crying for handouts, seems to be the norm here. Work for the exceptional, don’t expect it.
Troll..Troll..Troll. I 200% reject you as an intelligent poster with responses with any sort of validity. Also do you have dyslexia? I mean its ok if you do it would make a lot of sense since your reading things in my posts that aren’t there
Your missing the concept completely. I’m saying that after 4khrs plus it should have been dropped at least once. Also how am I asking for a handout!!!!! Also saying I’m a kitten to a veteran player makes no sense. Never once I have I said I don’t have gold or lots of ascended stuff and legendaries. I’m saying precursors in current state is broken and dumb. Its a fact that it sucks, hence the reason why its being changed.
Let me print out some food stamps for you.
No, you are NOT entitled to a drop merely for participating.
Let me project this on another level. A great example of this argument. The Dodo bird verdict: “Everybody has won, and all must have prizes”. This is from Lewis Carroll’s “Alice’s Adventures in Wonderland”.
This implies that all participation of equal merit, deserves equal compensation. This is bullkitten, in case you were wondering; A joke on sanity.
I never ever said get one just for participating, but veteran players should feel a sense of accomplishment after 2 years and massive hardcore playing hours. I’m sorry but little Timmy down the street can farm gold; how is that a great end-game reward??
What I’m saying is precursor drops needs balancing; that is not the same thing as saying everyone should get one.
Both of you anet kissups are missing the point and clearly ahvent read the post. I said farming gold to buy one isn’t a viable option and 99% of my 4.5k hrs wasnt standing around. I also have a legendary; I obtained the precursor by farming gold; which is the dumbest possible way ever to obtain endgame items in any game. Plus you made my point you never had a precursor drop from a mob or any other drop in your 5k hrs played, Point made
I am not asking for handouts; the point im makeing is that the current way of obtaining a precursor is completely stupid and goes against there way of doing things. Anet has officially stated multiple times that they do not like people farming; which I find funny considering that farming gold is pretty much the only “quick” way for pretty much getting everything in this game besides gemstore stuff.
So, you obtained the precursor without being stupidly lucky? You had to put the time in and earn it? Say whaaaaat? The godkitten ed horror of it!
Stop expecting the best of the items to fall into your grubby little hands, just because you want it.
Since you missed the idea of working for something, let me highlight the non-welfare idea that since luck didn’t shine on your kitten , you had to work for it. My god, what a concept.
Your missing the concept completely. I’m saying that after 4khrs plus it should have been dropped at least once. Also how am I asking for a handout!!!!! Also saying I’m a kitten to a veteran player makes no sense. Never once I have I said I don’t have gold or lots of ascended stuff and legendaries. I’m saying precursors in current state is broken and dumb. Its a fact that it sucks, hence the reason why its being changed.
More whine from the entitled players that think they should have the best with little to no effort.
I’ve got about 5K hours into the game. I’ve made 4 legendary weapons, and had 8 or so drop from forging (a lot of items). I’ve never had a precursor drop from a mob, so I pursued them via the TP, and the forge.
If you’ve been playing this game for 4.5 K hours, and you can’t get it together enough to buy a precursor, you need to stop standing around lion’s arch all day long telling each other how nice your armour looks.
As for the “scavenger hunt”, or crafting a precursor, Anet gave us ascended weapons, that equal the stats of a legendary. That is good enough.
Want a legendary? Work for it. A legendary given out those that whine, and cry cheapen the effort of those that actually deserve one.
^ this.
I’ve logged about 2.5k hours, had two precursors drop, crafted the one legendary I want and working my way through ascendeds that I need. Asking for hand outs is not the way to go about it. If players play solely to obtain a legendary, what happens when they get it?
Both of you anet kissups are missing the point and clearly ahvent read the post. I said farming gold to buy one isn’t a viable option and 99% of my 4.5k hrs wasnt standing around. I also have a legendary; I obtained the precursor by farming gold; which is the dumbest possible way ever to obtain endgame items in any game. Plus you made my point you never had a precursor drop from a mob or any other drop in your 5k hrs played, Point made
I am not asking for handouts; the point im makeing is that the current way of obtaining a precursor is completely stupid and goes against there way of doing things. Anet has officially stated multiple times that they do not like people farming; which I find funny considering that farming gold is pretty much the only “quick” way for pretty much getting everything in this game besides gemstore stuff.
Anet gave us ascended weapons, that equal the stats of a legendary. That is good enough.
This is a stupid response too, cause you don’t get legendary for the stats, you do it for the look.
It is things like this that help move things forward but throughout your entire post I see nothing resembling a solution to the problem you have stated.
I don’t need to provide them a solution, since there already going to release the scavenger hunt. Any idea given to them now wont get added, because it takes them months and months and months to implement stuff in this game. Not to mention 98% of the precursor scavenger hunt is complete since they almost released it in feature patch. The only reason why it didn’t was due UI crap.
Say I suggested obtaining a precursor by, “Underwater Basket Weaving Crafting.” and everyone was like kitten i wants the underwater basket weaving." nothing would happen cause it’s pretty much done content wise.
There are already 2 ways of getting it, there are things in this game which dont even have one! (some armors like the mascarade for light)
Not a very good argument for them. “You can get our precursor by farming which we are against or you can gamble.” In the mean time they should have looked at there utter horrendous drop-chances. There’s a million things they could have done in between then and the actually scavenger hunt release. They could have even added a flag into the drop chance code that would monitor your game time and once you hit, “x time” your chances of looting goes up drastically and then once looted kicks back to normal crap rates.
This may or may not have been discussed; none the less I don’t care I’m bringing it up. This is in regards to everything precursors. It really ugs me that after two years Anets only two viable ways for getting a precursor is to farm for gold and buy it on TP or mystic forge a crap ton of exotics for a minute needle in a hay stack chance for it to drop. I say two viable ways cause I can count on and on and on of how many people I know that have over 4500hrs played over two playing everything in this game multiple chars to 80, cleared all zones, fractals, dungeons, WvWvW, PVP etc… and none of us have looted a precursor. This doesn’t really doesn’t say much about one the games primary end-game reward objective.
Before all you fanboys nitpick this thread and say; well blah blah were getting precursor scavenger hunt. I say to you this, key word were “Getting!!!” we have been getting this since like a few months after launch." it has been pushed back about 2-3 times. Take note here it really says a lot about the matter in which Anet chooses to make it’s content decisions. This addition to the game is one of the biggest requests and time after time it gets ignored. I’m sorry, but your going to ignore one of the largest requests from your community going as far as 2 years?? They know precursors in its current state is a complete an utter failure and they have admitted to this hence the reason for a scavenger hunt. Why would you let this failure fester and bleed for months and years? and not make the decision to solve this failure and turn it into a success? Think about that people this is a failure they ignored for YEARS. It obviously isn’t on there list of important things to change otherwise they would have already.
This brings me round circle to my point these failures are unacceptable to players that have invested lots lots of actual play time and just standing around playtime to not be rewarded for it is a, “Gaping Hole into The Abyss.”
When Anet makes decisions like these when they finally do get added to the game, its too little too late. Also too all you people out there that say I’m too kitten them; I’m not being hard enough. Anet needs to hear the hard truth, someone has to give it to them; because they obviously aren’t getting it from within. The reason for these forums is for hard blunt criticisms. Anyone licking there feet isn’t helping there game to improve.
The developers are heads-down working on the future content releases. We are also in the middle of launching the game in China. Launching a game in a new country is kind of a big deal. Because of the team’s focus on game development, they are not able to dedicate as much time out of their workday to posting on the forums. While they might have time to read the forums, they don’t necessarily have time to engage in discussion.
I know it’s hard to be patient in this down time between Living World seasons, but please bear with us. As much as you’re craving new content to play, the team is dying for you to play it.
Unfortunately, I can’t give you any information about future content, whether it’s plot spoilers or timeline. I can say that, as a player, I am very excited about the next season, and I cannot wait to see what you all think about it.
Please know that your feedback continues to be important, our devs are still reading (though they may not have time to respond), and we sincerely appreciate your support and you sharing all your thoughts with us (critical or otherwise).
Yes, but you were all excited about Season 1, and we all know how that turned out. Why has Anet seemingly decided that chasing potential players in China is worth turning off your current players by essentially going silent in terms of non customer service related posts? Your players are dying for information, and coming here, and saying, YET AGAIN (this was a constant theme in season 1), that you can’t tell us anything, but it’s going to be super awesome, doesn’t help. We feel like we’re talking into a black hole, and the company just doesn’t care about it’s current fanbase, because it seems millions of players in china. What are you going to do to counteract this feeling?
The one thing I don’t think you understand is that China is almost 100% PC gaming. Only a few months ago was a law banning console games just lifted after being in effect for 15 years. Chinese gamers have had nothing but PC games.
China is a bigger PC market than the US AND Korea, so yes, to sell GW2 in China is like a MASSIVE gold mine.
Again I emphasize they should have two separate teams, not one.
That is true, but as soon as the Chinese version is out, this means more money being brought into the company, allowing for more employees to be hired and new concepts being funded for.
Exactly. What I should have said in my first post is what I think this means and what I’m hoping it means is greater resources for ANet to deliver content to us. You have to give a little to get a little.
Them getting more money and resources is purely an assumption, the point I’m making is telling your player-base the ones who have been playing the game coming up on two years that we have to wait, because there focusing on other markets is just plain wrong.
The longer they make players wait, the more likely players are to focus their attention elsewhere. Also Delusional I noticed one of your other posts where you stated you just bought the game a few days ago. Of course you think the game is all shiny and new, because you haven’t been playing the same vanilla game for almost two years.
You are correct that I did indeed just get the game, but that doesn’t change my opinion. The fact remains that we can safely assume that them bringing the game to China, the most populated country in the world, will bring an influx of new players and a huge source of revenue. And generally more revenue equals company expansion and that means more people working on the game we love. (Played hundreds of hours of GW1, and loving GW2 so far.)
This is a generalization and assumption, our client is not going to get an influx of players. The Asian market is going to be playing on an entirely different client separate from ours.
The developers are heads-down working on the future content releases. We are also in the middle of launching the game in China. Launching a game in a new country is kind of a big deal. Because of the team’s focus on game development, they are not able to dedicate as much time out of their workday to posting on the forums. While they might have time to read the forums, they don’t necessarily have time to engage in discussion.
I know it’s hard to be patient in this down time between Living World seasons, but please bear with us. As much as you’re craving new content to play, the team is dying for you to play it.
Unfortunately, I can’t give you any information about future content, whether it’s plot spoilers or timeline. I can say that, as a player, I am very excited about the next season, and I cannot wait to see what you all think about it.
Please know that your feedback continues to be important, our devs are still reading (though they may not have time to respond), and we sincerely appreciate your support and you sharing all your thoughts with us (critical or otherwise).
Yes, but you were all excited about Season 1, and we all know how that turned out. Why has Anet seemingly decided that chasing potential players in China is worth turning off your current players by essentially going silent in terms of non customer service related posts? Your players are dying for information, and coming here, and saying, YET AGAIN (this was a constant theme in season 1), that you can’t tell us anything, but it’s going to be super awesome, doesn’t help. We feel like we’re talking into a black hole, and the company just doesn’t care about it’s current fanbase, because it seems millions of players in china. What are you going to do to counteract this feeling?
The one thing I don’t think you understand is that China is almost 100% PC gaming. Only a few months ago was a law banning console games just lifted after being in effect for 15 years. Chinese gamers have had nothing but PC games.
China is a bigger PC market than the US AND Korea, so yes, to sell GW2 in China is like a MASSIVE gold mine.
Again I emphasize they should have two separate teams, not one.
That is true, but as soon as the Chinese version is out, this means more money being brought into the company, allowing for more employees to be hired and new concepts being funded for.
Exactly. What I should have said in my first post is what I think this means and what I’m hoping it means is greater resources for ANet to deliver content to us. You have to give a little to get a little.
Them getting more money and resources is purely an assumption, the point I’m making is telling your player-base the ones who have been playing the game coming up on two years that we have to wait, because there focusing on other markets is just plain wrong.
The longer they make players wait, the more likely players are to focus their attention elsewhere. Also Delusional I noticed one of your other posts where you stated you just bought the game a few days ago. Of course you think the game is all shiny and new, because you haven’t been playing the same vanilla game for almost two years.
The developers are heads-down working on the future content releases. We are also in the middle of launching the game in China. Launching a game in a new country is kind of a big deal. Because of the team’s focus on game development, they are not able to dedicate as much time out of their workday to posting on the forums. While they might have time to read the forums, they don’t necessarily have time to engage in discussion.
I know it’s hard to be patient in this down time between Living World seasons, but please bear with us. As much as you’re craving new content to play, the team is dying for you to play it.
Unfortunately, I can’t give you any information about future content, whether it’s plot spoilers or timeline. I can say that, as a player, I am very excited about the next season, and I cannot wait to see what you all think about it.
Please know that your feedback continues to be important, our devs are still reading (though they may not have time to respond), and we sincerely appreciate your support and you sharing all your thoughts with us (critical or otherwise).
Yes, but you were all excited about Season 1, and we all know how that turned out. Why has Anet seemingly decided that chasing potential players in China is worth turning off your current players by essentially going silent in terms of non customer service related posts? Your players are dying for information, and coming here, and saying, YET AGAIN (this was a constant theme in season 1), that you can’t tell us anything, but it’s going to be super awesome, doesn’t help. We feel like we’re talking into a black hole, and the company just doesn’t care about it’s current fanbase, because it seems millions of players in china. What are you going to do to counteract this feeling?
The one thing I don’t think you understand is that China is almost 100% PC gaming. Only a few months ago was a law banning console games just lifted after being in effect for 15 years. Chinese gamers have had nothing but PC games.
China is a bigger PC market than the US AND Korea, so yes, to sell GW2 in China is like a MASSIVE gold mine.
Again I emphasize they should have two separate teams, not one.
The developers are heads-down working on the future content releases. We are also in the middle of launching the game in China. Launching a game in a new country is kind of a big deal. Because of the team’s focus on game development, they are not able to dedicate as much time out of their workday to posting on the forums. While they might have time to read the forums, they don’t necessarily have time to engage in discussion.
I know it’s hard to be patient in this down time between Living World seasons, but please bear with us. As much as you’re craving new content to play, the team is dying for you to play it.
Unfortunately, I can’t give you any information about future content, whether it’s plot spoilers or timeline. I can say that, as a player, I am very excited about the next season, and I cannot wait to see what you all think about it.
Please know that your feedback continues to be important, our devs are still reading (though they may not have time to respond), and we sincerely appreciate your support and you sharing all your thoughts with us (critical or otherwise).
The other issue I have with this response is your basically saying, thanks for supporting our game; however we are focusing on something other than your client and putting NA on hold. I understand all Anet sees Asian market as $$$, but seriously this is a pretty bad response. This response feels like your treating the NA client like a lost cause and putting all focus elsewhere.
That’s what happens when you communicate to the player-base poorly or with incredibly vague information; we have nothing else to do but assume you know longer care what the majority of your player-base thinks or wants.
My final closing statement, “this thread deems an actual response.” The response given to us thus far is empty and worthless. Try again, this time actually try
Am I the only one who hates these posts? Yes that is exactly what they are saying. They have put releasing content on hold to get the game going in another country… I don’t know why that’s hard to understand? I can’t begin to imagine the work involved in that and personally I’d rather wait a little while longer, let them release the game in China, have the increased revenue, and return to building awesome content for all regions. I find his response 100% satisfying and actually makes me excited to see what’s in store.
Your missing the point, the point is they should have two separate teams instead there focusing all their resources on an entirely different client. As an avid NA Client player I don’t care about the Asian release. When I support GW2 I support NA Client not Asian Market. Secondly your making assumptions in regards to where the revenue goes whether it be NA or Asian markets. No one but NCsoft and Anet knows where the revenue is going to go.
The developers are heads-down working on the future content releases. We are also in the middle of launching the game in China. Launching a game in a new country is kind of a big deal. Because of the team’s focus on game development, they are not able to dedicate as much time out of their workday to posting on the forums. While they might have time to read the forums, they don’t necessarily have time to engage in discussion.
I know it’s hard to be patient in this down time between Living World seasons, but please bear with us. As much as you’re craving new content to play, the team is dying for you to play it.
Unfortunately, I can’t give you any information about future content, whether it’s plot spoilers or timeline. I can say that, as a player, I am very excited about the next season, and I cannot wait to see what you all think about it.
Please know that your feedback continues to be important, our devs are still reading (though they may not have time to respond), and we sincerely appreciate your support and you sharing all your thoughts with us (critical or otherwise).
The other issue I have with this response is your basically saying, thanks for supporting our game; however we are focusing on something other than your client and putting NA on hold. I understand all Anet sees Asian market as $$$, but seriously this is a pretty bad response. This response feels like your treating the NA client like a lost cause and putting all focus elsewhere.
That’s what happens when you communicate to the player-base poorly or with incredibly vague information; we have nothing else to do but assume you know longer care what the majority of your player-base thinks or wants.
My final closing statement, “this thread deems an actual response.” The response given to us thus far is empty and worthless. Try again, this time actually try
The developers are heads-down working on the future content releases. We are also in the middle of launching the game in China. Launching a game in a new country is kind of a big deal. Because of the team’s focus on game development, they are not able to dedicate as much time out of their workday to posting on the forums. While they might have time to read the forums, they don’t necessarily have time to engage in discussion.
I know it’s hard to be patient in this down time between Living World seasons, but please bear with us. As much as you’re craving new content to play, the team is dying for you to play it.
Unfortunately, I can’t give you any information about future content, whether it’s plot spoilers or timeline. I can say that, as a player, I am very excited about the next season, and I cannot wait to see what you all think about it.
Please know that your feedback continues to be important, our devs are still reading (though they may not have time to respond), and we sincerely appreciate your support and you sharing all your thoughts with us (critical or otherwise).
Though I am surprised the thread actually received a response, I am not at all shocked at the response given.
So not only have we received two long breaks one prior feature patch and one after feature patch, but both times we received no approx time for new content. As a long and valued player having no timeline on when to expect patches, even approx makes it harder for me to want to spend time in the game. I really only login to either do dailies or a fractal, then I just log out.
My Anet friend the feedback I give to you is PLEASE communicate with your player-base besides saying “be patient it’s gonna come.” I understand being hush hush and what it will entail for stories and spoiler, but the main point of the thread is WHEN not WHAT.
An important business statistic is customer acquisition. Once a player leaves it’s going to cost your business more to reacquire them in the future. Please consider at least telling your player-base the month or even how many months out. Do you think it is smart for your company to refrain from communicating to its players when you have major competitors on the horizon, that being ESO and Wildstar that have fresh new content?
Based on your reply I assume 3-4 months from the April 15th. So July or August.
(edited by Vunter.6245)
I ran into an Anet tag the other day, and as you do, I pumped him for info.
“Future content will be released at some time in the future.”
That’s a quote straight from the horses’ mouth, thanks Evan!
Wow how informative, lol
So after all that has been said and done, when will we see new content? What is everyone guess at this point?
We know they have been very busy with the China launch which is now in head-start and soon to be live for all in China. We also know that china will get nearly the same content as the rest of NA and EU with a very small delay for them (less than a day I think…). With China just launching I am not sure we’ll see new content for another month. So beginning of June?
Honestly, I don’t expect to see it for 2-4 months from the April 15th Feature Patch date; also since Anet is remaining silent I don’t expect their to be any communication either. The only communication we will likely receive will most likely be a day prior to patch day.
Yeah i feel ya man but it feels like they Are cooking something bigger and they Are not yet ready to announce it to the community
Ya I wouldn’t get your hopes up. Prior to the feature patch they said, somethings bigs gonna happen which will shake tyria to its core. The feature patch was nice but other than that nothing big really happened.
Ive learned not to expect much so I wont be let down
I look at MMO’s — heck, video games in general — from a stimulus/response point of view. On a macro level, the stimulus is what the game provides one to do, and the response is enjoyment (whether we think of that as overcoming challenge, getting rewards, doing things with friends, etc.). The problem is that humans become jaded. Once the stimulus has been experienced enough times, the enjoyment falls below a “Boredom Threshold.” This point is going to be different for different people. Once it has been reached, though, the demand for new stimulus starts. Demand for new can in fact start in short order after the last new stimulus was made available.
As GW2 consumers, we’ve been conditioned to expect “something new every two weeks.” That was where this thread started. Since, the, “LS is not good” and the, “Need Expansion” posts started showing up. Ultimately, though, much of the dissatisfaction boils down to personal thresholds for boredom being exceeded or the new stimulus not being enjoyed. Every bit of new content, no matter what it is, hits obsolescence sooner or later.
The LS approach was designed to address this problem. One issue with it was that too many posters did not enjoy it. This may have been because they wanted something different, because their schedules didn’t allow them to experience it, etc. Another is that now that we have been conditioned, a break in the schedule prompts upset.
So, what’s the point? I find that taking this perspective allows me to step outside of what I want, to the point that I stop caring so much. Or, maybe it’s because, for me, analyzing GW2 issues is a stimulus that provokes an enjoyment response.
regarding your points on stimulus. I can agree with that to some extent. I’m not disappointed that there is a gap in content; I’m disappointed with the lack of communication revolving around whats to come.
What I mean to say is at the end of the day there is just content. After that content is consumed I dont think there is much interest in getting back to it.
I disagree with this statement 1000%. Your basically saying there’s no point to fractals and dungeons, and many others because its not new anymore. The point your missing, it is content and its there for all to play. Also the reason the LS content is consumed so fast is because we all know that it wont be there anymore.
new fresh content every 2 weeks which essentially means nearly every time you play there is something new to experience. Wasnt that like the holy grail of MMO since like the dawn of time?
“New Fresh Content.” I’m going to have to disagree with you there. Up until maybe 3-4 months ago the “new” so called content was repackaged in the same old zergfest in a different area. Fresh content means,
Complete Dungeons (With Multiple Paths)
Guild Dungeons (10-20man scalable)
New Zones
More Bosses
More Jumping Puzzles
More World Events
and many more………….
What I mean to say is at the end of the day there is just content. After that content is consumed I don’t think there is much interest in getting back to it. [/quote][/quote]
I disagree with this statement 1000%. Your basically saying there’s no point to fractals and dungeons, and many others because its not new anymore. The point your missing, it is content and its there for all to play. Also the reason the LS content is consumed so fast is because we all know that it wont be there anymore.
[/quote]new fresh content every 2 weeks which essentially means nearly every time you play there is something new to experience. [/quote][/quote]
“New Fresh Content.” I’m going to have to disagree with you there. Up until maybe 3-4 months ago the “new” so called content was repackaged in the same old zergfest in a different area. Fresh content means,
Complete Dungeons (With Multiple Paths)
Guild Dungeons (10-20man scalable)
New Zones
More Bosses
More Jumping Puzzles
More World Events
and many more………….
If that was the case people would be complaining far less about the LS itself. I still would prefer expansions, simply because they could then generate income with expansions in stead of with the cash-shop so we could see many of the items now related to the cash-shop be put ingame. (mini’s, barber and so on). But I would then be more happy with the LS. Having temporary available achievements and rewards is just not fun because it’s all an ‘do it now or miss out on it forever’.
I think eventually they will end up doing both. In regards to achievements and the LS they can still have LS be dynamic and permanent. Similar to fractals, most of if not all of those events happened in the past. They could do something similar at the end of the patch, where you click on an NPC that has the previous stuff and you could play through it; just an idea.
The point I’m making is there are many ways to keep the content permanent and dynamic at the same time.
ANet decided that the world of Tyria is dynamic. Stuff happens and then it’s over. There may be stuff left over but the events that led to the creation of that stuff is now in the past. I just don’t understand why players can’t grasp that and accept it’s gone.
It’s like your first kiss or holding your first born for the very first time. The event is ephemeral, you can never every relive it.
Unless your a time-traveler and can go back in time!!!
@NathanH
you forgot to mention quite a lot of things like:
4 new PVP maps,
pvp tournaments
pvp arenas
spectator mode
pvp dailies
traps in wvw
new conditions
reward revamp
EOTM
quite a bunch of new dynamic events
a couple of mini dungeons
bunch of new skins
quite a bunch of guild missions
wallet
a truckload of new crafting recipes
quite a few new materials
new world bosses
revamped world boss
revamped dungeons
a couple of new instances
a couple of new maps
2 revamped zones
a bunch of new mini games
a couple of world events (invasions / toxic alliance)
reward revamps
MF revamp
new runes
LFG
new utilities / consumables
and I am sure I missed some stuffsure a lot of content was temporary but a lot of it was permanent as well.
And I dont want this to be taken the wrong way but I think it needs to be said. A lot of people claim temporary content doesnt count, only permanent content does. Yet when ever people who feel that way list what permanent content Anet release since release the list ranges from absolutely nothing at all to a miniscule fraction of what was actually released.
If permanent content was so crucial how would this be explained? Truth is temporary or not once content is consumed its generally forgotten. Just ask yourselves how many times do you reroll and alt just to play a specific quest again in any other mmo? how many times do you reroll an alt to experience a dungeon that’s not part of the current end game in any other mmo?
NathanH said “At this point I don’t want to level an alt, because I already saw the whole world” so I ask you this, if all of the living story was permanent content what different would it make? would you level a new alt to experience it again or would you still feel not like it cause you already saw it all?
I’m not arguing there wasn’t permanent content. What I and many are arguing is that the ratio to Temporary / Permanent content is unbalanced.
I would surmise the ration to be like 30% / 70% with 30% being Permanent. The correct ratio would be 90% / 10% with 90% being Permanent.
This game has had hardly any new permanent content for almost two years now. The devs lost their track, I guess, after the failure that living story turned out to be.
Living Story did not fail.
It depends on how you define “fail” if you classify LS content as being permanent content than Season 1 did in fact fail to satisfy lots of players; therefore the lack of permanent content to many means LS Season failed.
Another interesting fact to think about is the creation of CDI threads spawned after extreme player feedback in the many flaws the LS Story had. I’m not here to say that LS Season 1 was all flaws cause there were some interesting ideas and implementations; but just realize had they have not started to communicate and “listen” for the lack of a better word we would be in a even worse spot. Anet knew LS Season 1 was not garnering as much praise as they thought it would hence the CDI threads and executive decision changes.