Showing Posts For WatcherJason.2678:

Legendary Armor Backpiece Attach Point

in Fractals, Dungeons & Raids

Posted by: WatcherJason.2678

WatcherJason.2678

I would prefer clipping. Making 90% of backs in the game unusable doesn’t seem like a smart plan.

"The Head of the Snake" delayed

in Guild Wars 2 Discussion

Posted by: WatcherJason.2678

WatcherJason.2678

I don’t understand why people praise Anet for kittening up this hard and wasting everyone’s time. The outage was yesterday, if you knew you were not going to release today kittening say so 8 hours ago.

Gold Fractal Weapons do not have trails

in Bugs: Game, Forum, Website

Posted by: WatcherJason.2678

WatcherJason.2678

Some of the gold fractal weapons do not have trails. The scepter, warhorn, shield and staff do not have trails but every other weapon does. Are these not supposed to have trails like the others?

Shared inventory slots on thier own line...

in Guild Wars 2 Discussion

Posted by: WatcherJason.2678

WatcherJason.2678

Wow…. why go and make a change like this and not let us choose to use it or not. This makes my inventory look horrible! At least give us an option under the inventory cog to enable or disable this!

Upcoming Changes to PvP Runes/Sigils/Amulets

in PvP

Posted by: WatcherJason.2678

WatcherJason.2678

  • Removing bunker amulets is a dream come true! Great job.

Give it week 1 of Season 2 and it will be “This is no fun… I just die in 2 seconds constantly to this <insert burst spec here>, wish I could build more defensive”

Upcoming Changes to PvP Runes/Sigils/Amulets

in PvP

Posted by: WatcherJason.2678

WatcherJason.2678

Half the forum has been clamoring to limit your playstyle by having cele removed. I think it’s fair you at least aim your fury at them.

This whole effort is to remove some of the tankyness from the current meta but it seems like a very knee jerk reaction. Soon enough with the tanky removed we will be back to the thief and mesmer insta burst meta(this tanky meta developed to counter the burst meta). I’m sure we all remember how fun that was /s

Removing a whole way of playing is a poor way to balance, adjust the skills that are making a build too strong, this is where strict pvp and pve balance comes in.

Burst meta inc.

Upcoming Changes to PvP Runes/Sigils/Amulets

in PvP

Posted by: WatcherJason.2678

WatcherJason.2678

Runes
We’ll be removing the following runes from PvP:

  • Rune of Durability

Amulet Changes:

We’re also removing the following amulets:

  • Celestial

1) Will I be getting the gold back from unlocking durability?
2) Why limit our play style choices? If I enjoy cele ele in WvW I am not allowed to play it in spvp just because you say so? If you want to get true balance separate spvp and pve skills, tune what needs to be tuned and stop destroying play styles that you see as too powerful. Remove amulets altogether and let us choose what stats are on what gear, give us the choice, this cookie cutter nonsense is getting boring.

match predict plz change 20-39% into 20-49%

in PvP

Posted by: WatcherJason.2678

WatcherJason.2678

I just wanna say I don’t get why people are losing pips in games where they have 0% chance to win, that’s ridiculous.

Exactly, I just got out of a game, 1 pip before next division, we get in and a player disconnects permanently, never comes back, we try our best but are beat out in the 4v5. We lose, lose a pip and now I wonder what the point is…

Not saying a disconnect should be guaranteed no pip loss but if they are gone early and stay gone it really shouldn’t harm 4 other people because one person decided to f off.

Air Overload No weapons bug

in Elementalist

Posted by: WatcherJason.2678

WatcherJason.2678

I have tested with all main hand weapons for elementalist, it appears based on the animation that the chr is set to be holding their weapon during this channel however no weapon appears, the overload on all but air and earth show the weapon. It would be nice to see these since the animation seems like it should work.

Incorrect Stats on Vial of Salt [Merged]

in Bugs: Game, Forum, Website

Posted by: WatcherJason.2678

WatcherJason.2678

Can confirm, made it to be alternative to +exp neck for raids, does not have correct stats for zerker.

Normal is: +157 +108 +108
Salt is: +125 +90 +90

Please fix

5 man teams vs solo queue

in PvP

Posted by: WatcherJason.2678

WatcherJason.2678

This is ruining my enjoyment of spvp… I just faced a 5 man premade (as solo queue) all from one guild is supposed to be fair?? The fact the game cant separate groups vs solo is illogical. For a game that claims to be “esports” its pathetic.

NEVERMORE IV: Friend of the owl spirt

in Bugs: Game, Forum, Website

Posted by: WatcherJason.2678

WatcherJason.2678

I met the same bugs ! Arenanet come on this is not professional at all..
You can’t offer something which is not tested before… these are not big bugs but you wait feedbacks from players to fix potential bugs.

This really does make me wonder about their test environment, how out of date is it? Especially with the “Friend of the Rabbits” which has been reported as bugged for over 6 months…

NEVERMORE IV: Friend of the owl spirt

in Bugs: Game, Forum, Website

Posted by: WatcherJason.2678

WatcherJason.2678

I lucked in and got to do the “Defend owls”. Got nothing…

Edit: Got it!, had to wait for the whole event chain to finish which ended in destroying the totem.

(edited by WatcherJason.2678)

NEVERMORE IV: Friend of the owl spirt

in Bugs: Game, Forum, Website

Posted by: WatcherJason.2678

WatcherJason.2678

These bugged events are bad but they can be fixed, whats worse tho is this one that requires 2 events have to fail in order to complete protecting the owls… this is poor planning and design. These should all be items from heart vendors. The amount of troll on these is horrible.

Nevermore Collection 1 Bugged

in Bugs: Game, Forum, Website

Posted by: WatcherJason.2678

WatcherJason.2678

You would think this stuff would be tested earlier, not like it was rushed, heck they were delayed. Hope this gets fixed today…

Got 100% map completion on VB, no reward [Merged]

in Bugs: Game, Forum, Website

Posted by: WatcherJason.2678

WatcherJason.2678

I thought they said they fixed this bug and were just trying to figure out how to give them out to players who didnt get them… turns out it is NOT fixed, I just did DS 100% and got nothing… again…

Warhorn needs its own niche back

in Elementalist

Posted by: WatcherJason.2678

WatcherJason.2678

I like warhorn for the Fire 5 when I rotate it with fresh air Overloads. By using the fire line it gives a 10 second fire field on a 20 sec cd that does very good damage, combine that with superior healing in water with 2 heals and a mobile water field that you can blast at least twice with a dagger main hand its quite nice. The on demand magnetic aura and prot are quite nice in earth as well.

Speedy Conduit is not 8 seconds.

in Elementalist

Posted by: WatcherJason.2678

WatcherJason.2678

The bug is in Imbued Melodies, take that trait off and it goes back to 8 seconds.

Speedy Conduit is not 8 seconds.

in Elementalist

Posted by: WatcherJason.2678

WatcherJason.2678

Dont use Imbued Melodies and you get the normal swiftness duration, thats the bugged trait. When its on it reduces Speed Conduit to 5 sec…

Ley-Energy Matter Converter bugged

in Bugs: Game, Forum, Website

Posted by: WatcherJason.2678

WatcherJason.2678

Do not purchase the upgrades to this item, it seems to take the 100 resources and only unlock the purchase of 1 item for the day, once reset happens they are all locked again… wasted 300 resources unlocking this stuff to just have it disappear.

Berserker's Ebb

in Guild Wars 2 Discussion

Posted by: WatcherJason.2678

WatcherJason.2678

Doesn’t say it can be added to one unless it is a secret collection.

Berserker's Ebb

in Guild Wars 2 Discussion

Posted by: WatcherJason.2678

WatcherJason.2678

So I looted this item and it has 0-0 damage. Does not appear on the TP at all even when “Only Show Available” is unchecked.

Does this mean it does no damage? I don’t really want to equip it since it seems to be the only one of its kind.

Attachments:

Imbued Melodies seems to reduce boon dur

in Elementalist

Posted by: WatcherJason.2678

WatcherJason.2678

Make sure to check the actual duration of the swiftness applied not just what the trait says.

Imbued Melodies seems to reduce boon dur

in Elementalist

Posted by: WatcherJason.2678

WatcherJason.2678

The trait speedy conduit reads 8 seconds of swiftness base, when I equip a warhorn and the Imbued Melodies that swiftness goes up to 9.5 seconds, the trait confirms it however when casting an overload I am only granted 6 seconds of swiftness not 9.5 not even 8. If I remove Imbued Melodies trait it goes back to 8 seconds and properly applies that when using an overload.

Events bugged

in Bugs: Game, Forum, Website

Posted by: WatcherJason.2678

WatcherJason.2678

Bauxite Alchemicals and Drakin Cinderspire events bugged

Both of these events are bugged out and cannot be progressed, this is locking me out of finishing tier 3 spark…

[BW3] Feedback Thread

in Elementalist

Posted by: WatcherJason.2678

WatcherJason.2678

I played tempest a bit today, the new rebound does seem like it has a place but the duration of the buff on you seems a little short, if you knew an attack would come in those 5 seconds why not just get out of the way? or dodge?

Shout skills feel a lot better but I don’t understand why we do not have a cooldown reduction trait like every other elite with regards to their new skill type. Adding 20% cooldown to tempestuous Aria trait would go a long way in making that trait competitive.

Harmonious Conduit duration on damage buff needs to be higher to feel impact, I can’t even get a full meteor showers worth of damage off within those 5 seconds. If it is meant as a more burst oriented skill it should be a 20% buff to damage otherwise it just feels weak.

Earthen proxy seems like a very boring trait unless it can affect allies.

Lucid Singularity should prevent all conditions while overloading not just movement impairing condis. That would give us some more use out of overloads.

BWE 3 Tempest Specialization Changes

in Elementalist

Posted by: WatcherJason.2678

WatcherJason.2678

It’s unfortunate how the development of the Tempest has been progressing. Elite spec’s are supposed to make meaningful changes to how we play our classes.

I understand it is supposed to be a choice and that choice isn’t necessarily going to be the higher damage one.

Tempest does not offer this change in play, so far the overloads do not provide anything that you can’t get elsewhere in current ele specs. Aura share is already a thing and work well in the current system and seems like a reused idea.

Outside of the new rebound and heal tempest gets (which are situation at best) there is no reason to run Tempest.

Overloads do not seem to have as much of an impact as the original concept seemed. The risk of casting for 4 seconds with no active defense to be rewarded with a lack luster effect and harsh punishments if interupted (includes self cancel to avoid death) really doesn’t make the overloads feel good at all. For example the skill Meteor Shower, this skill a 3 and 3/4 second cast time, less than the cast time of the overload, hits a massive area for 9 seconds, hits a total of 24 times at 3 targets each, does significantly more damage and doesn’t lock you out of an entire attunement for 20 seconds if you decide you need to cancel it. All of this is done from the safety of 1200 range and is useable right off cooldown.

The nerfs to warhorn are going to make it an almost never used weapon especially with the focus and dagger offhands already being as good as they are. Warhorn HAD its place but has been removed before even being useful, tuning some skills down makes sense but to remove anything unique from the skills is just plain bad design.

I feel that Tempest in its current itteration will see very very low play, warhorn will be non existant. The Tempest sounded good on paper but then those unique aspects got ground and filed down into a generic pile of skills noone will care about.

[BW2] Feedback Thread

in Elementalist

Posted by: WatcherJason.2678

WatcherJason.2678

With overloads we need to either be able to dodge or have the cast time lower, 4 seconds to get something off while in melee against most bosses means we just die…

[BW2] Feedback Thread

in Elementalist

Posted by: WatcherJason.2678

WatcherJason.2678

Sounds interesting if the heal that is received is a static amount or % of max hp. If the heal is just what the killing blow would have been it might be too weak take for example a bleed tick it wont be so great since you would die a split second later. But its great to hear its being worked on!

(edited by WatcherJason.2678)

bw2 - fire overload still only 1x whirl

in Elementalist

Posted by: WatcherJason.2678

WatcherJason.2678

This needs to be changed to whirl while its casting and also after it finishes. Could open up some nice plays if you can then combo with a water field afterwards.

[BW2][PvE] Tempest Feedback

in Elementalist

Posted by: WatcherJason.2678

WatcherJason.2678

I think many of the concerns us ele’s have could be rectified by

A) Lowering the channel times of these overloads, 4 seconds in a fight not being able to use any of our active defense is a death sentence. If you cant interrupt a 2 second channel with large noticeable animation in pvp the ele should be allowed to get the skill off.

B) Allow for channels to start in an attunement and be able to swap out without breaking the channel, this already works with every other skill we have, why should overloads be different.

Rebound needs to be a duration, say 5 seconds so all skills used while rebound is active have 25% reduced CD so auto attacks do not remove the charge and remove the after cast before the buff is applied.

Rebound is broken, almost useless

in Elementalist

Posted by: WatcherJason.2678

WatcherJason.2678

This skills delay after casting combined with its cast time make this very clunky to use for solo let alone trying to make it remotely beneficial to a group.

Then there is the fact that gets on auto attacks which have no cool down.

This skill would be better off as a duration skill, pop it, and for the next x seconds skill recharges are reduced. You could leave it as the 8 second duration or lower it to 5 seconds. This would fix the auto attacks overwriting it and still be useful. As it stands now no one will get a use out of it as autos will consume the single charge instantly.

Please Post 7/28 Bug Reports HERE [merged]

in Bugs: Game, Forum, Website

Posted by: WatcherJason.2678

WatcherJason.2678

Lost lw s2 and all achieves, lost all collections, all mail carriers all traits and hero points not refunded. What is going on here?