Showing Posts For WeWantWaffles.2873:

Wanting to come back.

in Ranger

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

Or it’s their philosophy of putting 2 people on the entire game’s balance + class fixes, to save themselves some money

Ranger LVL build

in Ranger

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

The pet sort of helps automatically. I did great with shortbow or axes alongside a pet, with various builds. I ended up with 10/20/30/0/10 I think. Hope that helps?

Thinking Starting a Ranger

in Ranger

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

Even if it sucks compared to other classes, I still enjoyed it way more than others. But I don’t think it’s such a terrible class anyway. needs fixes like every other one.

hi..i need help to pick up my armor set

in Ranger

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

You know, sometimes the best defense is a great offense. It’s especially true in wvw. If you use a longbow and max out power/precision/critical%, you often ruin the enemy from a long distance. It worked for me using masterwork items – so much that I even got into rare armor & a rare bow. I normally hate those builds because they’re cheap and lame (and I guess this one is cheap too xD), but the range with the damage combined .. really works.

But you did ask for durability. I once did a trappy build with high Survival/Skirmishing. It let you melt the enemy with traps, especially the low health ones. Mix it with entangle to keep them in the area longer, and use a shortbow for extra condition damage. That’s good durability with lovely damage, even lets you plan out an ambush.

Alternatively, you can not-use traps and instead get axe/torch instead of a shortbow – play around with sharpening stone and such. But that’s a bit of a gamble, and quite short-ranged..

Thinking Starting a Ranger

in Ranger

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

Hi!

Haven’t been around these past two weeks, but I felt like helping xD

My main character is a ranger, and overall I found her to be the best, most fun, occasionally most relaxed character of all. Sometimes people complain a bit too much, sometimes they make a valid point. But in my experience, unless you’re an sPVP junkie, the ranger is quite alright (minus a few bugs).

1) Diversity!
- You could focus on your pet and generally be well off in pve.
- Longsword roots you in place, making it impossible to dodge (but good damage)
- Greatsword is a decent damage-dealer that protects you with evasion/blocking
- Offhand weapons are generally useful (too many to list so easily)
- Shortbows have a variety of condition damage options + ok damage
- My rant about axes: https://forum-en.gw2archive.eu/forum/professions/ranger/Rangers-Axes/first#post992394
- Longbows ends up being great damage if you specialize in pow/prec/critical%
-> Quite a bit of diversity for me ^_^

- Traps stay for as long as no one steps into them, can be traited & do high cond dmg
- Signets have long cooldowns, so I don’t focus in them. Does really help your pet.
- Spirits are not useful….. Sorry!
- Wilderness survival skills are excellent
- Pet shout skills are halfly ok. Sick ’em is reliably good, but I never use the others

2) WvW/PvE
Rangers are the easiest pve class in the game. Anyone who says otherwise is just wrong. Dungeons are a whole other thing unfortunately. You’ll probably be welcome to join any group, but your pet is generally lacking because they die too quickly, even as bears.

WvW is fun for me. Longbows can get 1500 range, which increases if you’re elevated I think. You also get barrage. Offhand axes reflect projectiles, traps are invisible to players, entangle is excellent, and so on. I easily scored the most kills on ranger because of the longbow range.

3) What I like about ranger is..
The style. A wilderness survival expert, with sneaky traps and a bit of a rogue-ish side (traps, skirmishing +10% damage when flanking, dexterity) to its warrior training (axes, swords, greatswords, mid-armor and mid-health for ok survivability) and good ranged options.

Apart from that, the pet makes pve easier and more relaxed. You might occasionally get annoyed with your pet for slowing you down as it fights an enemy you don’t want to fight, but generally it speeds up everything and makes the game much more forgiving/comfortable. There are so many areas to explore, and occasionally you just want to enjoy the scenery rather than fighting your 10000th enemy. That’s when the pet comes in.

I hope this is helpful, and happy holidays to you too darling :)

(edited by WeWantWaffles.2873)

Human Specific Profession..

in Human

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

Guardian should have been human-only to begin with I think. It’s primarily paragon & monk from the first game, which were all about the gods. I even feel like I recognize a hint of ritualist (weapon summoning skills) and dervish (a lot of boons that are easily given) in there. It’s also a very knightly profession, and humans are (inexplicably?) somewhat stuck in the middle ages. It all fits perfectly for them.

Human Gods...

in Human

Posted by: WeWantWaffles.2873

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Charr are the real heroes in this game unfortunately. Won’t even let us chat with the ghosts of our ancestors :(

Lots of white hair everywhere

in Human

Posted by: WeWantWaffles.2873

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It’s an anime thing, I think.

Mystery box ripoff?

in Wintersday

Posted by: WeWantWaffles.2873

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I bought 10 and they contained very little.. I was hoping for a minipet. Not one out of the ten I got gave anything that I couldn’t already get for 5s on the trading post. I’m bummed :/ 20 ingame gold for nothing. I could have used a bag slot.

Behind every cute little quaggan minipet stands a brilliant businessman apparently.

Search & Rescue - The new F5

in Ranger

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

That sounds kinda nice. But I could be happy with it as a utility skill if only:
- The cooldown wasn’t a minute and a half. Even if it was 10 seconds it would have limited uses
- The pet didn’t bug out so much; it often runs up to the body and stands there doing nothing.
- The revive rate was boosted a bit more. I know it gained a bonus, but I didn’t feel it.

A combination of those three would have me use it, and even then, in general pve it’s not something you’ll commonly need. Seems awfully limited for a guild wars 2 skill :)

Nature's Bounty

in Ranger

Posted by: WeWantWaffles.2873

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It specifically refers to the boon :) Healing spring has it, so does the nature magic minor trait.

Is Sword 'Root' Ever Getting Fixed?

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WeWantWaffles.2873

I like the polite nature of your post and I agree. I would add that even if this was an intended game feature, pretty much every ranger player agrees that it is unpleasantly unintuitive, and directly opposes the idea that rangers are agile warriors. For a weapon with nothing but movement skills, it is perhaps the worst to attempt dodging with.

I’m sure there will be a fix, but it’s nice to point this out again. It should be a bit of a priority I think!

That said, I’m happy with the previous update. I unfortunately don’t see the point in search and rescue yet, but that’s a whole new topic.

Rifles... I want one

in Ranger

Posted by: WeWantWaffles.2873

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+ since when is it quantity over quality? Give them a rifle and it’ll be half-done, nonsense skills that other professions sort of have. xD

(edited by WeWantWaffles.2873)

Everyone gets a speedbuff

in Ranger

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Rangers have the longest range, and arrows will go quickly enough too. They shouldn’t get a speed buff without other professions (who need to get closer) getting a decent counter. Also, this doesn’t guarantee that your enemies will always have such a signet on them.

Everyone gets a speedbuff

in Ranger

Posted by: WeWantWaffles.2873

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I don’t care. They deserve it as much as rangers do.

Rifles... I want one

in Ranger

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

The thing about ranger is this:

Ranger, based on lord of the rings, was a dungeons & dragons class that does a lot of what it does in guild wars 2. They are dextrous combatants with less health and armor than the actual warriors, masters of dual-wielding, able to have a pet and charm pets, have legendary bow skills and use stealth and traps to outsmart the enemy. They also used martial weapons, so sword, axe, greatsword, dagger and more.

Guild Wars 2 has all of that:
- Traps
- Bows
- Melee
- Dexterity (every sword skill is a dodge, and ‘attack while evading’ skills are common)
- Pet
- TINY bit of stealth (named hide in plain sight, another obvious d&d wink)
- All the weapons that count

I prefer that to the idea that they should be the best at ranged and we need to let warriors be the best at melee. That is sad to me – it’s limiting your own options for no good reason.

Lastly, I don’t think there’s that many skills you can give a ranger with a rifle. The bows already cover some of the skills that warriors & engineers & thieves get. They should stick to bows and eventually add more skills to them both – that seems more of an option!

.. rant ^^

Rangers & Axes

in Ranger

Posted by: WeWantWaffles.2873

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I always found longbow, in spite of its apparent flaws (which will really be fixed soon), to be better in general. It does more damage and has a great aoe thing about it. Like Rocklin said, if you have exactly two enemies, then the axe basically doubles in damage. But you still do more damage to that one target by shooting once with the longbow. One bonus is that you have more mobility and it’s slightly faster.

Part of the reason why I made this thread thingy was because people complain so much about axes. I wanted to try and be positive so I went and did what a lot of people who get their information on the forums don’t do! Experimented D:

I’ll totally try a condition ranger with an axe sometime, I think.. if I can spare the coins :) But I do sort of stand behind the idea that axes can use a minor boost. They don’t have as many traits as bows do, and path of scars seems too bland / limited to be a guild wars 2 skill.

Still fun to play & be different :)

Any News on the Ranger Pet being Fixed

in Ranger

Posted by: WeWantWaffles.2873

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I agree with Daemon. PvE is easy for rangers. That’s their big advantage in the game – there is literally no other profession that can do PvE anywhere near as well as rangers do. Honestly xD I dare you to level up as a non-greatsword mesmer, then go to your ranger again…

Oh forums. You’re so silly sometimes..

Rangers & Axes

in Ranger

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

Path of Scars is the only guaranteed combo finisher for axes. Its damage is slightly less than a mid-ranged Long Range Shot, but it pierces without needing traits, and returns to you afterwards. Unfortunately, its 15 second recharge time severely restricts your use for the skill. It’s quite a challenge to dodge/kite your enemy while trying to get them to stand in the way of your returning axe. This leads me to believe that a slightly shorter recharge time and a short cripple would complete the skill. I only use this skill because it’s there, and everything else is on cooldown.

Whirling Defense might be my favorite skill on rangers. It has to be said – it looks amazing! Your character doesn’t just twirl around, s/he actively dual-wields the weapons and dances in place, like the agile warrior that s/he is. Like many axe skills, this one does high damage at low levels, but eventually only does medium damage near 80. It makes you stay in place for it to keep working, and I don’t really disagree with that. The vulnerability is very useful as it’s twelve stacks that last for 10 seconds. The second feature of this skill is that you can reflect projectiles back at the enemy, making it a surprisingly efficient defensive weapon. It is also a combo finisher (whirl), which means you’ll be hurling fire bolts if standing in a trap. I have no real complaints about this skill, but be careful when using this in melee, as its damage isn’t particularly great to justify such a vulnerable position (use ‘protect me’ or the more reliable signet trait, unfortunately those are one-offs).

In conclusion
For dual-wielded axes, I would use a combination of power and condition damage, along with agile survival skills or traps. In my opinion, the axes have very modest stats and features. They have a bit of everything, but lean towards rangers who want to inflict some condition damage. Winter’s Bite can help you kite enemies as they suffer from a potential six stacks of bleeding, and sharpening stone adds something else to it. Short bows have more condition skills, but they don’t allow for much customization, as rangers have four offhand options. Offhand axes have one skill that I never managed to find particularly useful (path of scars), but you might be able to combine it with a combo field to get some use out of it. Whirling Defense is fine to me.

Things that might make axes more viable

  • Ricochet* is only really good against 2-4 enemies. Anything higher and you’ll want a proper aoe skill. It might want to get a very slight damage boost.
  • Winter’s Bite* would be really good if the chill was a small aoe. It would keep people from zig-zagging away, and allows you to hit tightly packed groups of enemies, making it more reliable in both pvp and pve.
  • Path of Scars* Could get the tiniest improvement, but I don’t know what exactly. Cripple would help to make the returning axe hit (or forces them to dodge roll) while you’re trying to avoid melee range.

I wouldn’t complain about the two other axe skills.

Thanks for reading xD This is probably too lengthy for most people (and I’m a real nerd-girl sometimes), but I appreciate anyone who got this far – perhaps this makes you want to try axes for a bit, too? Opinions are welcome.

Rangers & Axes

in Ranger

Posted by: WeWantWaffles.2873

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So I’ve gone through some effort to try out axes on my ranger. I am trying to start this thread on a positive note, because it’s all too easy to complain about stuff sometimes. After a good week of trying it out and getting used to the weapon, using two sets (glass cannon and balanced pow/precision/condition/toughness), I’ve come to some conclusions.

Ricochet is the basic attack that bounces between three enemies. Its damage is lower than swords and long-range shot at close range. The bounce is excellent for when you’re fighting anywhere between 2 and 4 enemies. This is a very mild aoe attack for medium damage, and generally reliable, but eventually does fall short damage-wise. If you use balanced stats, its damage will be unremarkable. If you use berserker gear, you will get a decent use out of it, but it isn’t anywhere near as good as longbow’s main attack. Regardless, it’s an automatic aoe attack, and can be useful for whittling down enemies, especially with some bleeding from traits/sharpening stone.

Splitblade is very easy to compare to shortbow’s Poison Volley. It’s quite useful for anyone who has reliable condition damage, but don’t expect the direct damage from the skill to stop/scare an enemy. The true perk of the skill is that it pierces the enemy, and all the blades can apply their bleeds to a single target, as well as anyone else standing behind them. If there is one amazing skill on axes that needs no changes, it’s this one. Mobile, durable condition built rangers will love this.

Winter’s Bite is better in theory than it is in practice. Against players, I have often missed it due to them running out of range, strafing awkwardly, or dodging. Against computer enemies, the one chill won’t do much good as the enemy likes to use numbers against you. Then the skill needs to recharge for its ten second duration. It is an excellent skill for temporarily halting a tricky enemy, but it has the same damage as ricochet, without the bounce. Use it on hard-hitting enemies (like veterans) or a warrior that’s running at you.

Offhand skills are very different. They’re not part of the same theme in my opinion, but as a ranger you only have one other main hand weapon, which is a sword. That made me want to find some synergy with main hand axes.

Idea to fix rangers: Stow Pet Change

in Ranger

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I don’t like this idea. Keep pets mandatory for Rangers, but allow them to stow during combat.

I just support this. The ‘avoid combat’ feature isn’t useful. Once you switch off combat for pet, you’re very likely to forget about switching it on again.

Is it an exploit if..

in WvW

Posted by: WeWantWaffles.2873

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It’s not at the spawn point. Not really.

The safe zones are very close to the camps on the southern corners in the borderland maps. I’m fine with the way it works in the middle (leading to the first tower), because the safe zone is at least 30 seconds away from the tower. The camps, however, have a legendary guard right by them, and are barely at a distance of 10 seconds (less so with an actual speed buff).

A warrior was constantly harassing a camp this way. I wanted to the defend the camp, he ran back to the safety of the legendary guard & invulnerability. When I stop chasing, he returns and continues fighting for the camp.

Is it an exploit if..

in WvW

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

.. someone runs to the invulnerability part near a camp, then kills / tries to kill you from there? Isn’t it abusing the game’s mechanics when you are safe and can harm someone who wants to defend a camp that you keep on harassing?

If so, how does someone go about reporting that anyway?

Pets need ALOT of help

in Ranger

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

I agree that pets need help, but Loki’s reply is very informative and helpful. Dungeons just need to go a little easier on pets somehow I think.

Reward the team rather than the individual.

in Suggestions

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

Generally the idea of having to tag an enemy is lame. You have a hard time as a mesmer in pve, missing out 3 out of 5 enemies while others only require a few swings or shots. It would be really nice if ‘contributing’ was rewarded, and not dealing an arbitrary amount of damage to every enemy.

Raise Server Population Cap

in Suggestions

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

Numbers are always an issue. There are so many empty areas, including the ones where you -really- need a group (straits of devastation).. The way I experience the game: Queensdale is populated, Kessex as well (but less). Everything else is generally low, or even close to empty (like dredgehaunt).

Adding mobility to Whirling Defense?

in Ranger

Posted by: WeWantWaffles.2873

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That seems like it would be difficult because the character stays still. Maybe cripple would help, or keep it from automatically knocking back enemies. But remember that whirling defense reflects projectiles, so it is a good skill at range anyway.

The real weak skill is Path of Scars. Barely any better than a single sword hit, even for its combo finisher feature.

Weaker pets, stronger rangers

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For now, players don’t even need to dodge to avoid the pet sometimes. Pets often halt before attacking, and the attack won’t connect if the player is just running about. I was just thinking that a damage increase would be a decent improvement, but now I realize that it would just take time to implement, might not work out too well, etc. I trust Anet will find the right solution eventually.

Weaker pets, stronger rangers

in Ranger

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

It sounds stupid in the title, but what if:
- Ranger skills did more basic damage

And in trade:
- Pets did less damage (had less health, w/e)

BUT:
- Beast Mastery traits improve pet a tiny bit more than they currently do

Even if the changes are minor, like a low % damage difference, it would be positive. Think of the dungeon runs where pets die instantly, and wvw where pets fail to hit moving players. While working on that tough to fix stuff, it seems like a temporary fix would be to make the ranger less reliant on the pet for damage, but still give an option to make pets amazing (beast mastery in general pve is worth it at least).

Just an idea (>^-^)>

Guardian's

in Guardian

Posted by: WeWantWaffles.2873

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It’s a support/healer type who doesn’t have much range and focuses on protecting the party in general. It is melee oriented and very good to have around in dungeons or larger groups. They work well on their own as well, keeping quite high damage.

The trade off is that they have low health (but very high armor).

possible way to fix spirits

in Ranger

Posted by: WeWantWaffles.2873

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Spirits are just a complete waste. Giving them lower health and making them take less/no aoe damage is about as bad as what they are now. They can’t survive anything ever. But maybe I’m wrong..

weapons you would want on your guardian

in Guardian

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Guardian is totally in the style of a D&D cleric/paladin, and Tarsius makes a lot of sense. Any of the current non-magical ranged weapons are too ‘dishonorable’ to give to a guardian, whose role is to be brave and selflessly stand between the enemy and allies. Even with a scepter/staff they have superior support skills.

I’ve always been in favor of keeping the weapons we have, but allowing players to switch around skills for those weapons. That’s a whole other topic though.

Help with profession choice for casual gamer

in Players Helping Players

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

- Warriors
Have a lot of weapons to choose from, and can do some healing eventually, or increase stats of party members using banners. They also have the highest basic health & armor. They can do high condition damage (damage over time) or direct damage. They are suited for most basic roles. Mace allows more defensive combat, axe is direct high damage, swords stack lots of bleeding, which eventually becomes quite powerful. Not only that, but you have a choice between longbow and rifle for ranged weapons. On top of that, warriors can dual-wield swords, axes and maces if they like, allowing you to customize the basic attacks to a satisfying extent. That’s a lot of variety, though warrior is so far rather common if you ask me – so that might be a bit of a trade-off. Warriors have it quite easy in pve, and are very much hands-on, with direct damage as their main feature. This makes them remarkably satisfying to play.

- Guardian
Guardians are more defensive than warriors are, and they will always be helpful to a group even if you don’t specialize in it (exceptions exist..). They are lacking in ranged abilities, but have strong melee and impressive durability in the form of heavy armor & boons/automatic heals. Their virtues (like auras in other games) can be activated to protect allies in the area, and add burning to their attacks, but you can always keep these abilities active on yourself. With many skills that rely on protecting friends, guardians are always a pleasure to have around in dungeons or general pve travels, and they don’t sacrifice damage to achieve this. The difference in durability to warriors is that guardians have low health, but in return they often negate attacks entirely, and have a basic health regeneration that no other profession gets. As a guardian, you are about as close as it gets to a healer in the game, as few professions can support parties as well as they do.

- Rangers
They’re known for having some issues as some of their abilities are currently in need of some change. Regardless, pve is impressively simple for this profession. Ranger damage and durability is quite alright on its own (though not as excellent as that of other professions), and their pet adds damage (cat-pets), durability (bears) or balanced stats (wolves) to their build. There are quite a lot of pets, each with their own special ability. Once you master how to fight in unison with your pet, you’ll have things quite easy in pve, and often you won’t even need to lift a finger on casual travels. Rangers can inflict many conditions, constrict enemies, dodge a lot of attacks, have very decent self-heal abilities (though nothing like the guardian) and can buff allies using spirits. Perhaps you’d like to focus on your pet? Then you’ll choose beast mastery. Perhaps you’d rather be a hard-hitting marksman, then marksmanship is for you! If you see yourself as a cunning survival expert, then skirmishing/survival will add versatility, traps and great melee, rogue-ish traits into the mix. Ranger utility skills are somewhat lacking in fighting power at the moment, but this will be changed. On the plus side: you get to see your profession improve with updates, without fear of Anet reducing the damage of your abilities – I can almost guarantee this.

These are the easiest professions for pve in my opinion. If it helps – I think the heavy armor users are the best because they are solid, not-very-bugged options. Apart from that, I personally think heavy armor looks better than leather. Lastly, guardians & rangers will ultimately be the most versatile if you take their utility skills into consideration.

(edited by WeWantWaffles.2873)

[thought] New Elite Skill: Reveal

in Ranger

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

I don’t at all think rangers need skills that reveal stealth, particularly because only one other profession uses it, and it’ll just annoy a lot of people on both sides. As for unveiling enemies on the map – that sounds nice, but it’s more of a divination than actual tracking, plus the ranger elites are actually great in itself (well, two out of three is good!).

I’d be forced to disagree with you because of the 200,000 collective post/replies on thread’s complaing about stealth mechanics. That’s 20% of the entire playerbase.

And aren’t you forgeting about the mesmer the class you play which can also stealth. There are 8 professions in this game 2 of them can stealth that is again 20% of the professions which can use this mechanic. Name me two other professions that have have such a huge impact on pvp teamplay, you have guardian and um guardian and um guardian lol see.

So if you use logic I’d say that 20% is a huge number that dictates a great need. Only one class in wow could stealth and they saw fit to give Hunter’s reveal and they had 10 classes. They gave a vastly powerful mechanic like stealth a counter just so rogue’s would be forced to play as smart as they force there victims to play.

And I’m forced to disagree with you darling, because mesmers don’t spam stealth at all. They have it as an extra feature that’s generally helpful, but only used to evade attacks for a bit. Thieves, however, manage to chain stealth to more stealth, and often do so because Shadow Refuge is a broken utility skill that does not do what it is supposed to do.

Now, even so, 25%* (= math) of all professions use stealth, so your answer is to give 12% of the players a counter while everyone else gets nothing? It’s the wrong way to deal with a problem. Fix stealth, don’t give a kitten world of warcraft skill with no good additional uses just to counter a single game feature.

some spirit suggestions

in Ranger

Posted by: WeWantWaffles.2873

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Infatum has a very lovely summary on ranger spirits there. I only ‘slightly’ disagree with the usefulness of stone spirit, as the protection just doesn’t last long. Perhaps if the swiftness on lightning spirit affected you outside of combat, it would be worth using once. Even so, generally swiftness has no real use in combat.

[thought] New Elite Skill: Reveal

in Ranger

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WeWantWaffles.2873

I don’t at all think rangers need skills that reveal stealth, particularly because only one other profession uses it, and it’ll just annoy a lot of people on both sides. As for unveiling enemies on the map – that sounds nice, but it’s more of a divination than actual tracking, plus the ranger elites are actually great in itself (well, two out of three is good!).

Charmed Souls [Lyss] (Crystal Desert)

in Guilds

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WeWantWaffles.2873

Heya :)

We are a small yet slowly growing guild run by two girls. We’d like to make friends with our guildies rather than recruiting a large amount of mute/unrepresenting members. Currently, we need a few more boys & girls to add more chatter to our guild channel, and do wvw/dungeoneering with.

Friendly people matter above all else!

You can always ask to join regardless of the server you’re in, as long as you are open to transferring eventually. Lastly! Anyone who joins can become a darling friend of ours! Our ranks matter little, and we are happy to allow fast access to banners and such.

Thank you so much for reading. I hope you give us a try.

(pm me on forum or whisper Erin Lythel ingame)

(edited by WeWantWaffles.2873)

Yet another bugged trait.

in Ranger

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

Yeah these bugs aren’t new. We’re just used to it.

Rolling a Mesmer.

in Mesmer

Posted by: WeWantWaffles.2873

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I think it is a bit insulting how it was assumed that I should play an elementalist just because I’d like to have direct damage options to mesmer. That is incredibly closed-minded, because why should we be forced to rely on one mechanic constantly? That’s boring!

Warriors get options from their F1 skill, so do guardians. Just because I want to have a chance to do direct damage with spells, like a wizard, independent of clones, I therefore need to play a profession with an entirely different playstyle? Come on. Anyway, Monztor’s reply was nice and constructive <3

A suggestion for rangers: stealth

in Suggestions

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

Thief gets stealth and blind on a lot of skills while rangers would get it from utility. Thieves receive stealth attacks while rangers don’t. You can already compare Mesmer to Thief. Are mesmers different to thief? They have stealth skills too.

Dabbling in a Second Profession

in Suggestions

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

It’s a great idea as it would fix my problem with being indecisive. My mesmer lacks some spells that elementalists get. My ranger could do with some thiefy utility skills. Perhaps if there was a second profession available to me, I would have been able to settle with a character as opposed to switching around always :(

But like many people have said here – it’s too much work to balance, implement, etc. Only two people are even doing the balance & bug fix thing it seems, so there’s that as well.

A suggestion for rangers: stealth

in Suggestions

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

Hide In Plain Sight is a fun trait, stylistically (also named after a ranger feat in d&d ^-^), unfortunately it’s not quite so effective. I tried to make the most of it because stealth+ranger for me is stylistically amazing. Sadly it still locks you in place and more often than not, if you’re held in place, you’re about to get hit by a flurry..

Anyway yay, I like the positive-ness of this post so far <3

A suggestion for rangers: stealth

in Suggestions

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

It’s one that will likely never make it into the game. But I felt like expressing this because I really believe in it. I will try to be concise, and I’d love it if this made it into the game – but it’ll probably only be a dream!

The problem:
Apart from certain bugs, which I know will be fixed in time.. rangers lack options for their utility skills.

My idea:
Add stealth to some utility skills. Stylistically, it suits the idea of ranger entirely, as it has been based on the classic d&d class (yes I am that dorky!), and provides rangers with a means to escape hairy situations with a very limited timer on how safe they will be. No stealth attacks would be added to this, as it is more about defense/elusiveness. It seems like a fitting addition to survival skills.

There! Vented.

Rolling a Mesmer.

in Mesmer

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

I would say that it’s an unsatisfying part of mesmer – the abundant reliance on clones. I wish the profession was able to cast its spells independently. More aoe, more flashy damage spells as an alternative to spamming shatter.

Rolling a Mesmer.

in Mesmer

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

^ Agreed there. Honestly, the only professions that do not seem to be bugged and are generally satisfied in pvp/wvw/pve/dungeons are: Elementalist, Thief, Warrior, Guardian. Others seem to need work in my experience, especially ranger. Not to come across as someone who complains, but that’s the reality of it (in my opinion through my perspective).

Entangle bug

in Ranger

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

That’s not how it works The roots entangle your enemy, and every second they cause immobilization and bleeding. This effect lasts for 20 seconds, and that’s where the 20 stacks come from. Of course if someone ruins the vines, it’ll stop.

On a sidenote, there is of course still the bug that makes it not apply condition damage. Fortunately the skill itself is incredibly useful in spite of that – in my opinion it was easily the greatest elite at my disposal across pretty much all characters.

Phantasmal Disenchanter range?

in Mesmer

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

It seems the maximum range is displayed inaccurately? I hadn’t found a thread on it, and skimmed the bugs list. Is it just me?

Mesmer or ranger?

in Mesmer

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

You should not regret going for mesmer. Ranger is having severe problems right now, because the majority of their skills are in dire need of improvement. Anet suggested that more upgrades will be given to ranger over time, but it is a matter of patience. There’s pve-convenience for ranger, but when you get right down to it, you’ll probably just end up spamming traps constantly.

Mesmer takes longer to level up, and will have to miss out on some loot. It’s a slower profession and it cannot be helped. Stick with it and you’ll find that the profession changes dramatically with traits (or so I was told on these helpful forums <3). I used to play ranger but didn’t feel like waiting on the improvements, now I do mesmer and am relatively satisfied.

Improvement request for The Prestige

in Mesmer

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

Also make it summon Christian Bale.

Stuck with my ranger

in Ranger

Posted by: WeWantWaffles.2873

WeWantWaffles.2873

I don’t think rangers are weak, but they are very repetitive and lacking in options. This has been said over and over and over, so even a few good builds will not change the problems many people here are faced with :(

I totally understand the sentiment of taking a break from the game until they fix your favorite class, and if I didn’t find something to like about mesmer now, I would have done the same. It’s not a taunt to Anet or anything, it’s basically us saying that we don’t enjoy the lack of options on our favorite characters :)

I’m sure it will be fixed – unfortunately that’ll require some time clearly. While I may never return to ranger, I almost wish they were overpowered for a little while, to sort of make it up to you people xD ..

.. still staying out of the water in wvw now though.