Showing Posts For WooShoo.4381:
It doesn’t, and I never said that it did. Exploration is not something generally associated with PvP, so why ask players to PvP for it?
Is it so hard to fully separate PvE from PvP for those who don’t want to deal with PvP?
PvE-type achievements should not be tied to PvP elements. ANet, please change this.
“edited for those who can’t see past semantics or generalizations…
(edited by WooShoo.4381)
Stop forcing PvE players to PvP.
Stop tying new achievements, completions, rewards, etc. to PvP (unless they are PvP-only and not part of a larger achievement) and change the current ones so they are not tied to PvP.
ANet, this may come as a surprise to you, but not everyone likes to PvP. There should be nothing in PvP zones which is tied to the PvE game. Extending PvE-style elements like exploration into PvP zones just frustrates PvE players while adding an element most PvP players couldn’t care less about. Knowing that a large percentage of players will go for completions, end-game items, and the like, by tying so many of those to PvP, the game is essentially saying, “You will be forced to PvP at end-game”.
If you’re going to intentionally screw over your players, maybe you should do them the courtesy of telling them this is how it will be first.
Stop forcing PvE players to PvP.
(MMO after MMO, and no game company seems to get this point…)
…wow.
After reading all of this thread, I am struck by two glaring points:
*A lot of people here want the current guild system changed because after dictating how players may use it and failing, they want ANet to force players to conform to their idea of how guilds should work.
*Much like PvP, there seem to be a lot of people who can’t adapt.
Not everyone wants the same old guild system. I love the multi-guild system. Sure there is room for improvement, but that doesn’t mean it needs to be reduced to the format used by most other games. While I have seen my share of hopping, I’d rather deal with that than lose the ability to chat with friends who are more interested in other guilds than the one I am in.
Everyone knows a guild is made by its members, and if those members (usually the leaders/officers) don’t give new members a reason to stay, it’s not anyone’s fault but the guild. Guilds aren’t a contract; just because someone joins doesn’t mean they can’t leave when they choose. The leadership has to work to keep players interested in staying; unless a player has some motivation to stay (close friends, time or money investment, whatever it may be), the leadership has to keep “selling” them on the guild.
I appreciate very much the guilds in many games who understand that players may want to “try them out” first and don’t mind inviting someone who may leave after a few hours or days. Not every guild is going to appeal to every player. As leaders, most try to set up the tools they want their members to have access to outside of the game, get their guild established within the game with perks and banks, and say to new members, “This who we are” hoping to find as many like-minded players to join their ranks as they can.
Ultimately, if guilds can’t keep members, they need to look at what they are doing to encourage those members to hang around. Sure it might be easier to swap to another guild in this game, but otherwise, it’s not much different than someone not liking a guild and leaving to find another.
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A few other things I wanted to mention which were a bit off to the side to me… If a leader/officer expects every member to know who he/she is, that person needs to personally invite every member, make sure every recruiter who invites mentions them, or include it as a statement to be read by any potential new member. Otherwise, they need to realize that not every new member cares about looking up every member of the leadership, their alts, professions, birthdays, facebook pages, and favorite colors. Most care about the person who actually invited them or the point of contact who got them invited. Until they actually chat, party, or just hang out with another member of the guild, the only thing which distinguishes any other member from the random player out in the world is that guild tag next to their name – which doesn’t show up when that person receives a whisper out of the blue.
Not everyone has the same reason for joining a guild, so it’s pretty easy to see that not everyone cares about the same things within a guild. When I have joined a new guild, unless the leader invited me, or introduced themselves as the leader, I didn’t care who the leader was or who the officers were. I wanted to see how the people chatting related to each other because the attitude/personality I see in chat is the single most important thing to me in deciding if I want to stay in a guild. When I have been a leader/officer of a guild, if I wanted a new player to know my rank, I introduced myself with that rank because I know that what may be important to me, may not be important to the new player who just joined.
Doesn’t Rift have some of the best in the industry (and actually have the numbers to prove it)?
Either way, customer support is not something I would mention to recommend this game to others. The customer support of this game is one of the major negatives about it, and it seems like anyone praising ANet for it must be willfully ignorant. (…and yeah, while that may have come off harsh, I’m really NOT trying to offend anyone)
All of the people saying it was the best MMO holiday they have ever seen makes me wonder just how many MMOs with holidays they have seen…
For me, it was 8 or 9 out of 10; definitely fun, a decent variety of activities, but not the best holiday I’ve seen (although, one of the better Halloween ones).
“I don’t think this language means what you think it means.”
While I agree with the sentiment of what you wrote, you should probably leave the “big” words to those who know how to use them…
No.
This is precisely what has drawn many of us to this MMO. There are plenty of other MMOs who have what you prefer. This game is for those of us who have different preferences.
I totally agree with this. Every MMO does not have to be yet another ego-stroking contest for hardcore elitists whose only sense of accomplishment is shoving how “leet” they are in other people’s faces.
…ever think that the casual trend of MMOs came about because of those people?
Anyone else seeing parts of the tooltips for items/weapons/armor displayed in Chinese? I just noticed this tonight after completing a story quest, and it is not consistently displayed on every tooltip.
Removal of the trinity was one of the biggest steps forward in MMO evolution
Posted by: WooShoo.4381
No reliance on the trinity is causing everyone to play more carefully and at the same time to play more like a team.
By what I have seen, I definitely don’t agree with this. Teamwork, what little I have actually seen, still feels like people falling into familiar roles. Groups have that overwhelming zerg feel to them rather than any real thought or strategy. Many other games have been successful at making hybrid and multi-spec classes. The only real benefit I have noticed is that people aren’t waiting on a specific class/role for a party.
I have seen “the new thing” be touted as revolutionary and amazing too often; I’ll wait to see how this really develops once the game settles in.
Yes, Anet will ban you from reporting way too many people who are breaking the rules. How dare you… shame on you…
Seriously, dude?
/sarcasm
Considering the stuff people have been banned for already, I think this is a valid question. ANet doesn’t believe in warnings, so I don’t see a problem with any player asking about anything, so they don’t log in to find themselves suspended for 3 days over something most think of as a stupid question …like abuse of the reporting system.
Hiyas!
The Krewe is a social guild welcoming all players (especially new ones). We are a very relaxed, helpful group formed to have people to chat and hang out with while playing through the game. We have no restrictions on race, class, or level.
For an invitation, please contact:
WooShoo.4381
Erysen.2534
GrainedLotus.6104
Morph Mode.7519
GarthDreamWalker.7806
(edited by WooShoo.4381)
Home World: Crystal Desert
Guild Name: The Krewe
Guild Website: thekrewe.enjin.com
In-Game Contact: WooShoo.4381, Erysen.2534, GrainedLotus.6104, Morph Mode.7519, GarthDreamWalker.7806
Focus: Social, PvX
Quick Notes: We are a very casual guild for players to hang out while enjoying the game. We accept any race or class (we have a lot of Asura), and new players are very welcome.
(edited by WooShoo.4381)