Adjusting the scribing costs to something more reasonable is certainly a good idea.
Though I have to agree with Stormdancer.4972: it should have been quite obvious from just looking at the numbers (and the way how the materials are used) that the current system would result in way too high prices for scribing related materials.
But the damage has been done, for sure a lot of confidence in your design teams has been lost on the player side. So it is about time to change things. Some suggestions that came to my mind:
Pigments
The general idea of high-tier inks including lower tiers is actually good. Kind of like expanding a palette.
The main problem is that to craft a higher tier decoration, you often need to craft lower tier decorations first. Which might require decorations from an even lower tier.
As a result, the lowest tier of pigments becomes the most valuable, especially since the amount of pigments is the same at every tier.
Suggestion: make lower tier inks require less pigments. E.g.:
T1: 2 brown
T2: 3 red
T3: 4 yellow
T4: 6 blue + 6 orange
T5: 8 purple + 8 green (Yes, green, not yellow again!)
T6: 10 black + 10 white
Sand
Just look at a simple example: Guild Decoration Merchant 3 requires 300 Sheets of Extra Coarse Sandpaper. That’s 3000 Piles of Coarse Sand, or in other words: 30.000 Piles of Silky Sand. According to the Wiki, the chance of getting Coarse from Silky Sand is 70%, so you’d actually need around 42.857 Piles of Silky Sand – that’s 171 stacks.
If your develpers did not see this in advance … I feel very sorry for you.
Suggestion: simply devide amount of coarse sand required for all types of sand paper by 10.
Linseed Oil
It is probably an easy fix to add a recipe for the oil to the scribe profession itself, solving the minor of the two problems here.
Again, the numbers involved in creating this oil are rediculously high. A single character gets around 12-14 Flax Seeds from an 8-node Flax field, or in other words: not even enough for a single vial.
And now please consider that it is not only the scribe himself that needs the oil, but you also need tons of it for the guild hall (either directly or through kegs).
Suggestion: 1 Milling Basin + 3 Milling Stones + 5 Piles of Flax Seeds = 2 Vials
Flax Fibres
Lowering the amount for the bags required for WvW schematics from 25 to 12 was a good idea, even though something in the range of 8-10 would be even more reasonable (or make Flax Fibres a common drop from WvW synthesizers).
But you might want to look at the Linen Rope, too. 150 Flax Fibres? It is a simple intermediate item, not even a decoration! You might want to remove the 0.
Resonating Slivers
Including materials that can be earned via guild missions is, at its core, another good idea. Unfortunately you forgot to include new guild missions with HoT, so people have to do the same old guild missions again and again. As far as my own guild is concerned, typical participation in guild missions has declined from ~25-30 at the start of HoT to 7-8 players at the moment.
And the output of Resonating Slivers from the missions is too low.
Suggestions:
- Reduce upgrade factor (Slivers -> Fragments -> Cores -> Lodestones) from 3 to 2
- Increase Sliver rewards from guild missions (min. 5/10/15 from low/medium/high difficulty)
- Exhange the single Sliver from the Guild Trader with “Bag of Slivers” (5 Slivers) in exchange for a single Guild Commendation
- (long term) add more guild missions (especially Guild Puzzles)
Guild Decoration Merchants
Some of the lowest level scribe recipes require base objects that you can only purchase from the level 3 merchant. So you first have to upgrade your guild hall with three levels of totally overpriced GDMs before you can craft some level 25 decorations?
Suggestions:
- All level 0-200 items should be moved to GDM1
- All level 201-400 items should be moved to GDM2
- Remove GDM3 and refund guilds that already have it.
- If you want to keep GDM3, consider reducing upgrade costs by at least 50%
Paper
The conversion rate of wood planks to papers is terrible, further increasing the already high trade value of wood (thanks to ascended material crafting and the huge amount of wood required for the guild halls).
Suggestion: 2 planks per sheet of paper instead of 5
Buff Items
The scribe’s buff items suffer in two categories: they are way too expensive (thanks to requiring pigments and Resonating S/F/C/L), and they are inferior to basically any other “tool” type consumables. They need some functionality change and a complete overhaull of the crafting recipe.
Suggestion for basic changes:
- Reduce life threshold to 50% (or maybe 75% for Writs and 50% for Thesis to follow the general idea of a Scribe supporting others/ his guild more than himself).
- So far we have recipes for precision (claws), condition damage (venom) and power (blood). Add more variety by using other fine crafting materials, too: healing power (totem), toughness (scale), condition duration (bone), ferocity (fang)
Recipe revamp suggestion:
- Use bronze/silver/gold ingots (T1+2/3+4/5+6) and dust to create thin/thick (T1,3,5/2,4,6) sheets of magical metal foil. 2 ingots + 1 dust for thin, 5 ingots + 2 dust for thick sheet.
- Combine 1 magical metal foil with one pen and one fine crafting material to yield 5 writs (making in comparable to weaponsmith, etc. output)
- With the increased output of writs, use 10 writs for one thesis, replacing the scribing kit with 1 or 2 dust.
Miscellaneous
- Make items like book covers, etc., tradeable. There is no reason to have them soulbound.
- The Scribe was a good chance to increase the trade value of silver and gold. You completely missed that chance.
- Consider refunding scribes (based on their level) when reducing the costs.
- Consider adding a “Can upgrade decorations” guild permissions, so that leveling the Scribe does not depend on the “Use Placeables” permission.
- Consider adding a “Scribe Material Storage” option for the guild bank (maybe replacement for GDM3?) which works similar to the Treasury: players can deposit scribe materials here, which can only be consumed by scribes who craft at the guild’s scribing station (Priority would be: player inventory > Guild Scribe Material Storage > player’s personal bank > player’s personal material storage).
- Base decoration cost at the GDM needs to be drastically lower (5s instead of 50s)
(edited by Xelonir.5921)