Showing Posts For Yared.7920:

Rising Flame and burning damage

in Living World

Posted by: Yared.7920

Yared.7920

Its maybe a streach but back in GW1 there were conditions like Beeding, Poison and Disease that only affected so called “fleshy” monsters. Skeletons, Jade construct, Asura golems, spirits, ghosts etc., there is whole list on the wiki, weren’t affected, sure that was hurting some skills, but in GW1 there were always something other to pick and most impotantly: you supposed to always have a party to pick up the slack.

Now in GW2 Anet streamlined it to: IF it can have a condition, it can bleed and be poisoned. That being said, destroyers just like in GW1 are immune to burning which was fine, as they were some rare mobs that pop up on few maps, but now if we are to focus on them in new living world, maybe they will get the same treatment as bleeding and poisoned ghosts, after all some event destroyers in Mount Maelstrom, or Sorrows Embrace boss aren’t immune to burning.

Of course I can respect the design decision to stick to non burning destroyers, it gives some flavor to dragons minions, maybe icebrood or just the ice creatures should convert chill into might as their flavor, well its an idea.

I made this thread just to find out if destroyers staying immune to burning in new realese, because I want to prepare beforehand, now that we have Anthology of Heroes stat change recipe for ascended armor.

(edited by Yared.7920)

Rising Flame and burning damage

in Living World

Posted by: Yared.7920

Yared.7920

Hi, I would like to ask if Destroyers in new release still will be immune to burning damage, as a Engi main, without second ascended set, I would like to know in advance so I can change the stat on my current one.

Cheers

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: Yared.7920

Yared.7920

Actually flying pig is quite a good idea for a minipet but it will have to come with some kind of expansion or new race.

No Reward from WvW Season 2

in Bugs: Game, Forum, Website

Posted by: Yared.7920

Yared.7920

Same here, kinda glad its not a separated issue.

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: Yared.7920

Yared.7920

1.Ranger
2.Engineer
3.Elementalist

Bomberman PVE -Which Gear+Runes?

in Engineer

Posted by: Yared.7920

Yared.7920

This guy just takes greens and the very expensive fighters runes…(think one can take cheaper runes)

Im not using greens anymore and i use Emerald set which have same stats as Knight armor, its written in notes bellow.
These runes were not that expensive when i bought them, they were like 36s

BUT: do you think one should focus und Pow/Vit/Though gear (would take the Sorrow’s Embrace reward +forge runes) and Knights Jewelry (there is no soldiers jewelry in PVE)

Pow/Vit/Though is great and allow for more offensive runes, and forge are nice, but you dont get protection aside for rune itself, this 20% longer protection could be wasted, consider flame legion runes, You dont have condition dmg but burning is always strong and 5% more dmg is yumy.

The build should be viable in dungeons and free PVE

It is very viable, just change to granades when you REALLY dont want to be close or just use you main weapon.

Try to align ur big ol bomb w/ fire bomb’s detonation (maybe lay BoB first, since it has a longer delay) and ya can give 3 stacks of area might.

It doesn’t work that way. BoB does its blast finisher upon being set, not upon explosion. It seems odd at first, I agree. But I think they did it that way to alleviate timing issues.

No it definitely gives finisher when it explodes, some time ago it didnt work with bomb kit fields, but ANet fixed it.

(edited by Yared.7920)

Engineer Guides - The Compendium

in Engineer

Posted by: Yared.7920

Yared.7920

Keep it going upvote. Wait… never mind

2 things about bombs

in Engineer

Posted by: Yared.7920

Yared.7920

I don’t feel that way, skill one deal massive dmg in power base build adding bleed would make it imbalace. Fire bomb is great combo field, you can grant aoe might, fire armor for yourself and burning is always strong even with 0 condition dmg it deals 350+ damage per tick. Skill 3 gives 5 stack of confusion, witch again with 0 condition dmg deals 500+ damage. This two should suffice in condition dmg build.

Said trait is clearly made for granade’s when you dish out 3 of them per second, but ill will agree that 6% is too low, but no more than 15-20%, not every class have to be able to max out bleeding stacks.

How much Toughness to NOT being a Glass Cannon?

in Engineer

Posted by: Yared.7920

Yared.7920

My advise would be to go all knight on armor, and all berserker in jewel’s, crit dmg stat on armor is not that great in my opinion, but I just hate class cannon type of build. Downside is that you don’t get primary power attribute on you armor, ++Power +Toughness + Precision would be perfect.

Also, your link is bad and you should feel bad.

No cash when dead.

in Players Helping Players

Posted by: Yared.7920

Yared.7920

So what will happend if you are dead and have no cash for Waypoint teleportation?

Im just considering a prank on a roommate who constantly leaves his PC logged in. I know what you are thinking, someone will just have to ress him, well i got that covered my spot for him would be volcano in mount maelstorm, jumped in from the vista.