Showing Posts For Yojimaru.4980:
Conjures are currently weaker than kits due to their power budget being split in half because the devs assume there are always 2 copies of a conjure active at the same time. Remove that second copy, and you can consolidate the power budget and make the individual skills of the conjures stronger. After that, it would probably just take a few tweaks here and there to functionality to make conjures a perfectly valid utility option.
Just make the conjures into kits already. Remove the ground targeting summon a second weapon non-sense, roll some of the power budget from that second weapon into the kits skills and most of the conjures will probably be appealing, with maybe a few minor additional tweaks to the skills mechanics here and there.
Tempest is support it should not out dps ele core.
Then whats Harmonious Conduit doing in tempest? Why is it only a self-buff if its supposed to be support? Why are most overloads dps skills instead of support skills? Where is the unique group buff every other support build has access to?
And where is the dps boost in last patch to core ele to at least bring it on a level with condi warrior and condi daredevil?
I havent tested power engi yet, but I wouldnt be surprised if core ele doesnt even get out-dps’ed by power engi now.
Because the player base asked for it and seem to be unable to see the use of a class outside of dps in gw2.
Most overload skills are support aimed just 2 of them had good physical dmg effects ontop of lots of support the other 2 have low to no physical dmg effect.Arcain skills are the boost to core ele dps you should realy give them a shot.
And do you remember why the player base asked (demanded) for it? Because there was no reason to pick a kittenty auramancer “support” spec over water or arcana. Make no mistake, when Tempest was first revealed it was absolute garbage and was soundly rejected by the ele player base. Remove the damage from Tempest and that’s what it’ll be again, a kittenty auramancer spec that no one will want to use over base specs because it offers nothing of value that druid can’t do better.
This has been happening to me on characters I leave underwater at the Ember Bay Seaweed node farm. Really long load time and when it finally does load, my characters are invisible with only their weapons and back piece showing, and I can’t move. I have to WP into a different zone before I can move again.
Here’s a question I’ve been pondering for awhile. Are there any other groups/secret societies/ruling bodies for the various professions like The Mesmer Collective or the ever so mysterious “Order” that was active in the days of GW1?
There are a few questions i would love to get answered, personally. I’d enormously appreciate any that can be answered, although i fully understand if some or all are hard to answer.
A. My biggest, burning question relates to mesmers – a common consensus around the RP community seems to be that mesmers can invade and alter someone’s mind, leaving relics in there that force them to do specific stuff, mind controlling or sometimes even downright changing how they are. To what an extent do mesmers factually have power over the mind and other’s magic, and to what extent are they merely using their magic as clever trickery intended to fool people?
There was a lore interview that Angel McCoy did a couple years back that touched on this if I recall. It IS possible, but the knowledge that Mesmers are capable of such abilities is basically kept under wraps and most likely restricted by the upper echelons of the profession (probably the Mesmer Collective) because they’ve worked very hard to cultivate public trust and an inspirational facade.
There’s a widowed lesbian Charr in Diessa Plateau at [&BNwDAAA=]
Hm, not that I can think of. There’s at least one for every other race, but I’m not recalling any charr. It’s probably because sexuality (straight, gay, or otherwise) doesn’t really come up much in game, so there’s really no reason to assume charr culture is anti-gay.
Of course, we’d have an example if Logan and Rytlock would just profess their love for each other :P
You’ll have to share that list because to my knowledge, the only gay characters are the aforementioned widowed charr, Kas/Jory, Caithe/Faolain (there are hints that Faolain also had a thing going with Sariel) and some nameless Sylvari scattered through the grove or in the sylvari personal story (who are never seen or heard from again).
Personally I’m still waiting for a gay male npc that isn’t some nameless Sylvari.
I would think that it’s actually more common in the Flame Legion, where males and female spend more time separated from each other. This may have given it a slightly bad reputation in the other Legions, possibly resulting in a “Don’t ask, don’t tell” state where it happens but isn’t openly talked about.
That could even be one of the things that lures some charr from the three main Legions into Flame, looking for acceptance. Or drives them to places like Lion’s Arch, where the culture is more open and accepting of some things that might be frowned upon in normal charr society.
“Fun” fact, Flame Legion have “breeding farms” where they keep their females.
I’ve been getting the bulk of my reclaimed metal plates (and I’ve gotten enough of them to make several machined weapons) from rare reclaimed weapons obtained via chests in Tangled Depths. Not the Crystallized Caches, but the fairly non-distinct chests (strongboxes also count) scattered here and there throughout the map. Everyday, I take all my characters up to the Great Tree flax farm via gliding. Along the way, there are 3 chests that I open with each of my 9 characters, which gives me 27 chances a day at getting a rare reclaimed weapon. Doing this also allows you to build up map specific currency without really doing the events.
Staff ele is pretty good for breaking them, necros are fantastic and engis are great as well.
Eeeeeh…. not really. Gust (air 3) is quite slow moving and very unreliable against moving targets or elevation differences, Static Field (air 5) only applies the stun at the very edges of the aoe, which makes it quite tricky to use for clutch breakbars, Unsteady Ground (earth 4) also suffers the same problem that Static Field does. You have to lead it quite a bit in front of a stationary target for it to effect them, and if you don’t place it correctly it does nothing. So that pretty much leaves with with loads of soft CC, outside of our utilities/elites.
The Precursor crafter in LA sells a recipe for Sharkfin Soup, which is used for the Moot collection. That’s most likely what the shark fin is for.
Icebow was kind of broken for PvE (not in PvP) but now none of the conjure weapons are viable except FGS. They seriously need a heavy rework. The Ice Bow was supposed to be a healing conjured weapon. Why don’t u add tons of healing to it? The Axe, Hammer and Shield are still not used anywhere.
FGS is only used for mobility too, the damage on it is garbage.
Hammer was still useful last I remember because it’s still a blast finisher, used on scepter eles who were might stacking for the group.
Hammer is used more to mitigate Scepter ele’s abysmal sustained DPS due to their burst rotation having a long cooldown and their autos being absolutely terrible. The blast finisher is nice, but certainly not the main reason for taking Lightning Hammer. And yes, FGS is only used for mobility now. After Anet gutted it, it became nothing more than a utilitarian option when our only other choices were a transform that is quite useless after Anet nerfed it too (and it was only niche before said nerf) and a summon that is questionable. (I only use it for the tank it provides with an earth elemental)
its not worthless because it still has a freeze. believe it or not, 50% damage decrease its still optimal for damage… its just not RIDICULOUS now
Deep freeze really won’t be as useful once break bars go live. Most of the bosses that we saw in the beta get a 5 second stun when you break them anyways, and then can’t be affected by any sort okittenittenil that bar resets, so why bother using a skill that roots you in place when it won’t have any effect?
Yeah, this event isn’t all that good; the blossom output is pitiful considering the pricing of the rewards and that the event only lasts for 3 days. No rewards (exp, money, ect) directly from the events and their mobs makes it even worse. If this event was meant for new players, it fails them utterly since they aren’t getting any character progress while doing it. The long down times (that one hour break is ESPECIALLY egregious) between invasions are also completely unnecessary.
I didn’t really notice much change other than the Mordrem tormentors being more dangerous now. I don’t remember them hitting that hard and putting out so much torment in the last BWE, they were actually a last priority target before. I did notice there were fewer smoke scales though. (thank kittening god!)
I think it’s a systemic issue. Out of all the bounce mushrooms I tried, I only found one that almost kills you with fall damage (it’s the one at the primary Jaka Itzal rally point, using it takes you to the lowest section of the Itzal village, but almost kills you in the process)
The core maps weren’t designed for gliding though, so us being able use our gliders in them, while cool for us, would break the maps.
I think the Shiro heal would be better if it triggered per HIT, instead of per attack. If you’re using the sword auto, one of the heals only procs once you finish the entire chain. I’ve found it more useful to pop the heal, pop impossible odds and then spam hammer autos and skill 2 (energy permitting) to get those quick heals off.
Beta crippled by bugs, lack of info & devs
in Guild Wars 2: Heart of Thorns
Posted by: Yojimaru.4980
Yes, it’s very much a bug. The Pale Reavers are supposed to be sniping them while we alternate between keeping said snipers safe and attacking the vine when its shields are down. Instead, we’re having to kill the vinetenders ourselves (which, like you said takes a lot of coordination because they respawn so quickly) for 4 different stages of the event because the Pale Reavers are just standing around and doing nothing.
Concerning Smokescale, I feel Anet should reduce the size of their evasive smoke AoE and/or increase it’s cooldown. They put that thing down A LOT, and kiting them out of it isn’t as easy as it sounds on paper. (I’ve found that even when they’re outside of it, they still have evasion). If you’re fighting multiple smokescale (because they’re clustered in groups), sometimes they chain their fields one after another, which makes it even harder to deal with since they all get the evasion even if it’s not their field.
You didn’t lose the skin RAiqueN, it just went to a part of the wardrobe that we don’t have access to yet, so you get stuck with the default skin instead. I heard that you actually had to use the glider skin item while in the beta area to use it.
I agree with there needing to be more updrafts scattered around the area of Verdant Brink that we have access to. It currently feels like a useless mastery tier since the adventure that does use the one updraft in the area is always locked out because of the bugged event chain.
It’s hard to really gauge if the mastery leveling system is in a good spot when just about every event chain in the map (that we can get to anyways) is bugged. By and large, events are the primary means of training your masteries quickly, so only being able to do a few every hour or so is agonizing.
I concur with the mob density being problematic in places, and this is independent of the day/night cycle. The various canyons and ravines in northern Heartless Pass are jammed full of vet spiders, vet stoneheads, normal and vet smokescales. The area is so confined that you can’t realistically fight one mob without drawing the aggro of 3 or 4 more things eventually. And that’s not even taking into account how fast the kitten things respawn.
Things that Eles lack; A non-gimicky condi build, a decent ranged burst build, mobility (spam-able leaps, dashes, ect), area reflection… I could also list hard CC, since the few we have (that are worth a kitten anyways, looking at YOU gale, you unreliable piece of crap!) are generally on much longer cool down than other classes with similar abilities.
So the spec is suppose to have burst + some kind of invuln or stability? Do other burst specs like mesmer or thief have these? No, but they have stealth and i dont really see that being a thing for ele.
Um… Mesmers DO have invuln actually, both on their one-hand sword (which burst specs will usually carry) and as a class skill, which frees up their utilities for things like their 1200 range blink with a shorter cooldown plus built in stun breaker, compared to our 900 range blink with a longer cooldown and stunbreak removed from it over a year ago!
And it was really strong evidence that elementalist should get sword aswell we got to see weapon skills for it, we all know what happen to that.
And we thought some class would get land spears aswell we saw that in a video moving picture alot stronger evidence then a still picture aint it.
What is it thiefs lack a 1200 range weapon and 2h melee one so both are up for grabs.
Edit
In the article I linked they said on prof would get hammer, how funny would it be if thats the thief and he get flying turrets as his skills
We saw sword skills that were obviously very place-holder and mutable since many of the skills were copies of ele dagger skills. What we have for thief and revenant are actual finished art assets. Art assets are much more set in stone than WIP skills. The data-mined shield is a crystalline dragon wing, the art for the Revenant elite spec features Glint (a crystal dragon), ergo Revenant is getting Shield. The ascended staff matches the staff depicted in the thief elite spec artwork (you can even see the little ring in the side of the staff that the ribbons are tried around!) and it IS thief art because of the color theming, thus thief is getting staff.
Gliph takes up an utility slot.
Those fields come “free” with warhorn
“Free” he says. Yeah, it’s totally free, just ignore the fact that by taking warhorn, you lose 2 blast finishers, an invuln, a personal reflect, a projectile destruction field, and/or one of the very VERY few mobility skills that Ele gets. Not to mention the fact that you have to take the Tempest trait line to even use the warhorn in the first place. So, which trait line are you going to sacrifice to run Tempest? Water? There goes your sustain, cantrip cooldown and condi removal. Arcane? There goes your access to boons. Fire? Kiss your damage goodbye.
Dust Storm isn’t even all that good! It’s two blinds at most per target, on a 30 second cool down. Glyph of storms (earth) has five times that on a 60 second cool down.
Just to correct you dear, Skritt aren’t an ‘indigenous’ people. Just like the Asura, they were forced up to the surface by the actions of Primordus and his Destroyer minions. So if anything, they’d be an invading people, and SJWs LOVE to rail against those types, what with their filthy ‘cultural appropriation’ and all that.
Technically, Cure, that’s not correct. ANet told us that the core game was needed to play the expansion. So . . . people bought the core game beforehand. Heck, some bought it days before this release.
And now? You get the core game with the expansion. That’s three shades shady to more than few people who shelled out that money. You’re ‘soda and chips’ example is moot in that regard.
And yes, you do have the right to be angry. I’m not saying it is or isn’t justified. I’m just saying it’s why many people on the boards are peeved with this announcement is all. Again, if I bought something for forty dollars at Wally-World, and then the next day they gave it away . . . um . . . yes. I have the right to be angry.
Whether it’s a fair business practice is a different question.
Those people have been offered a refund towards HoT if their purchase was within the past 30 days. Relax.
But in exchange they have to have their old account terminated and start all over again.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Yojimaru.4980
You probably did not know this… But every expansion from the original Guild Wars provides added character slots for existing players. Guild Wars 2 is when that tradition break…
Now to be totally off topic. Can I buy this game for $50 RMB? I think I won’t be upset after that.
Every expansion in gw1 also added another tab to your bank, don’t forget that~
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Yojimaru.4980
I can agree with that. My issue is everyone screaming like they didn’t see this coming. Anyone with an iota of common sense saw this coming a mile away.
Another thing I forgot to mention, each of the GW1 campaigns/expansions also had their own, quite sizable soundtracks! I can’t really see Anet making a soundtrack of that size for HoT if it’ll only cover such a small area, but I’d be quite happy for them to prove me wrong.
I honestly predicted the expansion would be around the $40 dollar mark based on the info Anet had seen fit to share with us at the time. It seemed a reasonable price for the size of the area they were opening up for us, as well as the new profession and other things.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Yojimaru.4980
Guild Wars: Factions, $50, Guild Wars: Nightfall, $50. No. Look at EVERY expansion for World of Warcraft then come back.
Factions: Separate Campaign, added an entire continent, 2 new professions, multiple skills and armor sets, $50. Nightfall: Separate Campaign, added an entire continent, 2 new professions, multiple skills and armor sets, $50 bucks. WoW expansions, generally pretty kitten big.
HoT: Expansion, adds one profession, multiple skills and armor sets. As far as we know, the only areas added in PVE will be just to the west of Silverwastes and south into Magus Falls. I won’t be super pessimistic and say “lol only three maps!”, but such a small area doesn’t seem worth standard expansion price to me. Perhaps if they also added the Maguuma Wastes all the way up to the coast of Janthir Bay and east into the Woodland Cascades, the current price would be more palatable.
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I’d be fine if they just adjusted it so that clicking yes/no didn’t make me need to reactivate my salvage kit to resume salvaging.
Oh god, this! That is the WORST thing about salvaging rares/exotics. Having to scroll ALL the way back up to where I keep my salvage kit, scroll back down to there rares/exotics, salvaging, confirming said salvage and then repeating the process over and over and over. It gets ridiculous if you spend an extended amount of time farming SW and thus get tons of rares from event rewards/champ bags.
There’s a male/male couple in the Sylvari personal story.
Whom you never hear or see again afterwards, or never even know about if you don’t pick that personal story. Meanwhile, there are two female homosexual couples who are very important to the story, and one widowed lesbian Charr in Diessa Plateau whom you can talk to to learn her story.
I’m not one to shrilly demand that Anet create an important gay male npc, but a little love would be nice…
Rox and Braham shipper here lol. Nevertheless who here believes lesbians characters are easy to implement in stories or games than gays?
raises hand I certainly think that, because it always seems like any game that does include same-sex relationships plays it safe by only allowing lesbian relationships. ~.~
People seem to be ignoring that the game’s biggest romance is Rytlock/Logan.
(Also Jennah/Anise is a thing.)
I would applaud Anet if they actually had the balls to make Rytlock/Logan a thing, because it’s certainly more interesting than the eternal limbo that Logan and Jennah are stuck in.
(Much like Rytlock/Logan, Jennah/Anise is only a thing in people’s heads.)
Considering that we’re STILL waiting on that damage buff for the leap portion of FGS skill 4, I’m not at all optimistic about what Anet will do with the other conjures.
I actually disagree with your assessment of stop, drop, and roll. At the adept slot, this skill is VERY strong, allowing cleanse of burn and chill without swapping to water. If you are worried about condis, you take stop, drop, and roll, cleansing wave, and cleansing water. That is 3 condis cleared every 8.7s and a cleanse of burn/chill every 10. SDnR is highly underrated, and probably the best pvp-specific choice at that level.
Outside of pvp though it’s not at all a compelling choice. None of the adepts seem all that great now unless you’re running a lightning hammer build (Piercing Shards). Soothing Ice COULD be good, depending on the cooldown and how long the frost aura is. But Stop, Drop and Roll? I would happily take Cleansing Wave in it’s place if I could…
Why must Anet keep screwing with our trait choices in water magic?
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Anet has most likely been holding back all the armor sets they’ve developed in the 9 month period you mentioned for the expansion.
I always hated the reasoning why Logan was hated. Rytlock was essentially kittened off that Logan chose Hos over Bros and he threatened to kill him over it. How messed up is that? Like no one has done what Logan did before.
You mean sacrifice an opportunity to destroy an Elder Dragon, save Glint and make the world a better place (with 1 less monarchy, so that’s a triple win)? Yeah I’m sure we’ve all done that at one point.
people tend to forget what “1 less monarchy” would mean.
human/charr war would still be ongoing, the corrupt ministry (who, might i remind you, has connections to the white mantle) would take over, and ebonhawke would’ve fallen. if logan hadn’t held the branded off long enough to keep the queen from being overwhelmed, most, if not all, of humanity would have been gone by now.
but yeah, snaff died, how dare that logan.
If I recall corectly , he didn’t exactly do much…. Jennah did most of the heavy lifting.
^^ Basically he acted the knight in shining armor when the damsel wasn’t in too much of a distress.
as for me basically he acted like a meatshield to give wizard enought peacefull time to cast uber-spell (yeah yeah I know jennah was mesmer not wizard)
lets do not forget that before quen have done her uber mesmerism the long time passed – the time when logan was keeping branded at bay to no reach the queen
I don’t think that she would be able to do her epic meserism if she had 5 minutes for it instead.
also he wanted to come back to stay on the main plan of guild – stuff just took much longer than he expected….
kittening THIS. Why do people still fail to grasp that Jennah, powerful as she is, needed time to conjure that illusion (or at least time to conjure it in a way that wouldn’t result in her death), time she would not have had if Logan hadn’t been there to rally the defenses (including charr captives, when anyone else likely would have spat upon the very idea of it). There are a few other examples in lore of Mesmers conjuring great illusions, and while the after effects of Kitah’s illusion weren’t spelled out explicitly ( she still died, but it wasn’t made clear if it was due to the spell, or from wounds sustained during her battle with Appollonia), what happened to Koro Sagewind the two times she did something on that scale were made quite clear.
Koro Sagewind“The lieutenant seems like the model soldier now, but when he first joined the Falcons, he was as reckless as they come. One time, I had to conjure an illusion half the size of the Eye of the North just to cover for his screwup. The ether backlash blinded me for a week; it was a rather unpleasant experience.”
The Founding: Volume XIIIAs night fell on what was to be our last day upon the plains, the massive assault began. There seemed to be no end to the murderous charr. When one fell, two or three others were there to take its place. Dawn was barely breaking when Koro Sagewind called for people to break for the hills. Lawrence Crafton and Rigo Bolan stood guard while Koro cast the greatest illusion I would ever witness in this lifetime. A mystical army arrived from the north. Most of the charr broke off and, in feral bloodlust, charged the illusion. Koro’s trick bought us the time we needed to prepare for the next assault.
The Founding: Volume XVKoro approached the camp at dusk, her two defenders nowhere in sight. Her pace slowed and staggered. Blood dripped from her face and, blinded, she tripped over a rock. She fell before our makeshift camp. Koro had tapped her own life force so that we would make it. Keiran held her in his arms in her final moments. She reminded him of the last time she had created such an illusion to save her unit, years before. Her parting words bolstered our desire to survive. She truly was the heart of the Falcons, but the Vanguard would not let her death be in vain.
If Jennah had died, there would have been no peace treaty between humans and charr, which quite effectively removes two races as a threat to the elder dragons because they’d be too busy going at each others throats. Do you really think just the Norn, Sylvari and Asura could have taken down Zhaitan?
As for Destiny’s Edge, they could very well have failed even if Logan was there.
That red chest behind the stack of boxes is the Ancient Weapon from Guild Wars 1.
The writing on the side of the crate containing it says Top Secret Durmand Priory Intel Do Not Open!
You want to know why they always use buttcapes, skirts, and trench coats so much? Because it gives them design real estate in which they have room to add in differentiating patterns and details. The argument could be made that the Anet art team relies too much on having that additional space, but there really is only so much you can do with a pair of pants.
I am one of those few people who got the Prince Thorn mini last year, so here is my perspective. I farmed in the Labyrinth for pretty much the entirety of last years Halloween event to get enough candy corn/money to buy candy corn for that stupid mini, and what did I think when I finally got it? “Wow, this wasn’t at all worth the effort.” The mini doesn’t talk, it doesn’t have any special particles or do anything other than the human male idle animation. The only thing I’m miffed about concerning the price reduction is that the previous owners weren’t recouped some candy corn, although I suppose it doesn’t matter considering how easy all of the event materials are to get this year.
As for Carlotta, I hope this is a sign of Anet’s future stance concerning miniatures. I always thought it was stupid that you basically had to buy a set of event themed minis twice if you wanted all 4 of them.
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Happened to me as well, completed the back piece during the last living story episode, got the cultivated seed for it. I rush through today making the Chaos infused pot, and then notice that for some reason my cultivated seed had turned into a pet seed. I should note that unlike several other users in this thread, my seed was in my character inventory, not my bank.
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It usually comes down to comparing your map to one on the wiki. There are quite a few areas in each region that go completely overlooked because there is no real reason to go to them due to a lack of hearts/skill challanges/PoIs.
Huh, had no idea it didn’t hit in melee range. I just figured that it hit everything around it until the channel finished or was interrupted.
That skeleton is used in several places through the game, there’s one being studied in the Durmand Priory. It’s most likely the remains of some sort of underwater creature.
what this boils down to, is that Loreheads over in the Lore section are throwing a temper tantrum because during a discussion about Scarlet Briar’s age being changed, a ANet dev came by and said “What happens in the Game takes precedence over what was said in an Interview.” Which is standard procedure for any MMORPGs lore, and something that should have been understood by all.
Game > Books > Interviews. that is the lore Priority of pretty much ANY GAME EVER MADE WITH LORE. Things said in interviews are Canon, UNLESS the Game says it isn’t. If the Game does not say “no that’s wrong”, then it can be considered Canon.
so according to the Lore Forum, every single piece of out-of-game lore doesn’t exist anymore because Anet COULD decide to retcon it in the future. Basically they are discovering for the first time that Santa Claus doesn’t exist and a Video Game’s in-game lore takes precedence over Out Of Game interviews.
Yeah… except for the little caveat that lore barely exists in the game. What few barebone nuggets you can find, you REALLY have to look for and even then you can’t take full stock in it because it MIGHT be coming from a biased or incorrect prospective (the stories of Thrulnn the Lost, for example. Some nuggets of truth, but the rest is total bunk). How many people would know that Cantha exists if they either weren’t gw1 players, read the out of game lore, or tracked down the one or two obscure npcs or props that actually mention it?
Official out of game lore sources are the closest thing we have to word of god since the game does such a bad job of it.
Apparently, OP can’t read or doesn’t know the difference between “remove jumping” and “don’t make precision jumping required to see the game’s story because some people have conditions which prevent them from doing such jumps”. But I suppose misrepresenting people complaints and being disingenuous in an attempt to trick people and accuse others of being “casuals” who want the game “dumbed down” is better than actually reading what they’re complaining about…
Oh please, there is absolutely NO “precision jumping” required to see the story content. Precision jumping is doing Zephyr’s Ascent/Leap (optional achievements) without wind crystals. Pressing 1and then forward to do a very simple assisted leap to the next ledge, which are often quite wide, is about as precise at shooting the broad side of a barn.
Now if the complaints were about how wonky Lightning Tether is when latency enters the equation, THAT I could sympathize with. Nothing as infuriating as aiming the Tether correctly and either completely overshooting your target or stopping in mid air for some inexplicable reason. You’d think after a year, Anet would have fixed that.
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I’d like a camera gadget that lets you have more control over camera angle and zoom when taking screenshots!
I’m not disregarding what you say about Guildwars 2 being a more relaxing experience for an mmo overall but there comes a point when people just want more of a challenge something to work towards like a wall to get over not only alone but with friends and guild mates. The whole game is currently built around casual players but there becomes a point where people want/need more progression. Before anyone says go play <mmo> here if you want a challenge I wouldn’t be here if I didn’t love this game for what it is.
I agree. There should be more challenging open-world content, but for smaller groups, since the bigger groups already have Wurm and Tequatl.
Champ trains are so ridiculous, and they need to be stopped, whether it’s in Queensdale, or in Frostgorge, or anywhere. It’s just a big zerg, running from champ to champ, with no challenge or strategy, at all.
Anet needs to kill them once and for all, and stop encouraging it.
The easiest solution is to just put them on random timers. They could’ve also made them available as guild missions.
Once champ trains are gone, then players will start doing other content again, such as temples, dungeons, etc.
As it is currently, endgame for gw2, is seeing 50+ people running in circles from champ to champ, because it’s currently the fastest way to get loot. This doesn’t happen in other MMOs, and it just feels like amateur game-design.
Quick solution: Random timers & Zone-wide announcement that a champ spawned.
Oh yeah, by all means, kill the champ trains. But don’t come crying to me when the price of t6 mats SKYROCKETS and you have to pay for them through the teeth.
