Showing Posts For Zamfir.8462:
Your No.1 job is to roam with portal. Don’t be afraid to take any 1v1 except for DH. Try not to 2v2 with a support. Your solo damage is not enough to win the fight. Your biggest presence in teamfight comes from moa, chaos storm, well of eternity, F3 aoe daze, F4 aoe distort. Make the best use of these tools for your team in the teamfight.
Spot on.
F3 AoE daze is great for interrupting enemy stomps.
F4 AoE invuln is great for giving your teammates safe stomps.
Never stop moving.
Can you explain the use of the portal in detail? I see it in a lot of builds but I’ve never actually seen anyone use it.
When do you put down entre? When do you complete the portal? With only a short time to keep entre open and a shorter time to use the complete portal, how do you make this effective?
But, but, but… Raids! We have 1 last chance guys!
Nobody asked for raid, if I want raids I would reactivate my Wow account.
I want to see what these raids have to offer over a 2 hour long map wide meta event. Why didn’t they give us “normal” zones and put all the meta stuff into instances raids?
The maps are great and beautiful and coordinated (and relentless), but I don’t feel like I’m my own character in charge of their destiny in a large well designed world. I feel like I’m one overworked creep in a map wide moba and I’m not the champion or summoner.
How could you be in charge of your destiny outside a solo RPG?
There are thousands of people and A.net can’t make content designed for each one.If you want that, you should look for an RP and UGC featured MMOG.
- People designing their own quests, able to build and reshape the world.
- No NPC game where everything must be done by players (economy, crafting)
- Where you can’t achieve great things alone and need others for your character to live “decently”.
- Where you can be killed, pickpocketed, robbed, arrested/kidnapped by other players. Even enslaved! (every of your weapon stole, put into a mine with a pickaxe with a gate guarded by players 20 levels over yours).But even there, there would be people that would not be able to “make their own destiny”, because others will be better than them and would make them secondary characters.
Sorry dude, wrote pages in response and the forum 500’d on me and I don’t have the stamina to write it again.
Kind of like meta events failing on these maps.
How are so many people already done with their masteries and all the elite specs? I play everyday and I’m still not fully done with either. Of course I hop into an occasional fractals but still, I’ve played HoT plenty and I’m nowhere near done with it or tired of it.
That is more or less what I don’t get.
The inability of players to see it’s not the game at fault here.
Fire Fly, now that you’ve had your cup of tea, and re-read this thread, and now understand what the majority of people are discussing in this thread, what is your opinion about map-wide meta events of HoT compared to the more open world opportunities in Tyria? Taking into consideration all of the people here who have not completed their mastered but have only 10, 14 or so points accumulated, have been playing regularly and still have been expressed sadness over the game design of the current expansion: Do you feel that the HoT expansion has provided quality content? Do you feel that there’s enough content to justify a release? Do you feel that the release is balanced? And fits in with the previous content? I’m just curious what your actual opinion is of the content of the expansion, rather than the people who are posting here.
I’m having a blast mapping core on my Revenant, hardly touched the new content outside a dozen hours on my mains. Putting it to the side to savor later.
If you decided to blow through the new content in under a month on every character like a fat kid gobbling down a 4 course meal I have zero compassion OP. One day you, and players like you, will come to realize it is not this game, or the expac, at fault (although it does have a few…not saying that).
It’s your expectations and style of blasting through new content, As a GW1 player I knew what to expect and hey man…it’s GW…go check out something else (Fallout 4 says howdy) or continue playing Skyrim.
Better that than shout at the mirror.
The game will still be here after you detox.
Sadly, I do think your missing the point that most people are making in this thread.
Have a cup of tea, and retread the thread.
You will discover many people, including myself, have not blasted through the content and then complained. Most people here have brought up some serious design issues that in the very least should be discussed and debated.
Your knee-jerk reaction does speak volumes about your character.
I’m having a blast mapping core on my Revenant, hardly touched the new content outside a dozen hours on my mains. Putting it to the side to savor later.
If you decided to blow through the new content in under a month on every character like a fat kid gobbling down a 4 course meal I have zero compassion OP. One day you, and players like you, will come to realize it is not this game, or the expac, at fault (although it does have a few…not saying that).
It’s your expectations and style of blasting through new content, As a GW1 player I knew what to expect and hey man…it’s GW…go check out something else (Fallout 4 says howdy) or continue playing Skyrim.
Better that than shout at the mirror.
The game will still be here after you detox.
Sadly, I do think your missing the point that most people are making in this thread.
Have a cup of tea, and retread the thread.
You will discover many people, including myself, have not blasted through the content and them complained. Most people here have brought up some serious design issues, that in the very least should be discussed and debated.
Your knee-jerk reaction does speak volumes about your character.
Bored? Seriously? Have you done all the achievments both for maps and story? Collections? Beaten all the meta events? Started working towards new legendaries?
There’s a HUGE quantity of things to do, maybe you just dont like what you have to do. GW2 was always about events and achievements.
Also Raids are coming, fractal adjusted in december.
I also guess you havent stepped in PvP or WvW? I’ve done little of those two (despite being primarly a pvp guys) because I still have too much things I want to do.Sure, HoT ain’t perfect, but it’s a kitten good xpac, even if it was stated that it was more about the new systems and less about the content.
What make me smile is that you said “back to Skyrim” where after playing all the stories it gets boring because there’s nothing really new to do…..
Yeah, there is a TON of material to do in this update, but:
I feel that the update isn’t balanced.
I like the map wide meta events.
I just want to be able to do some straightforward exploring, help the local villagers (in a renowned heart kind-of way), do some non-meta event events, find some easter eggs without being chased (by the rabid dogs from the Louvre).
The phenomenal storytelling and sense of world and space has been lost. The scope of these map wide metas is astounding, but at the same time that these meta-events are of a massive scale, they lead to a down-scaling of the world.
I absolutely love the experimentation and innovation the ANet have brought to this game…
… but I’d also like to see some more balance.
- Nerf this
- Nerf that
- I did not eat for a week and i finished all my goals (leveled up one toon using tomes of knowledge)
- QQ unsubscribenext addon plz
GW2 is about skins and fun from just playing the game. Addon adds more to these categories. If you don’t like to play (collect skins, achievements, chat with friends, RP), why do you play GW2 at all? You are wrong almost in every point
I know you’ve said English isn’t your first language, but have you read this thread? Or are you just trolling? Can you not understand that most people here are talking about content and exploration?
Please don’t pollute a thread with trollish behaviour.
What I find interesting and annoying is that I fee YES to both of these:
Consider what all they did give you
- Unique maps like nothing we’ve seen before in the game
- Adventures
- New play mechanics for gliding, jumping, etc… though masteries
- New profession
- New elite specializations
- Redesigned meta mechanics that give the entire map purpose and make it feel like a destination.
- Revamped story delivery
- New WvW map
- New sPvP game play format (Stronghold)
HoT brings so much that feels like a new game. It’s a phenominal expansion and we’re not even done yet. Still coming.
- Raids
- Continuation fo Living World
- New legendaries
- sPvP Leagues
I’d say you got your money’s worth and if you really want to be in game that much instead of I don’t know living life, then Skyrim, the new Fallout game… there are plenty of options. It sounds like you’re upset about lack of explorable dungeons, but your repeatable content is coming though raids. ArenaNet has said from the beginning they want you to go play other games as well.
After playing the expansion since release I’ve come to the conclusion that it feels like a collection of four large open world raids.
The maps are great and beautiful and coordinated (and relentless), but I don’t feel like I’m my own character in charge of their destiny in a large well designed world. I feel like I’m one overworked creep in a map wide moba and I’m not the champion or summoner.
It not about RUSHING…
It’s about focus and balance.
I’m not complaining because I’m rushing and I want top tier carp naow.
I have 10 mastery points assigned. I’ve completed the story through the end of Auric Basic (as I like the stories). I’ve done 100% map completion on VB, but am about 50% on AB and have peeked across into TD as the next phase of the story is in there. I never ran daily dungeons in Tyria, as a matter of fact, there are a number of dungeons I’ve never been in as I couldn’t find any one who wanted to go who’d let me watch the cut scenes and experience the dungeon properly. (I can follow directions, and have done several as guild runs where I stood where I was supposed to and CC’d or DPS’d on command, but it wasn’t that much fun, tbh.)
My frustration is I don’t feel like I’m “in the world” the same way as I did in Tyria. The original Tyrian content was well balanced and I felt I could participate as much or as little as I wanted.
Now, with map wide timed events, there’s no room for idle enjoyment. The events that happen are chained from the start and there is an urgency to follow them. If one doesn’t, one can explore a little, but I always feel like I’m slinking around in the shadows and missing the main point of the map. I never felt that way in Tyria.
Frankly, I wish there was more to do, and didn’t mind the original mastery requirements and I don’t need to be at the end game naow…
I just want to enjoy this great world that Arena Net have created, and one that used to feel well balanced, and now just feels relentless.
Keep all the zones as they are as the combat zones, and roll out parallel zones for proper PvE.
Maybe if you found a way to spin them very very fast… (j/k)
How about: https://wiki.guildwars2.com/wiki/Decorative_Molten_Jetpack
The big difference between Orr and HoT is that the dynamic events were there in Orr, but they were working in their own micro-environment and did not require total map participation. Even Living World events, like the Marionette, didn’t require entire map participation. Lion’s arch was zone wide, but it was a separate voluntary instance.
What I’m reading in a number of simultaneous threads is that with map wide meta events, it’s difficult to “just enjoy the zone” and participate as and when.
Sadly, it seems that PvE (and inadvertently WvW) have been removed by the release of HoT only to be replaced with a huge all encompassing relentless raid.
(edited by Zamfir.8462)
Certainly my single most agonizing frustration is the loss of participation. Frankly, I’m not sure exactly how participation works, but to have a very high amount >100% and have it simply vanish is just deflating. I don’t even have it in me to rage-quit. I just don’t want to do it all over again.
I made a post asking for details about how it works, but didn’t get a response:
https://forum-en.gw2archive.eu/forum/game/hot/Clarification-on-Participation-losing-it
If anyone knows how Participation actually works, I’d love to know.
I mentioned in another similar thread that this is what you get when trying to take an ordinary persistent PvE zone and make a zone wide meta like the “Defence of Lion’s Arch” and mix them together. As a temporary map/zone wide meta, the Living Story was excellent, but we can all see the progression of map wide events in a permanent PvE zone starting with the sand storm and chests in Dry Top This is polished in Silver Wastes, as a map wide meta with a short break. This is the foundation for HoT. HoT is the map wide meta ascended.
Someone mentioned that HoT seemed like it was a living story season made into an expansion. Maybe that was its origins. Hard to say as that’s just speculation; but it’s certainly not as enjoyable all the time as the rest of the PvE zones.
This zone wide meta also changes the scale of the world. In its classical MMO style, Tyria, with its tiny micro-environments made the world seem huge and diverse. These HoT zones are gorgeous, dense and so far well designed. Yet, by doing this, the zones feel limited in scope even though they have more actual things going on, and when people blast through the map content (which I’m trying not to….) they feel – “meh, what was that?” when they are done.
Years (decades!) fRPGs and MMOs going back to EverQuest and beyond have taught us this. It’s sad that these lessons in history have been lost or ignored.
(edited by Zamfir.8462)
I was in Tangled Depths recently and was trying to do the meta. It was on a map I joined because the person advertising said it was an organized map. Just before the meta began, people that were still taxiing in others started saying the map was full. Great. The map’s full, so we should be able to get the meta done.
But it failed. The map was full, but there weren’t enough people doing the meta for it to succeed. So, what happens? People in map chat start blaming and insulting the people that weren’t helping with the meta specifically but that were playing in the map.
I mean, I was doing the meta; I joined this specific map to get it done, but I still don’t think it’s fair some of the things I’m seeing.
People telling others to “get out of the map and go do something else if you’re not going to help with the meta” or telling everyone that’s in the map doing something else, like Hero Challenges or their map completions, that they need to drop everything they’re doing and “come help with this meta event.”
Yes, I’ve seen this many times, especially where people ask in map chat for help doing a difficult HP. “Only do HP at (night / day)” “If you can’t help with the meta, get off the map!”
It’s generally bad.
Sadly, I think this is what you get when trying to make the “Defence of Lion’s Arch” permanent. As a temporary map/zone wide meta, it was excellent! But when trying to make is an ordinary persistent PvE zone and make a zone wide meta, there’s bound to be conflict of interest.
It’s a bit sad, really.
My best description of HoT is: Relentless.
I want to joke and say some times it’s only Mostly Relentless, but I’m not sure that’s true.
Some times that’s good. I roam. I’m always playing solo. But there are times that it would be nice to just relax, explore and do some low key material…
Unfortunately, after hitting on the formula in Dry Top, and perfecting it in Silver Wastes, I can see why it’s hard to not follow the proven formula of a repetitive, map-wide event that cycles between a two main phases separated by some form of chest chasing. With this, there can be no rest.
A bit sad.
When I’m in the mood, it’s fantastic, but it is relentless.
Or removing the versatility of city clothes.
In Dragonstand-Map closes on Final boss fight
in Guild Wars 2: Heart of Thorns
Posted by: Zamfir.8462
I can’t speak to Dragon’s Stand, but as far as Auric Basin and Verdant Brink go, I’ve had the maps shut down when there was clearly a viable population both a the time the first request popped and when the map finally closed.
More times than not, I feel like I’ve moved from a viable map to one with less population.
I’ve also had maps close – legitimately – because of a low population, but I still find this frustrating due to the reward system. There’s nothing more soul crushing than to have a very high participation rating on a map and just be forced to lose it.
That looks like a bug? Report it?
Clarification on Participation (& losing it)
in Guild Wars 2: Heart of Thorns
Posted by: Zamfir.8462
I have been extremely frustrated recently when playing, due to what apparently is loss of participation.
I find that with the sheer number of crashes (and I was just made aware of and have started using the 64 bit client), and map closures* lead to several losses a day of my participation.
Now, before I complain bitterly and ask that “someone” try and fix instance based participation that is lost on disconnect or instance change, I was hoping that someone would clarify how participation works.
I see my participation slowly grow over time and often get to 200%. Now, this seems to persist beyond one event cycle and is carried over to the next one. This implies that participation continues to give an on-going benefit and is not event cycle driven.
In addition, I am regularly rewarded as the meta-events progress – so as I build participation, I am being intermittently awarded throughout the cycle.
Now – when I’ve been playing for over an hour and I have – let’s say – 200% participation, and I’m forced out of my instance (crash or map closure*) – what have I actually lost? Have I been rewarded for my 200% participation by the intermittent rewards? Or have I lost the fact that each one of these rewards will now have to start from scratch, and I’ve lost 200% of … something important?
*This is a specifically important question when it comes to map closures. When I receive a volunteer request to move to another server, after the first time I have always declined. When I took the volunteer option – which I used to do all the time – my participation was wiped. So, then I’ve begun to stay on the closing server. Sadly, this leads to the map abruptly closing later on, usually right in the middle of an event which I always feel was “just about to finish”.
To gauge when to leave a map, I think it’s important to know how best to mitigate the inevitable loss and nagging frustration. Should I leave after my first meta chest? Should I stick it through as long as possible? Eventually the instance is doomed and the participation will be lost, but what’s the best solution to these cases?
Personally, I’d love to see a way for ANet to preserve instance participation when leaving a closed map, and perhaps even due to a crash. E.G.: Save the participation and if the map being loaded is not the same as the map last left, delete the participation. If the time stamp on the participation is more than the minTime (5? 10? minutes), then delete the participation.
(edited by Zamfir.8462)
Recently, I’ve been plagued with sudden quits, crashes and hangs most with the error code TCMalloc and then bytes (some random number).
The main recurring value, however is c000005.
I’ve googled TCMalloc, but it doesn’t give much concrete information. I don’t know if this is my hardware or GW2. It only happens with GW2. It usually seems to happen during large battles in WvW, but can strike at any time.
Some random crashes in PvE are [acceptable] but when taking a keep in WvW, and having to get back in the action from scratch is annoying – especially when it’s several times a night.
Any suggestions on where to go from here?
Specs:
Model Name: Mac Pro
Model Identifier: MacPro5,1
Processor Name: 6-Core Intel Xeon
Processor Speed: 2.4 GHz
Number of Processors: 2
Total Number of Cores: 12
L2 Cache (per Core): 256 KB
L3 Cache (per Processor): 12 MB
Memory: 12 GB
I must say that the change to the Town Clothes system (into tonics) is a real shame and a terrible disappointment.
I chose the pieces I wanted to use and I mixed and matched and dyed my town clothes to be exactly what I wanted. I even bought dyes to make the pieces look the way I felt was best. I kept my favourite town clothes ready and hot-keyed of whenever I was out of action.
Now I cannot dye my town clothes.
Now I cannot mix and match my town clothes.
Now my set of reading glasses (for my thief) have been converted into a LIGHT skin, so I can’t use them.
I’m not much of a WTF! person, but, seriously: WTF!?
It’s not as if people didn’t want/buy/use Town Clothes.
I’d be happy to keep a set as armour somewhere if I had to, but this is a real sad move.
Yes, I’ve been seeing the funny text wrap on the listing page as well.
The Trading Post is a portal into what is essentially a webpage / website, so it’s fraught with internet and connectivity issues. Also, it’s essentially the “same site” that everyone hits, so peak times can cause some issues. The most common error I get is 503, and this is a web related error and pretty much means the site is too busy to communicate.
There are other connectivity related issues that seem to be resolved only by restarting, restarting and removing temporary files, or restarting and doing things like renewing my local dhcp lease. All these seem to, more often than not, alleviate the issues.
I’ve been having these issues from the outset, and find no change in behaviour (either better or worse) since the most recent patches related to the 18/3/14 update.
I also am back to normal, so thanks!
I’ve been playing PvE and exploring today with no loss of functionality. Several characters, Trading Post, all seems fine. I visited WvW zones, but didn’t really play.
No problems to report here.
Thanks!
Considering that it needed to be identified, fixed, tested, built and deployed – this is great!
Thanks!
(edited by Zamfir.8462)
Chrans, don’t confuse what could be two issues.
There is a known crash bug related to the 18 March patch.
There is another thread for that issue.
This may be zone related, or asset related… it’s hard to say.
I was lulled into a false sense of security when I played for an hour in the corner of Fireheart Rise for about an hour with no issue (rather than a crash every 10 minutes), so I continued with my dailies and swapped characters to a new character in Metrica Province right at the main gate – and pow – less than 10 seconds and it crashed.
[edit] Wow, Metrica Province is bad. I can’t play for a second in the Asura starting zone.
One odd reflection on the crash situation: I need to force-quit the client a lot when it freezes/crashes, and I’ve noticed that the client is actually waiting for feedback with a dialogue box noting the c0000005 crash and touting an OK button… but most of the time it’s drawn behind a black screen where it can’t be seen or clicked. I only noticed it there for a frame or two when swapping out of the client to the desktop.
That’s not very clever or useful, is it?
(edited by Zamfir.8462)
Just to keep peeps in the loop…
I’d opened a ticket right after the patch dropped.
Very quickly I received several responses.
Admittedly, the first few we’re sorting out the basic “remove application support files” and “run a repair in the terminal”, but after sending in crash logs and other data (and I’m sure the growing number of posts here) they realized this was a serious and wide spread issue, and I was informed that they were working on the hot fix. On top of that, I’ve received another email today letting me know they are working on the hot fix. Nothing more than the official post above, but I feel happy to be kept in the loop.
Now, this doesn’t mean I’m happy given the choice of losing my laurels for the daily, or struggling to achieve it between regular crashes …
… but considering tech support on any other product, and ANet with responses within the hour and regular follow ups…
… I’m finding it hard to be 100% bitter.
Now, was this tested before release? I highly doubt it. This cannot have passed a good neutral test on a Mac.
That being said, I’d rather have a wine/cider client that has worked fine so far, than no mac client and my only choice being to suck it up and use boot camp.
So: tldr; Pleased? No! Understanding? More than others. Patient? For now.
(edited by Zamfir.8462)
There is an acute issue with the Mac client since the patch on 2014-03-18.
There is another thread on this Ookmanchu.
This is a known issue that ANet is trying to fix, so expect a hot fix as soon as possible.
i tryed this and did everything and when i try to pull up guild wars 2 nothing happens
Michael,
There is a current problem that has been introduced in the most recent (18-March-140 patch, and this solution doesn’t address it.
The bad patch can cause grey-screens if the crash is hard enough, but this is just your machine resetting and it should come up in a moment.
Seriously annoying, however.
I’ve spent some time with that game as well. Some things I like about it, but all-in-all, I prefer GW2 as an experience and until this bad patch yesterday, never really had any issues with the Mac beta client (which is admittedly a tuned wine/cider bottle).
We can’t forget that we could fall back on Bootcamp, but so far I’ve not felt the need.
I have a 2ghz MBP i7 with 4GB 1333 Ram (as my backup machine) and it runs PVE just fine with no noticeable quality or frame rate issues.
That being said, I’ve not tried it with PvP, WvW or any huge content.
My main machine is a 2 × 3ghz Quad Core Xeonwith 8GB 800 Ram (early 2008) and an upgraded v-card (ATI Radeon HD 5770 / 1024mb) running a 30" cinema display.
Old but reliable.
With the big machine in some high volume cases (1st Day in LA Invasion or Massive WvW) I’ve reduced the graphics from “Best Visuals” to “Detect Best Settings” and run with that. The main thing this seems to do is reduce reflections and other settings that have a minimal impact, especially in the head of a zerg.
Ok: Solution?
Knock on wood.
I did a complete reinstall of the client from my account page.
I’ve been playing now for 20 m without a crash.
Could be that the patch damaged the client?
I’ll know more tomorrow, as it’s time to go to bed now, but – one bit of evidence:
With the patch my load times for a zone were cut in half. I thought “Wow, what optimisation”, but it crashed.
With the reinstall, the scene load times seem back to normal.
Could there have been an issue with non-loading assets?
Pure speculation.
Try reinstalling and see if it solves your problem.
I’ll report more later.
Ya – I saw and reported that. It looks like either the collider is missing from the geometry, or more likely, the geometry got bumped and raised up above the terrain and collider, as the south end is not connected to anything and hovers in mid-air.
That just looks like an “oops” that will be fixed in patch, but didn’t seem related to crashes.
I’m not good with the GW2 logs, but all my crashes are related to this log:
[———- Crash Report —-——]
Created: Tue Mar 18 22:14:09 2014
Exception 0xc0000005 occurred at 0×490371bb: Access violation writing location 0×00000000
[———- Process Info —-——]
PID 1 crashed in TID 0×0003
Base End Name
0×00400000 → 0×00440fff ‘regapi’
0×70001000 → 0×70158fff ‘ntdll’
0×71ae7000 → 0×71aeefff ‘psapi’
0×71af0000 → 0×71afbfff ‘version’
0×71f35000 → 0×71f5ffff ‘advapi32’
0×71fce000 → 0×71fd6fff ‘lz32’
0×7377f000 → 0×737befff ‘dbghelp’
0×77001000 → 0×77085fff ‘kernel32’
0×78000000 → 0×78045fff ‘msvcrt’
[———— Registers —-———]
EIP=490371bb EAX=00000000 EBX=4dd0ab2a ECX=c000000d EDX=730555b8
EBP=8ec24153 ESP=0077fb80 EDI=f0000000 ESI=700771b7 EFL=00010202
[———- Stack trace —-——-]
[—- End of Crash Report —--]
TBH, this looks like an asset load issue, not a video card issue.
I’m getting my crashes whenever there is a large volume of new assets to load: Zoning in, coming around a corner and revealing new geometry…
I have also noticed my zone load times are SUPER fast now! Wow!
So I suspect there may have been crack in some asset loading optimisation…
Just a guess.
Or just click the “submit a request” link in the menu bar! (>_<)
(^_^)!
Ya – don’t submit in-game. That’s pretty much for logging issues like “this vendor doesn’t work” and A-Net is (probably) capturing data like your location, so they can help fix it.
I found a terrain/collider issue in LA just a few minutes ago. Perfect for in-game bug reporting.
You should use the web-based support ticket site for things like chronic client crashes.
If you use the ESC key while in the character window, which is pretty stable for me, and then click “support”, choose the option “Go To GW2 Support Site”.
It should take you here:
https://help.guildwars2.com/home
Here you can navigate the questions and find the “submit ticket” link.
I followed:
Technical Support: Installation, Connectivity, and Performance»
Guild Wars 2 Mac Edition»
– and finally, at the bottom of the page:
Have more questions? Submit a request
Yep, started happening to me immediately after the new update post Battle for LA. I’ve only been gaming for like 2 hours and it has, basically force quite itself without any error message, at all.
I love the fact that with every update, it feels like ANet is passively trying to screw us mac users over a little bit more. So sick of this.
It’s probably nothing intentional, but they clearly don’t have the same number of QA people running this client as they do other platforms.
Yes, I’ve submitted a support request…
Sad to note but:
Removing the folder from Application Support only promoted me from crashing in under 60 seconds to crashing about every 10 minutes.
:-/
I found a solution to the IMMEDIATE crash issue – where I’d crash within a minute or less or whenever zoning or using a way point.
Remove the GuildWars2 folder from Application Support and let GW2 rebuild it.
With the Client QUIT and Not Running:
I went to User/Library/Application Support/Guild Wars 2 and put the entire “Guild Wars 2” folder in the trash.
I restarted the client and GW2 rebuilt this folder.
YOU WILL LOSE SAVED NAME AND SAVED PASSWORD, and will need to REENTER your email address and your password.
The User Library is hidden, but you can get to it while in the finder by going to:
Go/Go To Folder/
and entering the string “~/Library” without the quotes.
Navigate thru the Application Support hierarchy to Guild Wars 2 and trash it.
Hope this helps.