Elezenia – Elementalist | MY GW2 Beginners Guide- Be nice D:
http://www.youtube.com/watch?v=7KL1RPj9KB4
NOOOOOO It sounds horrible x.x i’m scared to patch the game when i get home….maybe if i dont patch it up the game will fix itself!! :x (not likely :P )
NOOOOO they can’t nerf my gaurdian! If they nerf it then bye bye GW2, hello Elder Scrolls Online! :P
IF they were to introduce a new class I hope It’s a melee class. I want it to be able to use Gauntlet/ fist weapons. Skills can be like uppercuts from street fighter or quick punches like fist of the north star and kicks. Elite skill would be a shadow image that attacks the same target as the user. skills can have a mix of quick and heavy attacks that daze and knock and close gaps between enemies maybe like 600 range. I just want to see it do a Falcon Punch or Falcon Kick!
Anet doesn’t have to put out these events, they could might as well be like “thanks for your money! Enjoy the game, peace!!” but they don’t. They put a lot of work into making these events. Even if it is a way for them to make money I don’t mind throwing down a few extra dollars supporting a game I like, better than wasting my money on a game you “rent” for $15 a month with lame events. I would enjoy the extra content if they handed me the blue prints to every event or not. It’s Guild Wars 2 I payed for it, I’m getting my money’s worth
I would recommend using a Scepter/Dagger as you start off, using mostly Air element and then swapping the other elements. Air element gives you this lightning type stream that increases damage with each tick and gives a good medium distance between you and your enemy. Using 3 (Blinding Flash) at the right time will increase your chances of survival, for example you see a boss charging his skill, use Blinding Flash and his attack will miss you. Just play with your combos, you’ll learn
Oh and for the traits maybe 5 to 10 in Air so you can have some swiftness to help you move around more efficiently
There is also an option in game where you can set the camera angle either to the left or to the right of your character if the monitor set up does cut your character off down the middle. Just like Air, I run a dual monitor set up and the game looks great on just one screen.
Try using a Scepter/Dagger or Scepter/Focus and use Air element, the lighting tends to increase in dmg with each tick, you’ll be able to kite and keep some distance from the mobs and be able to use a knock down, though it is best to switch between elements and know what each skill does with a certain weapon. learning and mastering these combos is key for an elementalist’s survivability.
I don’t think the “Guesting” feature is implemented yet. But you can always try and party up in an overflow area then moving to a non-overflow and see if that works.
Personally I chose Tarnished Coast because well I live on the West Coast :P but that was when the game was released so WvW wasn’t a factor for me. TC has very friendly people and I guess is called the “Role Playing Home World” (If you are into that :P) If you decide to play in TC you are more than welcome to add me and I can show you the ropes!
I’m currently in progress of making a beginners tutorial/walkthrough for GW2. I think I just have to upload it to Youtube anyways, This is also my first GW game and I started off and currently capped with my Elementalist. It is different than most games I played and does take some getting used to. What I would like to know is what weapons are you using? and where do you explore? You should be doing some good damage at 10 and not struggle so much.
Why not just implement a “disassemble timer” like 10-15 secs on a siege and revert it back to supply people can pick up or just something with that timer on it to remove them. That way if they do build inside Citadel or something someone else can remove them
Another helpful tip for your utility slots
(7,8,9) It’s easier to assign them to Z,X,C, respectively, that way you don’t have to click to take your fingers off of WASD area or bother moving the cursor to those slots, it helps in both PvE and PvP just takes a bit of practice to get used to.
My elementalist does that from time to time, I hardly notice it now becuase I’m too focused on the battles I’m in wvw to really are about the voice, but it is noticeable when I’m not engaging zergs. It makes me chuckle because I’ll be casting spells sounding like “Hmph!-HAH!-SQUEEK!!”
Random NPC in Divinity’s Reach- “My job’s better than yours!” the way he says it makes me laugh everytime, he sounds so proud of himself.
Hello
From what I’ve been reading in the forums I seen that a lot of people have been complaining how some classes are being nerfed and stuff. I was thinking if Anet can introduce a different skill mechanic to solve this problem. I’m not sure if I’m wording this correctly but bare with me here.
Before playing GW2 I used to play a game called Dragon Nest and they had something where you would do X amount of damage or skill buff would last X amount of time. For example I used a skill that prevented me from being knocked down for 40secs while in PvE but when you entered the PvP arena it would change to around 18 secs or so and you were able to toggle the stats of all the skills between PvE and PvP by mousing over them and scrolling back and forth.
If you get what I’m saying I think it would be a good idea for sPvP and WvW. This is so that for example if I made a mesmer to help out and do Jumping Puzzle’s in PvE maps I would have a 60secs. cool down on portal and when moving to sPvP and WvW it would jump to 90secs. This can also apply to other skills too that would other wise be nerfed because of balancing issues in the PvP worlds. I would say look into that system they have, It’s pretty cool what they did with that.
Opinions please (be nice)
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