Showing Posts For alcedonia.7831:

The new AC...

in Fractals, Dungeons & Raids

Posted by: alcedonia.7831

alcedonia.7831

to all the people saying they love everything in the new AC, are you telling me you find NO PROBLEMS with the p2 boss fight?

as in, you think it isn’t convoluted to kitten that you have to drop what you’re doing, pick up a stupid stick off the ground, get 1 guy to lift 1 out of 5 ectos, get the remaining 4 to squeeze around 1 trap, and all spam pull on that one ecto, do it 2 more times, draw the boss over, drop the stupid stick, beat on him for 10 seconds, pick up the stick you dropped, run over to another trap and redo the entire thing again? for 3 times or more?

really? you guys think that is ‘brilliant’ gameplay?

it’s bloody pointless and convoluted.

There are a few things that can make this encounter easier. The first is to make use of the ctrl+T function in the game that will call out an ectoplasm for you to target. The second is to assign two people to levitation and 3 people to pulling.

The dungeons are supposed to encourage group coordination. I ran this tonight with a pug with no problems.

this is not a “how to run AC” thing.

this is a “why is it so convoluted” thing.

when a-net makes us take off our pants because they want us to wear it on our heads, the answer to the question “why?” isn’t “tighten the belt so the pants stay on”.

the NPC could be the one doing the lifting. just remove the kitten pulling nonsense. the group could dps the lifted ecto to charge up the trap. like a variation of lupi and his grubs. that would make things A LOT LESS convoluted, make the fight smoother and MORE ENGAGING, while keeping the trap idea.

i find it amusing that you say dungeons are meant to encourage group coordination as an excuse for the mess that is the present AC P2. especially since the present AC P1 is nothing but adds. more adds. more adds. and the tactic to get through P1 is straightforward: kite. step 1. you either press “a” or “d”, step 2. left click on the mob or boss you want to kill, and that’s it. in trouble? step 3. double tap “a” or “d”. repeat step 1. i literally 2man-ed the final boss the first time i did it. with absolutely none of the ‘teamplay’ you claim dungeons encourage.

the entire AC at the moment is a schizophrenic mess. the ‘difficulty’ in P1 consists of mechanics with the creativity of my keyboard. the ‘difficulty’ in P2 consists of making the player juggle as many things as possible. pick up new weapon which does no damage. arrange the group at 1 trap. 1 guy designates an ecto to pull. everyone pulls it. repeat 3 times. pull boss over. drop shiny new weapon which does no damage. beat the boss for 10 seconds. pick up still shiny weapon. run over to the next trap. repeat. it’s not hard. it’s just CONVOLUTED. it’s like making a guy take off his pants, dance a jig, balance a ball on his head, whistle a tune backwards, so that he could take a fart. P3 is fun. or at least fun until you realize grast bugs apparently 90% of the time and refuses to cast his bubble until 5 seconds into the meteor shower.

i like anet and i like gw2. but i’m not going to sit here and listen to anyone tell me that dog doo is not only good for me, it is high in vitamin c and helps to prevent colds, so i should eat it.

(edited by alcedonia.7831)

The new AC...

in Fractals, Dungeons & Raids

Posted by: alcedonia.7831

alcedonia.7831

to all the people saying they love everything in the new AC, are you telling me you find NO PROBLEMS with the p2 boss fight?

as in, you think it isn’t convoluted to kitten that you have to drop what you’re doing, pick up a stupid stick off the ground, get 1 guy to lift 1 out of 5 ectos, get the remaining 4 to squeeze around 1 trap, and all spam pull on that one ecto, do it 2 more times, draw the boss over, drop the stupid stick, beat on him for 10 seconds, pick up the stick you dropped, run over to another trap and redo the entire thing again? for 3 times or more?

really? you guys think that is ‘brilliant’ gameplay?

it’s bloody pointless and convoluted.

The new AC...

in Fractals, Dungeons & Raids

Posted by: alcedonia.7831

alcedonia.7831

the new AC is kinda… i think the best way to put it is that it is schizophrenic.
while the obvious objective of the new change is to ramp up the difficulty, it swings from one extreme to the other, neither of which leave a good taste in the mouth.

first, kohler. kohler is just an exercise of SHEER DUMB LUCK at the moment. if he spawns 2 trash mobs, everything is fine. if he spawns 2 necs, or 2 rangers, or 1 nec 1 ranger, SOMEONE is going to go down and there’s nothing anyone can do about it. with all the knockdowns and fears going on, sooner or later, someone is going to get caught with his breakouts on cd when kohler decides to do a scorpion pull. the only thing that can save you at that time is if a guardian casts syg. i mean, really? you make a guardian mandatory because if there isn’t one, you are GUARANTEED to go down if you’re unlucky with the add spawns?

for some parts, it’s simply a matter of ‘lets put in 3 times the previous number of mobs’. like in path 1. it’s just adds. more adds. more adds. more adds. the boss practically does the same thing. just that throughout the fight, it just, you guessed it, spawns more adds. more adds. more adds. and more adds.

and more adds.

then in path 2, it swings to the other extreme of being ‘too creative’. pick up a strange weapon, one person picks an ecto out of like 5(?), everyone figures out which ecto he is targeting, he lifts the ecto, everyone else pulls it (hopefully in the same direction), do it 4 times to charge up a trap, lure the boss over, everyone drops their funny new weapon, beats him up for a bit. then pick up the weapon again and rinse repeat. it’s, frankly, bloody convoluted.

then there’s path 3, and grast. which is nice and fun for the final boss fight. unless grast decides to go rogue, ALWAYS casting his bubble late. running at the boss at half life. etc. it literally took me as a guardian, all my heals and aegis to keep him alive. and that’s with an ele, banner warrior, and engi healing him as well. and because his domes were always late, which made him VERY vulnerable to getting knocked down by the falling rocks and causing a team wipe. i had to use the shield summon to keep the rocks off him, and if that wasn’t enough, i had to use syg right after that to give him stability. all the while hoping our heals were enough to let him take 1 rock to the head so he wouldn’t die. meanwhile, everyone has to figure out for themselves how to keep themselves alive among the falling rocks. the second time the boss made the falling rocks, my shield was on cd. if it wasn’t for a lucky timely knockdown from the engi when the boss’s defiance stacks were down, we would have wiped again.

and all the while, i’m thinking “this is supposed to be the FIRST dungeon players set foot in. what is going on?”

it’s a level 35 dungeon. it’s not cof, or arah. i understand the need to ramp up the difficulty so that it’s unfeasible for players to ‘farm’ it, but the new difficulty imo is way overtuned, lacks a clear focus on HOW additional difficulty is achieved, and overall, pretty poorly executed.

(edited by alcedonia.7831)

Playerbase declining?

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Posted by: alcedonia.7831

alcedonia.7831

i think most areas are ‘dead’ because no one wants to go there.

people still congregate (in massive numbers) in certain areas. even when leveling, it’s not uncommon to see only a few, if not no players at all until you step foot in harathi hinterlands, for example, and then there is a suddenly explosion of players just THERE killing centaurs.

and then there’s trusty cursed shore where everyone and his grandma is there doing DE chains and gathering to get their dailies/monthlies.

i haven’t been in my server’s LA in almost 2 months because the place has so many players i’m like, permanently in overflow.

the population isn’t dying.

just that it’s not evenly spread out. many many areas are ignored, while a few particular ones are just crowded beyond belief.

Are hardcore players this games worst enemy?

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Posted by: alcedonia.7831

alcedonia.7831

here’s a flaw with your argument.

what do you define as hardcore, and what do you define as casual?

the demographic of players is so large that it’s impossible to shoehorn everyone into either camp.

there are players who play many hours a day, enjoying themselves by exploring the world, reading the lore, trying to find all the little things. but aren’t interested in improving their gear or get a legendary or whatever.

are those players hardcore?

then there are the players who do the same as the above player, but do not commit as much time daily.

are these players casual?

there is definitely the stereotypical ‘hardcore’ gamer who logs tremendous hours and grinds and grinds and grinds to get that one shiny, or bunch of shinys in as few days as possible.

the same as there is the stereotypical ‘casual’ player who logs few hours, and is content with doing mostly ‘enrichment’ stuff like reading the lore, playing with their character dyes and going around trying to find a look for their character they really like, etc.

but those don’t make up the full demographic of gw2 players. i’m going to go out on a limb and say even combined, both camps make up a minority of players.

i think you’re simplifying matters by attributing complaints (some of which are pretty valid) to the player’s playstyle.

personally, as a player, i don’t considering myself either hardcore or casual. i have a job and i have to balance other things going on in my life. so i don’t log many hours in the game. but when i do play, i tend to be a ‘power gamer’. i don’t stop to admire the scenary, or take in as much lore as i can, etc. i go in, do dailies, do dungeons, get what i want, bang, bang, job’s done. log out.

and that is fun for me. and it’s ENOUGH for me for now.

but just because i don’t log much time doesn’t mean i can’t tell that (let’s be honest) combat really is lacking in this game. most pve encounters even in dungeons are kinda tired. for me, lupi in arah is the only boss that really gets my blood up. and even for him, the fight boils down to doing as much damage as you can as fast as possible, and dodging red circles and big telegraphed attacks. (which is really stupid because the red circles are, you know, red, and dodging them is important, yet a-net has no option for colorblind players, meaning they can’t play most of, if not all of the more challenging content. but i digress.)

you don’t have to be a ‘hardcore’ player to see where the ‘hardcore’ complaints are coming from.

and using ad hominem reasoning like ‘you think there is nothing to do because you’re hardcore, play all day and have exhausted everything there is to do’ cheapens many valid points raised, and is just dismissive and abrasive at the same time.

GW2 – I think i'm quitting

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Posted by: alcedonia.7831

alcedonia.7831

here’s the thing. gw2 was made with a downed state in between being on your feet and dying. i guess the ‘cheap shots’ force players to experience the downed state and learn how to use the skills available to them in that condition. this is not something i agree with because it’s as graceful as an axe murder, but thankfully it is not a common occurance.

most of the mobs with non-telegraphed 1hkos are bosses meant to be tackled in a group. which means teamplay of some sort like res-ing your teammates when they’re downed.

rule of the thumb is if you’re getting 1hko-ed by lots of things, you should look to get more effective hp, be it toughness, vitality, or both.

i see lots of people getting 1 shotted by lupicus (without grub buffs) in arah simply from his normal ranged attack. i personally have no problems surviving it. if you choose to run higher level instances or events with 11k life at lvl 80 for example, don’t point the fingers at the devs for putting in cheap 1hkos. get more effective hp, use your dodges, and utilize your skills properly to avoid or negate damage.

if you play a glass cannon, expect to go down if you mess up. if you play a chunky character, and still go down all the time, the issue isn’t with the game. it’s with you.

Funny graphical glitch in AC.

in Guild Wars 2 Discussion

Posted by: alcedonia.7831

alcedonia.7831

i encountered a bug once where kohler got stuck in some weird stance and refused to do the animation for his aoe pull attack. you should have seen the number of people going down!

Obligatory 'best name I've seen' thread...

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Posted by: alcedonia.7831

alcedonia.7831

Randy the Tiger.

PvE Build Archetypes

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Posted by: alcedonia.7831

alcedonia.7831

tanking/support guardian mace/focus(or shield) +hammer
0/10/30/30/0

what.

What is the point of glass cannon?

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Posted by: alcedonia.7831

alcedonia.7831

I call bullkitten on the last part. Since warriors seem to be the most popular class its safe to assume we have more bad players. But the % stays the same across the board. bad players are bad. Its not a class thing. How come then as a warrior Ive partied with tons of fellow warriors and rarely encounted one Id term as terrible? main problem with warriors is that to many people have read forums without having a single clue that they are harping on about then go echo it elsehwere to try and sound like they know what they are talking about.

i really have only seen ONE glass warrior that actually impressed me. he actually went full zerkers with 5 signets and completed an arah run without deaths. (he did go down a few times though)

the other non-glass warrs i’ve met were okay. and when the warrior faceplants all the time, it’s normally because they’re wearing full zerkers. the ridiculous 5 signet build that every other warrior seems to have a fetish for just makes them faceplant harder and more often.

of all the better warriors i’ve played with, exactly NONE of them main-ed the warrior. and when i grouped with their mesmer/necro/ele etc mains, they were way more impressive.

the warrior class is easy to pick up and straightforward to use. which is why people always recommend it to new players. it is also familiar. which is why the class tends to attract a disproportionately high percentage of noobs compared to the other classes.

Time sinks....

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Posted by: alcedonia.7831

alcedonia.7831

they could do it for gw2, just make the rewards horizontal or something.
like effects on the sword that grow in intensity or whatever.

Game feels incredibly anti-melee.

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Posted by: alcedonia.7831

alcedonia.7831

i dunno i find melee actually safer than range for some fights. one of the top of my head atm would be the howling king in AC.

What is the point of glass cannon?

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Posted by: alcedonia.7831

alcedonia.7831

glass cannon is fine.

IF you know how to play. by that i mean knowing how to manage your damage mitigation, the most important being dodges.

most noobs just seem to gravitate towards glass cannons though. probably because dps is the easiest class to play in every other mmo. which explains the insanely large number of bad glass cannons.

tie in with the fact that most of these players are looking for a class/build with big numbers which is ‘easy’ to play, and you end up with full zerker 5 signet warriors who have no inkling of how to avoid damage.

and that’s like 90% of the warrior population, i swear.

i’ve only met ONE glass cannon warrior who did well in dungeon runs. let’s be honest here. if you get a warrior in a pug, chances are he is terrible. and it’s because he is running glass cannon. it is one of the more unforgiving builds out there that inexplicably attracts noobs.

Low-level Areas - Big Issue

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Posted by: alcedonia.7831

alcedonia.7831

in sos, the low level areas are mostly teeming with people. unless you log on at like 4am or something. then you encounter only 2-3 people per zone.

Orr is dead

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Posted by: alcedonia.7831

alcedonia.7831

Can all of you who say “it’s teeming with players on my server” and statements alike please let me know what servers you play on?

i play on sos. every time i go into orr, there’s people all around. and i play at weird times too because i’m in oceania.

some dungeons are kinda declining though. i can easily get groups for arah, but most of the time, it’s the same bunch of people. after a few runs, you start to recognize all their names.

i have no idea how to interpret that. because it IS easy to form arah groups (i can get one within minutes) but chances are i will recognize at least 2-3 per group because i’ve run with them before.

Gamespot: RPG of the Year: The Winner

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Posted by: alcedonia.7831

alcedonia.7831

it is still a prestigious award. and they won it. i don’t see why people are trying to take that away from anet.

could they have won it if gw2 came out last year? i don’t think so myself. but they won this year. good for gw2, good for anet. there’s no point try to throw a wet blanket over everything.

Oh yes, as Ralphy’s dad would put it, “its a major award.”

Gamespot MMORPG of the year goes to SWTOR.

http://e3.gamespot.com/best-of-e3-2010/genre-awards/index.html?page=12

We all know SWTOR was the best game ever.

I also remember AoC getting several “game of the year” awards as well, even before it released… That game was a sparkling jewel too.

Game of the year awards are almost as “prestigous” as today’s nobel prize..

errrrr ok. and what is the entire point of this exercise?

to demonstrate that gw2 isn’t a good game and shouldn’t have won the award, and even though they did win it, it’s a lousy award anyway?

stop being a grumpy wet blanket.

Terrible community :-(

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Posted by: alcedonia.7831

alcedonia.7831

compared to other developers, like for example, the company who name rhymes with ‘wizard’, the gw2 community is already pretty good.

even on the forums, sensitive topics get some real debate going rather than just name calling. people here in general make an effort to think and put their points across as well as they can.

tbh though, the best community i’ve seen belongs to runic games. lucky sobs. i’ve never seen a community so fully supportive of its company.

5 War Dungeon Run

in Warrior

Posted by: alcedonia.7831

alcedonia.7831

Actually, it’s better off throwing a mesmer inside for Time Warp.
or 2. In fact, my fastest boss takedown was with 2 mesmers and 3 warriors – it took only ~ 20 seconds to take catgolem in fractals down(the one that spreads poison)
What can be better than a warrior? Time-warped warrior.

Yeh 2-3 full zerker warriors can destroy quite a few bosses in 1 time warp + frenzy. Happy times.

the flip side is, if the zerker warriors have no idea what they’re doing, or stay put when they should be gettingtfo, it can also lead to wipes because everyone is bunched up.

Gamespot: RPG of the Year: The Winner

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Posted by: alcedonia.7831

alcedonia.7831

Your comparison with the Oscars is a bad one, because there are years with a lot of crap movies and as an artist or creator you cannot feel good about winning a prize when you know there was no competition.

There is a certain lack of quality in RPG land this year and I think Anet would’ve been prouder if they won when there was a lot of competition. It’s what we call a hollow victory.

My cynical side thinks that it is appropriate for GW2, but hey.

it is still a prestigious award. and they won it. i don’t see why people are trying to take that away from anet.

could they have won it if gw2 came out last year? i don’t think so myself. but they won this year. good for gw2, good for anet. there’s no point try to throw a wet blanket over everything.

Gamespot: RPG of the Year: The Winner

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Posted by: alcedonia.7831

alcedonia.7831

Saying gw2 won because the competition was terrible is just being grumpy. It’s like saying an actor only won an oscar because movied were terrible that year. The bottom line is that he won an oscar. The bottom line is that gw2 won game of the year. That’s all that matters.

No aggro/hate mechanic not true?

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Posted by: alcedonia.7831

alcedonia.7831

No. Glass cannons are not as effective, fullstop. At the least, you will still need some health and armor, enough to survive boss normal attacks and heal up.
You only have 2 dodge bars. Knowing when to use a dodge is more important than just knowing how to dodge.

No aggro/hate mechanic not true?

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Posted by: alcedonia.7831

alcedonia.7831

The problem with the stats in gw2 is the intense diminishing returns practically. Vit/toughness only needs to be stacked to the extent that you can take a few normal hits and survive. The only thing is you just need enough to cast your heals and stuff. Any more is useless. Because no matter how much you stack, you can’t survive bosses special attacks or combos. Boss-made red circles? You still have to gtfo or get downed.

Which means the only stats that scale well are power/prec. Which is why so many people overstack those and lose all survivability as the compromise.

Healing power is even worse. Don’t even get me started on that.

No aggro/hate mechanic not true?

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Posted by: alcedonia.7831

alcedonia.7831

Kohler’s behavior is just plain weird. With the same group, for some runs he just sticks to me for the entire fight. (i main a guard) pretty funny when he’s crippled. He just hobbles after me with 4 other people poking him with sharp sticks.

Then on other runs, he just switches aggro randomly.

Bear in mind this is the same group. And we’re all doing the same things. Like for example i am always the one pulling kohler.

Yet his behavior is all over the place.

Lupicus is weird as well. He looooves my friend’s nec in phase 2. And after my friend’s nec goes down, it’s always me he’s after next. When my friend is on his ele, lupi will stick to me first, and if i die, he’ll go after my friend’s ele. It’s as if it doesn’t matter who else is in the party or what class they run or what build.

We were contemplating whether it’s highest vit or armor or ehp. It’s not. Even with runs with tomato can chars that load up on max vit/armor, we still get the aggro. Could be damage, but even with glass cannon chars (bad idea in arah really), we still got the aggro. Condition damage? Definitely not. In runs with rangers and necs, my friend’s ele still get reliably targetted.

There is a definite algorithm involved. Because when bosses do pick targets instead of randomly targetting, there is a discernible pattern. But unless anet tells us everything, we have no idea what causes boss hate, what we can do to gain and hold it, or what we can do to prevent it.

It’s a delicious sense of frustration.

People won't join my group

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Posted by: alcedonia.7831

alcedonia.7831

I easily find groups for most dungeons. Ac, cof, ta, arah whatever. I do use gw2lfg though.

Using the inability to find groups for dungeons in la (which is fractal town) doesnt reflect a lack of players wanting to do dungeons. It just points to a lousy lfg system.

No disagreement from me in that though. The lfg system in this game really needs work.

Remove downed state!

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Posted by: alcedonia.7831

alcedonia.7831

Read my edit so I don’t have to explain it every damn time to lazy people like you who cant understand my Original post.

no one understood it as you’re quitting only because of downed state. Just that i think that most of us would agree that it is a silly reason to bring up for quitting. It’s like saying i do not vote for obama for many reasons, but also because i don’t like the shape of his chin.

If that is an accurate reflection of the type of issues you’re quitting for, forgive the rest of us for being unable to take you seriously.

Remove downed state!

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alcedonia.7831

if you’re quitting because you don’t agree with 1 small part of the game, i don’t think there’s any mmo out there that you’ll find ‘better’. you’ll be quitting due to the trinity, the bad graphics, the grind, the bad armor styles, the lack of variety, too much variety, too few classes, too many classes, the music, the sound, the colors, the art style, the story, too many players, too few players, too much grind, too little grind, fights that are too easy, fights that are too hard, boring fight sequences, gimmicky fight sequences, too little teamwork, too much reliance on teamwork, the economy.

it seems you should just make your own mmo absolutely tailor made for your needs.

New to GW, Ascalonian Catacombs

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Posted by: alcedonia.7831

alcedonia.7831

tanking doesn’t work in this game. even if you can take 100 hits to go down, it doesn’t matter if the mobs just decide not to hit you and focus on the glass party member instead.

the game rewards well-rounded chars rather than single focus types.

warriors naturally come with high vit. knights gear (power/prec/toughness) provide a good boost to your survivability and also gives you more damage. 6x soldier runes will help with your health/armor and also gives you party wide condition removal with your shouts.

i think full knights is a good starting point in terms of gear. then tweak for your taste to match your playstyle.

New to GW, Ascalonian Catacombs

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Posted by: alcedonia.7831

alcedonia.7831

some tips i can think of:

1. put some stability/stunbreakers/condition removal on your skill bar.

2. watch out for scavengers’ leap attack. they knockdown and stun. if you are unable to break out, a quick painful death will ensue.

3. always take down breeders first. especially for the final boss fights for path 1/3. take them down so you don’t have to worry about them when you fight the boss.

4. for path 2, always target necromancers and rangers first. necros cast like 10982374 conditions. IN 1 CAST. try to prevent him getting it off. rangers deal very high damage, and they knockback like nobody’s business. that’s why those 2 are top priorities when you meet them.

5. when kohler raises his sword, DODGE. or aegis. or pop stability. it is a vacuum spell that sucks you in and knocks you down. he follows it up with a melee range AOE attack that will either kill you or sliver you. the vacuum spell has a cast time of about 2 seconds. dodging/aegis/stab any time in those 2 seconds will work. you do not have to time it exactly.

6. the howling king is not called the howling king for nothing. his breath is terrible and will practically one shot you. the AOE cone isn’t very wide, but it’s deceptively LONG. just don’t stand anywhere in front of him. if you are wondering if his AOE will hit you, it probably will. if you know what you’re doing, just melee him. it’s actually easier because his normal attacks suck. when he breathes in to do his howl attack, just dodge forward. it should put you behind him. feel free to poke his bum with sharp sticks when that happens.

7. dodge ghost eater’s burrow attack. it 1shots the more squishy people. other than that, he’s cake.

8. rumblus is irritating. he has 2 dangerous attacks. one is where he rains lots of little rocks in a large area in front of him. this causes many many many overlapping red circles. do not get hit. they knockdown and stun, making you unable to dodge the other falling rocks. if you get hit by these, you will probably go down. his second dangerous attack is his breath attack. remember the howling king? this guy’s breath is the opposite. the aoe is short, but WIDE. like i mean WIDE WIDE WIDE. if you’re at his arm, and he does his breath attack, you will probably get hit and die. it’s extremely irritating. it’s like it hits a semi-circle (or maybe more) around him. he likes to use this in combo with his burrow attack. he will burrow to you, erupt from the ground, knocking you down and stunning you, then go all howly on your bum. stability/stunbreak is top priority in this fight. be prepared for frustration when you meet him (last boss of p3). you will probably go down in this fight more times than the other 2 paths put together.

(edited by alcedonia.7831)

5 War Dungeon Run

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Posted by: alcedonia.7831

alcedonia.7831

ok so you have 2 groups, correct? what is the control group? a party of 5 different classes? or 5 warriors without 5sig?

will food be allowed? cos if food is used for the 5sig, food should be allowed for the control group as well.

Weapons that will prob be in major updates

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alcedonia.7831

Is it fun? The biggest lie of 2012 in gaming.

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alcedonia.7831

The only thing you need in dungeons is the ability to read. The other thing you need is at least half a brain. But if you can read, that covers it.

Every pug group i’ve seen has the party leader asking ‘has everyone done this before?’

The problem is that new players are embarrassed to say they haven’t. So they either lie and say yes. Or they keep quiet. And then screw everything up because they have no idea what to do.

Every big fight can be described in three short sentences or less. You don’t have to be rocket scientists to know not to stand in red circles. Or not melee the boss if you don’t know what he does.

Yet this kind of brain dead behavior is what i encounter in pugs. Which could have been easily prevented if they had just admitted they were new to the instance. When i started dungeon runs, i did them in pugs. I always admitted i didnt know anything. Not once was i kicked. And if i didn’t understand something i always asked. Most people are happy to answer.

Famous last words.

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Posted by: alcedonia.7831

alcedonia.7831

@ “ww11122333330000ssssssss5555”

Number 1! Lol

I laughed out loud at that one

Famous last words.

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Posted by: alcedonia.7831

alcedonia.7831

‘how bad could it be? It’s just a moose’

Famous last words when you need one more critter for the variety daily.

Ascended Compromise?

in Guild Wars 2 Discussion

Posted by: alcedonia.7831

alcedonia.7831

If i HAD to suggest something.

Ascended will give the same +2 power/prec/toughness/vit across all gear compared to exo.

Make ascended gear incredibly flashy.

Only 1 level of infusion allowed.

Players can choose what affix for that infusion.

Infusing it grants the item a cosmetic effect. Like a glow. Which will be flashy but not as flashy as legendary cosmetic effects.

The glows can come in different color palattes. So zerker affix infusions will have the red swath of colors, but only red. Defensive ones can be a variety of blue. Mixes can be like, purple, yellow, green etc.

So players can get cosmetic effects like glowing hands, chests, heads etc.

Sell rarer dyes for the glows in the gem shop for like 500 gems per.

Everyone is happy. Stats are increased but with negligible practical effect. People can play the vanity game (which i love) and the gem shop makes money.

Everyone is happy.

Profit ensues.

Any way to get dungeon tokens back?

in Guild Wars 2 Discussion

Posted by: alcedonia.7831

alcedonia.7831

Yup there is. By running the dungeon again for more tokens.

:(

Ascended Compromise?

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Posted by: alcedonia.7831

alcedonia.7831

Or we could just wait to see the entire ascended gear set when it rolls out before jumping to conclusions. Not you btw. I mean the rest of the players complaining that wvw will be destroyed and the rivers will run with blood, and a plague of locusts will ascended trinkets strapped to their legs will terrorize the world.

5 War Dungeon Run

in Warrior

Posted by: alcedonia.7831

alcedonia.7831

There were two or three threads that discussed 5sig warriors in the general Discussion forums, so I apologize if I don’t recall which one, but I do recall someone saying that they got booted from FotM because they were a 5sig warrior.

I’d like something of medium difficulty, so I might skip AC.

TA might not be a bad choice. Why would it be for the masochistic?

it’s masochistic because most people already consider packing more condition removal than normal in TA.

with 5 sig warriors, you have no real condition removal other than the timer-ed on the heal signet.

scaryyyyyyyy.

why not do a variety of dungeons? i mean, you don’t have to do all the paths. just one per dungeon to showcase how 5signet warrs handle a variety of threats.

like AC p3, the TA up path with melrona, and arah p3? arah is honestly not very condition heavy. it’s just a lot of getting out of red circles and mobs that actually pack a punch and can take hits.

btw how will you be judging effectiveness? speed of the run? total party repair costs? total number of downed players and deaths?

(edited by alcedonia.7831)

No place for gamers like me... (I am a healer)

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Posted by: alcedonia.7831

alcedonia.7831

A few people have said that you can still play the traditional role of healer if you so wish.

That is true.

But you will never be as effective as a jack-of-all-trades build because of how the game was balanced. Other builds with the same class will simply outshine you in dps, crowd control, anti-cc etc.

The game was designed for everyone to be self reliant to a pretty large extent. It actually forces every char to pack a burst self heal. That’s saying something

Playing a deidicated healer means that your team sacrifices damage for more survivability against trash. It doesn’t matter much against bosses because for those chars that could go toe to toe with the boss for the fight, with you healing them, they could go toe to toe with it without you as well.

And those that can’t, like glass warriors or thieves for example, will go down regardless. Because bosses frequently do burst damage, not sustained damage. Your partywide heals and healing over time will not allow them to take another hit anyway.

The bread and butter of a healer class is a spammable burst heal that affects someone else other than yourself. The only class with something similar to that is the guardian. And it requires you to pull out a book, take approximately what feels like ten years to cast it when you need it, and it’s practically single use. It takes too bloody long to cooldown for you to rely on it to keep people alive.

I much rather have more debuffs in the mobs and more party buffs like might, fury, retaliation protection or aegis than a steady trickle of heal over time.

only 1 ring since 3 weeks ago (flagged)

in Guild Wars 2 Discussion

Posted by: alcedonia.7831

alcedonia.7831

Is it even possible to screw around with the drop rates of an individual player’s account without forcing him and only him to download a patch of some kind?

5 War Dungeon Run

in Warrior

Posted by: alcedonia.7831

alcedonia.7831

If you were talking about my topic in general, no where did i say 5 signet warriors should be booted. The discussion was whether said warrior build, together with full zerker gear was a recipe for disaster.

I have two three dungeons in mind for you guys to try out. Ac, which should be relatively easy, arah which will be a significant challenge, and ta for the masochists.

Good luck with this endeavor!

only 1 ring since 3 weeks ago (flagged)

in Guild Wars 2 Discussion

Posted by: alcedonia.7831

alcedonia.7831

yes, they can do that. BUT WHAT IS THE POINT? there is no reason for them to do so.

and this is where the “conspiracy” go

Snip

I give you a 10/10 for mental gymnastics.

only 1 ring since 3 weeks ago (flagged)

in Guild Wars 2 Discussion

Posted by: alcedonia.7831

alcedonia.7831

just switch the numbers and that’s what im talking about.

or ill do it for you.

if we both have 50% chance to win and you win 90% of the time and i win 10% of the time, you’re luckier than me. plain and simple.

That is not how it works. A square is a rectangle. A rectangle isn’t a square.

I can’t help but notice your ‘math teacher’ title in your signature. I am honestly horrified.

only 1 ring since 3 weeks ago (flagged)

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Posted by: alcedonia.7831

alcedonia.7831

If i have 90% chance to win, but i only win 50% of time i’m not considered unlucky? If you have 10% chance to win, but you win 50% of the time, you’re not considered lucky?
So because we both win half the time we’re just as lucky or unlucky as each other?

What????

I think you’re confusing yourself with your own mental gymnastics.

You were just unlucky. It’s consistent with statistical probability.

And yes, rng is inherently not random. Because it’s based on a seed. But for all practical purposes, it mimics true randomness well enough so that there is no practical difference.

What you’re claiming is that you’re the exception. That the rng assigned to you is weighted in your disfavor. Like for example while using a six sided die, you only win when you roll a 1. While other people win ehen they roll a 1, 2 or 3.

There is no reason for anet to single you out like that. You are overestimating your importance to them. They have way bigger fish to fry than screwing over a guy’s drops because he grumbled on their forums.

That is a ridiculous claim.

Again, you were just unlucky. Take it on the chin and move on. You’re doing the equivalent of a poker player going on tilt because he got bad beat three times in a row.

only 1 ring since 3 weeks ago (flagged)

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Posted by: alcedonia.7831

alcedonia.7831

He is not luckier because he has 50% to get an item, and gets the item 25% of the time compared to you if you have a 5% chance to get an item, and you get it 10% of the time.

You are lucky. He is unlucky. Even though he gets more than twice the drop rate as you.

That’s luck.

I empathize with your situation. But lashing out and accusing anet of ludicrous things like that in your OP makes me unable to take you seriously.

Really. You’re not worth their time to screw over like that. They have hundreds of thousands of other players to worry about. Not to mention there’s no benefit to screwing your and only your rng weightage. It’s not going to instigate you to spend money on the gem store, will it?

only 1 ring since 3 weeks ago (flagged)

in Guild Wars 2 Discussion

Posted by: alcedonia.7831

alcedonia.7831

don’t ascribe “bad luck” in an RNG. it’s either your % chance is small or % chance is high.

what?

you know how luck and chance work, right?

In my opinion, the armor is ugly in GW2

in Guild Wars 2 Discussion

Posted by: alcedonia.7831

alcedonia.7831

But compared to weapons haha armor has a lot more choices, very few weapons are nice to me.

I have to agree with this. I used to be very disappointed in the medium armor, but eventually I found something I liked. T3 human cultural top with vigil leggings looks great. Although since the patch they messed up the leggings and there is an invisible line around my stomach.

Weapons on the other hand, I’m having great problems finding something that works for my character, and part of the problems is the inability to dye weapons. I don’t want to dye my cloths around my weapons. Also I don’t think I will get weapons I feel matches my character. Last I checked the sword and bow I want each would cost at a minimum of 400g each, although prices for material have gone up, so it might be double that. I will never have that kind of money and even if I did, the sword wouldn’t have the glow color I’d prefer. So I think I’m stuck with weapons that don’t match my character.

i’m a hammer guardian. the only hammer that looks kinda nice is the magmaton. =(

and i have to dye my armor tea jean to make it match the hammer.

when i pull out my ac scepter and flame legion shield, i keep expecting the fashion police to show up and ban my character.

If GW2 was made into a movie :D

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Posted by: alcedonia.7831

alcedonia.7831

When you think of it like that, most of Tyria’s menaces are actually just bums who have nothing of value mostly, so we’re technically killing the down and out

that is so… depressing =(
it’s like forced euthanasia.

can you also imagine a little asura carrying around like, 80 logs of wood? i will laugh my pants off.

Hammers need to be bigger plzz

in Suggestions

Posted by: alcedonia.7831

alcedonia.7831

Just do a google image search for “medieval war hammer”.

or: http://en.wikipedia.org/wiki/War_hammer

I guess people’s taste vary on just how cartoony they like their stuff.

the small head on most of the hammers now simply don’t match the attack animation. if our characters could hold our hammers with one hand, and wield as daintily as the knight in the picture, i wouldn’t mind the way hammers look now.

but at the moment, the attack animations make it seem like the hammer is huge, unwieldy, and hella heavy. which doesn’t match the weapon look at all.

If GW2 was made into a movie :D

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Posted by: alcedonia.7831

alcedonia.7831

i think it would be FRIGGING funny if our band of great heroes vanquished an evil ghostly spectre and a slice of garlic bread falls out from under his skirt.

or if they kill a marauding bandit only to find that in his sack of stolen goodies, he stole a few torn pieces of cloth and a few sticks of butter.

(edited by alcedonia.7831)

In my opinion, the armor is ugly in GW2

in Guild Wars 2 Discussion

Posted by: alcedonia.7831

alcedonia.7831

I agree medium armor got shafted. Way too many trenchcoats. And to be frank, only the arah one looks nice to me. That and the temple set if you wanna look like van hellsing or a witchhunter from warhammer 40k.
Not many different styles for medium armor other than trenchcoat variations.

Heavy armor on charr also has a few niggly issues. Charrs are generally very top side heavy. And most leg skins for heavy armor are like armored pants. Some people like the look, i personally hate it. I don’t want to see my charr guardian’s scrawny thighs. And the only thing that covers it up is ac legs.

QQ.