to all the people saying they love everything in the new AC, are you telling me you find NO PROBLEMS with the p2 boss fight?
as in, you think it isn’t convoluted to kitten that you have to drop what you’re doing, pick up a stupid stick off the ground, get 1 guy to lift 1 out of 5 ectos, get the remaining 4 to squeeze around 1 trap, and all spam pull on that one ecto, do it 2 more times, draw the boss over, drop the stupid stick, beat on him for 10 seconds, pick up the stick you dropped, run over to another trap and redo the entire thing again? for 3 times or more?
really? you guys think that is ‘brilliant’ gameplay?
it’s bloody pointless and convoluted.
There are a few things that can make this encounter easier. The first is to make use of the ctrl+T function in the game that will call out an ectoplasm for you to target. The second is to assign two people to levitation and 3 people to pulling.
The dungeons are supposed to encourage group coordination. I ran this tonight with a pug with no problems.
this is not a “how to run AC” thing.
this is a “why is it so convoluted” thing.
when a-net makes us take off our pants because they want us to wear it on our heads, the answer to the question “why?” isn’t “tighten the belt so the pants stay on”.
the NPC could be the one doing the lifting. just remove the kitten pulling nonsense. the group could dps the lifted ecto to charge up the trap. like a variation of lupi and his grubs. that would make things A LOT LESS convoluted, make the fight smoother and MORE ENGAGING, while keeping the trap idea.
i find it amusing that you say dungeons are meant to encourage group coordination as an excuse for the mess that is the present AC P2. especially since the present AC P1 is nothing but adds. more adds. more adds. and the tactic to get through P1 is straightforward: kite. step 1. you either press “a” or “d”, step 2. left click on the mob or boss you want to kill, and that’s it. in trouble? step 3. double tap “a” or “d”. repeat step 1. i literally 2man-ed the final boss the first time i did it. with absolutely none of the ‘teamplay’ you claim dungeons encourage.
the entire AC at the moment is a schizophrenic mess. the ‘difficulty’ in P1 consists of mechanics with the creativity of my keyboard. the ‘difficulty’ in P2 consists of making the player juggle as many things as possible. pick up new weapon which does no damage. arrange the group at 1 trap. 1 guy designates an ecto to pull. everyone pulls it. repeat 3 times. pull boss over. drop shiny new weapon which does no damage. beat the boss for 10 seconds. pick up still shiny weapon. run over to the next trap. repeat. it’s not hard. it’s just CONVOLUTED. it’s like making a guy take off his pants, dance a jig, balance a ball on his head, whistle a tune backwards, so that he could take a fart. P3 is fun. or at least fun until you realize grast bugs apparently 90% of the time and refuses to cast his bubble until 5 seconds into the meteor shower.
i like anet and i like gw2. but i’m not going to sit here and listen to anyone tell me that dog doo is not only good for me, it is high in vitamin c and helps to prevent colds, so i should eat it.
(edited by alcedonia.7831)
