Showing Posts For antichecker.1675:
Matchmaking in S3 has inproved compared to both precedent seasons IMHO, BUT allowing teams to queue and then match for example a full premade team with 2×2 premades and kitten like that is disgusting and destroys the whole matchmaking system. Last season I have posted a summary with screens where every 2nd-3rd game was an uneven match because of organized teams vs randoms or other unfair premade advanteges / disatvanteges.
(edited by antichecker.1675)
lol Wut?
You can just hide and completely ignore your chat box if you like?
Awwww, but then people like me can’t call out enemy movements and coordinate as well :<
Honestly, just don’t like sour people get to you. They can push buttons all day, but they can’t push yours unless you let them.
I said to eliminate map chat not team chat.
You’re right. Interesting choice, though. From my experience most negativity originates from within my own team. The enemy rarely cares.
Agree, it’s mostly the team that gets flamed.
This thread is basically the most kittened one I’ve read on gw2 in the past.
To sum everything up:
- WoS has 900 cast range and has a half of the cast time than PoB, making it almost impossible to interrupt
- PoB requires you to go vulnerable range, when not in defense
- WoS has the potential to pulse 12 Stacks of Vulnerability on 5 enemies
- PoB instead grants fury to the DH
- PoB does remarkable higher damage than WoS, but as every DH trap PoB is predictable and there are tons of skills to completly avoid it
- WoS can’t be blocked for that, can be avoided by standing outside
- WoS offers a Dark field for 6 seconds
As you can see and hardly deny, one is an AOE ranged utility, the other one is a close range trap with primary damage purpose.
You could have also asked why is hundred blades dealing 10 times more dmg than Death Spiral? Both are GS skills on the 3rd slot, must be huge balance problem!
(edited by antichecker.1675)
…
Once in, you can’t leave ever. If you dc, game instantly stops and same game must be replayed until completion…
this is where I stopped reading.
To start off, I know ESL since 15 years, back from the days of CS 1.1 WC3 SC a.s.o. GW2 is joining ESL and is regressed as it can be. I remember the whole wallhack, aimbot, maphacks and many other exploits that have been around, when ESL started off becoming popular. You should have learned from it. Now this is funny, because ANET acts all profession and stuff, yet it’s far away.
I really don’t even know where to start. Let me state about “we know exactly when or what you are doing”. Yeah, probably you know what noobs are doing, as soon as I would connect over a tunneled connection with a brand new client on a virtual machine, you would know kitten. And it is easy as that, you just happened to catch an amateur, who probably even wrote in the chat about acc sharing.
The fact that this guy, Frosty or whatever, got banned instantly, while no actions were taken against reorganization of teams in the middle of a ladder or teams clearly winning by hacking the opponents?
Imagine an NFL team losing in semi finals and then the best players fuse into one of the finalist teams for the super bowl final. Yeah exactly, that kind of shiet doesn’t happen in a professional sport, because there are rules against it, not to start with the fact that players have contracts. This is already the first thing that makes gw2 “pro league” rather look like “amateur league”.
Neither seemed to be anything done against the DDOS attack. Sure, ANET can’t directly do anything against the attacker and it’s mostly the players fault in first place, but the game should have been canceled right when it was clear what is happening and replayed shortly after, giving him the chance to recover. Why is there no pause option for pro games, limited to 1 minute or so per team. Maybe because its not “professional” enough?
What many people don’t seem to know, is that in order to be vulnerable to a DDOS or any kind of digital attack, the attackers have to at least know your IP address. Why isn’t ANET giving advice for the players. Just a few basic tips: Don’t use a static client IP address. Never join public TS servers. Don’t go on any website that you don’t trust. Use a good firewall. Hide your IP address from scans. Lock every port not needed. Disconnect your router in first place, when you realize your are being attacked. Even with all this, you are never 100% safe. In a basketball game, if a player is shot in the head from a viewer, it’s his fault and his team is forced to continue playing with one less guy. Yeah, that sounds legit. Again, pro league?
Many people here seem to panic about logging in from different machines. Calm down. ANET for sure protocols every account log in, including the client mac address and ip address. So if Frosty did log in on his account and after that logged to the shared account, it is clearly visible in the protocoll, even getting a new IP wouldn’t have helped as his client mac remains the same. Now this is a good method, but calling it out 100% safe and able to find out acc sharing, is plain bullcrab. You don’t even have to be a crack to find out how to use a VM, manipulate the internal MAC adress, tunnel over a specific IP range network and so on.
BTW the guy working as a security expert, boy am I glad you don’t work in the company I work.
TLDR:
GW2 in ESL has a very poor concept atm (wc3 back in 2001 was further than gw2 in 2016) because:
Teams can switch players in mid competition.
No timeouts possible, when players have issues.
Games are not replayed, even when there was clear manipulation.
You don’t have to suicide if you logged in from different devices.
Anet can’t find out shared accounts, when done correctly.
And this thread is a sticky, LMAO
(edited by antichecker.1675)
Hello,
at the start of this season I hated the imbalance of the matchmaking. After a while it turned out to not be as dark as it seemed first. Nevertheless, I want to point out that the matchmaking system right now fails a lot when it comes to pairing premades. A group of 4 or 5 people don’t necessarly need to be way better than solo queuers, yet they have advantages. The system at this point seems to just match exactly these large groups of premades vs solos or small duo teams, probably in favour of queue times.
here are some screenshots
I don’t think that is correct, my team has a total of 750, blue had 720 and they won.
Blue team lost. Whoever took this screenshot is clearly on blue team judging by the blue panel on the top left and the blue ‘Defend your point’ on the right and that person lost.
yep, that is correct. I thought I was on red, my bad sorry
I don’t think that is correct, my team has a total of 750, blue had 720 and they won. My guess is that they had 2 points caped at the end, what would have happened if that was not the case and both teams had 1 point?
screens or it didn’t happen
that just goes to confirm my words about making a new acc with low mmr to stomp through newbies into high rank
Why ? Aint that skill and system works right ? Or smth ?
So basically you confirm that account with High MMR gets free ticket to haven ? xD Or what ? I won’t even post on my main on this forum it’s fun just to troll wanabe elititsts mongrels in here from alt acc. The power of internet at it’s finest.
actually i said the exact opposite, you start with low mmr as a new account and that allows you to stomp newbies all the way up in the ranks landing you conveniently high before you can face any serious enemies
also sapphire-ruby confirmed, lol
Actually q times are lame for p2 so I don’t even bother with it in MY prime time.
Lmaoed on denial of anet statement that new acc has average MMR.
Caith Frostball leeto are gods for doing it everyone else is a scrub. Good times buddy. Btw about game quality they are better in diamond ruby because ppl there want to win, not to troll with gimmicky builds.
so you think that new acc is going to have higher mmr than people like you that are stuck in the average divisions? i strongly doubt that its what they meant by “average MMR”
dont think you have the gut to admit that on your new acc you’ve played matches where enemies had no idea what to do, where to go and whom you could probably beat even 1v2
Am i stuck? Or p2 is average for week ago? And I need to have guts to admit that I won’t waste my time in 30 40 min que?
And no, the average MMR is a thing when you are not labeled by the system as trash because MMR is no longer the true representation of skill since removal of old school leaderboard.And I have a guts like Zuko to say the system is flawed. And do not fap on achieving something because my main has high MMR, higher then alt accs.
you keep throwing in some names like a silly fanboy and what on the earth p2 is supposed to be
Prestige 2? And you keep throwing git guds like a mediocre troll.
so what are you trying to prove by getting diamond with alt if you are legendary on main acc? that good players can stomp newbies even better than average players?
I didn’t try to prove anything you claimed I m ruby rofl. The argument was about MMR and wins. I said that MMR is not defined execatly by amount of your wins but more on whom you win. As sniping Gasparov when he is drunk and has a flue will result in higher MMR gain then wining bads x100 times.
You assumed that your are smarter because of yours\who ever else devision standing
well i got legendary in under 90 matches just by fooling around so i think i know what im talking about and you can take off that kitten attitude since you still havent even shown that you arent some frustrated sapphire kid who went on to buy HoT on a new account just to take it out on newbies
Actually since u called out for screens the whole thread, I call you bullkitten. U r probably one of those saph/ruby gamers. Screens or gtfo
You have 5 pips, you loose 2 due to defeats. Now you are at 3 pips.
Now there’s two ways:
1. Loose next match and win after -> down to 2 pips, up to 4 pips
2. Win next match -> up to 4 pipsFirst method is risky, you might not win that match after throwing the third match, which lets you loose more pips.
Second method is also better because you can get back on winning streak one match sooner.I dont even know why this could be any kind of issue. Its so glaringly obvious.
Thank you for point out exactly what I was thinking while reading this nonsense. I really wonder how mindless some ppl can be.
Losing the 3rd consecutive game on purpose is never a better option than winning it.
I lost many games cuz of people who think they are insanly skilled, yet fail to play as a team, react to pings, map, targeted enemies and instead they blame the team, go to the forum and start a thread about the main reason why they lose. I suggest to start a list what you did wrong in the games you lost, if you think the answer is nothing, you are a noob and belong to amber. Even the greatest pro does mistakes. Nobody will ever improve if they blame others. If everyone would reflect more, the average skill would raise by a lot.
(edited by antichecker.1675)
moa itsself is not the problem, the main issue is the fact that if you get rooted by druid while in moa, you are basically 10 seconds there, not able to do anything at all. Really none of the escape skills from the moa can do kitten against immobillity. And it is even more pathetic that dodge doesn’t work while immobilized in moa form. The hole kitten with dodging is just pathetic talk of mesmer players who still won’t admit that after all the nerfs mes are still the strongest 1v1class. You can dodge moa, but there are situations when you just can’t and it is wrong that you aren’t be able to do anything against the combination with immobility. There should at least be immunity to getting immobilized in moa.
(edited by antichecker.1675)
As I see a difficulty in implementing a system that takes in account MMR and the pip system, without being exploitable, I came up with the idea to introduce more than one match making rating value for every player. Consider following MMR values:
- AMMR = an account wide match making rating, it never resets and validates every ranked game
- CMMR class specific mmr, similar to account mmr just specific for each class
- SMMR a seasonal mmr, resets with every new ranked season and preseason
First two values should be internal, the last one visible for the player only.
I will use the mentioned abbreviation, due to laziness.
How I would use those ratings:
1. SoloQ in a ranked game: The system tries to find 10 players within +/-10% those players average seasonal mmr and within 5 pips of those 10 players. Every minute the range increases by 5% and 1 pip, to a maximum of 35% and 10 pips (= 5 minutes quetime).
2. When 10 people are found the teams are arranged so that the average seasonal mmr of each team is about equal. On the side: You can only avoid class stacking by making specific class builds balanced and unique. The only reason to restrict a class is when that class is stronger than other ones. That should not be the case in a balanced game. In an utopian world with perfect class balance, people should be allowed to switch classes at the start of the game. That imho is also a strategic part, to adjust team setup according to enemies. Or maybe to pick an initial class that you don’t intend to play in order to fool the enemy team.
3. Now when a game ends each players AMMR and CMMR is increased or decreased, comparing each those 2 values individually with the average AMMR of the enemy team.
While the SMMR is increased or decreased by comparing it to the persons (AMMR + CMMR) / 2. That means the AMMR and the CMMR count equally as 50%.
4. When a player reaches the last pip of a division, he can only advance if his SMMR is at a maximum of let’s say 10% below of the average SMMR of every player currently in that division. This might be a very aggressive approach and not a must have if not accepted by the majority. An alternative would be to not give ppl pips when they don’t meet the average SMMR of all players in a division.
Let me explain by way of example:
John starts (pre)season 3 with the default season value of 1k. He is a decent player with an AMMR of 1500.
He starts the soloque as a necro with a CMMR of 1700. The game cannot find another 9 players within 10% and 5 pips in the first minute, so it keeps looking for +/-15% and 6pips. Now following 10 players are found:
P1 John SMMR 1000 this is our example
P2 Bob SMMR 1000 new to season
P3 kitten SMMR 861 a newbie who lost some games
P4 Rob SMMR 1000 new to season
P5 JaabirJalal SMMR 1150 pro player on his way up
P6 RanDom SMMR 1028 a decent player with about 60% winrate
P7 KTHXBYE SMMR 1100 skilled solo player, unable to play in team, blames mates
P8 MesmerIsTooOpFixIt SMMR 930 decent player who gives up fast and is rated below his “skill”
P9 Tom SMMR 970 not a bad player but had close loses at the start of the season
P10 Leeroy SMMR 1060 decent player, had luck and got matched in the better teams at early season
Now the games average SMMR is 1010 at (1009.9) and the teams are arranged like this:
Team Blue: John, JaabirJalal, MesmerIsTooOpFixIt, Rob, Tom; with an average SMMR of 1010 and AMMR of 2372
Team Red: Bob, KTHXBYE, kitten , Leeroy, RanDom; with an average SMMR of 1010 (1009.8) and AMMR of 1345
The game ends and blue wins. John’s AMMR increase by let’s say 1 point since the enemies AMMR is below his own. His CMMR doesn’t increase because it is way above the enemies average AMMR. His SMMR increases by 10 points as his (AMMR + CMMR) / 2 = 1600 and it above his current SMMR, resulting in more points as he is on his way up to his skill level.
Make details about premade teams available before the end of a game.
I see so many necros using skills. Pls ban necros who use skills, they should only be allowed to autohit. Oh and remove boon conversion on scepter autoattack. KTHXBY
If you cannot advance in divisions, just wait for as many seasons to get the back. You also get the exotic pre versions of the back, so it’s not nothing. If the back was made so every noob has it, it wouldn’t be special. I suggest you go for the fractal backpiece.
This sounds like a serious issue, yet I don’t think that your screenshot is enough of a proof. If you got his name, try to whisper him to dc and you pay him, record it and send it to Anet.
Generally someone who was disconnected for the major part of a game, should count as leaving / dc.
if you lost 490 to 500, means you had 490 to 350 before your lord died. So you failed to kill their lord since over 140 points. If you tried to play safe you should have blocked them before they reach the lord, as you didnt, you had bad map control even with 3 capped points. Learn to use the map mechanics for your advantage, because what you described was a deserved win for the enemy team.
The lord is fine imo, they could increase the gates hp thou.It’s not fine if a single dragon hunter can go in and destroy the gate AND the lord alone in under minute, total.
Why isn’t it fine? Because you decided it that it is not fine? Keep in mind that the enemy lord could have been killed in the same time by your team, so don’t blame the map for your team’s fail. It’s even chances for both teams, even if he dies fast.
if you lost 490 to 500, means you had 490 to 350 before your lord died. So you failed to kill their lord since over 140 points. If you tried to play safe you should have blocked them before they reach the lord, as you didnt, you had bad map control even with 3 capped points. Learn to use the map mechanics for your advantage, because what you described was a deserved win for the enemy team.
The lord is fine imo, they could increase the gates hp thou.
Let’s be fair and admit he is really good, he would have gotten fast to a high division even with the last seasons mmr matching. Yet he is also an arrogant s’hole and overestimates himself. To the topic, the image doesn’t look like a high quality edit, still I think it does reflect the current matchmaking system.
It might be a good suggestion for players who are on a loss streak, yet he sticks to the idea that the system is a good one.
I dont claim that the system is necessarily a “good” one, but its no where near as broken as some people here are claiming it to be, and its WAY better than season 1s matchmaking.
I still think we should have a separate solo queue. But at least this system is way more manageable to solo queue in than last season was as long your smart about it and dont grind your face against a brick wall out of stubbornnessThe matchmaking system is WAY worse than season 1. The problem with season 1 was that noobs actually could have make their way up and it was exploitable. Now the new matching is no way better. There still are noobs carried to saphire. There are decent players stuck in soloq hell. But regardless of that, the system fails by matching strong teams vs weak teams. And I refuse to waste my time in an from beginning decided game, just so the pros can advance faster. As I allready stated some time ago: Have you seen Manchester U play an official ranked match vs an amature team from some village at the start of a new season?
Last season was exploitable, this season isnt
This season has greatly reduced the amount of premades vs full solo queuers
I stand by my statement, this season is FAR superior to season 1
This season is exploitable, if you start now and pay 3 – 5 g per win to a 4player high mmr team, u are in ruby in less than 4 hours. That was not possible in s1.
Season 1 had almost only premade vs premade. Now there is at least 1 premade in every match. I stand by my Statement that u are wrong
It might be a good suggestion for players who are on a loss streak, yet he sticks to the idea that the system is a good one.
I dont claim that the system is necessarily a “good” one, but its no where near as broken as some people here are claiming it to be, and its WAY better than season 1s matchmaking.
I still think we should have a separate solo queue. But at least this system is way more manageable to solo queue in than last season was as long your smart about it and dont grind your face against a brick wall out of stubbornness
The matchmaking system is WAY worse than season 1. The problem with season 1 was that noobs actually could have make their way up and it was exploitable. Now the new matching is no way better. There still are noobs carried to saphire. There are decent players stuck in soloq hell. But regardless of that, the system fails by matching strong teams vs weak teams. And I refuse to waste my time in an from beginning decided game, just so the pros can advance faster. As I allready stated some time ago: Have you seen Manchester U play an official ranked match vs an amature team from some village at the start of a new season?
It might be a good suggestion for players who are on a loss streak, yet he sticks to the idea that the system is a good one.
Another note
To the players saying “my current league position doesnt reflect where i should be” ok….no duh. We are only like a 3rd of the way through the season. If you hit a brick wall, STOP PLAYING. Why are you people trying to rush so fast?
If you really believe in this “bad mmr spiral” then why are you DELIBERATELY throwing yourselves into it when your on a losing streak? Every time i start getting bad matches over and over i STOP. No point queueing into the same bad matchups, and theres no point rushing directly to your final standing in the league only to have hour long queues when all your trying to do is your daily matches.
Ill say it again, all i see is entitlement and a want for instant gratification+1
Probably another thing that should’ve been mentioned, stop queuing past the 4th loss. Bad matchups, you’re frustrated and not playing well, not focused, lots of stuff goes into it. I always take a break if I get a few bad matches in a row.
This bull*. So the response to the broken matchmaking is, stop playing and try again later? Let’s not fix things, just avoid problems or abuse them.
snip
I would consider myself as an average player. My current rank does not reflect my abilities!
What is your current rank/tier? If you’re sapphire t3-4, and you state you are an average player, you’re right in the middle of the ladder.
I’m not directing this at you, but so many players are expecting handouts based on how they placed in the previous season; THAT IS AN AWFUL representation of your skill. Players we’re randomly awarded, even 3 pips for losses? How is that even the slightest means of accurate progression. Ranking from the previous season means squat, especially when 50% of the “primordial legend” titled players I see cannot play to save their lives.
You must be blind to the actuall problem or maybe you just ignore it on purpose, because you enjoy to get free wins at the start of the season. Nobody here ever complained that he didn’t reach high tiers, most ppl complained that they lose every game in 100 matches. And myself included. I started out 0 – 20 so I stoped soloq. Played in a team and all of a sudden I win most games and going towars saphire. How is it possible if I am that bad? The problem is that the matchmaking system is plain kittened, not matching teams of equal strengths. Why even have an mmr if you dont use it. MMR was never designed just to match a team of same strength. It has it’s origins in chess to rank players AGAINST each other and depending on the difference how much each one can win or lose. Now I know that team games are a more complex issue than 1 vs 1 games. I even go that far to acuse GW2 to match stronger teams against weaker ones on purpose, so the better ones can advance faster, in thinking that the weak ones will even it out when the strong ones are out of reach. This will just not work out and will only lead to people stop playing.
And this is the reason why the current system is broken and really bad compared to any other game with a ranked team competitive part.
How about an item that instantly gives you a pip. Just make a limit to buy 10 per day, that is totally not pay to win. Sure, others would need to do something to advance in league, but consider the people buying those items actually support the game development! Both items should be instantly added to the gem store, in fact more game and combat infuencing items should be available exclusivly in the gem store!!!
what is your problem, he had wvw experience, he is pro. And the other guy just lies about the 60%, he has to l2p. You also need 2 l2p. You all noobs have to. Now go back to queue so the elite can advance faster. AND L2P
this will not work, he gets 1 pip / win and gets 2 pips on the next game he WINS if he lost the at least 3 games before. There is no was he will advance with a negative wlr.
Division from season 1 is completely independent from MMR and doesn’t matter at all. If he made it to legend, but has a low MMR his teammates will have low MMR too. I was only sapphire last season (played only for about a week back then). I have no issues this season.
Season 1 was matched by average mmr of team vs team, so what you say is wrong. I started at the end of the season and made it to sapphire with no problem, I was even close to ruby. This season I lost my first 20 games, trying hard to make up for non communicative and afk teammates. So I started to team up with people who didnt land in mmr hell and its now I suddenly advance fine. Now pardon me to tell you that I am not a bad player and none of those QQ I dont like to lose players and yet I cannot solo queue any more, because some people decided that the top 10% + about 5% luckers and pre abusers are allowed to stomp on the cost of every other average player. Please tell me why top ESL games with high playerbase, don’t have the problems here?
This is actually wrong thinking. Let me tell you how to abuse it. Let’s say Bob is a noob, but not a dumb noob. Season 1 he abused
1. he lost many games before starting to play ranked, so he only playes against weaker oponentsRanked has its own MMR, so it doesn’t matter what he was doing in unranked. But if he is a bad player, his MMR won’t be high after the first few ranked games.
You missed season 1, I didn’t say he was playing unranked, most ppl. had a “throw out” class, losing ranked on purpose with, as MMR is class specific.
2. playing with one other teammate, one of them leaving so other doesn’t lose pips when games look bad.
Losing games -> lower MMR
3. had a class with 0 wins XX loses, joins in with that class, switches to the classe he wishes, to manipulate the average mmr of the team
Class MMR isn’t used for matchmaking as far as i know.
Class MMR is and was still the only criteria for matchmaking.
4. played together with smurf classes / accounts of actuall good players against low mmr
But as his MMR rises, he will face stronger opponents and then he won’t win anymore if he isn’t good enough, so this way of increasing MMR has its limits. And overall some people tried to lower their MMR in season 1, not to increase it.
So what has Bob gained: an average MMR at best.
mmr is still based on win / lose ratio, nobody ever wanted to have a bad wlr on his main. It makes no sense since you cannot advance if your w/l is bad. You must have not heard of smurf accounts.
Now Season 2 starts and Bob wins every game. Untill he reaches, let’s say Ruby. He now gets harder oponents that he cannot deal with. Now Bob stops playing. By now, Bob has won about 40 games or so, increasing his MMR by a lot. If Bob waits untill Season 3 and nothing changes, he will steamroll to Diamond, because his MMR must as good as most Legend players who lost MMR cuz of the hard competition.
By Season 3 Bob allready has an MMR of a Legendary player and will now only be in team with the best players. Even in Diamond he will still get the best players in team and will get carried, just by doing average.If Bob is an bad player with average MMR he won’t win all his games, even in amber (at least it is very unlikely). And the higher he gets, the harder it will be to get carried.
I started facing even teams in mid emerald. If two teams have similar MMR, but one has a player whose skill is lower than his MMR would assume, this team will lose.
Even the biggest noobs allready reached emerald, as they couldnt lose pips in amber. You started facing better oponent because of the -7 pips rule and you had no noobs to get matched against. Wait for the midfield to reach emerald and the higher mmr players will stomp further, it’s just the mather of time.
(edited by antichecker.1675)
Bob still has to win those games….
That is pretty easy since Bob “belongs” to higher divisions, as ANET decieded, so he will be matched with good players against bad ones.
Bob will lose a lot of matches in ruby since he can’t carry. In fact Bob will lose a lot of matches in last tiers of emerald since there you actually have to start to play well. This will lower his MMR by a lot.
did you read my post? he wont be playing Ruby, he stops when he reaches the hard part of game
did you read my post? he won’t even make it to ruby
did you read my initial post, there are enough people who got to diamond in season 1. These players will have get to ruby without any effort, since they will get matched accordingly. With the current system, you just need to be one of the high ranked season 1 guys and get into the winning bracket, wait for the average to advance to saphire and that will happen as soon as all higher players are out of +/- 7 pins. So he WILL make it to ruby, as I know people way worse than me allready in saphire.
Bob still has to win those games….
That is pretty easy since Bob “belongs” to higher divisions, as ANET decieded, so he will be matched with good players against bad ones.
Bob will lose a lot of matches in ruby since he can’t carry. In fact Bob will lose a lot of matches in last tiers of emerald since there you actually have to start to play well. This will lower his MMR by a lot.
did you read my post? he wont be playing Ruby, he stops when he reaches the hard part of game
My question right now is; How do you work around the constant losing-loophole you risk finding yourself in?
1. You don’t play
2. You play with 4 high mmr players (you know when they never lose) in a team
3. As most “pro” players would say: learn 2 play and carry your whole team alone
4. You hack the Anet Servers and change your division to legendary 999 in their database
Bob still has to win those games….
That is pretty easy since Bob “belongs” to higher divisions, as ANET decieded, so he will be matched with good players against bad ones.
I think people don’t understand one thing. Yes, players with high MMR get silly winstreaks but only in lower divisions, once they get higher they pretty much face teams at their own level. Reason why Anet implemented system like that is so that better players don’t stay too long in low divisions and don’t farm inexperienced players.
Last season was pure illusion, players with low MMR drooled their way to diamond w/o actually facing any challenge while players with high MMR had to beat ESL players just to get out of amber.
This is actually wrong thinking. Let me tell you how to abuse it. Let’s say Bob is a noob, but not a dumb noob. Season 1 he abused
1. he lost many games before starting to play ranked, so he only playes against weaker oponents
2. playing with one other teammate, one of them leaving so other doesn’t lose pips when games look bad.
3. had a class with 0 wins XX loses, joins in with that class, switches to the classe he wishes, to manipulate the average mmr of the team
4. played together with smurf classes / accounts of actuall good players against low mmr
5. other known issues, I don’t want to mention
Now Season 2 starts and Bob wins every game. Untill he reaches, let’s say Ruby. He now gets harder oponents that he cannot deal with. Now Bob stops playing. By now, Bob has won about 40 games or so, increasing his MMR by a lot. If Bob waits untill Season 3 and nothing changes, he will steamroll to Diamond, because his MMR must as good as most Legend players who lost MMR cuz of the hard competition.
By Season 3 Bob allready has an MMR of a Legendary player and will now only be in team with the best players. Even in Diamond he will still get the best players in team and will get carried, just by doing average.
Most people comming to the forum, replying to losing streak threads with l2p are Bobs.
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I totally agree with what you said, but the paradox is that your content underlies the opposite of the thread title. Your improvement suggestion allready states why the current league system is NOT very well designed. The main problem is that a lot of people allready stoped playing pvp, remember day 1 insta getting matched? Now it allready takes longer, because the player pool was decimated. The main purpose of the system to make game finding faster, has completly failed, because it was very poorly conceived.
PvE players got rekt day 1 and stopped playing with no way of abusing the system by queueing with better players? Call me surprised.
Yes PvE players and also average players being matched vs high division players. I can give you a very concrete example, I have 2 guys in my guild who played alot together in season 1 and both are top players. One works a lot and made it to ruby in season 1 the other one was in legendary II. They allways played together vs legendary players and are strategic and skilled players. With season 2 one of them is allready Saphire and the other stoped playing after 5 consecutive loses.
All the complainers should just stop and give the system a chance.
Yes, you will lose a lot if you had a mediocre MMR at the start of the season. At the start the whole thing is rather snowballish. Good people get equally good allies and a team like that will obviously steamroll.
But this will only happen at the start.
This will happen at the phase when people are still traveling fast through leagues because nobody has reached his proper level yet. Know why the winstreak system exists? Not to make us feel a bit better for winning often, no. The sole purpose is to push good people out of bad leagues so that the bad players that naturally exist there wont have to face them for long.
Yes, I also felt like the first 30 matches were a total steamroll but sooner or later everyone will hit a wall (except the 5 overall absolutely best players I guess).
What should I do if I get constantly matched with bad allies?
Ok the honest and bad news first. You propably, for whatever reason, had not the best rating at the start and you ended up in this spiral. Stop playing for a few days. It will be infinitely easier to progress once good players have left your league. Still have trouble then when it is basically you + 4 bad players vs 5 bad players? Well then you lack the ability to have any impact on game outcome (some people call it carrying) at all. After all even in the lowest league there will be some people that just belong there. Don’t feel bad.
What can be done for further improvement?
People should not all reset back to the start of Amber. This will basically speed up the whole transition phase and safe some of the “selection” that happened last season.
- Legend players should start in Ruby.
- Diamond players should start in Sapphire.
- Ruby players should start in Emerald.
You automatically get all the previous rewards if you start higher up when the new season begins.
I totally agree with what you said, but the paradox is that your content underlies the opposite of the thread title. Your improvement suggestion allready states why the current league system is NOT very well designed. The main problem is that a lot of people allready stoped playing pvp, remember day 1 insta getting matched? Now it allready takes longer, because the player pool was decimated. The main purpose of the system to make game finding faster, has completly failed, because it was very poorly conceived.
Better yet, they could add an “instant win now” button, ofc only available for the ultra skilled high ranked players who get matched together, so they dont have to waste time with the lower dirt average player.
I think you could even go a step further and lets say if you manage to have superspeed + quickness + alacraty = you kill instantly every foe around you and get fully healed. You also lose all conditions, and Chuck Norris personally jumps through your window to congratulate you.
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I find it quite funny how everyone analyzes the system and even if my opinion is, that it’s very poor as it is, nobody realizes where the matchmaking has it’s actuall flaw:
The main idea (how I understood) was to get players matched faster and allow the high ranked players from last season to advance to where they “belong”. Now the problem with this is that the guys landing in the “hell bracket” actually lose interest in playing pvp, since they don’t win any games. So the pvp player base is slowly but inevitably shrinking, resulting in higher queue times, since obviously, you have less players spread over the divisions. This IS the flaw in your system.
I really do not understand how this system actually made it to production, because:
1. If a player belongs to diamond, he will make his way up, no need to make it easy for him
2. If you wanted the high ranked players to stay where they are, plainly dont reset them all into first division. Take a look at other popular games with world wide competions.
3. Players who didnt get far in season 1, for example because they didnt play much, will now get bashed
4. All the players who abused the mmr in season 1 and reached high divisions, will now get matched with pros and carried, since mostly the enemies are bloody noobs
As for me, pvp at this time reached its lowest point all time, so I will stay away untill things will change.
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the current system is really bad. Let’s ignore the fact that MMR doesn’t reflect anyones current skill at all, the main issue is that are barelly no more balanced games. By that I mean that you cannot enjoy the game having oponents in your difficulty area, because you only get matched against others in your division, no mather how much higher their average mmr is. There is actually no other popular sport or game that uses a system to match teams as horrible as current GW2.
Have you ever seen Brazil’s national football (soccer) team play against a kids club from around some village playing in an official ranked match, just because it is the start of a new season? Just take 1 minute and imagine that kitten in the TV and how people would react.
this is a ridiculous joke, my guild has 2 guild missions only able to be done in the stronghold. Funny how Anet allways messes things up, but the community never gets any kind of recompensation.
Yeah, they should add a free week onto all of our subscriptions for this!
Let me put it this way. I spend quite some money in this game. Lets just say the sum of all is 4 digits. So if you think GW2 is all f2p and the devs are working for free, you couldn’t be more worng. They actually gain a lot of profit from the Gem Store. And that is perfectly fine. I enjoy the game and like to support the development of it. But think about it, if in worst case some bugs would cause all players who ever spend in this game, to be upset with it at the exact same time and they would stop playing. Your totally “free” content would have no more budget and you could keep ur free subscription without new legs, new rais or anything besides cosmetical.
So yes, even if it is f2p, customer happyness is something crucial.
this is a ridiculous joke, my guild has 2 guild missions only able to be done in the stronghold. Funny how Anet allways messes things up, but the community never gets any kind of recompensation.