Showing Posts For august.8016:

New builds for pvp - Tempest Might Aura

in Elementalist

Posted by: august.8016

august.8016

“Auramancer has to be tanky” is very poor statement.
In pve ele have one of the best damage of game and I think some more attempts can be do for find in pvp some good alternative build maybe a little more dps oriented.
Try is funny and don’t do that is only for lazy player.

Mender today is used by many dps class ( e.g actual best engi build).
Define it “tankiest amulet” in a pvp eniroment where a balanced build is very important is a nosense imho.

Thanks Wolfric. Your build have for sure a very high dps but you are very weak to condi and focused dps.
Sage amulet i think is not best choice.

New builds for pvp - Tempest Might Aura

in Elementalist

Posted by: august.8016

august.8016

I don’t think.
Ele have a very high unexpressed potential in pvp and can do the same damage of other class. Imho a mixed dps/support/utility play stile can work better for ele and this builds are attempts in this way.

New builds for pvp - Tempest Might Aura

in Elementalist

Posted by: august.8016

august.8016

After latest change i try to use new “One with fire” trait in a pvp build.
This are my attempts:
1 https://metabattle.com/wiki/User:Nikegipple/Tempest_D/D_Might_Aura
2 https://metabattle.com/wiki/index.php?title=Build:Tempest_-_D/F_Might_Aura

Which of the two are the better try in your opinion?

New system reward for WvW

in WvW

Posted by: august.8016

august.8016

Hello guys.
I apologize in advance for the English mistakes, it’s not my main language.
I want explain in this post a possible solution for some problems I saw in WvW.
This is a upgrade of my old post.
Comments Suggestions and critics are welcome.

Problems:

  • WvW player don’t have short-term goals.
  • The current reward track isn’t real wvw related.
  • No specific reward and title for player and commander.

Proposal Solution:

TLDR
Tiered achievements for reward and titles to have better action/reward links.

Long description:
The activity types officially recognize in the wvw is:

  • Zerg
  • Scout
  • Roaming
  • Guild group

New 8 specific achievement groups is available ( one type for each type activity)
4 for commander and 4 for players.
Commander:
If you enable a commander tag in WvW you will need to confirm the role you are going to play (zerg, guild, roaming or scout).
According to the role chosen at the activation of the tag, there are specific tiered achievement groups for commander that gives rewards and titles to the degree of responsibility and the role performed.
Player:
For player the activity is free but not all go in same tired achievements.
Activities will split and do actions in wvw grow up specific tiers like this:

  • kill organized enemy – zerg
  • kill alone enemy – roaming
  • kill other guild group – Guild
  • etc

and for commander like this:

  • Take a full upgrade keep – zerg
  • defend an objective up to full upgrade – scout
  • etc

Grow the achievements tier inside specific group ( like a living story AP ), give appropriated rewards and titles to commander and players.

Wvw exp and reward track stay as today.
Old track give mats and new tiered AP track give titles , achievements ( objects for upgrade hero triumphant armor or Legendary wvw back/armor?)
The achievement tiers will resets at same time of matchup.

Possible problems:

  • In low population server, this proposal don’t work well.
  • Players may feels some limitation if certain activity will be “official”.

For who not known them this is a little recap of the activities that can be usually done in WvW:

  • Zerg groups of 5+ player composed of a commander and followers.
    The purpose is to make big fights or capture any goal, defended or not.
  • Guild fight groups of 5+ player composed of a commander and followers mainly of same guild. The main purpose is to kill other organized player in fights.
  • Roaming fight between individuals or small groups (max 5 people) on open-field goals (camp and Dolyak) or simply for kill each other .
  • Scout monitoring of strategic objectives against enemy activities and siege use for defensive purposes

(edited by august.8016)

Tempest DPS sPvP

in Elementalist

Posted by: august.8016

august.8016

[Suggestion] Megaserver Word vs Word.

in WvW

Posted by: august.8016

august.8016

Up. Player don’t read it pls check this idea. I believe it is still a good solution.

[SPVP] Tempest power build by Razor.6392

in Elementalist

Posted by: august.8016

august.8016

Seems like my first old 9 months version of “Stun-o-Matic” pvp tempest build.
I update it many times by trial-and-error approach and I suggest a slightly different trait and amulet for use in correct way dagger and aura.
http://metabattle.com/wiki/User:Nikegipple/Tempest_D/F_Stun-o-matic

If you want read some discussion and related problems, this is old locked build:
http://metabattle.com/wiki/Build:Tempest_-_D/F_Stun-o-matic

(edited by august.8016)

[Suggestion] Megaserver Word vs Word.

in WvW

Posted by: august.8016

august.8016

EotM have some problem ( like very very poor reward implementation and no strategical sense with toxic PvD karma train) but I think add some good idea to WvW.
Play with other server when they are of same colour, create many times good populated map and good way to find friends and enemy.

(edited by august.8016)

[Suggestion] Megaserver Word vs Word.

in WvW

Posted by: august.8016

august.8016

So factions? That’s been suggested before and shot down for good reasons.

Link to this discussion pls. I want read this reason.

Not even if there were few extra green items as rewards.

Not green but specific repeatable achievement ( reset every match) for commander and for player to reach titles and skin.
Achievement marks your progress even if you disband squad.

Doing so would bring megaservers problems to wvw.

Yes Anet need to improve the megaserver system anyway.

Fresh maps would be quite boring ?

All white strategic object at start aren’t boring for me. A fresh start something is a good way to do.

Tournaments wouldn’t be possible anymore (even if they seem to be off anyway…)

Tournaments will be possible between “team” ( locked association colour and server during the tournament )

Servers identity and existing wvw communities would disappear

Server identities have been systematically killed off with pve mega server and current world linking. Is little too late to defend it :P

[Suggestion] Megaserver Word vs Word.

in WvW

Posted by: august.8016

august.8016

Hello guys.
I apologize in advance for the English mistakes, it’s not my main language.
I want explain in this post the problem I saw in WvW and a possible solution.
Comments and critics are welcome.

Summary / definition of the activities that can be done in WvW:

  1. Zerg groups of 5+ player composed of a commander and followers.
    The purpose is to make big fights or capture any goal, defended or not.
  2. Guild fight groups of 5+ player composed of a commander and followers mainly of same guild. The main purpose is to kill other player in fights.
  3. Roaming fight between individuals or small groups (max 5 people) on open-field goals (camp and Dolyak) or simply for kill each other .
  4. Scout monitoring of strategic objectives against enemy activities and siege use for defensive purposes.

Problems which I think are important today:

  1. Many servers don’t have the appropriate population to maintain a “Zerg” group active. They must adjust to play only in roaming activities primarily ( for numeric issues ).
  2. In many servers, even if there are enough people for a “Zerg”, usually they missing commanders to follow because this activity isn’t profitable or don’t produce any benefit either in terms of prestige or economic.

Proposal Solution: Megaserver Word vs Word.

  1. All servers flow into the same maps ( eternal and borderlands). Virtually this will remove the need for a continuous transfer to perform the WvW activities.
  2. All of the same color server ( like blue, green and red) play together and for this proposal they will be called “team”.
  3. Being in the same server is useful only to keep up the same friends color.
  4. All WvW maps have the ability to have an overflow.
  5. The main overflow works as the same of current one.
  6. Other overflow is activated, if and only if, all 3 “team” have a higher queue than a particular number.
  7. If the new overflow don’t start, the queue stay up.
  8. As already happens in “Edge of the Mists” or PvE, you can join another instance of the same map if the player is already in that.
  9. Victory, defeat and matchmaking algorithms are applied to the “team” and not to servers ( alone or linked).
  10. If you enable a commander tag in WVW you will need to confirm the role you are going to play (zerg, guild, roaming or scout).
  11. Only one “Zerg” commander tag is available for each map.
  12. It may be subject to a vote of the players of the map for elimination. (more than 75% of the population).
  13. Increase max. capacity for the squad with “Zerg” tag to contain the entire map population.
  14. For the roaming and scout tags a very large but not infinite amount of tags are available in every map. (One for each objective in map?)
  15. According to the role chosen at the activation of the tag, there are specific achievements that gives rewards and titles to the degree of responsibility and the role performed.
  16. The various commanders will be added in a list.
    After the match end, according to the number of enemies killed and WExp generated, a system will create a ranking .
    According to the ranking at the end of the match, commander get rewards and unique titles.
  17. The victory of a “team” in a match gives a specific reward to all team players who played last matchup.
    The reward will be calculated on specific tiered achievement.
    It will resets at same time of match.

Possible problems:

  1. The megaserver PvE system has already demonstrated an important critical issues such as the early closure of the maps and the lack of queues to change instance.
  2. If an instance is full you can not enter it.
  3. The money/gold spent so far on the server changes may be thought as waste of money.
  4. The economic profit of Anet by people who spend to move constantly from server to server would be minimized if not canceled.
    But if the player not play WvW the result is the same XD

PvP build help

in Elementalist

Posted by: august.8016

august.8016

If you want try something with good survivability and good damage but based on pure dsp i suggest you this
http://metabattle.com/wiki/Build:Tempest_-_D/F_Stun-o-matic

Aura Duration and Tempest

in Elementalist

Posted by: august.8016

august.8016

Imho aura is very good choiche to create a usable tempest build for pvp wvw but now duration is a huge problem.
—————————
First of all, some aura give a boon associated with duration like this:

grants boon each time you are struck ( __ second cooldown per attacker).

If all aura have stack duration like light and frost , tempest become only spec can access and share this powerful irremovable buff for a decent time for appreciate it.
( Right now tempest and simple ele can already obtain on purpose all auras types up at same time. Is suffice waste all cooldown. I dont think is OP now and even after stack in duration. Activation timer limiter block it to become to too powerful)
—————————
Latter, if stack become on duration for all aura, current primary effect like:

Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).

become more powerful too if duration can reach the activation timer.
—————————
In the end i hope anet can correct this issue for give meaning to aura trait on tempest spec and on the whole to all aura.

Aura Duration and Tempest

in Elementalist

Posted by: august.8016

august.8016

bug or feature? pls dev reply me

Aura Duration and Tempest

in Elementalist

Posted by: august.8016

august.8016

On my tempest elementalist i try to play aura build but i have a problem with duration of it.
I attempt to apply same aura more than once ( shout , Unstable Conduit trait and some other way) to add some extra time to aura duration but it doesn’t increase.
When i apply same aura the duration of second overwrite the first.
Obviously this issue make aura build unplayable.

I want know if this feature is a bug or is a wonted.
Thanks all for attention

Clean Refreshing Drink

in Bugs: Game, Forum, Website

Posted by: august.8016

august.8016

http://wiki.guildwars2.com/wiki/Clean_Refreshing_Drink
“The purity boon does not appear in the boon bar.”

pls fix this bug

Why are recipe unlocks soulbound?

in Crafting

Posted by: august.8016

august.8016

any updates for this issue?
I hope the unlocked recipes of legendary gift and other can become account bound.

Ele dragon's tooth revision

in Bugs: Game, Forum, Website

Posted by: august.8016

august.8016

Sorry for mistake.
If moderator can’t move topic i duplicate this trouble in correct section

Ele dragon's tooth revision

in Bugs: Game, Forum, Website

Posted by: august.8016

august.8016

Dragon’s Tooth have combo finisher blast in point it hit.
But if I want use it to create a blast finisher in my position is impossible to use.

Indeed, if use it without a enemy, the tooth hit a point forward me 900 range , more the 1 dodge ( 300) + Ring of Fire ( 240).

Change this skill for adequate use without enemy pls.

potions of slaying and condition damage

in Bugs: Game, Forum, Website

Posted by: august.8016

august.8016

I haven’t read anywhere that the existing potions have been fixed but if that IS the case, I would be ecstatic…

I try today to use more and more potion ( exclude scarlet’s army potion) and I conferm there isn’t a condition damage boost.

potions of slaying and condition damage

in Bugs: Game, Forum, Website

Posted by: august.8016

august.8016

This is a never adjust bug in my opinion.
Not a simple question

potions of slaying and condition damage

in Bugs: Game, Forum, Website

Posted by: august.8016

august.8016

In my opinion this is a gross injustice for conditioner player as me.
The increased direct damage with potion for this type of player (very small part) can not reach the damage of the first attribute power/crit damage player.

A ratio 1 for conditioner – 20/30 for berserker.
( 10% potion + 150% base on crit )

Exclude player to use this consumables is simple wrong…

potions of slaying and condition damage

in Bugs: Game, Forum, Website

Posted by: august.8016

august.8016

therefore the potions are useless for conditioner? O_O
This is really ridiculous if is true….

Anyone can confirm this?