Showing Posts For azmodey.4576:
So, taking into account everybody can two shoot us, our backstab should be buffed at least by 100% ! if not 200% !
this suggestion is too reasonable to be implemented.
Giving thieves sustain? when they have Shortbow 5?
madness.
You want thieves to become the only thing anyone ever plays in PVP?
Thieves shouldnt get diddly.
except nerfs.
Maybe I am the only one, I prefer sustain than shortbow 5.
Speaking about backstab ! Why the hell thieves can inflict 5k if it crits damage every 5 secs if they can stealth then move behind their opponents then land a strike that crits then wait for revealed finish then stealth….
1k dps ! Too OP !
I have tested SA, DD, Tr to get a taste of the new weapon and traits
Each 20 secs I have KD, in between, I do damage with staff 2 and bound dodge.
it is not bad but not great and boring !
Also it was the more efficient for me.
It seems our damage are fine, I don’t personally think it is but it is fine for the devs.
So keeping the damage as it is, thieves can be viable if when stealthed they get protection and resistance.
So we Will be able to use hit and run tactics !
Because today, we can maybe hit for 25% of the HP Target only twice in a fight ! Shadowstep has a too long cd so if we try to hit a third Time instead of fleeing we Die.
Our damage doesn’t scare anyone ! to beat someone he has to be AFK or a be a bad warrior or ranger !
Or make our damage in Line with our survivability
It was nice to watch
Is it not overkill to take Unhindered and withdraw ?
Can you tell me which attacks are unblockable please ?
The issue I have with Revealed is that it’s a self-inflicted Nerf.
I can understand other professions applying Revealed on Thieves, but the Thief themselves self-inflicting Revealed is stupid and illogical.
Exactely, I think the solution is that our own skills does not apply revealed anymore because now there are other professions that can apply revealed to us.
We can also triple the longer of stealth because with the skills that revealed us it is really too initiative costy to be in stealth
If you are so disappointed, request for a refund, I am thinking about it now.
Furthermore, another non thief class with a stealth…
Too much reveal, too much stealth form others classes, where is my thief !?
I, for one think daredevil looks pretty strong and mostly hella fun, and if I get HoT I will definitely reroll a thief just to play it.
Sorry, I was axcited when I read the DD specialisation, but when I tried it, I almost cried !
hello,
For levelling :
First, choose weapon you like
Also, take a short bow, ranged aoe weapon is priceless during event !
Dager/dager if you like to stealth
Sword / pistol if you like to tank
I liked to use weakness on poison from deadly art
Trickery is good, more initiative, steal is buffed
In pve, you don’t really need Shadow art and acrobatics, according to me !
I tend to prefer Deadly art over Critical strike.
What Azmodey said makes sense, he didn not explain it properly.
If your reveal is usually from 4 to 6 seconds, then Stealth should be buffed from 5 to 10 seconds. If the mechanism you propose is a simple subtraction of stealth time – reveal time, then stealthed needs to be reasonable buffed for this to work.
Most of our stealth is 4 seconds when traited, if we get hit by a 6 seconds reveal, then end up with -2 secs of Reveals, making things unbalanced again.
the math needs to be redone and made reasonable, because then we will end up with 3 secs of stealth – 4 seconds of reveals, and it won’t achieve the intended goal.
SO what he meant was, Either really increase the duration of stealth ( I say at least 5 seconds) OR completely limit all Reveals by 2 seconds maximum.
I hope it’s clear now.
yep, not each skill only stealth skill
I repeat myself I know.
If there are skills that reveal stealth I think the stealth thief skills should be unlimited in duration not 2, 3 or 4 or at least tripled.
Before we start on this suggestion let us be clear on this one thing: Stealth is not a mechanic unique to the Thief. It is quite obvious but, I want to be safe to point it out.
Thieves are the master of trickery, subtlety, subterfuge,and cheap shots. The things we do sometimes are beyond the wildest dreams of any other professions.
It is therefore natural that the Thief’s stealth skills be of higher quality than other profession’s stealth utilities.
OK let us get to the point
Introducing the 3 types of invisibility:Camouflage – Stealth – Ghost. Please bare with me boys and girls.
I. General info
a- Camouflage is considered level 1, therefore it is affected by reveal. Camouflage however reduces movement speed.
b – Stealth is level 2, it is also the most common type of invisibility, the current profession will have access to it. It is still succeptible to reveal.
C- Ghost however is the prestigious and most intricate one. and it not bound by movement speed and is immune to Reveal. Very few skills have and invisibilty of Ghost quality.
II. More Details
Cloak: Mostly available to every class. Rangers, Dragonhunter, Engineers using elixirs,etc. Mesmer’s Prestige.
Stealth: Only Mesmer Elite Mass Invisibity grants this, and Scraper’s Sneak Drone.
Ghost: Only exclusive to the Thief. HOWEVER it is only accessible through combos finisher. So moves like, C&D, Blinding Powder or Shadow Refuge, or even traits will be either turn out to be Stealth or Camouflage quality.
Now for example, if you do Smoke Screen+ SB #2 you get Ghost quality.
So far, I think this will give us room to breathe without making everything absolutely obsolete. It will let our oponents be just as versatile in taking us down.
What do you think?
Please rate out of 10 and discuss, I won’t get offended if you put -5/10. I just want good arguments that are for and against this idea.Thank you. Please don’ say stuff like « Yeah I don’t like the term Ghost, i like x,y,z » because that is not the point.
again, ty.
They are fixing thief by removing revealed debuff from our own skills or it it is n’ont the case they are killing thief class.
I patiently play a mesmer… And did you know ?
To beat a thief with a mesmer, hit 1, 2, 3, 4, 5, dodge, F3, F1.
To make him rage don’t forget to use stealth to stomp
Then why thief is the only profession to have special attacks from stealth?
I mean, the class is balanced around it, with “normal skills” toned down to compensate the powerful stealth skills.
So why are we the only profession with a hard counter to our mechanic?
Everyone suffers from stun, daze, KD, KB etc etc but there isn’t a skill that prevents a warrior’s eviscerate or a ranger pewpew, so why in the earth there must be something that prevents a backstab?If the “puff” part of stealth is too strong, let reveal affects only visibility so we can have the stealth buff (with all of our skills) but be visibile to foes.
And for the “chain backstab” problem, we can have 2 types of reveal. Self reveal, applied after a hit from stealth, that will work like it is now, and the reveal applied from others that will let us access stealth abilities while not being stealthed.
maybe !
Devs are adding releaving skills because they will remove the revealed debuff from our own skill.
Hello,
I think you’ll get more than what you are looking for here
http://metabattle.com/wiki/MetaBattle_Wiki
See you
Maybe anet adds a lots of reveal skill because stealth will be unlimited ?
Hi,
I think venom should work a kind like signet. with a passive and an active.
Just an example :
Passive : apply poison (or chill or etc…) for X secs each third strike
Active : apply poison for X*2 secs every strike.
then it should be usable with any set.
Hi,
I have used trapper runes with :
-condition : great survivability but can be long to kill.
-hybrid : more damage but far less tough
Also, in my opinion it is now the best way to be stealthed.
I never tried with full front damage, it seems great.
Lud
During my nap, yeah, I am an old man, I had a dream.
After a successful dodge, you go stealth, isn’t a great idea ?
A little joke these hard times is always good !
thanks a lot.
2/0/6/0/6 is better for me. Don’t know why at first, but now I’ll never go fight without sleight of hand !!!
Shadow’s Embrace is far better, just trust me on that. The solution for your initiative problem would be to pick up trickery. 20606 is the most efficient trait spread a thief can run in WvW basically no matter what build or stat spread they’re using. Learn how to use sleight of hand and mug on a ridiculously low cd and you will easily make up for the damage lost from crit strikes. Honestly with 20606 dp you can literally just spam shadow shot and autos with air fire and easily outdps and outpressure the boring backstabs you get from x6/6/x/x.
Nice alternative I never tried ! Let’s go ! thanks
Hello all,
I am trying to figure out what’s work best in WvW especially roaming but I use my build in zerg too also.
I can’t choose alone
My spec is a classic 0/6/6/2/0 D/P, using Hide in Shadows in heal and Infiltrator’s Signet to break stun about the most pertinent skills I use and Shadow’s Rejuvenation for the traits.
I have tried the two traits, I cannot use the two because I lack initiative if I am not using Infusion of Shadow :
Shadow’s Embrace :
This trait great, bye bye blind, bleed, freeze… but my regen with only Shadow’s Rejuvenation seems not enough except when I fight against full condition damage oponents.
Shadow Protector :
It seems it works better in addition to Shadow’s Rejuvenation a nice 2k heal even countering the condition damage I am suffering but I feel lacking some cc counter.
Each time I try one it seems I lack something but I cannot what is lacking most.
Do you have a opinion ? a solution to get more initiative and avoid using Infusion of Shadow ? I have tried D/D it seems slower but less initiative costing.
Any idea ?
thanks, Azmodey