Showing Posts For bartmoss.5107:
Sorry if this is the wrong section, or redundant with previous suggestions – I am not on the forums much.
- On the login screen, add the level each crafting skill is at in the mouseover popup.
- When adding new crafting materials, please make sure to always add a slot for it in the materials storage. I understand there are some categories you think should not have them, but at least for everything we obtain through looting it would really help to reduce clutter.
- In inventory and bank, let us search for a profession. For example, searching for “tailor” would show all tailoring materials and patterns, etc.
- Let us rejoin the same map instance on crash or disconnect if we reconnect within a short time. It’s really annoying to lose your progress on whatever you were doing.
- Show actual numbers instead of percentage on tracked achievements. Show list of items needed for collections etc. If these are too long, truncate them.
- Show us a longer list of “recent achievements” and “nearly completed achievements”.
- Add “collections nearing completion”.
- Let us remove achievements we know we will not get done anytime soon from the “nearly completed” list, especially if the longer list is not an option.
- When a collection/achievement unlocks and pops up in the lower right screen, let us click on it to get to the achivement or collection. Maybe left click->open, right click dismiss?
- In the trading post, let us filter by skins, recipes, and miniatures still locked for that character/account (as applicable).
- Include the bank and materials storage in the mystic forge materials display/selection – make it a second section if the distinction is needed.
I see these have still not been fixed. Indeed, I am now getting them in fights that never had them – I just crashed on the Taidha Covington encounter. It was a busy map and I assume that it is related to that in some way.
Could you please escalate this in priority? In a game that is as grindy as Guild Wars, this is not a trivial problem. Especially since you do not even get back to the same instance that you just crashed out of. I am aware of the party workaround, but on some busy encounters, maps get so overfilled that this doesn’t work either, no matter how quickly you log back in.
That you don’t get back to where you crashed from is very, very shoddy coding, honestly, and that this has been allowed to go on for years is shameful for the ArenaNet QA process as well.
When are these getting fixed? The issue is hardly new.
Also, could you please fix it so that if you do disconnected, your map spot stays reserved for at least a minute or two? It absolutely sucks when the map you got booted from is so full you can’t rejoin your friends and allies, even when you are in a party with them.
Thanks.
Your minions obviously didn’t unlock the downed state yet.
I know you are being sarcastic, but I actually enjoyed the leveling process before.
The feature pack and all of the feedback from it makes me wonder just how much it’s going to hurt ANet in the pocketbook.
Let me put it this way: I spent more on GW2 than I would have on a WoW subscription. My last purchase was late August. Client is now deinstalled.
If only people would vote with there wallets and not their mouths… unfortunately no one really feels like doing the forme
I’ve de-installed my client, fwiw.
Uhhh, what happened in FP2 to make you all angry?
There are plenty of posts detailing that, I think; in my case I found that an experience I enjoyed – leveling – was crippled into being a really bad chore. Everything is now level gated, even silly, fundamental things like downed state. It’s ridiculous.
I’m not “deleting my account” or anything and I’ll keep an eye on it and log in now and then but I’m done spending money on this game.
It’s probably smart in that you unlock LS that way, for free.
I won’t delete my account either, no sense in that.
I hear you. I am deinstalling because a) I am thoroughly demoralized about GW2 right now; b) I figure a lower playerbase is a slightly stronger message, and c) I have it installed on a 128GB SSD and I could use the space.
YMMV and it’s cool if it does. L80 play is probably still OK.
I created a new Guardian before the patch. I was sort of excited about leveling it up. Then feature pack 2 hit. It became an exercise in futility and annoyance. At the end of the evening, I was browsing the black lion shop. I saw several things there that I’d normally have bought and I thought to myself:
“Do I really want to invest more money in this?” And the answer I got for myself was a resounding “no”. Instead, I came to the conclusion that I do not see a future for GW2 on its present course, and decided to deinstall the client.
Basically, I am voting with my wallet. “You’re not doing a good enough job.”
I kind of hope everybody who dislikes the recent changes does the same, maybe that will get through to ArenaNet. GW2 was a good game, once, and it’s a shame to see what happens to it.
Good luck.
No you can’t have my stuff.
FANTASY setting where by the problems of REAL LIFE should NOT apply to people in the same way it does in a virtual game that has no relevance on reality.
So. No wars. No death. No conflict. No jealousy, failed relationships. No crime or murder. No famines, no abandoned, ruined cities. No exiles. No racism. No greed, capitalism, or communism; no violent animals, no foul language. No accidents. No cracks about taking arrows to knees. Ah, better no weapons in the first place. Especially no swords. Have you any idea how many people get killed with machetes and knives? It’s insane, so the very idea that you are playing a game in which people are shown to be killed with blades is surely highly offensive.
I understand that you play video games as an escapism mechanism and being reminded of your own disability is probably disruptive of that, but you really did not think this through.
If it is, then I’m going to be mad.
I seriously doubt it; it’s just too small to cram a year of story into.
You. Do. Not. Need. The. Crystals. At. All.
Right, but even then you sometimes just run into them. Hell, in my fight, the master of peace dumped some directly in front of Aerin.
Also, if they are not needed, why put them into the encounter? Clearly they intended them to be used.
Dear ArenaNet,
You seem confused, so here’s a hint: Guild Wars 2 is supposedly an MMORPG, not a platformer or jump-and-run game.
Stop with those jumping puzzles.
Instead, please spend your energy on producing actual content, expanding on the story, lore, and the world.
Thanks.
Dear Anet,
Please change the Queensdale champions to spawn in some fashion that makes the farm train unattractive. I don’t have a problem with the champ farms there, per se (though I think it’s boring); however, almost every time I am on that map I see people verbally abusing “random” players who just play the game and “start” events before “the train arrives”.
And that’s ridiculous. So the “train” should be prevented, and perhaps then “normal” players can just play the game in an enjoyable manner.
Thanks.
1) Bad encounter balance. I don’t mind hard, but these wipefests are ridiculous. Give us real organized raids and balance for them, or stick with PUGs and balance for them. But make up your mind and make the game playable.
2) Zergs so bad no sane computer hardware can render them. “zerg” does not equal “good game”. i5 3.2 Ghz 16GB Ram GTX 760 2GB playing off a good Samsung SSD and the framrate quickly goes to hell in that fight. And, yes, this is 2013, I should not have to pick “best performance” settings in a game to make it playable.
3) Overflow still sucks. I understand why it’s there, and it’s better then queues, but then don’t run world events that overcrowd areas.
4) Crash (forgot that changing performance setting in a zerg was a bad idea), relog within 20s, get bumped to an overflow failfight after finally getting into a battle that seemed to stand a chance. Fun. Not. kitten , let people reconnect to their “spot” if they relog immediately and do not switch characters. This is such a no-brainer, it’s actually painful that I need to spell it out.
5) Keeping players busy by wiping them does not substitute for actual content. It just reflects incredibly badly on the skill of your designers.
6) The problems that haunt LW are echoed all over GW2. The lack of anything fun to do, the gorram poor balance, and the absolutely terrible quality of almost all of the living world updates, have managed to ruin my motivation to play gw2. I will probably stick around for one or two more, but at this point I am more likely to buy the next WoW expansion than to play GW2 for any length of time.
7) “It’s free to play”. Yeah, I guess we really do get what we pay for – low quality – except I actually support the game with gem purchases. I’ll happily balance the equation and spend my money elsewhere.
They originally announced dyes as accountbound, then changed their minds. Working as intended, I doubt you’ll see a change (I know, this annoys me too). Considering dye packs cost quite a bit of money, they really have no incentive either – I am sure enough people spend a few gems here and there on those.
1) I’d like to have access to the PvP armor skins outside the PVP areas – I don’t mean to use them, but it would be nice to know what I have and to design a look whenever I am next to my bank anyway.
2) I have a bunch of weapons skins sitting around, plus the ones you can withdraw from the achievements pane. Very inconsistent. Can’t we just get a section of collectible panes for them? If we could turn them into unlocks (similar to the achievement ones) at the same time, that’d be great; at least the ones you can’t really buy anymore anyway, so that I can’t lose them accidentally. I understand you’ll want to keep everything purchasable in the game and/or gemstore as one-time use items of course.
Sorry, but this is not good content! More zergfests! More loot spam! moar lags! Half the time I get stuck in overflows, which then don’t even have the event which I came to that zone for. And when I do complete one of the invasions, it doesn’t register for the storyline achievements.
Yes, they have outdone themselves, by failing once more. I’d really rather have less living world content, if it was good for a change.
Seems to be a gloabl issue. Same problem on Far Shiverpeaks – even in the middle of the night.
I am with Meriem. The only good Charr is a dead Charr. They have grown too powerful, I guess; otherwise we could just exterminate them like the overgrown rats they are. There is no place for them among the civilized races. Never forget, and never forgive, what they did to Ascalon.
Seriously Arenanet, Southsun survival has got to be one of the worst experiences I have seen in my long time as an MMORPG player. The thing is just not fun, you run around for a bit and get oneshotted by someone who was just a bit more lucky than you because you didn’t find any bloody arrows or weapons at all. Makes you a helpless victim – I could just as well go back to World of Warcraft and duel rogues all day. Stunlock to zero in 0.7 seconds. Fun. Not.
And then there’s the moronic ghost phase; the point of a “hunger games” knockoff is that you eliminate people – if they just come back as ghosts, then why not just let them respawn in the first place and make it a rush to a certain point number? Nevermind that it’s just too annoying to bother to find the last few survivors on that map just so you can harass them a bit.
I understand of course that – without the ghost phase – people would just drop out early due to boredom, but perhaps this should have given you some sort of clue that the game mode was not suitable?
Yes, I know. If you don’t like it, don’t play it, but hey, it’s not like there is THAT much you can do for the Evon mini, now is there?
And Southsun Survival brings me to the second part of my complaint: STOP WITH THE MINIGAMES ALREADY. Yes, some of them are fun for a round or two, but this is an MMORPG if you haven’t noticed. We need dungeons, new areas, factions, storylines, quests, some new gear (and even if it’s just cool and pretty, I am all for avoiding power creep). We need to find out what happened to the rest of Tyria. We need to make progress fighting the dragons. We really have NO TIME to throw barrels at each other, drink each other under the table or – for that matter – hunt each other for sport.
Don’t get me wrong, festivals are fine and well now and then, but GW2 needs some REAL content upgrades. If you won’t invest in actual expansions, you need the “Living World” updates to provide that. Right now what you are doing is give us a fancier version of stuff that is more suited to Facebook flash games. The recent announcement of giving your teams more time to finish content gives me some hope, but the Queen’s Jubilee sounds like just more of the same trite that I have seen since my return to GW2. Sigh.
Obligatory Zenith screenshot from me as well. Level 46 at the moment.
PS: If any colors are off, let me know, I am color blind.
It also seems possible to carry the tears out of the cave, this leads to a possible griefing situation where a player or group of players could carry the tears behind the door. I am not sure if they despawn/respawn.