Showing Posts For bartsimpsons.6135:
This suggestion aims to address several concerns expressed by WvW players over the years (Lack of server/guild pride, nothing really to fight for except imaginary WvW points)
Here is how it works:
1. WvW ‘servers’ now consist of an alliance of guilds.
2. The guild which scores the most points in the season matchup becomes the head of the alliance for the next season.
3. The head guild represents a server (eg blackgate, jade quarry etc) and can accept/offer other guilds to become part of its alliance up to a certain limit (eg. 10 guilds per alliance). The previous seasons score and statisitics are publically available on a leaderboard to assist in the selection process.
4. Guilds which did not get selected, forgot to apply or were simply not interested are placed by algorithm to balance matchups based on population/wvw playtime.
5. Unguilded players can nominate a server which they wish to be a part of but there is no guarantee they will placed in that server. Algorithm will try and balance matchups based on wvw playtime/ population and will try to keep players on the server which they were previously on.
6. Players can choose 1 guild in their list to be their WvW Guild. You can change your WvW guild at the end of the season but not during the season. If you are gkicked during the season you still belong in the alliance and can seek entry into another guild on the same server or play unguilded.
7. Players can vote for other WvW guilds who are in their alliance but not in their guild to award them a certain number of WvW points. These points count towards their score in determining whether they will become the head of the alliance. This votingsystem will allow smaller guilds and casual players to have a say in who leads them.
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I have played both condi war (viper) and power (zerk) in spvp and wvw. I found that in both scenarios condi war is only strong in 1v1 type of situations against anyone who doesnt have excessive condi removal/resistance and drops as the number of people and/or the skill of the enemy increases. I was owning with condi war in non-ranked but as soon as the ranked started I has 0 impact and lost games. I thought it was a good build but power is simply better when fighting people who are trying. This is just the case with condi build in general in spvp. Very few classes can be effective while running condi in spvp.
Regarding ur pvp build: last blaze and rabid amulet are pretty rubbish? and no endure pain?. Run a more offensive ammy like viper or destroyer with defensive traits/skills like in the standard meta power build. You barely any stab and one of your primarily damage dealers is a 2.5 sec channel. No condi removal, only resistance. Shattering blow is just a poor ability, and not worth taking in pvp. Rabid ammy is actually a horrible choice, Prec with no power/ferocity and toughness (vit is better) are horrible stats (do the math yourself).
Anything works in wvw because most people are not very good and are not specced for roaming and fighting a dire warrior. They are specced for fighting in a zerg vs another zerg and capturing/defending objectives.
The reason why people are advocating longbow is that sword primal burst is easily dodged. You can fix this by detargetting and leading ur target but overall its a difficult ability to land vs a moving target.
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agree with OPs suggestion
I think it’s essential to have systems where just one person can be useful against a big group. Otherwise, WvW would simply be a numbers game. But I do agree that excessive seige can be annoying.
for a game mode like this its essential to have siege, but that doesn’t mean siege should counter groups of coordinated people. all this does is lead to siege wars, which draws out a fight x100 and frustrates people cuz the only reason most of them are there is to get kills. only a few ppt tryhards will actually take it seriously, and when they do, they ruin the fun for everyone else. not their fault ofc, its the way the mechanics are setup atm.
as for one person to have use against a big group, they shouldn’t have to rely on siege, but their own skills. raising the aoe cap on some skills would do that, and bring skill groups back.
Siege doesnt counter groups of coordinated people. Sorry but your group isnt coordinated.
Without siege you have constant flipping of towers and wvw becomes a pve game mode. You need siege so a smaller number of people can hold off a larger group while reinforcements arrive. If you have handle the siege than you build your own siege and take theirs out. Siege fighting is an important part of WvW and frankly i dont think there is enough of it.
I think removing AOE cap would be great but I think the servers cannot handle it due to technical limitations.
tbh stop being bad and getting pin sniped. This is a stupid thread.
Anyone complaining about thief being OP should play one. I made one and they are are one of the harder to play classes for sure. Most people in this thread are 100% correct that they have heaps of mobility and the ability to reset fights but that is really all they have. Thieves are vultures. They can kill weakened players but cant really go toe to toe with someone on high hp and cool downs up. If you concentrate and l2p you can generally survive them and if they are noob/greedy you can kill them. They die very easily… Just dont bother trying to catch them if they escape. Its a waste of time. Honestly just make one, or go try one in spvp. You learn how to play against them better and probably gain respect for people who play them well.
would 0/6/2/2/4 with celestial and runes of strength be any good?
It would be a kinda tanky fresh air with lower damage. the ice breath and fire breath attacks are great for getting crits and if you switch back into air while its running your get the 10% bonus damage. you also get 10% bonus damage from strong splinters or alternatively you can go 20 into water for more condi removal and healing.
http://gw2skills.net/editor/?fNAQNAT8XjEqUxaDL+rQ1ig+ga9DEAjdvcg3/6agHQF-TJBFwAx2fYxFBoaZAAPBAA
I’ve been mucking around with this in hot join. Its not fully glass cannon but fairly close.
It has a reasonable amount of protection, dodges and evades.
I’m running sword because once you get good at it I think its just a bit better than greatsword. You can do some ridiculous kitten on low hp and surprise kill people who are going all out aggressive. It is also great for stalling by spamming evades while rapid fire cools down. GS is by no means bad so if sword aint your thing you can run GS.
Axe offhand is taken because to counter the huge amount of rangers in hot join atm. It is great for finishing downed players while keeping you safe and sometimes drawing out noob attempts at ranged interrupt. Path of scars hits like a truck and also interrupts.
There is not much condition removal, just 1 every 10 seconds. Rune of lyssa plus low cooldown entangle is for when you get stacked full of conditions.
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calling out OP here for bs and lack of promised math.
1. damage calculations are not very clock cycle intensive. simple plus, minus, divide and multiply is not cpu heavy. im sure modern cpu’s have hardware mutltiplication/division.
2. gw2 has heavy cpu demands because there are lots of projectiles that have position, velocity, collision compared to mmorpgs without projectiles. all this data has to be sent to all the players after being determined by the server based on keyboard/mouse inputs sent to server through the game client.
3. hit detection for aoes is very simple. there are no projectiles involved in most cases. cpu must simply check position of players to determine if they are in the aoe and deal damage to them.
4. 5 man aoe cap requires algorithm to decide which 5 men are going to be hit. this is additional processing over simply dealing damage to all those that are inside the aoe radius.
5. lol at 10,000 number. 10,000 calculations is not very many for a computer lol. your computer runs significantly more calculations just to render graphics. 1920×1080 at 60hz is roughly equivalent to about 2 million commands to change a 24 bit pixel colour value 60 times per second….
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I do not see any reason why 10 should be able to win against 25!
what if 10 are 3x as better players than the 25
I’m sure everyone is aware that it is impossible for a smaller skilled group of players to win against a zerg. The two main reasons for this are
1. 5 man AOE cap
2. Downed state
A possible solution to problem 1. would be simply to remove the AOE cap and to compensate for this, a reduction AOE radius would be necessary. This would give small coordinated groups a chance again huge zergs.
berserkers amulet with berserkers jewel
6 x runes of strength
- insane condition removal
- insane healing
- good hp/toughness/healing for berserker build
- high damage
- excellent damage mitigation through blinds and stealth
- high stealth uptime with smokescreen/blackpowder + heartseeker combo
- have to somewhat careful with initiative management
- smokescreen excellent defense vs rangers
seems very squishy to me. i dont know why you are running so much crit when you have no spells to really take advantage of it. oh and btw the spite XII trait doesnt work with condition damage. I would go at least 20 into Soul Reaping for 3% LF on marks and spectral armor @ 50% hp. i dont think 30 into Spite is good for a condition build.
wells + fastbleeds build (spvp) with 20 spare trait points
in Necromancer
Posted by: bartsimpsons.6135
all the other utilities are pretty crap lol
to stop people from dodging out of the wells wait till they commit themselves to take you out. never jump in and use them offensively because like you said people just run out. they are also good when there is a downed enemy and you cant finish him because you are fighting someone else.
wells + fastbleeds build (spvp) with 20 spare trait points
in Necromancer
Posted by: bartsimpsons.6135
http://gw2skills.net/editor/?fQAQNArYWjMaV6Zaia07JApCPHpg4jpU4O7A
basic principles behind the build:
- switch wep + enter DS puts 5 stackss of bleed on nearby enemies + weakness
- insane point/area control with marks and wells
- fast lifeforce regeneration with spectral armor @ 50% hp trait and 3% lifeforce on marks
- can own thieves in invisible house
20 points remaining to place however you want.
10 more points into death magic can you 3sec protection on wells.
10 points into blood can get you mark of blood magic upon dodge (faster bleed stacking)
10 more points into soul reaping can get u either stability 3sec on DS or 5 second cooldown DS.
10 points into power for retaliation on DS
scepter/dagger + staff
use bleed rune upon swap on scepter and staff and w/e u want in the dagger.
carrion or rabid amulet. both will work (i would say carrion is better because you get plenty of crit from fury 5 seconds DS trait)
dolyak, necromancer or undead armor will all work good.
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550 hours in 42 days thats 13h/day. Im pretty sure i deserve them
But ill be so kind to explain my situation. Imagine u study at university. U like the school u like the enviroment you are clever and succesfull student, but there is lets say Math, or History or whatever that u are failing. And u have to work x-times harder then the other students do pass it just because u are just not good at it.
This is just an example how i feel when im farming those badges for Legendary greatsword Twilight. I need just few more mats and those badges ofc. It would be actualy enjoyable if i didnt get killed 10x until i loot the chest. Its like asking PVPers to clear whole (for some of them unfamiliar) PVE content before they are able to buy PVP equip. I hope and pray u understand what i mean. thx
just dont have the legendary greatsword twilight. problem solved
it wouldnt really be legendary if everyone could acquire it easily.
have you considered that maybe you dont deserve the amount of badges that you think your deserve?
its a WvW, there will be pvp . go pve if u cant handle it
yeh im saying that karma, badges, loot should also be rewarded this way based on WvW score but via those chests that appear in the bottom right of your screen like rabbit reward pvp chests.
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i dont know about flesh wurm and spectral walk but wells+marks builds are able to take out trebs defended by mesmers.
this is pve…
/15 char
Right so lets reward everyone who server hops and has a bigger wvw presence on their server
The problem you are talking about is due to free transfers that dont lock you out of WvW until the next matchup… This problem is not related to reward scheme and exists with the current reward scheme. Please think a bit before you post ~_~
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Wow this is awesome. They should make this mod compulsory for everyone.
I hate having to constantly re-position my mouse using right click
Give us reward chest (like the rabbit reward pvp chest) with random items (badges, money, items, karma, trash) every 15 minutes or something. The amount of items you get is based on your servers WvW score (overall server performance). Measures will have to be taken against AFKers and people who use scripts to AFK in WvW. Maybe just remove rewards completely from WvW.
Rewarding people for kills is stupid because it encourages people to do only that and ignore important things like defending what you have taken, manually running supply for repairs, repairing walls, building and defending siege etc.
Right now WvW is full of large zergs following inexperienced commanders that go around capping points one after another, ignoring the fact they havent acheived anything because everything they take is getting recaptured. People do this because this is where the badges, karma and loot is and they are happy to keep doing this because they dont actually care about WvW.
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OP why are you trying to attack a location which awards no points and is heavily defended. If the enemy is wasting their players+resources on the jumping you should be easily be able to cap the rest of the map.
i think the problem with dagger 1 is that it is a 130 range move on a class with 1 gap closer which is only available in death shroud.
i really think axe should have been our melee weapon (with cleave) and dagger should have been our mid ranged weapon single target weapon. I also think dagger 2 is to similar to axe 2.
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you could have 2 options. 1 which allows the enemy to see your name and 1 which allows you to see the enemies name?
Is 3 faction really required? 2 faction actually might be better
in WvW
Posted by: bartsimpsons.6135
NOTE: I am not expecting anet to change WvW to 2 faction (most likely unfeasible atm). This thread is just for discussion purposes.
Considering that WvW matchups change weekly do we really need 3 faction WvW? Even if you end up in a bad matchup, it will be better the next week.
Right now playing IoJ sitting at no.5 place on the rankings we are always matched with a server similar in strength to ours and one of the tier 2 servers (ET, SBI, JQ) which have a habit of destroying the 2 weaker servers. This seems to be an issue with most matchups.
If we have 2 faction WvW, only 2 servers have to be similarly matched in order for an even match up to occur. In 3 faction, 3 servers have to similarly skilled. If N is the number factions participating in a WvW matchup you could say that:
as N -> infinity
the likelyhood of everyone being equally matched is less.
therefore 3 faction is more likely to have an imbalance than 2 faction.
The reason why 3 faction is good is because the 2 weaker servers can team up on the stronger server but this is not happening in gw2. Im not sure why but im guessing it because we cant communicate with other servers or maybe because of map deisgn/morale?
There was a bunch of thieves crying on the 1st page about clusterbomb not being a proper 1200 range ability because it is too slow and it costs initiative You should spend a little bit more time reading before you try and troll.
Judging by your comments in this thread you only have played thief in WvW and how no idea how much stonger thief is compared to other classes in WvW. Probably the strongest WvW class atm – excellent mobility, utility and damage. Tankiness is pretty worthless in WvW tbh – it just means you take longer to kill but still die if you are in the wrong place at the wrong time – escapes → tankiness in WvW.
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VII trait for spite (20% bonus damage for foes <50% health) doesnt work with conditions such as bleed. Is this intended or just another bug?
ROFL at the thiefs crying about cluster bomb not being a proper 1200 ranged ability. have you nutjobs even tried other classes? I would take clusterbomb over lava font, fireball, necrotic grasp, mark of blood, spatial surge etc etc . Clusterbomb is one of the best WvW abilities in the game…
As for daggerstorm -? That spell is OP. it deals high damage in a huge AOE and boosts your survivability significantly. If you combo it with rangers entangle, ele earthquake or even moar daggerstorm you can wipe entire zergs… It can be countered but the amount of disruption and damage it causes is insane. Compare it to necros stinkform and mages crapnado elites….
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Not all of us get our panties in a bunch when some guy keeps killing us. It will also allow us to report exploiters/hackers on the enemy team. Why not keep everyone happy by simply giving us the option to see enemy player names. It would be cool if you build a reputation for yourself in WvW for being extremely powerful or brave or cowardly or weak etc etc. People will be like “oh kitten its that guy and his crew RUN!”
Spies are a pretty bad problem. The other day at durios, ET treb from SM was taking out all our siege with pin point accuracy even when it was placed in completely hidden spots like under the supply depot roof.
anet should just make it so that you are locked out of WvW until the current match ends when you server transfer. there will still be scumbags out there that will purchase 2nd accounts but it will reduce the amount of spies greatly.
OP ur proposals are very hard to implement. anet cant really ban spies because there is no way to catch them. even if you can get a video of proof, there is no way to know who is responsible.
Protip: The fight is not over once your tower gate/wall has been breached. 1-2 arrow carts firing + aoe spells at the opening in your wall/gate can decimate/hold off an entire zerg.
I think DS would be a lot more interesting DS abilities were based on what weapon you were using. At the moment most necromancers using condition builds are can really only DS as an defensive ability because it has no condition damage and even power builds have to heavily spec for it as well. On top of this you lose access to your utilities which for necromancers are our strongest spells. I think it would be awesome if your death shroud abilities had a touch of similarity to your currently equipped weapon abilities. Hopefully this will make DS more integral to the class.
+Example 1 : +
Staff
AoE marks
DS 1 : projectile spell regenerates lifeforce on hit. 900 range
DS 2 : a ground targeted 600 range teleport that applies 1 bleeds enemies in small AoE upon arrival
DS 3 : fears enemy around in 150 radius around you
DS 4 : leaves a trail of frost behind you that chills enemies. lasts 5 seconds. regains life force upon being hit for the duration.
+Example 2 : +
Scepter Main-Hand
Bleeds
DS 1 : projectile spell that deals damage + 1 stack of bleed upon hit. 900 range.
DS 2 : cripples enemy for 3 seconds and applies 1 stack of bleed + damage. 900 range.
DS 3 : standard 900 range fear
Dagger Off-Hand
Bleeds + CC
DS 4 : 240 radius around self pulse move but applies bleed for each pulse rather than dealing damage. that last pulse also applies weakness and chills. regain life force for each pulse
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u just think it is fairly underwhelming like most of necros OH abilities
playing from australia the lowest i probably get is around 220+ms.
anyone enjoying playing Ele with 200ms+ ping— i dont : (
when i see videos of people playing with low ping i realise how much more difficult it is to hit with anything with and extra 200+ms delay. I mainly play WorldvsLag which exacerbates the problem.
if it is meant to be damage+slow+lf_gain ability i reckon they should give it a slight range buff.
http://wiki.guildwars2.com/wiki/Ghastly_Claws
according to wiki it gives 4% life force per strike. does that mean you get a total of 32% lifeforce?
i cant access game atm, can anyone confirm this?
if you get 32% lifeforce you could make an awesome DS/axe build. axe2 is just for lifeforce generation and you spend most of your time in DS
Protip: Be specific when communicating with your team. “We are being attacked by around 30 HoD’s at Durios, they have 2 catas and our gate is at 50%. We only have 10 people defending” is much more helpful than simply saying “HoD is attacking us at Durios”
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I’ll get us started
Protip: gate defense catapult can be placed on a supply depot roof to hit both the gate and also over the gate maximizing the defensive potential of the catapult
In this thread we post WvW protips to help out our fellow gw2 players and share knowledge. This will hopefully result fewer WvW facepalm moments and a more fun for everyone.
Please keep your tips short and in the following format for maximum effect : )
Protip: *protip goes here*
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you are actually serious?
do my character names actually affect your gameplay experience to the point where think I should have my account banned?
My character names on my account are
Slipperynipples
Sickballs
Fatcrap
Filthytaco
I would consider these names to be silly at worst… I do not see how they are offensive/inappropriate
Are you telling me that the only way I can play this game is to give my characters boring hardcore roleplay nerd names?
The game is full of violence and death, botters and exploiters and you guys are suspending people for names? Why not just let us rename our characters every time you deem the name to be “inappropriate” without suspending our accounts. How am I supposed to know what other players will find offensive…
Also: What kind of pathetic/malicious person reports my names? What wrong have I done to you? If you had maybe talked to me you would have realised that I am actually a nice person – the type you want to play with with.
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all i want is a decent escape mechanism for WvW : (
the cripple is pointless since it only lasts one second. people can still chase you easily while dealing damage because the cripple is not long enough to let you get much distance from your pursuer. add to the fact that almost everyone has a ranged wep switch in GW2 makes the cripple it fairly pointless. i use warhorn for WvW because i need a move speed boost ability for chasing and running away and locust swarm is just really annoying.
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30 sec cooldown for a 10 sec swiftness that puts your into combat if you get too close to something….
the damage is too low and the aoe radius is too small for it to be an effective damage dealing ability and it just puts you in combat at the worst times.
I think the ability needs to changed so it has a clear purpose. right now it is a damage/speed hybrid that fails at doing both.
[Bug Report] Plague of Darkness does not apply chill upon blind with Chilling Darkness trait
in Necromancer
Posted by: bartsimpsons.6135
Plague of Darkness should apply chill when running Chilling Darkness trait but it does not
Tested on golems in Heart of the Mist
re:
http://wiki.guildwars2.com/wiki/Plague_of_Darkness
http://wiki.guildwars2.com/wiki/Chilling_Darkness
I only have a 5 button mouse but I manage fine (I wouldnt mind a mouse with more buttons though).
1, 2, 3, 4 : attunements
e, f, q, mouse4, mouse5 : weapon skills
r : heal
x, c, mouse3 : utilities
~ : weapon swap
laft : elite
lshift : dodge
z : interact
w, a, s, d : movement
mouse4/5 are the mouse thumb buttons and mouse3 is the scroll wheel button. I generally put a ground targeting utilities on mouse3 like lightning flash.
the only thing i dont really like about my current setup is that x and c for utilities are not 100% comfortable
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i think a lot of you guys are not appreciating how disruptive melee is in WvW fights. It makes the enemy zerg fragment into smaller and weaker groups that are easily killed by your own zerg.
everyone has tried staff. i recommend giving D/D a try. you will need play very aggresively and use your mobility skills to survive. D/D is also far superior to staff when it comes to chasing.
