Showing Posts For beenjamin.9412:
It is also possible to set up balistas to take out trebs on 3rd level of SM so for every treb in SM there is a counter whether a counter treb or balista.
This is the problem with the current matchmaking system. TC has to absolutely stomp CD and SoS or lose ratting increasing the chances of the current match repeating its self. I have been on TC sense day one and know that blowouts and chest thumping that comes with it is no fun. What needs to happen is we chill out (to much anger on forum) for the next couple of weeks and eat some cookies while we wait for this system to be reverted or allow less spread.
I am in favor of making the skins available to purchase for a set amount of gems even if it was 2000 gems you at least get what you want
It is because of the slow re-spawn rate of 4 per 10 min and the need for so many for achievement. Though I think in a week it will slow down
I think what you said on a different post about GvG is what SoS and TC are feeling at the moment (the part about golems and 50 people)
gvg within wvw is great fun, no need to add any perks or special maps.
Unless you’re on a more populated server where the GvG matches can be viewed as disruptive and very well can be at times. However most WvW guilds are pushing this in my bracket atm and support each other. It’s a lot of fun but hard to ignore another server ripping all your stuff away while ya do the GvG.
Will be watching team chat… “OMG 50 BG at Hills!!! They got golems!!! HALP they pulled me off the wall, their hitting me now!! oh’ lord it HURTS!!! HALPppPPpP!!!11! OMFG a ranger spiked me!!!! A $#*&#$ RANGER!!! Where is everyone?!?!”
Pause GvG match, run to hills, wipe zerg, repair doors, then recommence GvGWhy it is still fun in it’s current state, I’d be all for adding a way for guilds to duke it out off the map. Once concern I’ve read is they don’t want to take people away from WvW. One way to combat this, is make it a weekly pass or something, allow like 2 to 4 passes a week into the GvG area or make it cost influence or something.
Yeah recruitment threads now have their own forum
The major problem I have is that people comment how in a few weeks the servers should equalize out, but we can already see that the random number factor creates to large of a distribution that will continually match servers up to 8 ranks apart.
One of my major complaints is that even if you destroy all of the arrow carts in a tower or garrison and begin a long treb war now with the 30 seconds of garrisons not being automatically contested allows for defenders to easily run supply back. Making it next to impossible to starve them of supply so they will continue to repair and build more siege.
There is also a flip side to this issue. Consider a long drawn out fight where people can respond and get to keep to defend. After 3min the garrison will uncontest for 30seconds leaving ample time for anyone to port out grab supply and port back. This just happened to us as we spent 3 hours trebbing to no avail at bay. So this is also a powerful defensive tool as long as you scout.
I was refreshing siege and one of the arrow carts seemed to be bugged. As soon as you entered it you were stuck until you way pointed out because it was saying “you cannot drop objects in mid air”.