Showing Posts For burei.7102:

Important items -section

in Suggestions

Posted by: burei.7102

burei.7102

Use invisible bags. Items there aren’t moved when you compact bags and they don’t show up on the selling list.

Ascended gear for doing content

in Suggestions

Posted by: burei.7102

burei.7102

The current way of getting ascended gear is a grindfest, and limited to dungeon runners. Everybody knows that, and I doubt anyone but the richest likes it.

So, why not introduce some way of getting ascended via all content (except sPvP)?

A way it could be done: Mystic forge tokens obtained from all content. Every type of content would drop specific tokens, 4 tokens would give a random ascended item, with some combinations giving specific items. Example of tokens:

  • Normal PvE tokens would drop from champions, with token types based on the monster type (Branded tokens from branded champs, skelk tokens from skelk champs, etc)
  • Event tokens would drop from meta event chests (Megadestroyer token, Flame elemental token, dragon tokens, etc)
  • Dungeon tokens drop from the final boss of a path (one token for each final boss, including story modes)
  • WvW tokens drop from successful attacks/defenses (and successful attacks/defenses give chests containing WvW related items) (supply camp attacker token/stonemist defender token, etc)
  • Exploration tokens come from jump puzzles and other scattered chests (Based on the area)

Consortium chests: beginning of Pay to Win.

in Guild Wars 2 Discussion

Posted by: burei.7102

burei.7102

According to gw2spidy.com:
Karka shells go for 2s08c each. x1000, that’s 20g80s.
The maximum amount of karka shells given by the chest is 21, according to the wiki. Therefore, you’d need to open 50 chests to get enough, if you’re really lucky.
100 gems cost 1g15s. to get 10 consortium chests, it’s 20g70s. So, for 50 chests, it’d be 101g40s of gems.
Or, using real money, it’d be 112.50 dollars @1.25 per 100 gems.

Or you could buy an amulet fitting to your build for less than 3g, and do better. No, 25 vit and toughness won’t save your kitten if you’re in full zerker.

So, 112 dollars for an accessory that’s no better than a 3g one. You can call it p2w, if you want.

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: burei.7102

burei.7102

My opinions on the whole patch:
The good:

  • The dungeon is, in overall, awesome. Aside for the incredibly boring jellyfish fight, all mechanics are fun and feel unique. I’m hoping future dungeons get handled similarly, with some randomization of events too, instead of the same thing at every run.
  • The new area feels a lot more like an endgame area. It’s unforgiving, with powerful monsters, where you either get a good group or pick up your fights very well. The events are lacking, but I’m assuming more events will come once the event officially ends and the scaling stops (if that happens).
  • The final event was really good, and actually challenging. Seeing dozens of people drop in one hit may be cheap to some, but it adds a sense of danger and makes you pay attention to the surroundings.

The bad:

  • Ascended items. Yeah, it has been discussed over and over, but they really seem a pointless addition that enforces grind, be it for mats or for higher levels in the dungeon (not everyone likes doing dungeons, and they shouldn’t be forced to do it to stay even at wvw). Plus, the way we’re forced to have it to protect from a condition specific to it that is in no way avoidable with player skill just makes it a cheap addition.
  • The event dragged on too much during the reinforcement parts. Take these out or cut them to 1/5th of what they where and the event quality would increase a lot.
  • The rewards for the final event were too good. One-time events shouldn’t be profitable, but memorable. Something like an account bound unique skin, like the halloween books, would be a lot better. Just giving good tradeable items will make everyone who couldn’t take part feel cheated, and the next events to be filled with people just thinking on how much money they’ll get on the end.
  • The lag. Insert any of the many posts about lag here. But what caught my eye most is how the player/server connection seems to handle bottlenecks: Everything around me has higher priority than me on my connection. Shouldn’t it be the opposite? Like, if I have a bad connection, it will cheap out on my surroundings making my allies and their attacks not load or my enemies suddenly teleport, instead of me being able to see everyone run towards the boss like nothing has happened while I get my actions delayed by 10 minutes?

Ignore Pain and Revenge shall nerfed!!

in Warrior

Posted by: burei.7102

burei.7102

Warrior popped vengeance? Swiftness, evade the obvious bull rush and ignore him. Bam, he’s dead again.
Learn to play.

Remove forced full body blue / green / red dyes in WvW

in Suggestions

Posted by: burei.7102

burei.7102

If culling is the problem, why not make it optional? They could even add an option for standardized armor too, to make it even less demanding (5 races x 2 sexes x 3 armor types = only 30 different models, instead of 100’s, and they could be pre-loaded to be even faster to render).

An alternate scoring system. Accounting for population differences.

in WvW

Posted by: burei.7102

burei.7102

@Moose
The VP idea is good, but easy to abuse due to the SM extra VP.

Let’s say A and C ignored wvw, so they randomly got second or third place. Score at set 11 would be A 16/B 33/C 16.

Start set 12, a group of C infiltrates B. C then proceeds to go full power on SM and takes it, then proceeds to clean up of B invaders except for that infiltrated team. +1 VP for C.
C then lets the infiltrated Bs to capture SM. Since no one defends and they’re already inside, 10 minutes should be enough. No change in VP for B.
C now captures SM, also without much effort. +1 VP for C.
All C has to do is to put loads of siege in the throne room’s entrances to prevent B from cleaning SM. Almost no one would be able to take a corridor of death with 10 arrow carts, 5 ballistas and a bunch of extra people.

Repeat until the score is A16/B33/C33. In 6 hours or so, C got up to B’s VP, and could be very close in the set score from points gotten on the borderlands plus the points from SM. And this is in a worst case scenario. In an actual fight, C could get even is 2 or 3 hours of SM ping-ponging.

#1 Problem with WvWvW -- The Scoreboard

in WvW

Posted by: burei.7102

burei.7102

Agreed. The scoreboard makes it look less like a war and more like a match. That’s why so many people ask for better balancing and means to prevent night-capping.

Remove the scoreboard (or make it hidden) and change the power of the mists buff to be based on how long certain objectives are held. The bonuses could be very big (like 50% server-wide) but require objectives to be held for very long. All buffs being non-combat related of course (Like crafting crit chance, karma or magic find).

A Tax-Free Virtual World

in Suggestions

Posted by: burei.7102

burei.7102

No tax = inflation = 10s for a single cooper ore (increasing more every month).
Gold sinks are required to stop inflation.

Do away with the accumulated score in WvW

in Suggestions

Posted by: burei.7102

burei.7102

An alternative suggestion I’ve saw in the past that I liked was normalized scores.

Battles would be divided into 6 hours stages, where the winner of that stage would get 2 points overall, second place gets 1, and third gets 0. Essentially, it would reset WvW every 6 hours and make nightcapping a smaller issue, since the other servers could still catch up, instead of ignoring it past the second day.

Plus, to make it even better, these 6 hour stages could hold 4 parallel battles, that are matched based only on the scores from that time slot. So, famous nightcappers would be matched against other nightcappers on that timeslot, while the weak servers get to fight against other weak ones.

This downscaling design in GW2 is getting me..down.

in Suggestions

Posted by: burei.7102

burei.7102

A geared lvl 80 can kill mobs very easily and even solo champions without much effort on the lowest level areas.

Removing downscaling would also spoil the fun and the rewards for everyone else in DEs. Get 5 burst dps on a big boss like shadow behemoth and see it going down in seconds, or all enemy waves getting killed by burn AOEs, before anyone else can even touch the enemies.

It would be a lot of harm by opening a lot of ways for griefing to make some guys feel powerful for a few minutes.

*spoilers* Your Order choice is more important than you think...

in Suggestions

Posted by: burei.7102

burei.7102

Free Waypoint Travel for 100% World Map completion

in Suggestions

Posted by: burei.7102

burei.7102

No. There might be a lot money sinks in the game, but removing one of the biggests would just increase the inflation.
WvW waypoints are free because death is more common, therefore repair costs are a lot higher.

What the game needs more is incentive for exploration. Currently, everything is way too previsible, and you know that going from point x to y walking would be a waste of time if you didn’t have to pay for the waypoint. Remove waypoint costs and everything that’s not the path between a big event chain or a rare material node and a waypoint will become a desert.

There should be a dragon timer for zones that have them.

in Suggestions

Posted by: burei.7102

burei.7102

I wish they made the chain timers more random and the events bigger. Dragons shouldn’t be that previsible.
Put a timer on and people will just hop 1 minute before the boss then go away right after the event to get other bosses.

Add Normal Mode to dungeons

in Suggestions

Posted by: burei.7102

burei.7102

Story mode is the normal mode. It’s really easy to do it, even with a rather bad team.

If you’re having so much problem to do it, try to get help from someone experienced.

This game would be mind blowing with open world pvp

in Suggestions

Posted by: burei.7102

burei.7102

There’s no competition over resource nodes, rare monsters, rewards, events, heart objectives or anything else in PvE, since it’s designed with cooperation in mind, and the lore doesn’t support factions or something similar. Taking that into account, world PvP would be meaningless.

All world PvP would be meaningless ganks, harassing, trolling and general kittenness.

Change the 25 bleed stack limit

in Suggestions

Posted by: burei.7102

burei.7102

I fully agree, especially for bosses.

A party with 2 condition build players already gets affected by the caps. In fact, this happens for all condition builds, since even one condition overlap makes the players lose a lot of damage. It’s just punishing people for not sticking with burst based builds.

All damage dealing condition stacks should be put separately, based on the dealer, with cleansing removing all stacks from all dealers.

Let Us UPGRADE Our Items!

in Suggestions

Posted by: burei.7102

burei.7102

People would just get the cheapest exotic and spam it to +max, then transmute the legendary skin over it. The stat difference between legendary and exotic isn’t that big to throw hundreds of hours away on a random chance.

This game isn’t gear based. Giving more numbers to people who play more is what anet wants to avoid. All this system would do is segregate people through how much your weapon is upgraded (the dreaded LF1M must have +6 weapon).

WvW - make it more DAOC style... scrap the scores

in Suggestions

Posted by: burei.7102

burei.7102

Agreed.

Seeing your score really low compared to the other servers is disheartening and just makes me ignore WvW.

If we have to keep bonuses, make them based on the structure, with each point giving a different bonus, and increasing depending on how much time the server holds that point (so a recently capture gives +1%, but something kept the whole day gives 10% or more).

How to SOLVE WvWvW Queue - Death kicks you from WvW (5 minute rejoin penalty)

in Suggestions

Posted by: burei.7102

burei.7102

Maybe not an “die = booted”, but a life count. Starts at 3, lowers when you use an waypoint on death, and succeeding in an objective would reward in a life increase depending on the size (killing/defending a caravan would give you 1 life, but taking the keep would give 10).

This could even decrease the zergs, since the zergers would be slowly picked off while proper players following strategies would stay for as much as they want. Plus, this would lead to some real danger, therefore promoting strategic movements, and not just “attack until we get it”.

Also, it would give an edge to the defense. Currently, the attackers can just use attrition to eventually remove all supply and kill off most people defending from walls, as long as their number is enough. Defenders aren’t able to get back to their base due to the number of enemies on the gate, while attackers can just respawn and return to attack with little penalty (a bit of advantage, even, since they can bring extra siege and suppy).

It's expensive to play with low-level friends.

in Guild Wars 2 Discussion

Posted by: burei.7102

burei.7102

I agree with most opinions here, waypoints are way too expensive. Sure, you aren’t meant to jump everywhere while not caring about your surroundings, but level scaled costs are too much.

Some suggestions for fixing this, besides distance-based costs:

  • Discounts/overcharge based on how times you used waypoints in a certain time. Keep using every 10 minutes and you’ll soon pay 10s for the nearest waypoint, but if you use once an hour or 2, you’ll pay just a few cooper, even at lvl 80. Of course, the price doesn’t go up for ressing.
  • A “master waypoint” for every map, which you can use for free if you are on another master waypoint. Using them from the map would have the usual cost.

Looking for group (LFG) and miss feeling powerful

in Fractals, Dungeons & Raids

Posted by: burei.7102

burei.7102

It’d be okay to have a chat tab for LFG, but an automated grouping system is not a good idea. Chatting before can help you differentiate between bad and good players (or at least the stuck-up things have to be the way I want ones), and helps you making contacts for future runs, and maybe a new guild. Automatize this and it’ll be click → do dungeon → never see each other faces. Saying LFG doesn’t hurt.
And you can do whatever you want while you wait for group members. If you are on the same map, you get ported inside when someone enters.