Showing Posts For confusion.3264:

Unable to Unlock Basic Glider Mastery

in Bugs: Game, Forum, Website

Posted by: confusion.3264

confusion.3264

Same, char name is Aila Affsti

100 Map Completion and no gift

in Account & Technical Support

Posted by: confusion.3264

confusion.3264

I have the same problem, I submitted my first ticket 16 hours after the patch went live, still haven’t received anything. Could it be, that Anet needs additional time, when it’s not your first character to complete World Completion?

Another 100% Map Completion no reward thread

in Bugs: Game, Forum, Website

Posted by: confusion.3264

confusion.3264

Update on my older post: I’ve visited each vista in Lion’s Arch postpatch, without success.

Another 100% Map Completion no reward thread

in Bugs: Game, Forum, Website

Posted by: confusion.3264

confusion.3264

Just a wild notch, but maybe it is helpfull to the dev investigating.
The last patch added a new?? vista at the marjorette’s landing. For me it was fully explored and done. Butjust curious I went there and got to this vista. I found that it was not only a new location but also a new cutscene. I still don’t know why it was showing as explored cause I never watched it in my life. I think that this vista is there to replace a vista that couldn’t be brought back due to the change of maps. I also suspect that due to a change in location and video it actually ended with a different ID in the game.

Bottom line: I got 100% map, but can anyone that has this issuego to this place, jump to the vista and report if watching this vista makes any change??

actually, i tried that yesterday, without success. but since lion’s arch’s vistas were also changed, there could be another possibility, why the reward won’t show up.

100 Map Completion and no gift

in Account & Technical Support

Posted by: confusion.3264

confusion.3264

oh, here’s my ticket number: 378200

LA Map Exploration Completion?

in Battle for Lion’s Arch - Aftermath

Posted by: confusion.3264

confusion.3264

on a side note: if you had lion’s arch completion before the update and you are only missing the two new added pois for 100% map completion, it will likely bug out, granting you title and star, but no gifts of exploration (as stated several times in the Game Bugs subforum).

Another 100% Map Completion no reward thread

in Bugs: Game, Forum, Website

Posted by: confusion.3264

confusion.3264

yep, happened also to me, did lion’s arch completion (had it completed before patch) and didn’t got the gifts.

December 10th Elementalist changes

in Elementalist

Posted by: confusion.3264

confusion.3264

There are some really nice changes on the way. Having an additionally defense mechanism in the Fire tree is very nice, and the added bonus to Burning Rage will make it feel like a minor GM trait.
Tempest Defense buff is huge, with this you’ll have 1/3 uptime of Shocking Aura (AoE with Water XII, which is HUGE). There will be at least some d/d zerg builds with Tempest Defense (I’m running it currently, and it’s pretty good now).
About Diamond Skin… it’s a really strong 1v1 trait, but it loses its effectivity pretty soon, when there are at least one direct damage dealers around. It’s definitely good against snarespam leaving you the option to get close to wreak havoc amidst your enemies instant of turn away and run for your life. Related to this there is Geomancer’s Freedom, which is good against snares, but doesn’t even compare to Dogged March. Dogged March is adept tier and reduce incoming snare duration by 33% AND applying Regen, while Geomancer’s Freedom is master tier, and doesn’t apply anything at all besides the snare duration reduction.
I don’t really mind the changes in Water, because I either go straight 30 for XII or in PvE 20 for IV and VI. Still, Soothing Disruption is nice as it gives additional regen and vigor moving to master tier where it will compete against Cleansing Wave may be not the right direction.
Finally on to Arcane: Vigorous Scepter is pretty useless imo, since you have Phoenix, which already grants vigor and you have much more range. Windborne Dagger is also pretty weak, since most d/x builds feature almost 100% uptime of swiftness. My suggestion would be to swap both effects, since you don’t have good access to movement speed on scepter unless you are running Signet of Air and you need to stay in melee range if you’re playing dagger, so that endurance regen would be really awesome. I’m glad Renewing Stamina is staying at adept, since Eles are the squishiest class second to none you need every dodge/block/invul skill you can have.
Elemental attunement is a really strong trait, and I think, it may have been a GM trait (it’s definitely stronger than Pyromancer’s Puissance, Written In Stone and Elemental Surge), it’s just THE trait, that makes up for Ele’s low armor/hp. While might and swiftness are nice, the really difference comes from regen and protection and with boon duration you’re allowed to have an uptime of almost 100% on those boons on up to four allies as well. But since you desperately need the protection, there are some possibilities to take: Merge a personal version of Elemental Attunement (say, 2 or 3 seconds) with Arcane Fury to have the new Arcane 5 trait. This allows to spend less points in Arcane for self use and a great chuck added survivability, without being horribly overpowered in group fights. Then the improved version (which would be 5 seconds long and AoE) gets a slot in Master or even minor GM. Another possibility is buffing Elemental Shielding to 5 seconds or something like that (it’s very situational, so you should have a good amount of duration on it, those 3 seconds currently are just underwhelming) or give glyphs some more defensive usage (Elemental Power is a stunbreak, but you need something to compete with Mist Form or Armor of Earth as glyph to be fully viable.).
Also, Arcane Precision is really bad, there should be something even remotely useful (Arcane doesn’t have viable offensive options) and Elemental Surge should get a rework such that it actually competes against Evasive Arcana.

And something which hasn’t been mentioned at all – please give our summoned elementals active skills, that we CAN control. They could be great, but they are just too random to use efficiently.

All in all, I am really looking forward to this patch, there will be lots of new possibilities to try out.

Post your December 10th Theory Builds Here

in Elementalist

Posted by: confusion.3264

confusion.3264

I’m currently running 0/30/0/30/10 d/d wvw zerg build, but with EA going master tier, I consider spending 10 points in earth for Elemental Shielding. Also huge buff to Tempest Defense. I’d also try out 0/30/0/30/10 with Staff and 0/10/20/30/10 d/d or d/f.

Regarding PvE, well, no change here, just your default 30/10/10/20/0 LH build.

Berserker's Power uses old 3/7/12% modifiers

in Bugs: Game, Forum, Website

Posted by: confusion.3264

confusion.3264

I can confirm this. I’ve done the exactly same thing and had the same results.

Crucible of Eternity - crystal bug

in Bugs: Game, Forum, Website

Posted by: confusion.3264

confusion.3264

So we do CoE regularly and just noticed that Alpha’s crystals are bugged sometimes. So when you end up crystaled and got it destroyed by your team, you have a chance to still be trapped inside the crystal. This is particularly annoying as you aren’t able to do anything besides instant skills from your utility bar for 15+ seconds making you completely help- and defenseless against Alpha’s attacks.

Sorrows Embrace - Explorer Mode Path 1

in Fractals, Dungeons & Raids

Posted by: confusion.3264

confusion.3264

No, you aren’t. We also experienced your problem. Did it to not waste goldfood after our previous runs and just realised, that she doesn’t drop at least sometimes. As she is the final boss, you would expect her to drop as such (as she did prior to the update). We also tried to kill the troop commander, still nothing.