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Here’s a link that shows a comparison of the two
http://www.hwcompare.com/13493/geforce-gtx-460-1gb-vs-geforce-gtx-650/
Yeah that explains it. Well thats how you learn, I suppose. I just got my money back so alls well that ends well. Honestly I just wanted to be able to play New Vegas but there is some incompatibility with my system that I have been unable to fix. I was hoping a new card would clear it up.
I dont know anything about ATI in regards to compatibility. I made sure to choose an nvidia GTX because I wanted to make sure it would be compatible with all my other parts. I am kinda terrified to even open the case because it never ends well when I try.
Ty for the help!
Oh yeah I installed the latest drivers and updated DirectX, standard stuff. I tried the card on lower settings than I typically play and was pretty underwhelmed at the result.
I am just gonna take the thing back. Makes me wonder why they rank them numerically. Oh wait I know EXACTLY why, so unsuspecting shmucks buy them thinking the number rank + 2 years of development = better card.
I purchased what I thought was a graphics card upgrade… and as soon as I fired up GW2 I noticed a lower framerate and was very puzzled. My old card was almost 3 years old. So I did a little research (which in retrospect would have been better to do FIRST but…)
http://www.geforce.com/Active/en_US/shared/images/products/shared/lineup.png
I went from a GTX 460 to a GTX 650…. and it seems to be a DOWNGRADE.
Am I reading this correctly? Did I pay 150 bucks for a worse card?
Hmmm… well I can try it. If I throw all of my gear into vitality/toughness I wonder how long it will take me to kill anything though.
I only like to stack one stat and use one specialty/move in these kinds of games. I think part of the problem I am having is you have to play several roles simultaneously regardless of profession, and I am a very single-focus type of person.
I don’t really rely on using debuffs and I don’t really utilize any kind of defensive mitigation because they are so brief I really don’t see the point. I guess they designers want you to switch gears from playing offensive, to playing evasive/defensive and I have a really hard time doing that. Like i said… I am kinda slow and I really don’t -like- challenges. I didn’t feel pride or joy when I completed that horrible fractals run, I was just tired and upset that I died so much.
I kinda prefer hack-n-slash mechanics of “give me a big freaking hammer and let me just smash things with complete impunity so I can loot them” and I get the idea this is not the way GW2 works.
Well I don’t usually use too much strategy and tend to charge things and smash them down as fast as possible. I quite enjoyed tanking in other MMOs because I could both control the fight and keep enemies focused on me, while absorbing all the damage.
Since neither holding threat or passive mitigation is an option in this game, I don’t see how any form of defensive stat is worth investing in. If the only way to stay alive is positioning and dodge-timing, an extra handful of vitality/toughness is a wasted stat because it is only going to keep you alive for another hit or to before you fold. I think what they are going for is for you to never get hit in the first place which I have not figured out how to do.
I don’t see conditions helping at all from my experience on necro and engineer. They take ages to tick down and meanwhile I am running around in panic or getting pummeled.
Healing too seems to be a wasted stat; I invested in a whole suit of healing gear and it did not boost my survivability in any noticeable way. If it lowered the cooldown on my personal heal I could see it being valuable but…
So the only thing I have really done is throwing everything into power/crit and just… hoping for the best while I thrash wildly at the enemies until one of us dies. I can kite an enemy around for ages on an engineer but the damage was pathetic and the playstyle was not fun at all. Felt like I was chipping away at them with a toothpick-gun.
This is the discouraging aspect of the game… there seems to be some hidden “method” to play that game that nobody seems to be able/willing to articulate to me.
What I get when I ask for help is “You have to try all the professions, and all the weapons, and all the build and just find one that works for you”.
I don’t know what works at all. I just die. I don’t know why I die or how it could have gone better, I just pay to respawn and pay to repair. I am not a theorycrafter nor do I wish to spend a bunch of time and effort trying to play.
I guess I just don’t… “get” this game.
I am honestly having a really hard time playing the game when it comes to dungeons. I really do not understand what is going on and don’t really find dying frequently to be fun at all.
I have tried necro, engineer, and ranger up to 60 and guardian, warrior up to 40 thinking that maybe if I found the right profession it would all come together for me. I am starting to think the game is just too difficult for me. Things happen really fast and I can’t seem to take it all in or adapt to changing circumstances. I really don’t like the feeling of being a disappointment and dead weight in a group.
The only dungeons I have done are AC story (went pretty poorly, we wiped about 3 times) Fractals1 (an absolute nightmare, wiped about 7 times, and even when we completed it I was angry and stressed out.)
I also was requested to come into a CM explore which was an absolute debacle. We couldn’t get the bombs situated to open a door and died many many times before everyone left angry.
My question, I suppose is, is this pretty much what the rest of the game is like? I am starting to think I am just too slow and the difficulty curve is too much for me.
So to mediate here thief uses less moves (apparently) with a greater importance on timing. So its not what you press but when you press it and where you are in relation to your target.
Engineer also has the same armor and can’t really take much punishment. I really love the control of rifle, but I have not figured out a way to do damage with it, or any of the kits. Heard great things about grenade/bomb but using it solo just gets me killed because I really have no idea how to kite (outside of net shot and overcharge shot)
The other thing is… I really dislike having to kite in the first place. Maybe this is just my experience playing less demanding games, but there isn’t anything fun about playing keep away while I slowly tick away at an enemies health.
Maybe I just want this to be a hack-n-slash game and it just isn’t happening.
i would say thief.
you can go to the thief forum right now and see a p/p video where all the guy does is spam 3-3-3-3 and he still does well.
it doesnt get much easier than that.
I have also heard however that thief dies really fast if you are not paying attention.
I do like the medium armor aesthetic best; but I am apprehensive to play a really twitch class when I am already having a hard time keeping up with the pace of the game.
The two I have played thus far are necromancer and engineer, and the difficulty curve was very similar: for the first 20 levels I felt very weak and was usually in panic trying to just stay alive, then after 30 I started feeling like I understood what was happening, but by 60 it was getting frustrating and I was dying more than I like (which is to say, at all)
Occasionally I think that it isn’t really the profession and it is just the game being too difficult for me because I have no sense of timing or strategy, and no understanding of synergy etc.
I really hope this won’t devolve into a mass of people snarling at how OP x is or how bad y is, so let me state:
I am pretty bad at this game and having a hard time just completing personal story and basic pve questing.
With that in mind, what is the general consensus on all around easiest profession to learn with that is still viable in dungeons endgame. I don’t really pvp at all, so that isn’t a concern to me.
I love the people who try and talk you INTO finding it fun.
“Hey man you want to skydive?”
“Nope. You go ahead. Earth and I have this unspoken rule about me getting too far away from it”
“WHAT THE FUNK IS WRONG YOU. ITS FUN. YOU SUCK AT FUN. GET BETTER OPINIONS. YOLO.”
Oh! I assumed it did! I couldn’t care less about it otherwise. Its about as much fun as running on a treadmill coated in butter (which I do not recommend)
I tried it quite a few times and I just can’t keep up with how quickly it moves.
Just gonna give up on getting the Halloween title I suppose.
That is a shame, because necro is a very stylish profession, but the overall feel of the gameplay is underwhelming.
I am interested in thief, but also concerned because I am a little on the slow/casual side and wondering if I can keep up the pace of an involved, twitch, finesse class. One thing I did grow accustomed to is having a spare life bar when things go sour.
I have had a strange ride with this profession. Started very slow and mildly frustrating. Not as weak as engineer, but noticeably weaker than guardian/ranger. Then in the 30s it picked up and came into its own. Now I am in the 60s and I don’t even want to quest anymore, each fight is like a chore.
What bugs me is, it doesn’t feel like you can ever really burst. Perhaps I am doing it wrong but it feels very sluggish and (understandably) the melee options are meh.
Is it me or just necro?
Quality of life seems to improve with age. First ten levels were taxing, my 20s got a it better, and then with elite skills at 30 you start coming into your own. Flesh Golem and Lich Form are both amazing depending on what you are doing (traveling with a solid tanking pet or needing massive nukes to burn something fast)
Nemesis, I just want to thank you for taking the time to make these tutorials. Very clear, concise information explained very professionally.
Any word on when those unclaimed character names are being released?
My character is kind of a moron, sort of a quixotic, delusional hero who had a dream of being a valiant knight, and has no idea how to actually become one. He awakened during a full moon, hence the total lack of pigment.
The problem with this game I am having is… I don’t really experiment, theorycraft, or even speculate about builds. There is an infinite number of choices regarding which weapon, traits, and skills you can combine… I have no idea how I am supposed to be playing to get the most out of a class. I typically just look up a cookie cutter spec.
I really just like to find one thing that works and just stick to it.
So for guardian the only thing I have found useful thus far is greatsword whirl combined with judge’s intervention. I put everything trait-wise into power and crit. I try and keep a burn up on the target at all times so that when JI runs out I burn them with the F1. Things die.
The hammer is fun, and useful on a single big slow target like an ettin, but the g.sword mows down entire packs of things and I pretty much rely on it solely. I must be using the staff/scepter incorrectly because they seem vastly weaker.
Do you guys have any other suggestions as to how I can play a guardian? Apparently they can be pretty good at buffing and healing but I will be durned if I know how to do anything but spin around with a big sword.
(edited by damianlxl.3621)