Showing Posts For emoleas.4309:
Engineer has a buttload of blast finisher and 2 smoke fields.
You can get up to 15 seconds of stealth solo with bomb kit + thumper turret + healing turret + (rocket boots). I pick rocket boots as my last blast finisher so I can get behind enemy lines more quickly … the 900 range jump is nice.
Gotta be honest here. I was dreading playing the same matchup a 3rd week in a row. But after seeing BG playing these past few days, giving us hell despite being outmanned and getting their kitten pushed in from two sides… I like them as an opponent; and I’d like a round 3. Hopefully there’s less ‘outmanned’ periods on all sides (even SBI EB has no queue for several hours of the day)
We’ll see how this next matchup goes. Just like with HoD in the top spot: I now see why HoD focused red so much more than blue playing as green. Red is significantly easier to attack than blue, as well as it is significantly easier to defend from blue than it is from red.
AP and MG are significantly easier to capture than QL and AL. Lowlands keep is a threat to SM constantly as well, forcing the SM holder to generally put more focus up north. The constant 2v1’ing is in no way a ‘punishment’ or a ‘pact’; it’s more of the fact that red is a much greater threat than blue… and that’s why SBI focuses north in Eternal Battlegrounds.
In addition, with all the experience SBI has gained from playing as blue… again, it’s easier to push up north than it is to push down south. KG is a freakin’ fortress; and those mortars in lowlands make it nigh unpenetrable when used correctly. So you push north instead…
Red is a tough spot to siege, it requires dedication and a strong will to push into green territory. Probably the advantage given to the top spot in anticipation that spot will be 2v1’d.
tl;dr I’m actually excited to see the same matchup next week!
I’ve put in well over 400 hours of gameplay into WvW.
I’ve accumulated a grand total of about 2000 badges; not even enough for a full set of ARMOR, let alone the jewelry.
Granted, I generally take part in the more boring tasks ie: scouting, yak assassination (1500 yaks killed!), and supply capping… but it is seriously absolutely ridiculous on the price of that gear that I’ve put in easily over 400 hours and can’t get a full set.
On the other hand, in 5 days of farming at 11 hours per day… I was able to purchase commander title and still have enough gold left over to buy 3 exotic sets. Not to mention the 400k+ karma I got for yet another exotic set.
Rocket boots on my WvW skillbar since week 1.
Bomb kit, rocket boots, grenades.
Glass cannon (berserker gear).
Very hard to kill me due to the mobility and perma 150% endurance regen. Sneak attacks/escapes with smoke bomb + rocket boots.
It’s the only build I can play on Engineer for WvW. I’ve tried several others… but no other build has the raw dps, survivability (timed dodges >>> toughness/vit), and mobility.
A humble thank you to everyone from BG for entering the fight today.
Here´s a little video I made showing our golem fun in EB earlier:
Hi there! First off, I want to say nice job on that army. It scared us kittenless once we saw it!
I was leading the defense on SBI at the time… I thought we we’re going to smash that golem army… until we found out they were omegas.
I actually predicted the golem strike about 45 minutes in advance of you moving onto us; based on your movements and patterns. We set up our defenses well in advance expecting point blank (alpha) golems on the door, including a point blank treb.
We were waiting for the call the entire time to mount the defense… and were there pretty kitten fast. But the omegas were something we definitely were NOT prepared for. Kudos to that!
Once SM outer went down, I tried to get some spike building of ballista… but things were too hectic; people running around panicking, I was only able to get like 2 ballista built quickly on the inner. SM gone.
I quickly ordered an evacuation and scouts to patrol for golems while I moved a small force to back cap MG/OC. After taking MG and moving toward OC, we got the call that golems were on the move again.
Cue WP to keep, try to get people on me to spike build ballista again… got around 5 off this time; still couldn’t get full cooperation from the server. But you blasted through those like butter with that enormous force.
From there, it was just hectic… try to whittle down the golems and stop the momentum. Which eventually happened You reset everything we had except Klovan! We held onto that sucker.
Again, well-played. Just wanted to give you the SBI commander perspective on the train of events since you were kind enough to post a video from your end!
As an engineer. I used to regularly take part in supply capping and yak assassination groups (back before I got commander title).
My group generally consisted of 1 engineer + 1 thief (with upwards to 1 engineer + 3 thieves). Engineer works just as well as thief does. Engineer burst damage is just as high as thief, and could be sustained after the initial mega burst. As 1 engi+ 1 thief, we could kill yaks that were guarded by up to 5 players and live through it. We were able to reliably suicide kill yaks guarded by up to ~8-10 players.
That was 2 players keeping 5+ players occupied per yak/supply camp (total of 10-15 players). When we bumped our crew up to 1 engi + 3 thief, we were taking out yaks that were guarded by 15+
Fun times, I miss those guys… they stopped playing :[
There was once a time I killed a lot of people.
I’m so good.
I gotta say, BG is getting better.
But those turtle tactics have got to go. Overuse of them is horrible.
Been in EB today for about 7 hours. Had that turtle gang roll around trying to hit our stuff. It took a group of 10-15 to delay/distract them while another similar sized group sieged towers. Kept that slow turtle moving all over the place while we struck hard and fast.
Like a wise WM commander once said, if you want to be turtles… we’ll be hares.
Also, to BG complaining about unrelenting SBI forces attacking you. What do you expect when you have a constant 3-4 trebs trained on SM from overlook? Stop trebbing SM and we might let up. Red is a much much more significant threat to SM than any other color… so that’s where our majority force SHOULD be.
^ since editing is broken:
Burst damage is about 30k damage in ~3 seconds.
In groups, you provide massive aoe damage. Perma swiftness lets you travel, I tend to play scout and/or yak assassin. Perma 150% endurance regen = massive amount dodges. I can outrun pretty much ANYTHING due to the endurance regen and perma swiftness. Add that to the smoke bomb + rocket boots for a 900 distance stealth jump… and you really can’t be caught.
30 / 0 / 0 / 10 / 30
Permaswiftness + permavigor = hard as kitten to kill
Bomb kit (for smoke/sticky), rocket boots (combo blast finisher for smoke escape, or smoke gap closer), and grenade kit (main damage)
Dodging is better damage mitigation than toughness and vitality combined. Unless you are manning siege gear.
1v1. No problem, well-timed dodges and grenades wrecks in 1v1 situations. Net shot, 2 knockbacks, 2 sources of blind, smoke+rocket = stealth + distance.
High skill cap for sure. I’d say most people would simply be unable to play this build due to its high skill involved and use of a massive number of skills to make it work well.
I’m seeing a few commanders I’ve never seen before in SBI so maybe we did get a few guilds transferred in. Any way we can get a list of guild tags or names? I’d like to know which commanders to avoid.
I’d say give every commander a chance. If a commander consistently works against the team or makes poor choices, then you know that is a commander you do not want to follow. Watch team chat closely, commanders who talk frequently in team chat with viable/intelligent strategies are commanders you want to follow.
Silent commanders are mostly the ones I avoid. Or commanders that consistently make poor decisions. Until someone proves himself incompetent, I give everyone the benefit of the doubt.
Hold the kittening phone. People still whining about 2v1? Oh it’s Blackgate. That’s understandable. You’re new to tier 1. You clearly still don’t understand how WvW works.
If you can’t handle the 2v1, you DON’T kittenING BELONG IN TIER 1.
JQ has been 2v1’d. They whined, they got used to it. They now are solid when facing a 2v1.
SBI has been 2v1’d heavily. We whined, we got used to it. We can now mount a solid defense in a 2v1 situation.
BG gets 2v1’d. They whine. They continue to whine. They give up. Maybe in another week you’ll get used to it and learn how to mount a 2v1 defense and prepare for a counter instead of giving the kitten up.
My favorite memory of WvW is still a time when JQ and HoD 2v1’d the hell out of us for 7 consecutive hours in EB. No swords at all between JQ and HoD; none, nada. It took them 7 full hours to wipe us off the map in a FULL ON 2v1 situation. And I enjoyed every kittening second of it.
Hi. I play with LoD on SBI. I am really isolated to my guild and do not have the map/team chats enabled the vast majority of the time that I play. I had no idea this much drama was surrounding our WvWs considering that it’s watered down PvP and we can’t even see other peoples names. I do know that we have way too many commanders on our server. Some of us were in a keep the other night regrouping and taking 5 and some kid named Cover Girl started barking orders at us. I found it really laughable that random pugs with no real following or guild think a 100g upgrade gives them any type of validity with other players. You don’t buy that, you earn it. I stay out of public chats anyway and prefer to only be around my own guild in WvW. I do know that Psylon and the other LoD do a great job and in some instances work with other guilds. They say that Jedbacca and Cohh are solid and that if LoD isn’t online it’s ok to follow their icons, but I still usually just wait for my guild to log on due to my comfort levels with them. I think that the commander icon needs to have guild status/size requirements for the people buying them. I use join squad anyway to get them off my map, but I know that they mislead newer players by making the wrong decisions and having a false sense of value because they either bought or farmed gold in PvE for a little blue dot. This is a very poor system that needs to be revised. I also wanted to throw out there that the BG stack strategy makes you come off like complete morons and is incredibly easy to counter with even remotely even #‘s. I’m not sure how you play like that and have any sense of dignity, especially after you get AOEd into the pavement for doing it and your server loses that week. I’d fire the guy who came up with it if I were you :p
I just lost all respect for LoD reading this post.
I followed you guys around for about 3 hours to see how you operate. I thought you guys were pretty good and organized; but also saw areas you could improve. I’ve seen PUGs run groups better than you. I’ve seen PUGs run groups worse than you. LoD is nothing special, and a post like this is just despicable.
A bit part of why matches were not like this when HoD was #1:
1) JQ and SBI hated each other vehemently. Neither server cared to 2v1 HoD in fear the other would backstab (which happened often; this is why JQ and SBI hate each other so much) That seems to have relaxed a bit, and we’re not at each other’s throat AS MUCH anymore.
2) At SBI, we dreaded coming in to see everything green for the simple reason that we had kitten for EU coverage. We’ve adapted. We’ve gained some EU tz presence, but its still lacking. Overall, we’ve come to accept we’ll have to work a bit harder in NA primetime and keep morale up.
Morale is key. SBI morale stays strong despite the kittentorms that come our way.
JQ has been absent for the most part the past couple of days in Eternal. I noticed tonight they even had outmanned buff well past 6 PM PST.
It’s a shame JQ is a ‘no show’. We basically ignore them here on SBI and hit BG nonstop. Why? We want first. Taking BGs points and adding them to our own is more efficient than taking JQs points. Meanwhile, JQ hits our supplies and attempts at QL from time to time, but they simply lack the manpower. We repel their attacks and focus BG once again.
JQ seemed to eventually give up; harassing supplies from time to time, but nothing major. I can only imagine: JQ sitting in lowlands with their force thinking to themself “Let’s not piss anyone off right now, we’re at least getting our one-third share of points”
It’s been a great match. BG came out swinging hard with their turtle tactics. It caught many of us at SBI off-guard. But we’ve adapted. We’ve found out how to repel the attacks. Today alone, I’ve seen LotD come into EB and push hard with their turtle. We repel it 2-3 times, and they leave. Strategy not working? Try a new one, don’t give up !
Siege weaponry, on the other hand, should NOT have a limit to the number of players it can affect. I’m not too sure on the current status of siege gear.
I hear some reports there are limits and others that there are no limits.
If they remove the aoe limits it would only encourage people to heavily stack “berserker” aoes on doors / pathways / chokepoints. This would enable a gang of 5-10 to COMPLETELY shut off narrow passageways.
A good berserker engineer crit volley does 3k to toughness spec’d players and 4.5k to everyone else. Elementalist? Even larger aoe at 2k-4k per ‘tick’. What the average lie of a player? 20k? With vitality you can push to 30k. This means the average player will get instant popped by a single volley from 8 engineers/elementalists. Or, a toughness/vit specc’d character popped by around 10-12 of these berserker players.
No, removing aoe limits is not the answer. It would cause WAY more problems than it fixes.
Out of the entire matchup, the thing that scared me the most when I ran across them: guild TL.
Spot on and constant mesmer portal bombing kept us on our toes so much. Their ability to zerg was great, however in the long run its not a sustainable strategy imo.
There were so many times you guys barely made it in time to save a tower with the mesmer bombs. Maybe that was intentional, but it’s also an incredibly risky tactic.
I always love running with Bahaness and other WM commanders; it’s always so fun and fast-paced. Keep up the good work.
Look forward to the results of the new leadership you guys are training!
I had the exact opposite experience.
I farmed for 11 hours today, nearly nonstop, amassing 60+ rares and 20g+ over that period. Never did I hit DR.
(edited by emoleas.4309)
Every server deals with 2v1. Only those that can’t handle it lose to it, and end up complaining about it. My advice? Stop losing to 2v1.
TRUTH. 2v1 attacks ARE defendable. But you need organization and preparation. If you don’t have both of these things, you’ve already lost.
SBI’s ques are most likely instant because they lost supposily 3 WvW guilds due to a few reasons.
1. they didnt find it fun either fighting HoDvET/JQvSBI or steamrolling two other servers. and wanted a balanced fight.
2. they got tired of the que times (which ironically are instant now) and wanted to go to a server that they would be able to get more of they’re guild in at a time with out having to at 1h+ for the wait
3. Didnt like how we had a sudden zerg of ppl how have no idea what the heck they are doing. ((example HoD remember that attack we were doing on your AH keep and we had 4 golems walk into your gate that died before really making a dent? believed it was on oct1st or sept 30th. yeah well we had 17… and i’ll always remember SBI as the server that can make 13 golems magically disappear))
4. is because they didnt like how we had given up so easily after the siege reset monday morning of last week. and then ppl wanting to drop to next tier this week was icing on the cake :/ to drop to next tier we’d have to lost twice. I dont mind losing to good servers it part of the game but losing because your server doesnt want to fight as well is just sad
Nice try there buddy. None of these points are anywhere near the truth.
You left because you can’t handle criticism. Good luck to you on your new server.
Face it, the naga razer is the only thing that makes this class bareable
in Engineer
Posted by: emoleas.4309
Oooo a thread on rebinding as an engineer. Here’s my list:
Rebind A and D to strafe left and right. Turn Left/Right unbound (they are useless)
Rebind healing skill (5) to Q.
Rebind Utility 1 (6) to Z
Rebind Utility 2 (7) to X
Rebind Utility 3 (8) to C
Rebind elite (9) to E
Leave skill slot 1 to 5 as is. I use 3 kits (healing kit, bomb kit, grenade kit) and can easily combo everything.
The only keys I have any problems with are the F-keys, but its not that bad.
One Last Report
I admit, I gave up pretty easily with my update post. It is incredibly disheartening to see the gap close by over 10k point in a single night (~8 hours); expecting it to happen each night from then on… that’s just unrecoverable.
However, I do find it fun to take everything back, and take jabs at Stonemist.
Every morning since Monday, I’ve logged on to see our entire third of the map taken and we are outmanned. Troops are assembled within the hour, and we begin slowly take back our land and push HoD out. In the worst cases, I have personally made rounds to Lowlands and Stonemist to disable their waypoint to delay further reinforcement; I successfully did this for about 1.5 hours straight. As the morning went on, we slowly kept gaining troops to defend and attack and what used to be a back and forth in SBI lands was soon a “hey HoD, get out and stay out!”
Generally, this would occur into late afternoon when we would start to get commanders online to lead forces into gaining more territory than our starter third. Then, on Thursday night, SBI forces led by Before the Storm successfully took Stonemist. This was more or less a brute force attack, and while I don’t exactly support the strategy they used… the Before the Storm tactics were excellent: the best I’ve seen of SBI (and perhaps HoD!) thus far. Ultimately, it resulted in Stonemist, so I can’t complain!
Yeah, I’ve been out of the loop with WvW since around Monday/Tuesday. But this weekend its on again. See you on the battle field tonight Henge of Denravi and [probably] Jade Quarry!
@ firefly
Playing under those circumstances was neither satisfying nor fun. I’ve had several people support what I did, but many more disagree with it. Regardless, I believe everyone respected what I did whether or not they supported it.
SBI could very well be leading right now if we kept a cease. I’ve no doubt if we had truly 2v1d HoD over the weekend they would have had < 30k points coming out of the weekend with SBI >150k and ET >120k
SBI dominated the weekend in EB without the need of any kind of alliance. We took you on from two sides. We took SM right out from under ET, and held onto it despite both forces constantly attacking us. I’m sick of reading this 2v1 bullkitten. It did not happen.
I updated the thread title. I realize this was not a fix for “night capping” issues.
But this is just a good suggestion overall. There is no reason any match needs to go on for a week.
I’ve read all kinds of posts about people being angry about night capping and what not. Suggestion I’ve read include limited players based on other server activity, lowering point gains, and more. However, all of these suggestions are simply unfair to other time zones, people who play at off-peak hours due to their jobs, and in general to people who play at that time.
After devising several successful strategies for SBI’s Eternal Battlegrounds forces: I’ve yet to see any strategy that takes over 8~ hours to implement and execute. So my proposal is this: we do not need full 1 week matches. I know arena net has already said they want to push for 2 week matches; but this is entirely unnecessary as there is no strategy whatsoever that needs to take so long to execute.
The idea:
3 day weekend matches. Followed by 4 day weekday matches.
This would require server resets at Friday 5PM PST as usual. Then another Monday reset at 5PM PST.
It would allow servers who have little off-peak hour presence during weekdays to compete with those servers who do have off-peak presence with little interruption to off-peak hour gameplay. Strategies would still remain intact as well. It is simply unnecessary for a match to be a full week long, let alone the 2 week long matches that are supposed to happen later on down the road.
I definitely see how 24 hour format strategy and tactics GREATLY differs from this week long format. But I fail to see the difference in strategic value a week long match has over a three or four day match.
This is my suggestion based on my experiences as a dedicated WvW player and strategist.
(edited by emoleas.4309)
Your unbeaten record is only because of your off time crew. No server can compete with that because there aren’t enough Oceanics to go around. When ANet fixes that issue then you will lose on a very regular basis, just like you did last weekend.
You aren’t that good. You’re not bad at all, but SBI, ET and JQ are just as good or better. They just don’t have the night time crew to compete, nobody does.
So until the day ANet fixes the obvious off hour zerg issue, we’ll just go by the numbers that matter. Primetime when HoD sucks carpet.
That’s just plain false. I’m from SBI and I legitimately think HoD is THE scariest opponent to face, even during prime time.
HoD zergs are focused and put up siege gear faster than any other server. When they siege, it is frightening.
How I’d rate servers in performance:
Offense
1) HoD
2) SBI
3) ET
4) JQ
Defense
1) SBI
2) HoD
3) ET
4) JQ
Strategy (game plan)
1) SBI
2) HoD
….
3) lagging far behind: JQ & ET
Tactics (ie: the ability to keep organized portal/invisibility/bubble)
1) HoD
2) … no other server comes close to matching HoDs ability
^ Truth. But that was only Eternal Battleground for less than half a day (I’d estimate 8 hours)
The rest of the weekend SBI kept control in Eternal Battleground with large forces hitting us from all sides.
Do the top servers actually communicate in WvW?
I’m beginning to get tired of my own servers lack of direction, which usually just amounts to “now zerg this”, “come and defend this” and “what the hell are you doing, we need supply camps guys”.
Yes, tons of communication; but no clear leader. As you can tell from [at least] the first day “The Opening Move”, we do have a plan.
I can’t speak for any map other than EB. But on EB, we have several people who formulate strategies. We generally take input from everyone on the server, but more often than not a couple people stand out with the best plans of attack. I personally formulated our opening move (split forces 50/50, DG treb, supply disruption right off the bat), ran it by a couple people who gave some suggestions (70/30 split, get a hold on OU before OC), and we went forward with it. I’m not affiliated with any big WvW guild or anything.
Our amazing commanders took the idea, split themselves into taking care of different portions, and executed it [near] flawlessly.
As far as reactionary communication goes… we generally spread out people on comms so there is someone on comms everywhere. This way if a large force is spotted, we have immediate information on size of invader force, size of defending force, location, whether or not siege gear is present, and other relevant information. This is then forwarded to team chat by one or more people.
(edited by emoleas.4309)
Tuesday Morning
All is lost. HoD has captured everything on the SBI side, all upgrades reset. HoD has closed the gap by another 10k over night. After having spent ~12g in this matchup alone, I decide it’s not worth it anymore to spend anything else. This is the last EB update for this match-up.
The weekend was fun guys. You all put up a great fight. We just can’t field the numbers to even mount a proper defense during the night.
To those that say HoD were getting 2v1’d and thats the only reason SBI was in 1st. That is completely false. We held EB down for the majority of Saturday, and all Sunday against both servers. I can’t speak about borderlands, but over the weekend: skill and strategy led SBI to #1, not some silly alliance.
I look forward to next reset and weekend!
I was contesting both keeps by myself. RTL is op.
I believe the reason we left SM was because the lag was so bad that you couldn’t really kill people effectively and really just gave more time for reinforcements to come on. The attack on QL was meant to pull you guys off of SM because it seemed more logical to give it to ET then SBI. At least that is my understanding.
cheers.
Yeah. I would’ve done the exact same thing if I were HoD. Well played. But as long as it’s our primetime, you ain’t taking anything from us!
Monday continued
Sometime around this point I took a break, but had comms still running and was sitting idle in QL in case HoD forces began another siege. However, this did not happen. Instead, HoD forces turned their sights on Stonemist Castle. I’m not quite sure on the time scale, but HoD was inside Stonemist Castle in not much time and working on the inner gate. SBI forces took this opportunity to begin their own siege on Stonemist Castle, getting the southern wall knocked down while HoD was already working on the inner gate.
HoD quickly got inside the lord room and began the fight. SBI forces followed shortly after for a 3-way lag fest. There were several moments where SBI or HoD had the circle 50%+ capped but the castle lord got revived. During this time, it was noticed that stonemist supply was going back up. A yak killing force was quickly dispatched to resolve the issue.
Within 20 minutes of yak killing forces being dispatched; SBI noticed an odd occurence: our waypoint was disabled, in addition to ETs waypoint being disabled. Once we saw this we knew immediately what was going on: small HoD forces had been dispatched to contest the waypoint to buy themselves more time. SBI forces quickly reacted and dispatched their own waypoint contesters.
From here, it was a battle who can contest the waypoint using the fewest forces. I believe SBI forces won this fight, as it is extremely easy to disable Lowlands waypoint compared to the other two keeps’ waypoints. This continued for about 30-45 minutes, causing forces from all three servers to run back to Stonemist from the original waypoint.
It would appear that HoD was the first to get fed up with losing their keep waypoint as they seemed to be the first to pull out of stonemist. They also seemed to be pretty ticked off at Stonemist for efficiently disabling their waypoint.
Shortly after retreating from Stonemist, reports came in early of a massive HoD force moving through Hylek camp and SBI forces quickly rallied the troops inside. The wall reached ~70% before HoD forces were forced to retreat.
However, it was not over yet. Within 20 minute HoD forces returned and set up several offensive ballista with one goal in mind: to take out SBI defensive siege gear in QL. HoD ballista were successfully in taking down 2 SBI catapults, but SBI were quick to drop 3 new catapults and smash the invading forces siege gear. The siege was repelled.
It was at this point, I decided to call it a night. I lingered for the next 30 minutes to see what was going on, however no definitive action from any side was taking place. Just a small back and forth of supply camps. This concludes my recollection of the events that took place Monday.
I apologize for the length of this one. But this was quite a fun day of supply disruption despite our forces not taking full advantage what we had laid out in front of us.
(edited by emoleas.4309)
Monday
I wake up to discover Stonemist has changed hands: HoD now has Stonemist. That was expected to be perfectly honest. I got in without queue, and popped in and out of undermanned buff over the next 3 or 4 hours. I ran to castle to discover both walls and doors were not upgraded; castle was freshly taken. Time to hit yaks.
After killing Yaks for ~30 minutes delaying wall upgrades, HoD forces upped their patrols. At this point, I was killing 1 in 3 yaks, and accruing heavy repair bills. I decided to stop as we were undermanned and there was not point in supply disruption without the proper siege support.
Fast forward about 3 hours and people start to log in, including a commander, and we are no longer undermanned. We quickly resume supply disruption while ET bombards Stonemist from overlook. Within 30 minutes we bring SM supply from over 1000 to 0. However, our commander is only with us for another 30 minutes and we could not mount an attack. It is incredibly hard to rally SBI forces without a commander, even though we have several people perfectly capable of making strategic decisions.
At this point, we decide its best to give ET stonemist castle to reset upgrades; so we begin to siege Klovan while the special yak slaying force continue to neutralize supply-delivering Yaks. Meanwhile, ET is sieging Stonemist northside. After a prolonged 1 hour siege on Klovan, we finally have it (we still have 0 queue time at this point). ET is inside the lord room for at least 30 minutes during this time. Shortly after we cap Klovan, ET forces take over Stonemist Castle.
The yak killing force resumed supply disruption on ET to prevent upgrades while a single Trebuchet from Durios Gulch pelts Stonemist walls. Within 15 minutes, Stonemist walls are down. This was a golden opportunity to take back Stonemist Castle… however, our forces were still in Golanta and Klovan holding back HoD forces and were adamant on sticking it to HoD. As said before, it is incredibly difficult to get players in SBI to listen to good strategic decisions with no commanders around, so these players continued to defend Klovan.
Within another 30 minutes or so, SBI forces were forced out of HoD territory; ET had nearly its entire force on Yak patrols preventing our 5 man yak killing group from engaging in their strategic yak removal process. It wasn’t long before walls were upgraded and that fully destroyed wall was fully repaired. Meanwhile, the remainder of the ET forces were raiding Umberglade.
As soon as HoD had all of their territory back, they began to hit SBI and HoD supply camps and yaks. SBI was forced on into a constant defense of its supply camps . Shortly after, SBI yak killing forces declared a treaty with Henge of Denravi yak killing forces after we repeatedly hit and ran the same yaks. This alliance was known as the Yak Interception Forces Federation (YIFF).
YIFF operated efficiently on a hit and run basis over the next 2 hours; allowing maybe a total of 3 yaks into Stonemist over that 2 hour period. Stonemist castle was still under ET control after 3 hours with un-upgraded doors; and completely dry of supply. However, SBI constantly faced a barrage of attacks from both ET and HoD forces to make a push.
During this time, ET forces dedicated at least half of their force to supply protection. Speldan supply camp had around 3 ballista and 3 arrow carts in it at one point, with Pangloss having about the same. No less than a total of 40 ET soldiers were guarding Speldan yaks and camps constantly.
SBI YIFF forces put up a ballista overseeing Speldan camp and began to pick off siege gear. Within minutes, HoD YIFF forces raided the camp as SBI plucked ET siege weapons. Speldan supply camp was now under HoD control; however, HoD YIFF forces decided they did not like SBI YIFF force ballista overseeing their camp and attacked. This caused serous strain on YIFF relations between SBI and HoD, and treaty terms became shaky.
At about this time, HoD had broken the outer wall of Stonemist Castle and began a siege. As soon as SBI yak killing forces saw this, they switched to disrupting HoD supplies. Thus, the YIFF alliance was officially broken.
[Note: The YIFF treaty was made up. But it seriously looked like we were working together getting those yaks!]
Within 15 minutes of killing HoD yaks, Henge of Denravi forces pulled out of stonemist to refocus on SBI forces. They seemed to dislike us going after their yaks. It was evening about this time and ET forces saw reduced pressure while SBI and HoD went at it. HoD remained guarding yaks and supply camps with the majority of their force while they built up Stonemist castle.
Sunday
I woke up to pretty much the same that was going on when I went to sleep: SBI was protecting our territory + Stonemist + harassment forces (focused mainly on HoD). I noticed 3 trebuchets pointed at Klovan, 2 trebuchets pointed at wildcreek, and 0 on anzalias. I immediately called for help in /team to get up 2 more trebuchets to hit anzalias. No resistance.
Klovan seemed to change hands often between SBI and HoD; SBI breaks the walls using stonemist trebs while HoD breaks the walls using lowlands trebs. I personally focused on the northern side: trebbing and supply disruption. Sunday as I recall it was quite uneventful for the morning and afternoon hours.
At one point, HoD sent a massive force to ET territory and took Anzalias and Mendons; while SBI took Ogrewatch and pangloss; stopping at aldons as to not overextend too much. I’m not quite sure how long this lasted, nor am I sure if this occurred Saturday night or Sunday afternoon. It was short lived though, once SBI and HoD turned back on eachother, ET gained all its land back.
I took a break around the evening time for about two hours. Everything at the time was pretty calm, back and forth battles for supply camps peppered with constant trebbing; but mostly a stalemate.
However, when I hopped back into comms and queued up…. it was a different story. It sounded like QL was under attack and things looked grim. I got into EB within minutes to see QL under heavy fire but we ultimately pushed back the invading HoD forces. Then I noticed something odd: we didn’t have reinforced gates. Sometime during my break HoD had overtaken QL. I then pop open the map and notice another odd thing: DG is under control of ET.
It didn’t take long to get our lands back, but our upgrades were gone; for, as far as I know, the first time in the match. We had to get back on the offensive or we would continue to bleed. Trebs were ordered to continue firing on Anz/klovan/wildcreek: the usual, while the remaining forces secured our borders and queued up upgrades on our overtaken towers.
Sometime shortly later, a HoD zerg came for QL, they had 3 rams up but that was quickly smashed by SBI forces. Within the hour however, their force was back and on DG. Our intel was slow, and by the time we knew about the siege and size of force it was too late. The gate was at 50% with 2-3 rams up and non-reinforced gate. We abandoned DG and prepared to take it back. It was back under SBI control within the next 15 minutes or so.
From here, I don’t recall any particular exciting events. Constant trebbing by all 3 sides, pushes into supply camps, etc. Sunday was over, I went to sleep.
Now it is Monday; and I wake up to see Stonemist under HoD control. Honestly, this was expected. Weekend was over, our forces dwindled. I got into EB without a queue. But its not over yet… we shall have Stonemist back…
@emoleas
no trying to claim all credit here, but the 3hrs leading up to the SM takeover until now was masterminded by SYN’s leader, Ritsuko.
SYN members worked nonstop cutting supplies, containing the ruin zerg in dredge, etc.
I was killing ET yaks alone at speldon’s until they had to fall back and assign 10-ish men to guarding them, which pulled some forces away from dredge. Once I confirmed that the zerg was reduced to a mere 20-ish ruin members we sent 10 SYN members in to wipe them out and claim dredge. They started playing defensive and there wasnt much activity from them the next hour so we used that window to takeover SM with 6 golems (before i DCed, sadly.)
Well played. I just logged in right now to see SM is under your control. On another note: SBI queue time for EB is non-existent.
Just wait till we get more people on. We’ll have it back ^.~ That’s a promise!!
Saturday Night Addendum
I’m not quite sure when this took place in the chain of events, but it was definitely after the six siege golem strike and during the time in which we were being starved of supply in Stonemist.
Our 2-3x constant trebbing of the three towers mentioned earlier was continuous. HoD does a fantastic job of maintaining their supply lines and walls. However, Anzalias was failing on the ET side. The wall began to go down, while about 30~ ET players sat outside literally doing nothing. Our scouts would check on the walls and supply lines to see 10-15 ET guarding each Yak with an additional 20-30 ET sitting in front of or inside Anzalias. Our ground forces (or the majority of them at least; can’t control all the pugs!) were busy elsewhere fighting HoD (protecting our supply lines from being disrupted; general defense mainly).
For 30 minutes or so, Anzalias walls fell and came back up. SBI forces had zero intention of entering anzalias with that massive RUIN force sitting outside its walls. Instead, during this time HoD forces flipped Speldan Supply camp several times; seemingly keeping an eye on Anzalias wall. Eventually, they sent a siege team and went into the broken wall caused by SBI trebuchets. HoD capped Anzalias quite quickly.
SBI forces were relieved to know that this fully upgraded tower has now been reset.
Anyone from ET/Ruin may aswell not read this as the only planing that goes into there startegy is … “just look at your map guys and follow my commander tag”
LOL multiple teams doing Multiple tasks … Archaos brain must be just fried reading this post….. my question is though “what is blue doing”
I write this to show [some] of the strategy SBI currently uses in Eternal Battleground hoping to encourage other servers to rethink their approach. I feel SBI is ahead in strategy and the meta-game at the moment.
I want EB battles to evolve and change more. We’ve already seen a change of HoD tactics and ET tactics in the last 48 hours. ET moreso since they’re fresh from a week long match where they didn’t have to think to win; I still feel they have a long way to go. I hope to see more.
Saturday
After I [singlehandedly] crushed the ceasefire (as explained in a previous post), ET forces began pulled out of Aldon’s but held onto Wildcreek a bit longer. They were forced to run supplies from their main keep to Anzalias to prevent the wall from failing. In addition, forces of about 20-30 ET continuously raided umberglade.
SBI forces had to respond by dispatching a defense unit, which weakened our presence in HoD territory. With the ET and SBI weakened forces in HoD territory, HoD was able to slowly push back and out reclaim their towers. It was probably another 4-5 hours before they fully regained control of all of their towers. During which time, skirmishes were occurring between ET and SBI for supply camps.
As soon as HoD recovered from nearly being wiped off the map, they assaulted Klovan with a very large force. I was the first response when I saw QL had swords on it while [still] trebbing Anzalias. I quickly ported back to valley, saw massive amount of HoD forces and our door at 60% with about 3 flame rams up. And the gate was falling fast. I jumped down a channel in TS3 and shouted to the commander to get over here quick. They were currently up in Ogrewatch sieging if I recall correctly; they immediately backed out and got to QL. It was one of the fastest response times I’ve ever seen from our server.
The QL assault force was repelled with the gate reaching approximately 10% at one point. The battlecry “steelbluff isles!” was chanted. However, we weren’t done yet; the ET force that was holding us back at Ogrewatch was now at Bravost: a force of about 40-50. We got to bravost with the gate at about 80% and quickly pushed ET back, the lowest the gate reached was at about 50%. I will say this: ET sieges are SIGNIFICANTLY less of a threat than a HoD siege.
After this, there were a couple more QL sieges by HoD, but they never took it. We continued to treb anzalias, klovan, and wildcreek. Some time later, while I was eating, I heard on comms: “Six siege golems inbound southwest Stonemist gate” Time to repel this: we quickly got defensive forces ready. I won’t put too much detail into what our steps were to get the siege golems down (though you can probably guess). The outer gate fell extremely fast (2-3 minutes) with the siege golems still at about 75% health.
At about this time, ET realized what was going on and started their siege on north of stonemist; however, we were not concerned with this at the time, instead we commanded 5-10 people over to keep eyes and defend as necessary. Once the siege golems reached the inner gate, commands were given to seal the outer gate (since they used siege golems, they couldn’t knock it down fast). The inner gate got as low as 20% before we finally took them out and forced HoD forces out of stonemist.
At the point the siege golems were down, I left the clean up to the rest of my server and rushed up to north SM to see the status: gate at 80% they had 1 siege golem and 1-2 flame rams. No sweat. We quickly took care of the golem and rams and push off the ET invasion without the gate reaching any lower than 50%. Stonemist secure.
for the remainder of the night, HoD forces raided our yaks and supplies while we took a constant trebbing from 1-3 overlook trebs, 1-2 anzalias trebs, and 1-2 klovan trebs. This was bleeding Stonemist supply fast. We responded quickly by dispatching yak guards and patrols about our area. Stonemist went as low as 1200 supply before I went to sleep, but we held steady. Our commander frequently went on excursions to destroy trebs, while we safeguarded yaks. At this point, I went to sleep. I heard we went as low as 400 supply in stonemist before they eventually gave up. Thus is the end of Saturday (as I know it).
woah now. lets not turn this into a thread about double teaming. That occurred for LESS THAN 7 HOURS.
There is no longer ANY kind of ceasefire or double teaming. I’ll have to write up the next part quicker than I wanted to. Expect it within the next hour in that case. Please, leave discussion of double teaming OUT OF THIS THREAD. In fact, if anything, the 3rd screenshot shows us double teaming ET in the first couple hours.
Thank you.
sifnt mention me counter trebbing 7 in Jerrifers and 3 in Aldon’s from the vista point in Lowlands :P
I was not part of either the southern or eastern crew (you can probably guess which crew I’m part of from the screenshots!). So I didn’t know what exactly was going on in those areas other from TS3 reports.
Feel free to add your experience! It makes it more interesting to see multiple views.
One more quick addition for right now.
I woke up Saturday morning early and logged in to find something pretty disgusting occurring in Eternal Battlegrounds. There was not a single battle or soul in the east between ET and SBI. When I went to sleep, we still had UO under constant guard with ET forces trying to get through. Instead, it appeared that both SBI and ET were working together to push HoD off the map. On TS and in team chat, I asked why were not pushing into ET territory. Simple answer: we need to focus HoD. The map at this point had SBI with both Klovan and Jerrifer’s and their supply camp, and ET on the other side with Aldon’s and Wildcreek with supply camp. HoD’s main keep was being bombarded by both SBI and ET with seemingly a complete ceasefire elsewhere.
I did not like this. I made it known I did not like this very vocally on TS and in team chat. So I sprung into action.
I built up a trebuchet on Stonemist to start hitting anzalia. In addition, every time I saw a yak heading to anzalias I jumped down and killed it, then immediately ported back to SM to continue trebbing. I repeated this for 4 hours alone. All the while, commanders and player alike kept repeating in TS3 and team chat to stop firing on Anzalias. I ignored them. Eventually, anzalias was clean of supply and the wall was failing. At about this point, ET turned its sights off of HoD and began to start to assault us at Umberglade. The ceasefire was thus broken. Eternal Battleground became infinitely more fun after this with constant action from both sides in a free for all.
The Opening Play
SBI forces kicked off the eternal battleground with a unique plan: we were not going after stonemist. Instead, the plan was to split our force into 2 main units — one unit to attack HoD territory and the other unit to attack ET territory. We decided that HoD was a larger threat so we sent a larger force to HoD territory at about a 70/30 split.
Smaller tasks were also given such as capping supply camps, queueing up upgrades, and one of the most important tasks of building 2 trebuchets right off the bat in Durios Gulch. The idea was that whoever got stonemist first was going to get it trebbed right from the start. In addition, we had players ready to intercept every single yak on its way to stonemist.
The main SBI force quickly capped Klovan with no resistance with a smaller force sieging Jerrifer’s Slough. Meanwhile, on the eastern front our commander ordered a defensive siege line built at the gate between UO and OC. Once the defensive siege line was built, the assault on Ogrewatch began.
Klovan was the first to be captured, followed by Jerrifer’s Slough shortly after. Upgrades were queued and siege equipment was built to prepare for a defense. At about this time, ET capped Stonemist; presumably due to confusion of HoD forces at their 2 side towers being taken. Shortly after ET capped Stonemist, our forces broke into OC and capped it.
Defensive siege was quickly built as supplied allowed and the yak interception force was dispatched. Our defenses held well while our trebuchet at DG pelted stonemist. Within about 30 minutes, the trebuchet at DG took down the outheast wall of stonemist; with ET short on supply they couldn’t do much to counter this. However, our forces were busy in the east at OC/OU and south at Jerrifer’s and Klovan. Here is a screenshot showing Stonemist being trebbed, OC & Pangloss held by SBI, and our forces holding Klovan/Slough and Golanta: http://imgur.com/tSePH,IS4uH,oDgDF
Once ET realized what was going on with their Yaks, they began to guard them with 10-15 men. Our yak interception force (of 1-2) was able to kill 1 in maybe 2 or 3 yaks enroute to stonemist. Here is a screenshot that took place somewhere during this time of our Yak Interception Force: http://i.imgur.com/IS4uH.jpg
Eventually, stonemist walls were upgraded and the fully destroyed outer wall went back up to 100%. At about this time, SBI forces faced the full brunt of HoD forces on Jerrifer’s. It was about this time our commander made the call to build 10 alpha siege golems in Valley. SBI at this point was swimming in supply compared to our opponents who were being supply starved by Yak Interception Forces.
As soon as the siege golems were built, the commander called for any player who was not manning a siege unit in Slough or Klovan back to Valley for the stonemist assault. Eredon Terrace was still guarding each yak with upwards to 20 men, an ET assault force trying to recapture Ogrewatch Cut, and the remaining ET units were pushing Wildcreek in HoD territory: they were completely unprepared.
At this point, it was a matter of getting to stonemist fast. Mesmer portals helped with this, and from outer wall to castle lord; it was a matter of around 2-3 minutes since the doors were not reinforced and there was very little resistance. The castle was ours. The 10 siege golems were ordered to waypoint back to Valley Keep (we were the first server by ~30 minutes with waypoint in Keep, followed by ET) where they were placed around the keep lord for storage.
At this point, our goal was to push out remaining ET forces and quell the uprising. ET had 4 rams on Stonemist within minutes of SBI taking it, however they were too unorganized to retake the castle and gave up after we pushed them from the lord room. At around this time, HoD had taken Slough back and Klovan had nearly fallen. SBI at this point is in good position to hold Stonemist castle due to our large resource advantage.
One last screenshot taken before I went to bed; not much went on during this period for SBI forces… at this point we simply wanted to protect our currently held lands (defensive siege line at UO led by a commander) with light harassment forces (forces led by the commander currently at Golanta): http://i.imgur.com/oDgDF.jpg
Hope you enjoyed the read! I’ll also recap the events of Saturday and Sunday in another post soon!
See Saturday morning immediately below.
See Saturday evening/night: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/EB-Battle-Report-SBI-v-HoD-v-ET/first#post230891
See Saturday Night Addendum: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/EB-Battle-Report-SBI-v-HoD-v-ET/first#post234288
Sunday recap: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/EB-Battle-Report-SBI-v-HoD-v-ET/page/2#post235598
Monday recap: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/EB-Battle-Report-SBI-v-HoD-v-ET/page/2#post243313
(edited by emoleas.4309)
You’re telling me you used 30 people to zerg a yak that 10-15 of us were guarding… and nobody saw anything the entire time? even after the yak died?
A likely scenario.
This is currently a serious problem with ET hacking/exploiting. They are able to kill our Yaks with nobody being visible in addition to all the other things happening.
I see plenty of Titan (PRX are titan right) in eternal.
We have significantly more pugs than you do, I’m sure. Our ts3 is composed primarily of a bunch of unaffiliated people (pugs), including myself.
I’m just trying to say we can hold our own ground despite all the trash talk inflicted by ET and JQQ the past week.
I wish it were possible for our best to play your best. But it appears that simply won’t happen if NA primetime isn’t your best.
(edited by emoleas.4309)
Just yesterday it was SBI is gonna get stomped because we are inferior.
We prove you wrong in PRIME TIME. This is our servers’ best versus your servers’ best.
We may lose this during our “dead time” because EVERYONE knows we have a dead time… but we have proven every single negative thing wrong that has been said about SBI in the past week.
GGs. I will say that I have a little bit more respect for HoD than I do for Stormbluff. In a straight PvP fight, I find that the HoD people overall are better in combat. I’ve been in a lot of battles where Sb outnumbered my group substantially and still managed to bumble it and lose, where this seems less likely to happen again HoD.
To the guy whining about getting laughed at or danced on, I am one of those guys. It’s half the reason I picked an Asura (aside from them being the master race) and I’m glad it got under your skin
It would seem every server has seen that.
SBI has fought outnumbered to HoD and won.
HoD has fought outnumbered to SBI and won.
JQ has fought outnumbered to SBI and won.
SBI has fought outnumbered to JQ and won, JQQ QQ about it.
JQ has fought outnumbered to HoD and won.
HoD has fought outnumbered to JQQ and won, JQQ QQ about it.