Main: Endeavorr
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Main: Endeavorr
Welcome to DB. My guild just moved from GoM to DB and merged with [EA]. Its proven to be a good world with active PvE, sPvP, and WvW.
Main: Endeavorr
To me, the one thing that will make Trahearne fine with me is a cutscene of an explosion and him walking away from it, because you know, cool guys don’t look at explosions.
Main: Endeavorr
WvW is meant to be a bridge between PvE and PvP…not sPvP. WvW is intended to be a loose-ruled war. After all, there are no rules in war.
Main: Endeavorr
I would love to see a rotation of maps; seeing how each world has a virtually identical map and then Eternal Battlegrounds. Maybe Blue would be more of a northern theme, Green could be more of a jungle, and Red more of like an Ascalonian theme? It at least gives some flavor to each world and provides benefits to each world’s “circumstance” based on their losses and wins from the previous match compared to the other 2 worlds.
In theory;
Red is previous winner (Map is more open and not as defensible) (wastes of Ascalon)
Green is in the middle (Map is evenly split) (Lions Arch themed in jungle)
Blue is the previous loser (Map is more defensive) (Ice and snow)
—
Gate of Madness+++
Borlis Pass+
Anvil Rock++
—are all fighting each other.
Gate of Madness (GREEN) wins with a score of 210,000 vs
Anvil Rock (BLUE) of 160,000 vs
Borlis Pass (RED) of 145,00.
—
Those results do not reflect imbalances with WvWvW’s current “no orbs” approach.
Each map stresses a serious weakness that world suffers and attempts to compensate; also giving the winning world a challenge because their Borderlands aren’t nearly as protected like GREEN and BLUE
—
Next rotation;
Gate of Madness (RED) since the won through offensive tactics.
Anvil Rock (GREEN)
Borlis Pass (BLUE) since they lost.
—
Of course with map rotation, the world exploration should be removed from WvWvW (partly because of map switching and also that WvWvW is part of the Mists and not actually part of Tyria itself.)
Main: Endeavorr