Showing Posts For eronth.9017:
Right, well mine is fact. That is literally the reason armor breaks then costs money to repair. It is to sink money. Money sinks are used to help balance in-game economy.
Except that there are already so many sinks that it’s an unnecessary addition.
I’m just saying why we have them. Necessity is a different question. Quite honestly, I’ve never really had a problem with dying sinking all of my money. Travel is the one that kinda bothers me, just a tad too expensive in my mind.
/agree with all of the above posts.
edit: except eronth
Right, well mine is fact. That is literally the reason armor breaks then costs money to repair. It is to sink money. Money sinks are used to help balance in-game economy.
If you don’t have the money it reduces the cost of the waypoint. The very goal of armor repairs is to act as a sink for economy reasons.
I really like the idea of naturally dodging 3 times and/or gaining some form of dodge regeneration somehow based on number of baddies around.
In my experience, particle effects do show up in preview. Though I’ve never seen verdant weapons so I can’t be sure if everything shows up.
Yeah. I get the problem. You just go out and actually get armor with stats you want, then transmute.
People will want to be able to prove that “I went through dungeon x to get dungeon x’s gear” not “I went through the same easy dungeon everyone goes through to get dungeon x’s gear”.
That’s a terrible solution.
Player starts on a random server. Discovers his friends also play this game! Decides to transfer to their server, after all, transfer is free. Huzzah! They get to play PvE together! Sometimes, they run a dungeon or two.
Suddenly kicked out of server because someone doesn’t like long queues. Now has to use his gold to transfer back and hang with friends.
lol wat?
As a thief, I could never take a necro. But I agree this is a bad idea. I queued up with a level 1 warrior and fought around WvW like that. I was helpful, killed like 10 people, and even managed to scare off some attacking enemies.
All with only 5 weapon skills, no weapon swapping, one level of adrenaline, and a single healing skill.
Yea were dealing with another night crew realm from Ehmry Bay. They also need to cap the number of people allowed into WvW depending on the lowest number of players on a single realm.
“But that will cause longer Q times.”
And?
Don’t punish two servers because one server only has 10 people on.
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Posted by: eronth.9017
There isn’t really the space for huge naval battles. Swimming works fine, no need to implement boats.
I don’t find it terribly expensive to re-trait. I mean, it would be expensive to respec every single time I enter a new zone, but for the most part it’s ok. The reason for costing anything is to remove money from the economy. Since a lot of money is being generated from nowhere, there needs to be ways to get rid of it as well.
The only real thing I’d want changed is a separate set of traits for underwater combat (since practically my entire skillbar and strategy changes) and maybe the ability to perma purchase a dungeon set of traits as well.
I’ve aggroed a group before, and having killed only half, had the group begin to respawn.