Showing Posts For eronth.9017:

rune bonuses

in Players Helping Players

Posted by: eronth.9017

eronth.9017

They do NOT stack! Wearing 6 Divinity runes gives you a total of +60 to all stats, because it has six instances of +10 to all stats.

Look at it this way:
The first rune of a set gives you the first bonus.
The second rune gives you the next bonus.
The third rune gives you the third bonus.
etc.

Runes of the Divinity have six identical bonuses of +10 to all stats. If you have one rune, that one rune provides +10 to all stats. Two runes provides a TOTAL BONUS of +20 to all stats (because the first and second effects of the Rune Set are active) NOT two instances of +20 to all stats. Each rune provides only one of the effects on the rune description.

So, 6 superior runes with the first effect being +10 power means that you will get +10 power for having the first rune equipped, and each subsequent rune provides the other 5 effects. Runes provide their bonus as a set, not individually.

That, sir, is exactly what they were asking. They were basically making sure that the +50 didn’t override the +25, and instead added to it. Aka, do the stats stack?

Repairs, why do we have them?

in Suggestions

Posted by: eronth.9017

eronth.9017

Right, well mine is fact. That is literally the reason armor breaks then costs money to repair. It is to sink money. Money sinks are used to help balance in-game economy.

Except that there are already so many sinks that it’s an unnecessary addition.

I’m just saying why we have them. Necessity is a different question. Quite honestly, I’ve never really had a problem with dying sinking all of my money. Travel is the one that kinda bothers me, just a tad too expensive in my mind.

Repairs, why do we have them?

in Suggestions

Posted by: eronth.9017

eronth.9017

/agree with all of the above posts.

edit: except eronth

Right, well mine is fact. That is literally the reason armor breaks then costs money to repair. It is to sink money. Money sinks are used to help balance in-game economy.

Repairs, why do we have them?

in Suggestions

Posted by: eronth.9017

eronth.9017

If you don’t have the money it reduces the cost of the waypoint. The very goal of armor repairs is to act as a sink for economy reasons.

New Dodge Mechanic

in Suggestions

Posted by: eronth.9017

eronth.9017

I really like the idea of naturally dodging 3 times and/or gaining some form of dodge regeneration somehow based on number of baddies around.

Armor/Weapon Skin Database

in Players Helping Players

Posted by: eronth.9017

eronth.9017

In my experience, particle effects do show up in preview. Though I’ve never seen verdant weapons so I can’t be sure if everything shows up.

Dungeon tokens and gear.

in Suggestions

Posted by: eronth.9017

eronth.9017

Yeah. I get the problem. You just go out and actually get armor with stats you want, then transmute.

Dungeon tokens and gear.

in Suggestions

Posted by: eronth.9017

eronth.9017

You transmute.

Universal Dungeon Tokens

in Suggestions

Posted by: eronth.9017

eronth.9017

People will want to be able to prove that “I went through dungeon x to get dungeon x’s gear” not “I went through the same easy dungeon everyone goes through to get dungeon x’s gear”.

WvWvW Personal Opinion and Solution

in WvW

Posted by: eronth.9017

eronth.9017

That’s a terrible solution.

Player starts on a random server. Discovers his friends also play this game! Decides to transfer to their server, after all, transfer is free. Huzzah! They get to play PvE together! Sometimes, they run a dungeon or two.

Suddenly kicked out of server because someone doesn’t like long queues. Now has to use his gold to transfer back and hang with friends.

lol wat?

Priority for lvl80 in WvW

in WvW

Posted by: eronth.9017

eronth.9017

As a thief, I could never take a necro. But I agree this is a bad idea. I queued up with a level 1 warrior and fought around WvW like that. I was helpful, killed like 10 people, and even managed to scare off some attacking enemies.

All with only 5 weapon skills, no weapon swapping, one level of adrenaline, and a single healing skill.

Remove Orbs of Power.

in WvW

Posted by: eronth.9017

eronth.9017

Yea were dealing with another night crew realm from Ehmry Bay. They also need to cap the number of people allowed into WvW depending on the lowest number of players on a single realm.

“But that will cause longer Q times.”

And?

Don’t punish two servers because one server only has 10 people on.

Why no boats, why no boats, why no boats, why no boats, why no boats ,why no boatsWhy no boats, why no boats, why no boats, why no boats, why no boats, why no boats, why no boats, why no boats ,why no boats, why no boats

in Guild Wars 2 Discussion

Posted by: eronth.9017

eronth.9017

There isn’t really the space for huge naval battles. Swimming works fine, no need to implement boats.

Why isn't it free to respec traits?

in Guild Wars 2 Discussion

Posted by: eronth.9017

eronth.9017

I don’t find it terribly expensive to re-trait. I mean, it would be expensive to respec every single time I enter a new zone, but for the most part it’s ok. The reason for costing anything is to remove money from the economy. Since a lot of money is being generated from nowhere, there needs to be ways to get rid of it as well.

The only real thing I’d want changed is a separate set of traits for underwater combat (since practically my entire skillbar and strategy changes) and maybe the ability to perma purchase a dungeon set of traits as well.

Please adjust Respawn Timers :(

in Guild Wars 2 Discussion

Posted by: eronth.9017

eronth.9017

I’ve aggroed a group before, and having killed only half, had the group begin to respawn.