Showing Posts For feight.2704:

Builds without dueling or chrono?

in Mesmer

Posted by: feight.2704

feight.2704

There are efficient build without duelling or chrono.
manipulation/signet → good.

When would I NOT spec Chronomancer?

in Mesmer

Posted by: feight.2704

feight.2704

yea , chronomancer is just a buffed mesmer. we trade very little in order to access all this skill spamming goodies

BWE3 Chronomancer Feedback Thread

in Mesmer

Posted by: feight.2704

feight.2704

i would much rather that the block gives distortion or something, not every block has to be channelled, and we have a blocking mechanism IN the profession, that allows us to use skill while blocking attacks. way better iteration than just a 2 sec block twice.

We Heal as One Feedback [merged]

in Ranger

Posted by: feight.2704

feight.2704

and what was the ranger in Gw1? a distracting shot spammer? a poison shot expert? some just refuse to go out of their ranger bubble, as if they were playing a ranger game. hello, this is a Rpg, There are roles, soft or hard, there are roles. being the most dedicated healer is but one role , amongst the dozen that already exist in the genre and the hundreds more that can be created. are we actually complaining that they are trying to broaden then game play?

BWE3 Chronomancer Feedback Thread

in Mesmer

Posted by: feight.2704

feight.2704

The blocks on shield 4 are too much. in my opinion it doesn’t feel as rewarding anymore and removes a bit of flavour to the mesmer playstyle. " You block and if you successfully block, you block again", dull at best. i play mesmer because of the feel of finesse and expertise that it has tbh, and the continuous blocking thing seems more right on an warrior or a guardian. plus We already have An embedded evasive mechanism called distortion, why not use it? Here are few interesting change that could bring back colour to shield play:
-Blocking an attack could give distortion for 2 seconds or so, allowing you some offensive options. Of course, the Cd would have to be reworked…
- Echo of Memory could block only 1 attack and if successful, could give access to Deja vue which would be a continuous bock.
- Blocking an attack with shield could recharge a % of our shatter skills.
- Other ideas that already use mesmer mechanics.
All of those fit more the finesse aspect that i appreciate on my mesmer, and i would love to see something similar implemented to the shield skill.

On gravity well:
The float really feels unnecessary.. like the kind of thing that you need to add to a beta event to boast the sales for an upcoming expansion. it might all be subjective, but , i think the 3 pulls have more class- to stay on the theme of finesse- and are more easy to understand for players and foes alike. plus simple pulls fit more with the gravity well theme. knowing the timing and the effect of the pulls will allow foes to adequately counter it, while the Cd and the strength of the skills still makes it feel like an elite. i hope they revert it to the 3 pulls before launch ;(((

Stronghold PvP Feedback

in PvP

Posted by: feight.2704

feight.2704

IMO they should just get rid of door breakers.
i’m thinking of a kind of mix between Spirit Watch and Stronghold.
the players (or an hero) could be carrying a bomb to the enemies door.
that bomb cripple the carrier a tiny bit, and preventing him from attacking . that would encourage a bit more team play, and give more space to use the combat mechanism like stealth, Boons, CC ,ect.
i like the idea of stronghold, But more of the “Ebb and Flow” has to come from the players actions.

Nothing rebalance for scepter?

in Mesmer

Posted by: feight.2704

feight.2704

If they would just fix the AA animation on scepter I would be beyond happy. We are casting a spell not slinging a baseball bat.

^ This.

The Pledge - Weapon Torch

in Mesmer

Posted by: feight.2704

feight.2704

You did know that the cooldown reduction from this trait was bugged to give more than it should, right?

I mean even with just torch and decoy and no PU burning both gets the prestige down to 15 seconds after 6 seconds of stealth.

So? i don’t see why people want to nullify the Stealth options of Mesmer back to the abysmal state it was in. Even if the actual% of the cool down reduction on The Pledge doesn’t match the tooltip, doesn’t mean that it was necessarily a mistake. instead of nerfing the trait, we could just update the tooltip.

Revenant's Staff - Martial Artist Perspective

in Guild Wars 2: Heart of Thorns

Posted by: feight.2704

feight.2704

Yes, the staff animation is very strange and not compelling at all.
+1 for bringing that up.

What would warden want?

in Mesmer

Posted by: feight.2704

feight.2704

i would just like the warden to appear directly in front of the target it is cast on, rather than sometimes to the side – so it is a guaranteed projectile block on cast unless the opponent moves.

making it appear beside you will Guaranty projectile block/reflection. as long as your being attacked or near the allie being focused. good positional play there.

What would warden want?

in Mesmer

Posted by: feight.2704

feight.2704

Focus takes a great deal of time to master in PvP. There is a lot that goes into getting the most out of it though.

  • Whether reflection is baseline or not, warden still has the projectile destruction capability. Adding reflect baseline will not keep it around longer.
  • The proper build/gear goes a lot into how effective it will be. I find tankier (celestial or higher) gear will enable it to spin long enough to reflect/absorb, even under heavy fire while getting at least 1/2 to 3/4 of it’s attack off. This is decent AoE damage on a point even in a tankier amulet.
  • I wouldn’t necessarily want the warden to spawn next to the mesmer. One of the best ways to use the reflect feature is to cast it on a ranger right as they rapid fire, or engi spamming nades (those typically just absorb traited or not). This can shut them down, at least taking them out of the fight for a time. I’ve many, many times taken rangers down to 1/4 health just by sticking a warden on them. It’s hard to quickly react and cancel cast rapid fire especially if you’re not expecting them all to be reflected back in your face.
  • Another way to use the warden, especially if you’re in a coordinated team is to spawn the warden on the targeted opponent. Allies then know to just go stand in the bubble during it’s attack chain for free projectile protection.
  • Finally, one of the most important aspects of the warden is also the focus pull and trait choice plays heavily into it. If you have CI traited for example, you can pull > interrupt >immobilize with warden hacking away. Even without CI traited you can get a couple good attacks off purely from the pull. It also gives allies an opportunity to CC on the pull spot to facilitate warden full damage potential. Even in a dps amulet you can do some pretty sick shatter combos using warden and focus pull.

Overall the focus is our best defensive off hand weapon IMO, especially because of the focus pull. This provides utility and just adds to what warden already provides in that area.

To reiterate my opening statement, focus takes quite awhile to not only get comfortable using, but to master in PvP.

Just some things to think about.

1. curtain should have reflection baseline too. if not its just a pull on a 30 sec cool down.
2. having a weapon that is functional only for 1 kind of setup is bad.
3. its the instantaneity of the warden that make it hard to counter. the flight time of most projectiles is very short and when reflected its never easy to escape your own projectiles. be the reflection source close or far.
4. by the time you reach the enemy you warden had his 5000hp cleaved out . 25 sec cooldown for 564 damage -crit, mind you- and 1 projectile reflected. not a good trade-off
5. We should stay Focused on Warden feedback trait. (lol). I don’t see why we are talking about CI. everything is better with CI… its just another fact that the weapon or its traits need rework. because to use it you need WF/Ci Tanky build and huge coordination. hence why people go with Pistol/torch/oh sword.
6. yes its a good think, but lets not turn a blind eye to what could be made better, because now, its not getting any play.

What would warden want?

in Mesmer

Posted by: feight.2704

feight.2704

…But then there is the utility part… The warden already has projectile destruction baseline. It is true that positioning is particularly difficult with this weapon. You basically would need to cast the warden on a nearby enemy, and while he moves away from it, you move towards it to get protected by its reflection. The focus 4 is also a bit difficult because often, ranged class will play from a higher ground (typically ranger) and may go over the reflection wall.

Overall, a great PvE weapon, but difficult in PvP setting.

Those are even more reason why warden needs a bit a love. his Defensive capabilities are very limited and the offensive options are nigh inexistent.
making the Iwarden (and Idefender for that matter) spawn directly next to the caster seems like the simplest solution to these issues. Casting it could still require a target to be targeted, and the phantasm would position itself between the caster and the attacker, at proximity of the former, to actually Defend it. the warden should then act more like a “Warden” to its master rather than an in your face reflector. We already have feedback for that.

What would warden want?

in Mesmer

Posted by: feight.2704

feight.2704

I’m just saying…
I’m having a real hard time using the Focus in spvp. I feel its so fragile and dies so fast! even thought the damage potential displayed on the tooltip is one of the highest amongst our phantasms, IWarden is actually on of the least damaging phantasm because of its functionality. this might be one of the reasons why we hardly see any focus Mesmer in ranked/unranked.
A Second issue with the weapon is the Necessity to have it traited for it to actually get its full functionality. IWarden and especially Temporal Curtain are VERY lackluster without their reflective components. Yet focus still requires a Master trait selected for it weapon skills to actually be useful. With all the boost in power and streamlining of roles that the big Trait patch brought, It’s difficult to comprehend why the focus requires a Master trait selected for it to actually have a bit a play. no to mention that the focus trait is competing with Restorative illusions and Protected phantasms, both way better options than a trait that will affect 2 skills.
all that being said…
I can’t help but to try to use it. I love the idea and the concept. For those Mesmer’s like me who don’t Always enjoy kiting and rather play mind games rather than cat and mouse… Mesmer would be such a good option if only…

The Warden would spawn beside the Mesmer casting it.
-Or-
The reflection be made baseline.

both of those changes could be easily implemented and help diversify the roles of the Mesmers. roles that lately, feel being pigeonholed into Prismatic Understanding mesmers, or interrupting spammers.

Or maybe there is a reason I’m missing, that forced the devs to keep the focus in this poor state. is there?

Pointless Map Voting.

in PvP

Posted by: feight.2704

feight.2704

this ^
not everybody is acquainted with laws of probability and representation it seems.

About Gravity Well and its design

in Mesmer

Posted by: feight.2704

feight.2704

Just adding float is not enough in my opinion.
what could be done is to mix the effects, maybe 1 daze, 1 pull and then the float. but only seems is lackluster.

Dropped the ball on stronghold

in Guild Wars 2: Heart of Thorns

Posted by: feight.2704

feight.2704

GVG works only for GW1
GW2 has a different fighting system, different graphics and mechanics, 5 v5 is quite enough.

Ready Up this Friday: Stronghold

in PvP

Posted by: feight.2704

feight.2704

Personally i don’t have much issues playing differents game modes on the same queue…
i play a roamer most of the time , so i guess i can adapt to many situations, and i always slide in a little support in my build so i can fill a role in every game type.

i take the time to say this because, the setup i play, in itself, represents my preferences in spvp: i enjoy spontaneity and on-the-spot adjustment that will win a game. i guess what i am trying to say is that there really are some players, and i like to cont myself as one of them, who really just enjoy the whole spvp experience. i’m still planning on paying a some conquest and deathmatch after the release of HoT plus a lot of Stronghold.
Playing only one game mode in a game with such a complex fighting system will get stale anyways, Conquest did exposed that fact. but map preference is already somewhat implemented in the current map selection system. right now i play ALOT of Silent Temple because i up vote it and its a popular map. Stronghold would just be the new Temple.
But i guess the Vocal community as spoken. now lets just see how Anet Reacts. i propose, so no one get Penalized, 4 distinct queues will be needed (following that logic) i.e: a deathwatch queue, A Stronghold queue, one For Conquest queue and….a Elite one Including all Game Types

New weapons for heart of thorns expansion

in Guild Wars 2: Heart of Thorns

Posted by: feight.2704

feight.2704

I don’t want to kill the brainstorming….. but, there are no new weapon types being added in Heart of Thorns. Though, specializations will allow professions to use existing weapon types which they currently cannot use.

ARG! are Spears considered a new weapon type?
if so, how so?

Ready Up this Friday: Stronghold

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Posted by: feight.2704

feight.2704

Yes, I read that it was the same queue and immediately cursed out loud. I don’t want to do conquest, but would really enjoy Stronghold. Unfortunately if I can’t queue for it specifically I’ll have to end up passing. VERY disappointing as it really puts a huge damper on my excitement for HoT

why dont you just join a custom game?

Maybe because custom games arent balanced at all? With that i mean 5v5 from the beginning to the end and no team switching.

disable team switching.
set starting players at 10.
its Custom arenas for a reason.
is it that you want tohe convinience of joining a game using only 1 button or whaty?
the Update to pvp was made so we can choose the map we wants, just CHOOSE stronghold.

Well there is only one problem with that. The custom arenas from Anet dont have that options and if you make a custom arena yourself you would first need one, which doesnt come for free.

And dont forget custom arenas have no matchmaking. And some may want to play with roughly even matched players…

the custom arenas doesn have that option , you can filter it
and you can always Join a arena ,dont need to create one .
the matchmaking the only reasonable argument thus far, and even then, it still doesn’t warrant a separate queue when we have map voting in place.

Actually you argument doesnt even work with what i said because you can leave custom arenas at any point without punishment. So even with the right settings it will not be balanced.

I also would argue that there is a big difference in choosing between different conquest maps and maps that have completly different mechanics. So i would consider your voting map argument rather weak.

many a games i play are 4 v 5, people still leave games whether in custom or else that wouldnt change.
courtyard is deathmatch not conquest, a differrent game mode, get ur facts right.

Ready Up this Friday: Stronghold

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Posted by: feight.2704

feight.2704

Yes, I read that it was the same queue and immediately cursed out loud. I don’t want to do conquest, but would really enjoy Stronghold. Unfortunately if I can’t queue for it specifically I’ll have to end up passing. VERY disappointing as it really puts a huge damper on my excitement for HoT

why dont you just join a custom game?

Maybe because custom games arent balanced at all? With that i mean 5v5 from the beginning to the end and no team switching.

disable team switching.
set starting players at 10.
its Custom arenas for a reason.
is it that you want tohe convinience of joining a game using only 1 button or whaty?
the Update to pvp was made so we can choose the map we wants, just CHOOSE stronghold.

Well there is only one problem with that. The custom arenas from Anet dont have that options and if you make a custom arena yourself you would first need one, which doesnt come for free.

And dont forget custom arenas have no matchmaking. And some may want to play with roughly even matched players…

the custom arenas doesn have that option , you can filter it
and you can always Join a arena ,dont need to create one .
the matchmaking the only reasonable argument thus far, and even then, it still doesn’t warrant a separate queue when we have map voting in place.

Ready Up this Friday: Stronghold

in PvP

Posted by: feight.2704

feight.2704

Yes, I read that it was the same queue and immediately cursed out loud. I don’t want to do conquest, but would really enjoy Stronghold. Unfortunately if I can’t queue for it specifically I’ll have to end up passing. VERY disappointing as it really puts a huge damper on my excitement for HoT

why dont you just join a custom game?

Maybe because custom games arent balanced at all? With that i mean 5v5 from the beginning to the end and no team switching.

disable team switching.
set starting players at 10.
its Custom arenas for a reason.
is it that you want tohe convinience of joining a game using only 1 button or whaty?
the Update to pvp was made so we can choose the map we wants, just CHOOSE stronghold.

Ready Up this Friday: Stronghold

in PvP

Posted by: feight.2704

feight.2704

the system in place is already democratic enough,
7 out of 10 games i play are on Silent Storm because i vote for it and its popular
then you got foefire and nifhel,
rarely i play on spirit watch.
the popular gae modes and maps get played more often NATURALLY. if its not yours and you want 1 specific map and one specific game mode, again, custom arena.

Ready Up this Friday: Stronghold

in PvP

Posted by: feight.2704

feight.2704

Yes, I read that it was the same queue and immediately cursed out loud. I don’t want to do conquest, but would really enjoy Stronghold. Unfortunately if I can’t queue for it specifically I’ll have to end up passing. VERY disappointing as it really puts a huge damper on my excitement for HoT

why dont you just join a custom game?

Ready Up this Friday: Stronghold

in PvP

Posted by: feight.2704

feight.2704

lol look at this.
“players aren’t interesting in conquest game mode”?
you guys are not being reasonable.
there are thousands of players enjoying conquest as we speak you know…
having a mixed pool and being able to vote on which map to play is the best option FOR NOW.
if you want stronghold exclusivity, again, there are custom arenas for y’all. but those who’ve been enjoying conquest all that time shouldn’t be penalized. simple

I dont get your point at all. If there are thousands of players enjoying conquest, wouldnt they prefer it if they could queue up for conquest exclusively instead of randomly being thrown into a Stronghold game? They exclusivity goes both ways; do you realise that?

I dont think ‘splitting the playerbase’ is really such a big problem. Would prefer that to being thrown into a game mode i dont want to play.

let me explain then.
i love conquest, don’t have much issues with it.
i don’t particularly enjoy death match, still play it now and then
very interested in Stronghold.
i would like to have to give up one to play the other, i like the fact that they are all in a pool and i can up-vote or down-vote which map i want to play, at very instant.
when i want to play only one game mode, i just join a custom arena and play round all day long.
when i play unranked or ranked. i want diversity. the real complain there was with conquest wasn’t that it boring or not good. the complaint was that conquest was the only game mode available. now we getting 3 game modes. should we do 3 queues?

(edited by feight.2704)

Ready Up this Friday: Stronghold

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Posted by: feight.2704

feight.2704

lol look at this.
“players aren’t interesting in conquest game mode”?
you guys are not being reasonable.
there are thousands of players enjoying conquest as we speak you know…
having a mixed pool and being able to vote on which map to play is the best option FOR NOW.
if you want stronghold exclusivity, again, there are custom arenas for y’all. but those who’ve been enjoying conquest all that time shouldn’t be penalized. simple

Ready Up this Friday: Stronghold

in PvP

Posted by: feight.2704

feight.2704

@feight.2704

Then go queue for Conquest but let us play Stronghold in peace.

lol , rather, go play stronghold in peace in custom arenas
let me play my mixed pool in peace. i want to play all the game modes all the time cuzz….
i paid for it .

Ready Up this Friday: Stronghold

in PvP

Posted by: feight.2704

feight.2704

its seems you guys just want to replace conquest with stronghold.
thats a bad look.
some people enjoy conquest, i dont see why we cant have it all.
makes me think of little kids when they get their new toys.

Ready Up this Friday: Stronghold

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Posted by: feight.2704

feight.2704

mmm …
what were they suppose to do? i mean… creating another queue to split the already sparsely populated pvp arenas? that would just make the whole pvp experience unplayable. at least for me, if i have to wait any longer for joining a game… zzz
thats why there’s custom arenas, if you wanna play only that map, have fun.
we got map selection too..

Beacon of Magic Turned Whackin' Stick

in Guild Wars 2: Heart of Thorns

Posted by: feight.2704

feight.2704

well if the staff are imbued with magic they wont break from some wacking there is no problem then

then ranger should all use pistols and maces.
staff and sword for engineer too
rifle for guardian…
some weapons should stay closer to their nature, that what im saying. or hoping.

Beacon of Magic Turned Whackin' Stick

in Guild Wars 2: Heart of Thorns

Posted by: feight.2704

feight.2704

I agree with OP.
most of the staff skins already in game will translate very poorly to hand to melee combat. Many Staff heads are Very elaborate and Fragile looking and being objective would force us to admit that there is an effect in immersion, at least for some reasonable people.
LAND SPEARS would<ve been a much more reasonable choice but …yea.
the transition from martial weapon to magical ones is easier to accomplish than th other way around. antique spire isnt designed to hit melee the same way pistol isnt designed to be a melee one.

Proof that land spears are coming for HoT

in Guild Wars 2: Heart of Thorns

Posted by: feight.2704

feight.2704

They said no new weapons, but spear is already in game.
They said no polearms, but the language officially used in game is “spear”. Yes spears are a type of polearms, but you can bring into question why Colin would specifically use a word by which spears are never referred to, and are not recognized as in GW2 at all.

Furthermore, we got this information from a semi-formal, off the cuffs interview from an after party. Anyone who was around during GW2 pre-launch (or any other game for that matter) knows that that’s not the greatest source of information. It’s not officially reviewed information released by the company, and is subject to things like misphrasing, misunderstanding, misquoting, lack of context, etc. It wouldn’t be the first time information from such an interview ended up being wrong.

All in all, I think the chances that we get land-spears in HoT is really low at this point. But the chance does still exists.

thats really the only sensible way to look at it, i agree.

Are we not getting any new weapon ?

in Guild Wars 2: Heart of Thorns

Posted by: feight.2704

feight.2704

that one way of seeing things< i just rather backing what i say myself, makes it easier on the dialogue.
its still a missed opportunity to make something surprising… been a while i havent been surprised by GW.

Proof that land spears are coming for HoT

in Guild Wars 2: Heart of Thorns

Posted by: feight.2704

feight.2704

Well that some well needed information.
thx for the Clear update on that.

Are we not getting any new weapon ?

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Posted by: feight.2704

feight.2704

I don’t keep an organized list of locations and links for every piece of information I acquire. It’s not my responsibility to keep the community informed, it’s the communities responsibility to keep itself informed.

If that means you will continue clinging to a chance that doesn’t exist because you have faith, well that’s too bad for you. But when it comes together, don’t come back crying about it, because you were informed long before.

well, sorry i cant keep myself 100% inform like you do, i try to sleep at night too.
But if you State something , Back it UP . SImple ,THere havent been Millions interviews since the Announcement , if they said : we will not convert water weapon to land ever, You can say it . IF they havent, you cannot, Informed or not,

Proof that land spears are coming for HoT

in Guild Wars 2: Heart of Thorns

Posted by: feight.2704

feight.2704

and water weapons aren’t being converted. No spears.

I am really curious aswell, please provide a link that supports your argument.

no, YOU provide support to your claim. he’s claiming things won’t change. you’re the one theorizing, so the burden of evidence is on you.

That’s harsh, but I don’t have access to the link at the moment anyway, so I have no evidence. If that means you’ll cling to things that aren’t going to happen, and therefore be even more disappointed in the future, due to your faith, I’m not really all that broken up about it.

some are faithful the same way you are skeptical. if you want to be objective about it , you will see that there has been an effort to include spears in the artwork leading to HoT reLease. Unwittingly or not. its enough reason to speculate. and the very fact that they havent specifically denied it allows faith to grow even more! hence , my name , Lol

Proof that land spears are coming for HoT

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Posted by: feight.2704

feight.2704

extensive observation pointed to that fact and has been discussed in depth in other threads, But there Presence in many trailers, theirs link to gw1 and the fact that underwater combat is pretty much dead are proof enough no?
at least, proof that it one of the think that could be expected as they have not yet been completely falsified.

Are we not getting any new weapon ?

in Guild Wars 2: Heart of Thorns

Posted by: feight.2704

feight.2704

Your are wrong again, VERBATIM from wbmaster:
a plausible or scientifically acceptable general principle or body of principles offered to explain phenomena. there are many semantic usage of Theories, but the one attached to the scientific method is that yes its a body of facts that present themselves as the BEST WAY to explain a phenomena, why the best? because not Yet falsified. BUt never proven true. LAWS, are proven true, mathematically or otherwise.

That’s pretty much saying exactly what I said. Most concepts in science cannot be proven true with 100% certainty. The only concepts that make it to Law status are those that are very narrow scope and can be illustrated through relatively simple mathematical statements (such as Newton’s laws of motion).

This does not include the overwhelming majority of what we refer to as theories, which have no capacity to ever become laws because they are comprehensive explanations of complex phenomena.

lol sorry
im still waiiting on that quote on the water weapons.
confused for the time being

Are we not getting any new weapon ?

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Posted by: feight.2704

feight.2704

Your are wrong again, VERBATIM from wbmaster:
a plausible or scientifically acceptable general principle or body of principles offered to explain phenomena. there are many semantic usage of Theories, but the one attached to the scientific method is that yes its a body of facts that present themselves as the BEST WAY to explain a phenomena, why the best? because not Yet falsified. BUt never proven true. LAWS, are proven true, mathematically or otherwise.

Are we not getting any new weapon ?

in Guild Wars 2: Heart of Thorns

Posted by: feight.2704

feight.2704

its not some random reddit post that has confirmed no spears or new weapons it was actual interviews that have said so.

It seems op already knows that. It seems more like the OP wants new weapons because new weapons types are always better, which they could be.

OP simply isn’t accepting the fact that Arenanet’s priorities are no in line with his.

I can refuse to accept the laws of gravity, doesn’t mean I’m any less bound by them.

But nobody knows how Gravity works which is why it’s still just a THEORY of gravity …..

You don’t know what theory means.

Actually I do

http://www.merriam-webster.com/dictionary/theory

Theory is an idea, of how something works.
Example is the “Moon causes the waves in the ocean”. That’s a theory not a fact.

Sorry, let me rephrase, you don’t understand what a theory is. Something can be a theory and still be a fact. You don’t understand how science works well enough to actually be in this argument.

^
There is a difference. A ’’Thoery’’ in science means something that has, indeed, be proven and will remain a fact until it gets falsified. The ‘’Gravity theory’’ is a theory because it is a proven a fact.

Hypothesis in science is the synonym for the everyday use of the word theory.

You are wrong, theories that are proven true become Laws. we will talk of the Law of Gravity when inferring about the proven THeory of Gravity. theories stay theories forever.

Proof that land spears are coming for HoT

in Guild Wars 2: Heart of Thorns

Posted by: feight.2704

feight.2704

so you impale people with staves now…
when did they said that about water weapons? that would actually close the debate.

Are we not getting any new weapon ?

in Guild Wars 2: Heart of Thorns

Posted by: feight.2704

feight.2704

So, regardless of what anyone wants, there are two things they said they weren’t doing. They said they’re not introducing new weapons, so no one handed spears of any kind. They said they’re not swapping water weapons to land weapons, so no two handed polearms either.

I’ve already stated that I would love to have a spear for my Ranger. I even came up with a group of skills I think would work for it. Polearms, which are spears, also are among the few weapons that they could introduce without having to worry about art, since they already have all the skins for them.

But it doesn’t matter because they said they weren’t going to.

Allow us to Dream!!
or at least show the documentation of when they said they wouldnt port underwater weapon to land

Proof that land spears are coming for HoT

in Guild Wars 2: Heart of Thorns

Posted by: feight.2704

feight.2704

Really, so much effort and ressources would be put just into trolling?
Animations, Models in Living story trailer and HoT trailer, key appearances with spear on shirt, what else?
they arent new weapons, and they are comming to HoT. thats my bet.
well, i hope so…. intense trol if not the case.

Are we not getting any new weapon ?

in Guild Wars 2: Heart of Thorns

Posted by: feight.2704

feight.2704

Except they said specifically that they weren’t introducing it. So…

Do they need to introduce them? they are already here.
theorically, there wont be new weapons at all. a bit like main hand/off hand, same weapon, different usage.

Are we not getting any new weapon ?

in Guild Wars 2: Heart of Thorns

Posted by: feight.2704

feight.2704

Now…

-ANET is a smart company. and i think they left plenty evidence that spears are making a come back to GW2 in a big way. HoT wants itself to be an more explicit link between GW1 and GW2, something that i feel was in dire need for the franchise. As the most part of the living story 1 has been a huge letdown for many Gw1 players that migrated to the second iteration of the franchise, the continuation of the lore and the characters was existent. (Hall of Monument… ). Only towards the end of the second season of living story did we start to see link with the actual story of GW1. this fact is the basis of the hype that rapidly grew around HoT. (yes , GW1 is still on of the major factors why people are drawn to GW2). lets recall that spears were Staple in GW1, if HoT whats to really pump up the nostalgia juice in us GW1 fans, implanting Spears ON LAND would be a very good method. of of many, of course.
- ANET is a big tease. We can see in their business model that retention of a player base is what they are aiming for and for the dying MMORPG world, it is the only way to survive. One way to Achieve this Is to Leak Slowing but more or less Steadily the upgrades/items/features needed and asked by the players to keep enjoying the game. the hype management is a big part of this leakage as it allows increased flux of activity around the franchise in a way or another, before, during and after the release of said upgrades/items/features. This flux represents exposure thus revenue. The Extensive use of the spear as a Land weapon in the cinematic of the living story 2 ending (i think) as well as in the trailer of HoT goes WELL beyond the mere Fantasies of few Designers. They have been Instructed to use a spear as Both a melee And Throwable weapon, obvious attempt at drawing parallels with Gw1. Even very Important Characters (Rytlock and Faolain) are seen wielding the spear as 2 handed weapons. Aesthetic choices are often guided by game play design. i’m just saying.
-ANET Will HOLD IT DOWN! GW2 already Established itself as being a very important player in the MMO genre. Yet it Still hasen’t Pierced the cap that separates Great games and Legendary games (SC2, WOW, Zelda, ect). Gw1 was well on its way to achieve this goal, and Gw2 was the way the franchise attempted to reach it. unfortunately, there has been a lost of momentum for the migrating players. the slew of Bugs, missing features added to the uninteresting story really reduced the urge of many to spend time in Tyria while halting completing many more before they could even taste the game. While still liking the franchise in general, some prefer not playing it bur just watch it, from the sidelines, waiting for the original GW1 to resurface again.
well the spears in HoT brings this opportunity an Anet knows that the time is RIPE.
breathe
there are so many underwater skins i haven’t seen just because they are underwater…
might as well been lost in the Mists…
And that’s Why Rytlock went there!! to Recuperate All those Lost Martial Treasures And resurface Them As a Revenant! we saw him wielding it…

Are we not getting any new weapon ?

in Guild Wars 2: Heart of Thorns

Posted by: feight.2704

feight.2704

To the people saying no new weapons will be added, spears may be excluded, MAY, they arent new to the game, they are just previously locked to underwater only…something ive hated from the beginning as i played a paragon in GW1 and was hoping to have spears in GW2..

Yeah. I’m well aware they didnt express anything regarding if Spears could be avaiable for land usage or not, and instead, just said that no pole-arms are being included.

And yeah, as I’ve been saying, its a disappointment that a weapon that its already in the game isnt a thing for land-usage when all logic, reason and expectations point towards such.

I’m just going to put this out there. There are no spears in the game. The weapon type of spears is actually polearms. So when they said no polearms, that’s what they meant. Go check your equipped spears if you don’t believe me.

then my Blade Training Trait has been lying all along…
I personally totally agree with OP on this one, and to understand why it is not only logical but almost essential to add Spears in the HOTS, not only for the success of the expansion but for the perpetuity of the franchise itself. i will try to highlight my point by paying close attention at what Anet is : A smart Company that likes to tease but that will Always HOLD IT DOWN (like P.O.P) and im about to write a BRICK about it !

but before, a quick look IN THE PAST. (GW1) spears were introduced in the second expansion as the weapon of choice of the Paragon: an HEAVY profession who uses a mix of shouts, chants and debilitating spear attacks to help allies. the spear was subsequently adopted by many other classes who choose it as their weapon of choice mainly for its high firing rate (it was a ranged weapon) and good Damage potential. in pvp and pve, the spear became staple of Gw1 almost as much as the mesmer is (mesmer bias , of course). Back to the Spears, their implementation opened up many gameplay possibilities as it allowed the player to move in range, attack in melee or from a distance while still have good mobility. only difference is, it was a single handed weapon.
Earlier during the lifespan of GW2, underwater combat took a huge hit as water was being removed from all spvp maps. Even when it was a logical choice, an important investment already has been funneled into the design and creation of many weapons that just cannot be use or seen in a third of modes in the game. lets keep that in mind.
(really, when was the last time you saw your spear/trident/harpoon? precursor selling for 150g)

Mimic Utility

in Mesmer

Posted by: feight.2704

feight.2704

I personally don’t hate the new Mimic: being able to copy all boons from a thief who just used consumed plasma or the might stacks of a celestial ele won me more than fight.
the real issue seems to lie in its redundancy with arcane thievery (which i never really like because of its substantial cool down and limited amount of b00ns/conditions transfered).
in that sense, i think we should also explore changes to arcane thievery. one of such changes could be :
Arcane Swap
-reduce cooldown to 20 secs ( 16 when traited)
- range 900 (1200 when traited)
- functionality: swap position with the latest clone or phantasm created (LOS needed?) Immobilize nearby foes for 2secs.

oh lard

such a change would represent a huge blessing against thieves and them pesky RP rangers. we could just abuse LOS until its time to burst one down.
please Jeezas. i mean, Anet.

So an extra teleport with no stun break that requires you to have a clone or phantasm up? And if you get lucky an imob attached? We have this one already. It’s on a 12s CD called Illusionary Leap/Swap. Mainhand sword. Works wonders.

No.. not really.
Ileap casts the illusion. which requires Line of sight.
Arcane Swap wouldn’t, so you could switch places with a clone, fooling the cloaked thief in the process.
no need of stun break in everything, sometimes you just need better positioning , which any instant cast teleport skill provides.
now maybe the immob is not the best idea, but that could be easily tweaked.
… maybe the swaped clone would apply 5 confusion on death? drool
now that would be fun and useful, dont you think?

iLeap doesnt require line of sight, you just have to be in range. iSwap doesnt require LoS either, and it has no range limitations.

Clone swaps don’t target drop (only stealth target drops), and since thief teleport to target skills dont need LoS, even if they got confused by a swap they’d still teleport to the Mesmer (assuming in range).

So…iLeap does require LOS friend. if ur blinded or obstructed, you will not cast the illusion. and it just should drop target, like a 1 sec stealth. its still very good to just be able to teleport, in any situation.

Yay, I’m back. So because I love you I wen’t out of my way to make a video for you. Sword 2, iLeap/iSwap with broken LoS.
https://www.youtube.com/watch?v=gzSLX3u6UIE

Hahah well thx for documenting this
I’d do my own testing to see if we can cast it thru blind, now it really would be LOS free.
But the only fact that it shows as “obstructed” while still able to cast it shows that this skill Is not working as expected.

Yes it summons the clone through blind. The clone lands crippled then you swap, and if you’re still blinded I believe the imob misses (because that’s procced by you) I could be wrong about the imob and where irt procs from. If it procs from the clone porting then the blind would have zero effect on ileap/iswap. Working as intended? I believe it is, regardless of if an obstructed symbol procs or not. Why? Because it’s a leap skill via the means of a teleport. Those two things need to remain in tact for the skill no matter what. The cripple and imob application? Those we can discuss. Compare to a warrior MH sword leap, or a thief Steal. Regardless of blind they still travel. The cripple/“50ThiefStealEffects” at the other end of it are what miss. The ‘hit’ so to speak.

If a clone didn’t summon on MH sword due to blind without massive compensation, I’d quit the game.

i have to bow down to your superior analytic skill on this one.
logical & nonsensical coexist in gw2 it would seems.
but i still hold my ground on the changes on Arcane thievery. another mobility skill just feels like the most suitable option. mesmers always lacked in mobility, we have an opportunity to fix this

Mimic Utility

in Mesmer

Posted by: feight.2704

feight.2704

I personally don’t hate the new Mimic: being able to copy all boons from a thief who just used consumed plasma or the might stacks of a celestial ele won me more than fight.
the real issue seems to lie in its redundancy with arcane thievery (which i never really like because of its substantial cool down and limited amount of b00ns/conditions transfered).
in that sense, i think we should also explore changes to arcane thievery. one of such changes could be :
Arcane Swap
-reduce cooldown to 20 secs ( 16 when traited)
- range 900 (1200 when traited)
- functionality: swap position with the latest clone or phantasm created (LOS needed?) Immobilize nearby foes for 2secs.

oh lard

such a change would represent a huge blessing against thieves and them pesky RP rangers. we could just abuse LOS until its time to burst one down.
please Jeezas. i mean, Anet.

So an extra teleport with no stun break that requires you to have a clone or phantasm up? And if you get lucky an imob attached? We have this one already. It’s on a 12s CD called Illusionary Leap/Swap. Mainhand sword. Works wonders.

No.. not really.
Ileap casts the illusion. which requires Line of sight.
Arcane Swap wouldn’t, so you could switch places with a clone, fooling the cloaked thief in the process.
no need of stun break in everything, sometimes you just need better positioning , which any instant cast teleport skill provides.
now maybe the immob is not the best idea, but that could be easily tweaked.
… maybe the swaped clone would apply 5 confusion on death? drool
now that would be fun and useful, dont you think?

iLeap doesnt require line of sight, you just have to be in range. iSwap doesnt require LoS either, and it has no range limitations.

Clone swaps don’t target drop (only stealth target drops), and since thief teleport to target skills dont need LoS, even if they got confused by a swap they’d still teleport to the Mesmer (assuming in range).

So…iLeap does require LOS friend. if ur blinded or obstructed, you will not cast the illusion. and it just should drop target, like a 1 sec stealth. its still very good to just be able to teleport, in any situation.

Yay, I’m back. So because I love you I wen’t out of my way to make a video for you. Sword 2, iLeap/iSwap with broken LoS.
https://www.youtube.com/watch?v=gzSLX3u6UIE

Hahah well thx for documenting this
I’d do my own testing to see if we can cast it thru blind, now it really would be LOS free.
But the only fact that it shows as “obstructed” while still able to cast it shows that this skill Is not working as expected.

Mimic Utility

in Mesmer

Posted by: feight.2704

feight.2704

I personally don’t hate the new Mimic: being able to copy all boons from a thief who just used consumed plasma or the might stacks of a celestial ele won me more than fight.
the real issue seems to lie in its redundancy with arcane thievery (which i never really like because of its substantial cool down and limited amount of b00ns/conditions transfered).
in that sense, i think we should also explore changes to arcane thievery. one of such changes could be :
Arcane Swap
-reduce cooldown to 20 secs ( 16 when traited)
- range 900 (1200 when traited)
- functionality: swap position with the latest clone or phantasm created (LOS needed?) Immobilize nearby foes for 2secs.

oh lard

such a change would represent a huge blessing against thieves and them pesky RP rangers. we could just abuse LOS until its time to burst one down.
please Jeezas. i mean, Anet.

So an extra teleport with no stun break that requires you to have a clone or phantasm up? And if you get lucky an imob attached? We have this one already. It’s on a 12s CD called Illusionary Leap/Swap. Mainhand sword. Works wonders.

No.. not really.
Ileap casts the illusion. which requires Line of sight.
Arcane Swap wouldn’t, so you could switch places with a clone, fooling the cloaked thief in the process.
no need of stun break in everything, sometimes you just need better positioning , which any instant cast teleport skill provides.
now maybe the immob is not the best idea, but that could be easily tweaked.
… maybe the swaped clone would apply 5 confusion on death? drool
now that would be fun and useful, dont you think?

iLeap doesnt require line of sight, you just have to be in range. iSwap doesnt require LoS either, and it has no range limitations.

Clone swaps don’t target drop (only stealth target drops), and since thief teleport to target skills dont need LoS, even if they got confused by a swap they’d still teleport to the Mesmer (assuming in range).

So…iLeap does require LOS friend. if ur blinded or obstructed, you will not cast the illusion. and it just should drop target, like a 1 sec stealth. its still very good to just be able to teleport, in any situation.

Mimic Utility

in Mesmer

Posted by: feight.2704

feight.2704

In the current Meta of stacking Might and an abundance of Boons, Mimic is incredibly useful. I’ve recently been using it with amazing effect. Arriving to a fight, taking 20 stacks of Might and Fury before a triple Shatter melts most players. It’s also a brilliant way of getting Stability and Swiftness on a regular basis. At a 30 second cooldown, it’s also very forgiving if you miss.

Exactly!
i have it traited in pvp, 24 sec CD. stealing 20 mights on the Ele then unleashing Iduelist and Berzerkers, Ha! boon strip dont even matter at this point.

Mimic Utility

in Mesmer

Posted by: feight.2704

feight.2704

I personally don’t hate the new Mimic: being able to copy all boons from a thief who just used consumed plasma or the might stacks of a celestial ele won me more than fight.
the real issue seems to lie in its redundancy with arcane thievery (which i never really like because of its substantial cool down and limited amount of b00ns/conditions transfered).
in that sense, i think we should also explore changes to arcane thievery. one of such changes could be :
Arcane Swap
-reduce cooldown to 20 secs ( 16 when traited)
- range 900 (1200 when traited)
- functionality: swap position with the latest clone or phantasm created (LOS needed?) Immobilize nearby foes for 2secs.

oh lard

such a change would represent a huge blessing against thieves and them pesky RP rangers. we could just abuse LOS until its time to burst one down.
please Jeezas. i mean, Anet.

So an extra teleport with no stun break that requires you to have a clone or phantasm up? And if you get lucky an imob attached? We have this one already. It’s on a 12s CD called Illusionary Leap/Swap. Mainhand sword. Works wonders.

No.. not really.
Ileap casts the illusion. which requires Line of sight.
Arcane Swap wouldn’t, so you could switch places with a clone, fooling the cloaked thief in the process.
no need of stun break in everything, sometimes you just need better positioning , which any instant cast teleport skill provides.
now maybe the immob is not the best idea, but that could be easily tweaked.
… maybe the swaped clone would apply 5 confusion on death? drool
now that would be fun and useful, dont you think?