Showing Posts For hiems.8769:

Death of daily rooms

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Posted by: hiems.8769

hiems.8769

It’s just stupid to look at people jumping on skyhammer after hitting someone, I joined a daily room once or twice to see and god kitten …

This week I would suggest that we had no more rooms that gives points, I don’t know what they did because I’m traveling and didn’t see even the new HoTM, but if they did something like that i’m truly happy.

Rev buff...

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Posted by: hiems.8769

hiems.8769

As I said on other post, just reduce staff 4 cast time and it’s all good, don’t even need to reduce the cd. You cast renewing wave to clear condis and at the end you get more condis while casting it because your only way to clean condis besides swaps is way too slow.

The very root of the problem with Conquest.

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Posted by: hiems.8769

hiems.8769

He talking about treb is so fun lmao (fun fact, we still have trebs)

I also made a post talking about conquest, it’s bad. Doesn’t make sense to have a game mode that needs so much support when you can spend way less on a 2v2 and do way better.

Btw, I agree with pretty much everything you said. They really need to rethink about this game mode if they want a competitive PvP.

(edited by hiems.8769)

Excited for the changes

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Posted by: hiems.8769

hiems.8769

Sounds awesome. Most pvp streamers spend a lot of time on HoTM and it’s very nice to see that they’re trying to make it look better and more fun.

pvp going downhill. unplayable.

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Posted by: hiems.8769

hiems.8769

They need lower cd on every condi remove

Nah. Condi removal is fine with maybe the exception of revenant could use a buff.

They just need to lower the cast time on staff 4, that’s all I would ask. Renewing wave have 1 second cast time with 15 seconds cd, and it’s pretty much the only way to deal with a big stack of condis. It’s way too much when you’re under condi pressure, feels like 10 seconds.

Let's take a moment,

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Posted by: hiems.8769

hiems.8769

revs staff five’ing every .5 a second and knocking back with Glint?

Can’t believe someone is complaining about rev… Surge of the mists have 20 seconds of cd and not to mention that chaotic release is the most telegraphed skill in the whole freakin game. I need to release and stow at least 3 times on a team fight just to have a very small chance to hit someone. If you can’t evade this big fokin dragon on your face, better stay on bronze

Feedback: Pip Acquisition [merged]

in WvW

Posted by: hiems.8769

hiems.8769

I’m a new player and I’m ok with it. If I want something easy I can play PvE. The rewards are made for people who played WvW a long time and people who will play WvW a long time, if you’re not one of those two and you only want Pips because you want the rewards, not because you like the game mode, then i’m sure that the reward isn’t designed for you.

Hilarious balance of gw2 - mesmer/thief

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Posted by: hiems.8769

hiems.8769

Lol, cause necros aren’t OP with their epi and endless amount of condi pressure…

Get gud.

I’d love to meet the idiot who first said this saying probably by accident and spelt it wrong. Of course all the Internet trendies latch onto it worse then a fat kid over a bag of M&Ms. Same goes for salty, and u mad bro and any other kitten nerd lingo that was created in this cesspool pool we call the Internet. Seriously, all you losers that swear by these terms, go up to someone at the liquor store, corner store, or hell library (who uses these now anyways) and call someone a noob or the other kitten crap. Make sure to take a selfie with their reaction because it probably has the funniest “Wtf is this kitten talking about” look written all over their face.

In before some loser quotes this with a u mad bro comment. At least it’s easy to point out who’s a kitten in this game when they say something like that. Just shows everyone you lack any sort of originality, are as “funny” as Amy Schumer’s barn yard snatch, and deserve to have a lynch mob hang your ass from a cherry tree. Imagine my shock…

Kittened

2v2s are coming?

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Posted by: hiems.8769

hiems.8769

https://www.guildwars2.com/en/news/get-ready-for-the-june-2017-competitive-feature-pack/

“Structured PvP will also be updated with a custom arena map for 2v2 battles and a new and improved PvP lobby to hang out in.”

So does this mean we are going to be able to queue 2v2s now instead of just 5v5 conquest? Am I reading it right? Curious cause no one seems to be talking about it.

Only custom arenas. We don’t have plans to support a 2v2 game mode with a queue.

Are you serious?

I don’t know how someone can think that the 5v5 garbage is better than a 2v2, seriously. I can tell you at least 20 reasons to get rid of the 5v5, and another 20 to bring 2v2.

If you want a competitive game you »CAN’T« have this 5v5, unless you redesign the game entirely from the base.

Please do so. I want to count 40 reasons in total. I’ll hold your beer.

Hyperbole. But I already made a post explaining why 2v2 is better for the game, and I think that almost the entire pvp community agree.

2v2 would be a nice addition to the pvp queues.

I don’t mind if they just get rid of 5v5 conquest, don’t think it’s good enough to be a PvP game mode for a couple of reasons, don’t think it would be played if 2v2 get support and I think that 2v2 is far better for the competitiveness that PvP players are asking.

But yea, it’s asking too much, not gonna happen, which is sad. But let’s see how things will work, probably 2v2 will die on the custom arenas, it’s expected to be this way.

(edited by hiems.8769)

2v2s are coming?

in PvP

Posted by: hiems.8769

hiems.8769

https://www.guildwars2.com/en/news/get-ready-for-the-june-2017-competitive-feature-pack/

“Structured PvP will also be updated with a custom arena map for 2v2 battles and a new and improved PvP lobby to hang out in.”

So does this mean we are going to be able to queue 2v2s now instead of just 5v5 conquest? Am I reading it right? Curious cause no one seems to be talking about it.

Only custom arenas. We don’t have plans to support a 2v2 game mode with a queue.

Are you serious?

I don’t know how someone can think that the 5v5 garbage is better than a 2v2, seriously. I can tell you at least 20 reasons to get rid of the 5v5, and another 20 to bring 2v2.

If you want a competitive game you »CAN’T« have this 5v5, unless you redesign the game entirely from the base.

Please do so. I want to count 40 reasons in total. I’ll hold your beer.

Hyperbole. But I already made a post explaining why 2v2 is better for the game, and I think that almost the entire pvp community agree.

(edited by hiems.8769)

Please remove Kyhlo from ranked queue.

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Posted by: hiems.8769

hiems.8769

I’ve been stuck once on clocktower, with a dh spear. But it’s not really a problem with the map itself. I’ve seen it much more times on Foefire (because I spend a lot of my time on duel arenas) and there’s at least 8 points on Foefire that you can get stuck only on the middle of the map that I remember now.

So… if you want to remove Kyhlo because of this, better start on Foefire.

Your tier list

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Posted by: hiems.8769

hiems.8769

On a SoloQ perspective some professions do have advantage, but you need to think about class stack, team comp and even on some cases a map will be a problem if you go deeper. On organized 5v5 it’s fairly eazy to do a tier list, given that 4 professions are a must have for any team and you have one space that can be filled with pretty much anything else because it doesn’t really matters.

I don’t think I can do a tier list without talking about builds, but let’s try not going too deep on this because talking about SoloQ is little bit too hard on this game. Being S+ a god tier (when you will do well on any team comp besides some cases of profession/build stacking), S a dominant tier (when you will do well on most scenarios), A a medium tier (you will do well depending on team comp), B a low tier (you can do well, but is heavily dependant on team comp; enemy and yours) and C a trash tier (when you can do well, but it’s very unlikely and you could use any tier B build instead of one of this and do better).

S+: meta daredevil, chronophantasma.

S: mender scrapper, mender tempest.

A: mender druid, power rev, power war, shoutbow, dh, power mes, any other thief build with at least bow. .

B: condition reaper, power reaper, condition war, condition scrapper, burn guard.

C: condition rev, ele fresh air, power ranger, condition ranger, rifle engi, rifle war, core necro, ventari rev and any other nonsense builds.

2v2 on unranked queue

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Posted by: hiems.8769

hiems.8769

It’s more simple than that. GW2 doesn’t look at the 1001 items combined from each and every class. It just needs to look at the current one or two effective builds each and every class has for a start of reference.

Anet gets just as much data from the very small ESL scene (r.i.p) as they do from the huge public data pool made up of thousands of casual players in the seasonal League. They can power up or power down the effectiveness of certain items while also taking into account other offensive or defensive items in that category. But again, it’s really only the 1 or 2 most used builds per class.

Right now GW2 has been balancing around 5v5/10v10/20v20+ since the launch of the game. I agree with you that if they prioritize to just 1 game mode, balance would naturally be better but that’s an unrealistic demand. I’m still overall impressed that the balance is as good as it is. It’s the #2 reason why I’ve been playing as long as I have. #1 reason is the lack of monthly fees

I agree with you about balancing around 1 build, that’s the only way to have a little balance on a 5v5 mess. But when I talk about “balance”, I talk about balance how I see people talking here, that is, balancing every build. If you want to have “balance”, things are a lot more easier as you said, but if you want balance (as people say on this game) then you can’t have a 5v5, 2v2 is a lot more easier. And talking about competitive balance, I don’t think we have “balance” around 1 build for each class, nor we do for balance in the overall.

Keep in mind that the argument was made for people who says that 2v2 wouldn’t be balanced, and i’m just saying that it’s easier to balance and it brings a lot more benefits than 5v5.

(edited by hiems.8769)

2v2 on unranked queue

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Posted by: hiems.8769

hiems.8769

I can’t stress enough that the conquest mode isn’t optimal for what we have atm, not optimal for balance patches involving PvP. People say that 2v2 would be “unbalanced”, but it have nothing to do with 2v2, since 5v5 brings a lot more to the table when you try to balance things. You can do the math by yourself, i’m too lazy to bring ALL numbers but it’s fairly easy to get to the conclusion.

Let’s take weapons first. There are 16 types of weapons, each profession have access to X number of weapons, each weapons with their respective skills. Guardians have access to 11, Rev to 7, War to 11, Eng to 4, Ranger to 10, Thief to 6, Elementalist to 5, Mes to 9, Necro to 8. Now you have the number of skills of each weapon on main hand, two hands or off hand, the result is 71 weapons and 414 weapon skills. Seems a very high number, don’t? Well, in fact, this number »only« on weapons is higher than the number of skills on pretty much any MMO, but still, would be a balanceable number IF we wouldn’t take a lot more factors in to the table.

Now we have specialization lines, 5 core and 1 elite for each profession, with a total of 60 traits for each profession, that means 540 traits. Oh, well, now we have 1025 things to balance. Still, wouldn’t be too much problem with good devs and some constant balance patches here and there every week and so.

But, wait, we still have a lot more things. You forgot that we have things like boons, corruptions, damage, passive skills, cc, etc (there’s a lot more little things that you need to think when you put it on a conquest mode)? I hope our devs don’t. It’s not hard to balance flat 1025 things when you just need to throw numbers on a computer and see what’s balanced and what’s not balanced, but when you bring it to a 5v5 scenario that you need to take in account things like movement, the amount of boons and aoe damage, well, then it will be waaaaaaaaaaayyyyyy harder because you CAN’T balance. That’s why we have meta builds that will do better than other builds, because those builds will be optimal on a 5v5 scenario that you can’t control.
Try to imagine those 1025 things on something like our 5v5, being susceptible to everything from boons to corruptions, movement speed, movement skills and with no balance patches.

I’m a WoW gladiator, I know what’s a competitive PvP on mmorpg, and as someone said before, our 5v5 looks like a worst WoW battleground, because on the bg, they at least knew that they couldn’t really balance things around it. There’s too much happening and it’s not a MOBA that you mostly have flat damage with predictable scales based on items.

I can’t stress enough how good for the game would be a 2v2 without conquest (not on a custom arena, because we already have this). It’s a lot easier to balance, it reduces the queue time, it’s far more enjoyable, it takes more player skill to account, it’s more competitive and a lot more things.

edit: the title is “unranked” because I think it’s fair to be unranked on the beginning, for testes. But it’s for sure not fair to be on a custom arena.

(edited by hiems.8769)

2v2s are coming?

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Posted by: hiems.8769

hiems.8769

https://www.guildwars2.com/en/news/get-ready-for-the-june-2017-competitive-feature-pack/

“Structured PvP will also be updated with a custom arena map for 2v2 battles and a new and improved PvP lobby to hang out in.”

So does this mean we are going to be able to queue 2v2s now instead of just 5v5 conquest? Am I reading it right? Curious cause no one seems to be talking about it.

Only custom arenas. We don’t have plans to support a 2v2 game mode with a queue.

Are you serious?

I don’t know how someone can think that the 5v5 garbage is better than a 2v2, seriously. I can tell you at least 20 reasons to get rid of the 5v5, and another 20 to bring 2v2.

If you want a competitive game you »CAN’T« have this 5v5, unless you redesign the game entirely from the base.

Never Played A Game With Such Terrible PvP

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Posted by: hiems.8769

hiems.8769

Wow has diminishing returns, a lot of the CC breaks on damage, and most silences do nothing if they miss whereas here you’ll get locked out of your skills if they land.

You crearly don’t understand what’s going on here. It doesn’t have anything to do with DS, it’s the warrior fault of not getting the traps and not stoping the chain with a simple press of a button, besides, you need to have a huge coordenation with your partner to do a cc chain like that. I played with Hydra on wotlk, if you think you can do it without being a pro player, join Arena Tournament and try.

I don’t agree about the cc chain here, I don’t think it’s a problem, but DS would be a huge improvement for the game IF it wasn’t a 5v5. Anyway, I don’t think DS will work on 5v5 since everything on it is a spam of aoe and there’s no way to coordinate your team to not attack someone.

That is from 4 years ago lol…. much different now…

Yes, it was better.

(edited by hiems.8769)

Game Working As Expected

in Players Helping Players

Posted by: hiems.8769

hiems.8769

If a player was downed and then he gets “rally” when you’re stomping, the stomping will countinue until you cancel it, the only difference is that the finisher animation will not appear when you stomp the ground. It makes sense to be this way, it’s a movement of stomping something below you, doesn’t matter if you’re stomping the ground (when a thief uses his 2, or when someone defeat the downed player before you finish him, for example) or if there’s a player downed.

(edited by hiems.8769)

UI changes I'd like to see in game (Pictures)

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Posted by: hiems.8769

hiems.8769

I like the friend request thing

Am I doing it wrong?

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Posted by: hiems.8769

hiems.8769

So I probably only have a solid month of play time on HoT expansion and I’m just starting to get back into the groove of things. My main focus has always been WvW, but I haven’t yet found a group to run with, and I’ve been doing a lot of PvE trying to catch up on gearing.

Currently, I’m running a power build for PvE. However, I’m getting into the higher level fractals and I’m looking to start raiding (still doing open world stuff on the side) and I can’t help but feel like my DPS is in the toilet.

I’m running the chillromancer for WvW when I do play and I can’t help but feel completely useless lol

So my question is, am I doing this wrong? prehot I always ran power pve and condi wvw builds. Seems like it might have swap itself around now?

I’m not really into PvE, but from what I know about it, corruption is better. But (again) on raids there are classes that will easily outdmg a necro, so… On PvE I just can’t see any problem with not using the most dmg class (ofc you don’t want to use a really weird useless build), you’re just hitting a sponge that eats your dps anyway. Find a group, make friends and it doesn’t really matter.

For WvW I think that condi is better for zergs, but power is better for roamers.

Just my 2 cents. If you asked about sPvP I could talk a little bit more.

(edited by hiems.8769)

This New Cond Meta Really Sucks

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Posted by: hiems.8769

hiems.8769

There’s no condi meta. Power still better for a hundred of reasons.

Revenant too much Torment. How to counter?

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Posted by: hiems.8769

hiems.8769

So staying Longbow on my Ranger should be enough to avoid the Torment spam? I’ve seen Revanants teleport short distances. Not sure what skill that is. I know they have the leap that leaves the purple pizza field of death.

It’s axe 4, or maybe shiro. Be sure to bring at least the condi clean signet if you’re having so much trouble, but I don’t think that playing as druid you should have trouble against revs, maybe power but still easy af.

Condi rev still trash tier.

Thoughts on the new condition meta

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Posted by: hiems.8769

hiems.8769

What condi meta?

To all of you "pro's" defending Anet

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Posted by: hiems.8769

hiems.8769

I understand that if you go to any forum of any competitive game, you can find similar atmosphere like here. People will be people and they will, in 90% of cases, blame everyone and everything else for their lack of success.

I truly get that…HOWEVER!

You also must take into consideration how many people plays games like LoL, DOTA 2, OW etc. Although people there also complain more or less for the same things, their player base is consisted of millions of players. That is really important because it shows that with all the negativity, people still want to play those games.

What is the case with GW2? Well, obviously, people do not want to play this game anymore (sPvP). So, whenever you get on that pro high horse of yours and start defending Anet for what they did or did not do to sPvP, just think about with who you will be playing next season. Numbers don’t lie. Just look at the number of matches played in average. Last season top ranked players played above 500 matches each, this season top 2 players played ONLY mandatory 120 matches to be on the leaderboard. I myself have played 4 times less matches this season comparing to last.

So, if you still feel the need to defend Anet and use arguments like “well, there is negativity in every game”, I wish you nice fights with Forest NPC’s in the future.

You’re probably answering to me. Well, just to clarify, my post have been deleted because I used the word “sucks”.

Someone please tell me this!!!!

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Posted by: hiems.8769

hiems.8769

If you lose that much without winning a single match, you really can’t blame your team, it’s something YOU are doing wrong.